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Missions

The Long Way Home Part 8

Go to battle.

Overview

Warp required1
Operations level42
Warp for completion47
Warp via superhighway1
Completion via superhighway47

Costs & rewards

Mission rewards

Krenim Time Weapon
Objective ID205,523,239
Amount1
Tritanium
Objective ID205,523,239
Amount18,460,000
Latinum
Objective ID205,523,239
Amount9,000
4★ Broken Explorer Parts
Objective ID205,523,239
Amount300
Janeway's Pocket Watch
Objective ID284,612,249
Amount1
Dilithium
Objective ID284,612,249
Amount7,810,000

Objectives

Objective 1

ObjectivePrepare for battle.
DestinationYoruba

Objective 2

ObjectiveShould we launch the attack?

Objective 3

ObjectiveDefeat the Krenim scout.
EncounterKrenim Scout
Opponent strength7,414,271
DestinationYoruba

Objective 4

ObjectiveDefeat the Krenim captain.
EncounterKrenim Captain
Opponent strength8,404,033
DestinationYoruba

Objective 5

ObjectiveDonate 10M Tritanium to repair your ally's ship.
ResourceTritanium
Amount10,000,000

Objective 6

ObjectiveDefeat Korthax.
EncounterKorthax
Opponent strength9,550,149
DestinationYoruba

Objective 7

ObjectiveDefeat Korthax.
EncounterKorthax
Opponent strength9,550,149
DestinationYoruba

