Missions
The Long Way Home Part 8
Go to battle.
Overview
Warp required1
Operations level42
Warp for completion47
Warp via superhighway1
Completion via superhighway47
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID205,523,239
Amount1
Objective ID205,523,239
Amount18,460,000
Objective ID205,523,239
Amount9,000
Objective ID205,523,239
Amount300
Objective ID284,612,249
Amount1
Objective ID284,612,249
Amount7,810,000
Objectives
Objective 1
No captured values for this selection.
ObjectivePrepare for battle.
DestinationYoruba
Objective 2
No captured values for this selection.
ObjectiveShould we launch the attack?
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
ObjectiveDefeat the Krenim captain.
EncounterKrenim Captain
Opponent strength8,404,033
DestinationYoruba
Objective 5
No captured values for this selection.
ObjectiveDonate 10M Tritanium to repair your ally's ship.
Resource
Tritanium
Amount10,000,000
Objective 6
No captured values for this selection.
Objective 7
No captured values for this selection.
Objective 8
No captured values for this selection.
ObjectiveDrive the Krenim back!
DestinationYoruba
Objective 9
No captured values for this selection.
ObjectiveDrive the Krenim back!
DestinationYoruba
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,701,542,632
- Phase
- dialogue_start
- Character
- Icheb
- Dialogue
- Understood! Explosives armed… Get ready for some fireworks, people.
- Objective ID
- 1,701,542,632
- Phase
- dialogue_start
- Character
- Karush
- Dialogue
- Woo! Damn, ain’t that just a thing of beauty!?
- Objective ID
- 1,701,542,632
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- The vanguard force has been eliminated! Everyone, lock targets and begin hit-and-run maneuvers. Remember, do not hold a single position for more than ten seconds.
- Objective ID
- 1,701,542,632
- Phase
- dialogue_start
- Character
- An'am
- Dialogue
- To war, battle-brothers! To war!
- Objective ID
- 1,897,035,787
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- Should we launch the attack?
- Objective ID
- 205,523,239
- Phase
- dialogue_end
- Character
- Icheb
- Dialogue
- We… we did it. We actually did it!
- Objective ID
- 205,523,239
- Phase
- dialogue_end
- Character
- Laurelius
- Dialogue
- Do try not to sound too surprised, Icheb. This battle was won the moment the Krennim underestimated Laurelius’ Longstriders!
- Objective ID
- 205,523,239
- Phase
- dialogue_end
- Character
- An'am
- Dialogue
- Hmm, perhaps we’ll work on the name, my beloved.
- Objective ID
- 205,523,239
- Phase
- dialogue_end
- Character
- Seven-Of-Nine
- Dialogue
- You heard Korthax. This is not over. We cannot afford to become complacent. The Krenim will return, and in greater numbers.
- Objective ID
- 205,523,239
- Phase
- dialogue_end
- Character
- Icheb
- Dialogue
- Then… What do we do, Seven? We got lucky this time but can we hold off another invasion?
- Objective ID
- 205,523,239
- Phase
- dialogue_end
- Character
- Seven-Of-Nine
- Dialogue
- Likely not, Icheb. That is why… I am going to get us some help.
- Objective ID
- 205,523,239
- Phase
- dialogue_start
- Character
- Icheb
- Dialogue
- The Krenim are falling back! We’ve done it!
- Objective ID
- 205,523,239
- Phase
- dialogue_start
- Character
- Korthax
- Dialogue
- You’ve done nothing! Achieved nothing! We will return with ships enough to block out this system’s star. We will rend your planets to bedrock! Annorax will have his vengeance.
- Objective ID
- 205,523,239
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- He can take it from me, if he is able. I will be waiting for him. Commander, I think the Krenim have outstayed their welcome. Wouldn’t you agree?
- Objective ID
- 205,523,239
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Let’s show them the door.
- Objective ID
- 284,612,249
- Phase
- dialogue_end
- Character
- Icheb
- Dialogue
- We… we did it. We actually did it!
- Objective ID
- 284,612,249
- Phase
- dialogue_end
- Character
- Laurelius
- Dialogue
- Do try not to sound too surprised, Icheb. This battle was won the moment the Krenim underestimated Laurelius’ Longstriders!
- Objective ID
- 284,612,249
- Phase
- dialogue_end
- Character
- An'am
- Dialogue
- Hmm, perhaps we’ll work on the name, my beloved.
- Objective ID
- 284,612,249
- Phase
- dialogue_end
- Character
- Seven-Of-Nine
- Dialogue
- You heard Korthax. This is not over. We cannot afford to become complacent. The Krenim will return, and in greater numbers.
- Objective ID
- 284,612,249
- Phase
- dialogue_end
- Character
- Icheb
- Dialogue
- Then… What do we do, Seven? We got lucky this time but can we hold off another invasion?
- Objective ID
- 284,612,249
- Phase
- dialogue_end
- Character
- Seven-Of-Nine
- Dialogue
- Likely not, Icheb. That is why… I am going to get us some help.
- Objective ID
- 284,612,249
- Phase
- dialogue_start
- Character
- Icheb
- Dialogue
- The Krenim are falling back! We’ve done it!