Objective 8

ObjectiveDrive the Krenim back!
DestinationYoruba

Objective 9

ObjectiveDrive the Krenim back!
DestinationYoruba

Dialogue

Mission dialogue

Objective ID
1,701,542,632
Phase
dialogue_start
Character
Icheb
Dialogue
Understood! Explosives armed… Get ready for some fireworks, people.
Objective ID
1,701,542,632
Phase
dialogue_start
Character
Karush
Dialogue
Woo! Damn, ain’t that just a thing of beauty!?
Objective ID
1,701,542,632
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
The vanguard force has been eliminated! Everyone, lock targets and begin hit-and-run maneuvers. Remember, do not hold a single position for more than ten seconds.
Objective ID
1,701,542,632
Phase
dialogue_start
Character
An'am
Dialogue
To war, battle-brothers! To war!
Objective ID
1,897,035,787
Phase
dialogue_dilemma
Character
Maia
Dialogue
Should we launch the attack?
Objective ID
205,523,239
Phase
dialogue_end
Character
Icheb
Dialogue
We… we did it. We actually did it!
Objective ID
205,523,239
Phase
dialogue_end
Character
Laurelius
Dialogue
Do try not to sound too surprised, Icheb. This battle was won the moment the Krennim underestimated Laurelius’ Longstriders!
Objective ID
205,523,239
Phase
dialogue_end
Character
An'am
Dialogue
Hmm, perhaps we’ll work on the name, my beloved.
Objective ID
205,523,239
Phase
dialogue_end
Character
Seven-Of-Nine
Dialogue
You heard Korthax. This is not over. We cannot afford to become complacent. The Krenim will return, and in greater numbers.
Objective ID
205,523,239
Phase
dialogue_end
Character
Icheb
Dialogue
Then… What do we do, Seven? We got lucky this time but can we hold off another invasion?
Objective ID
205,523,239
Phase
dialogue_end
Character
Seven-Of-Nine
Dialogue
Likely not, Icheb. That is why… I am going to get us some help.
Objective ID
205,523,239
Phase
dialogue_start
Character
Icheb
Dialogue
The Krenim are falling back! We’ve done it!
Objective ID
205,523,239
Phase
dialogue_start
Character
Korthax
Dialogue
You’ve done nothing! Achieved nothing! We will return with ships enough to block out this system’s star. We will rend your planets to bedrock! Annorax will have his vengeance.
Objective ID
205,523,239
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
He can take it from me, if he is able. I will be waiting for him. Commander, I think the Krenim have outstayed their welcome. Wouldn’t you agree?
Objective ID
205,523,239
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
Let’s show them the door.
Objective ID
284,612,249
Phase
dialogue_end
Character
Icheb
Dialogue
We… we did it. We actually did it!
Objective ID
284,612,249
Phase
dialogue_end
Character
Laurelius
Dialogue
Do try not to sound too surprised, Icheb. This battle was won the moment the Krenim underestimated Laurelius’ Longstriders!
Objective ID
284,612,249
Phase
dialogue_end
Character
An'am
Dialogue
Hmm, perhaps we’ll work on the name, my beloved.
Objective ID
284,612,249
Phase
dialogue_end
Character
Seven-Of-Nine
Dialogue
You heard Korthax. This is not over. We cannot afford to become complacent. The Krenim will return, and in greater numbers.
Objective ID
284,612,249
Phase
dialogue_end
Character
Icheb
Dialogue
Then… What do we do, Seven? We got lucky this time but can we hold off another invasion?
Objective ID
284,612,249
Phase
dialogue_end
Character
Seven-Of-Nine
Dialogue
Likely not, Icheb. That is why… I am going to get us some help.
Objective ID
284,612,249
Phase
dialogue_start
Character
Icheb
Dialogue
The Krenim are falling back! We’ve done it!
Objective ID
284,612,249
Phase
dialogue_start
Character
Korthax
Dialogue
You’ve done nothing! Achieved nothing! We will return with ships enough to block out this system’s star. We will rend your planets to bedrock! Annorax will have his vengeance.
Objective ID
284,612,249
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
He can take it from me, if he is able. I will be waiting for him. Commander, I think the Krenim have outstayed their welcome. Wouldn’t you agree?
Objective ID
284,612,249
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
Let’s show them the door.
Objective ID
583,919,885
Phase
dialogue_start
Character
Icheb
Dialogue
Understood! Holding… holding…
Objective ID
583,919,885
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
Now!
Objective ID
583,919,885
Phase
dialogue_start
Character
Icheb
Dialogue
Explosives primed! Get ready for some fireworks, people!
Objective ID
583,919,885
Phase
dialogue_start
Character
Karush
Dialogue
Woo! Damn, ain’t that just a thing of beauty!?
Objective ID
583,919,885
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
The vanguard force has been eliminated! Everyone, lock targets and begin hit-and-run maneuvers. Remember, do not hold a single position for more than ten seconds.
Objective ID
583,919,885
Phase
dialogue_start
Character
An'am
Dialogue
To war, battle-brothers! To war!
Objective ID
80,595,568
Phase
dialogue_start
Character
Karush
Dialogue
Looks like we've got them on the run! Can’t keep a bad thing– Aaaagh!
Objective ID
80,595,568
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
Karush! Karush, respond!
Objective ID
80,595,568
Phase
dialogue_start
Character
Korthax
Dialogue
See how easily the insects are swatted. Do not grieve for your ally, Seven-of-Nine. I will allow you to join him soon enough.
Objective ID
80,595,568
Phase
dialogue_start
Character
An'am
Dialogue
Bak’tag! I will have your head for this!
Objective ID
80,595,568
Phase
dialogue_start
Character
Korthax
Dialogue
Then come and claim it.
Objective ID
884,212,982
Phase
dialogue_end
Character
Seven-Of-Nine
Dialogue
Here they come…
Objective ID
884,212,982
Phase
dialogue_end
Character
An'am
Dialogue
By Kahless’ bones, what are those monstrosities?
Objective ID
884,212,982
Phase
dialogue_end
Character
Seven-Of-Nine
Dialogue
The Krenim call them time-ships. They are extremely formidable.
Objective ID
884,212,982
Phase
dialogue_end
Character
Icheb
Dialogue
The tip of the Krenim spear has entered the kill-zone, Commander! I’m reading twelve vessels within range of the mines.
Objective ID
884,212,982
Phase
dialogue_end
Character
Laurelius
Dialogue
That’s the majority of the enemy fleet! We can cripple their assault force in one fell swoop.
Objective ID
884,212,982
Phase
dialogue_end
Character
Seven-Of-Nine
Dialogue
Yet we will not kill a single time-ship. We should be patient, Commander. I would rather destroy one time-ship than a dozen warships!
Objective ID
884,212,982
Phase
dialogue_start
Character
Icheb
Dialogue
What was that?
Objective ID
884,212,982
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
That was the early warning klaxon. Our perimeter’s been breached… They’re here.
Objective ID
884,212,982
Phase
dialogue_start
Character
Laurelius
Dialogue
Gods. This is actually happening.
Objective ID
884,212,982
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
Stay alert, everyone. Stick together, stick to the plan, and we’ll all get through this. Commander, I need your help setting up our little surprise.
Objective ID
901,829,685
Phase
dialogue_start
Character
Karush
Dialogue
Looks like I’m back in the fight. Can’t keep a bad thing– Aaaagh!
Objective ID
901,829,685
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
Karush! Karush, respond!
Objective ID
901,829,685
Phase
dialogue_start
Character
Korthax
Dialogue
See how easily the insects are swatted. Do not grieve for your ally, Seven-of-Nine. I will allow you to join him soon enough.
Objective ID
901,829,685
Phase
dialogue_start
Character
An'am
Dialogue
Bak’tag! I will have your head for this!
Objective ID
901,829,685
Phase
dialogue_start
Character
Korthax
Dialogue
Then come and claim it.
Objective ID
987,649,602
Phase
dialogue_start
Character
Karush
Dialogue
Oosha! Sons-of-bitches dinged my port nacelle. I’m dead in the water here, Niner!
Objective ID
987,649,602
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
Laurelius, An’am, cover us while we help Karush!
Objective ID
987,649,602
Phase
dialogue_start
Character
An'am
Dialogue
We will be your shield!
Objective ID
987,649,602
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
Fortunately, the nacelle has merely been damaged, not destroyed. We can fix it but it will require 10M Tritanium.