- Objective ID
- 284,612,249
- Phase
- dialogue_start
- Character
- Korthax
- Dialogue
- You’ve done nothing! Achieved nothing! We will return with ships enough to block out this system’s star. We will rend your planets to bedrock! Annorax will have his vengeance.
- Objective ID
- 284,612,249
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- He can take it from me, if he is able. I will be waiting for him. Commander, I think the Krenim have outstayed their welcome. Wouldn’t you agree?
- Objective ID
- 284,612,249
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Let’s show them the door.
- Objective ID
- 583,919,885
- Phase
- dialogue_start
- Character
- Icheb
- Dialogue
- Understood! Holding… holding…
- Objective ID
- 583,919,885
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Now!
- Objective ID
- 583,919,885
- Phase
- dialogue_start
- Character
- Icheb
- Dialogue
- Explosives primed! Get ready for some fireworks, people!
- Objective ID
- 583,919,885
- Phase
- dialogue_start
- Character
- Karush
- Dialogue
- Woo! Damn, ain’t that just a thing of beauty!?
- Objective ID
- 583,919,885
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- The vanguard force has been eliminated! Everyone, lock targets and begin hit-and-run maneuvers. Remember, do not hold a single position for more than ten seconds.
- Objective ID
- 583,919,885
- Phase
- dialogue_start
- Character
- An'am
- Dialogue
- To war, battle-brothers! To war!
- Objective ID
- 80,595,568
- Phase
- dialogue_start
- Character
- Karush
- Dialogue
- Looks like we've got them on the run! Can’t keep a bad thing– Aaaagh!
- Objective ID
- 80,595,568
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Karush! Karush, respond!
- Objective ID
- 80,595,568
- Phase
- dialogue_start
- Character
- Korthax
- Dialogue
- See how easily the insects are swatted. Do not grieve for your ally, Seven-of-Nine. I will allow you to join him soon enough.
- Objective ID
- 80,595,568
- Phase
- dialogue_start
- Character
- An'am
- Dialogue
- Bak’tag! I will have your head for this!
- Objective ID
- 80,595,568
- Phase
- dialogue_start
- Character
- Korthax
- Dialogue
- Then come and claim it.
- Objective ID
- 884,212,982
- Phase
- dialogue_end
- Character
- Seven-Of-Nine
- Dialogue
- Here they come…
- Objective ID
- 884,212,982
- Phase
- dialogue_end
- Character
- An'am
- Dialogue
- By Kahless’ bones, what are those monstrosities?
- Objective ID
- 884,212,982
- Phase
- dialogue_end
- Character
- Seven-Of-Nine
- Dialogue
- The Krenim call them time-ships. They are extremely formidable.
- Objective ID
- 884,212,982
- Phase
- dialogue_end
- Character
- Icheb
- Dialogue
- The tip of the Krenim spear has entered the kill-zone, Commander! I’m reading twelve vessels within range of the mines.
- Objective ID
- 884,212,982
- Phase
- dialogue_end
- Character
- Laurelius
- Dialogue
- That’s the majority of the enemy fleet! We can cripple their assault force in one fell swoop.
- Objective ID
- 884,212,982
- Phase
- dialogue_end
- Character
- Seven-Of-Nine
- Dialogue
- Yet we will not kill a single time-ship. We should be patient, Commander. I would rather destroy one time-ship than a dozen warships!
- Objective ID
- 884,212,982
- Phase
- dialogue_start
- Character
- Icheb
- Dialogue
- What was that?
- Objective ID
- 884,212,982
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- That was the early warning klaxon. Our perimeter’s been breached… They’re here.
- Objective ID
- 884,212,982
- Phase
- dialogue_start
- Character
- Laurelius
- Dialogue
- Gods. This is actually happening.
- Objective ID
- 884,212,982
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Stay alert, everyone. Stick together, stick to the plan, and we’ll all get through this. Commander, I need your help setting up our little surprise.
- Objective ID
- 901,829,685
- Phase
- dialogue_start
- Character
- Karush
- Dialogue
- Looks like I’m back in the fight. Can’t keep a bad thing– Aaaagh!
- Objective ID
- 901,829,685
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Karush! Karush, respond!
- Objective ID
- 901,829,685
- Phase
- dialogue_start
- Character
- Korthax
- Dialogue
- See how easily the insects are swatted. Do not grieve for your ally, Seven-of-Nine. I will allow you to join him soon enough.
- Objective ID
- 901,829,685
- Phase
- dialogue_start
- Character
- An'am
- Dialogue
- Bak’tag! I will have your head for this!
- Objective ID
- 901,829,685
- Phase
- dialogue_start
- Character
- Korthax
- Dialogue
- Then come and claim it.
- Objective ID
- 987,649,602
- Phase
- dialogue_start
- Character
- Karush
- Dialogue
- Oosha! Sons-of-bitches dinged my port nacelle. I’m dead in the water here, Niner!
- Objective ID
- 987,649,602
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Laurelius, An’am, cover us while we help Karush!
- Objective ID
- 987,649,602
- Phase
- dialogue_start
- Character
- An'am
- Dialogue
- We will be your shield!
- Objective ID
- 987,649,602
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Fortunately, the nacelle has merely been damaged, not destroyed. We can fix it but it will require 10M Tritanium.