Missions
Surge Part 2
Derwin has a point to prove.
Overview
Warp required1
Operations level72
Warp for completion1,550
Warp via superhighway1
Completion via superhighway1,550
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID2,066,404,755
Amount1,800
Objective ID2,066,404,755
Amount500
Objective ID2,066,404,755
Amount1,000,000
Objective ID469,606,319
Amount1,800
Objective ID469,606,319
Amount500
Objective ID469,606,319
Amount1,000,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectivePresent the equipment.
DestinationAlmeophus
Objective 2
No captured values for this selection.
ObjectiveProceed to Derwin's home colony.
DestinationOraalen
Objective 3
No captured values for this selection.
ObjectiveWhat should we do?
Objective 4
No captured values for this selection.
ObjectiveDonate 300K Σ-Parsteel to help with temporary housing.
Resource
Σ-Parsteel
Amount300,000
Objective 5
No captured values for this selection.
ObjectiveDefend yourself from the bandits.
EncounterFerg's Ship
Opponent strength6,582,078,069,331
DestinationOraalen
Objective 6
No captured values for this selection.
ObjectiveFollow Derwin.
DestinationOraalen
Objective 7
No captured values for this selection.
ObjectiveFollow Derwin.
DestinationOraalen
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,209,279,691
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are here to deliver the equipment you need to conduct your research, but we can certainly leave if you are not willing to be civil.
- Objective ID
- 1,209,279,691
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Oh, you’re the… Well. Of course you shouldn’t leave. I just…
- Objective ID
- 1,209,279,691
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Spit it out.
- Objective ID
- 1,209,279,691
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Why do you have one of them on your crew?
- Objective ID
- 1,209,279,691
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Who, Ven? She has a name.
- Objective ID
- 1,209,279,691
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Right. Of course.
- Objective ID
- 1,209,279,691
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Ven is a part of our crew because she is a talented engineer. Do you take issue with this?
- Objective ID
- 1,209,279,691
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- No. No, forget it. Show me the equipment.
- Objective ID
- 2,066,404,755
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- How are you doing, Mother?
- Objective ID
- 2,066,404,755
- Phase
- dialogue_end
- Character
- Mathilde
- Dialogue
- Oh, Derwin, my boy! I thought you weren’t due for another week at least.
- Objective ID
- 2,066,404,755
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- I was showing some colleagues around the colony, thought I’d check in.
- Objective ID
- 2,066,404,755
- Phase
- dialogue_end
- Character
- Mathilde
- Dialogue
- Oh, you don’t have to worry about me.
- Objective ID
- 2,066,404,755
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- Sleeping alright?
- Objective ID
- 2,066,404,755
- Phase
- dialogue_end
- Character
- Mathilde
- Dialogue
- Better. The new alarm system you set up is helping.
- Objective ID
- 2,066,404,755
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- Good. Just keep away from that refugee camp, ok? No more charity. You’ve seen where goodwill gets you.
- Objective ID
- 2,066,404,755
- Phase
- dialogue_end
- Character
- Mathilde
- Dialogue
- Oh, son. We don’t know that it was them. It could have been anyone.
- Objective ID
- 2,066,404,755
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- I think we can make an educated guess, Mother. Anyway, I can’t stay. I’ve finally got what I need to study the surges properly. Got some important field research to get to.
- Objective ID
- 2,066,404,755
- Phase
- dialogue_end
- Character
- Mathilde
- Dialogue
- Oh, my clever boy. You’ll have it solved in no time. Just promise me you’ll be careful out there. A mother can’t help but worry.
- Objective ID
- 2,066,404,755
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- Promise.
- Objective ID
- 2,066,404,755
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- One last stop to make before we go about our business.
- Objective ID
- 2,066,404,755
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very well. Lead the way.
- Objective ID
- 210,980,598
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very well. We will provide the resources to build emergency housing until the colony can work out a more permanent solution. Not only for the local people, but for anyone in need. Understood?
- Objective ID
- 210,980,598
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- But–
- Objective ID
- 210,980,598
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Your anger is misdirected. Look at the systems that have allowed this crisis to flourish in your colony. Look at the people who run them, rather than people who are also suffering under them.
- Objective ID
- 210,980,598
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Hmph! And what would an artificial intelligence know about the intricacies of our government? Rhetorical question. I don’t care.
- Objective ID
- 210,980,598
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Prepare to transfer 300K Σ-Parsteel. I’ll let the crisis coordinators know.
- Objective ID
- 469,606,319
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- How are you doing, Mother?
- Objective ID
- 469,606,319
- Phase
- dialogue_end
- Character
- Mathilde
- Dialogue
- Oh, Derwin, my boy! I thought you weren’t due for another week at least.
- Objective ID
- 469,606,319
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- I was showing some colleagues around the colony, thought I’d check in.
- Objective ID
- 469,606,319
- Phase
- dialogue_end
- Character
- Mathilde
- Dialogue
- Oh, you don’t have to worry about me.
- Objective ID
- 469,606,319
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- Sleeping alright?
- Objective ID
- 469,606,319
- Phase
- dialogue_end
- Character
- Mathilde
- Dialogue
- Better. The new alarm system you set up is helping.
- Objective ID
- 469,606,319
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- Good. Just keep away from that refugee camp, ok? No more charity. You’ve seen where goodwill gets you.
- Objective ID
- 469,606,319
- Phase
- dialogue_end
- Character
- Mathilde
- Dialogue
- Oh, son. We don’t know that it was them. It could have been anyone.
- Objective ID
- 469,606,319
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- I think we can make an educated guess, Mother. Anyway, I can’t stay. I’ve finally got what I need to study the surges properly. Got some important field research to get to.
- Objective ID
- 469,606,319
- Phase
- dialogue_end
- Character
- Mathilde
- Dialogue
- Oh, my clever boy. You’ll have it solved in no time. Just promise me you’ll be careful out there. A mother can’t help but worry.
- Objective ID
- 469,606,319
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- Promise.
- Objective ID
- 469,606,319
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The bandits are retreating.
- Objective ID
- 469,606,319
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Well… I think that proves my point.
- Objective ID
- 469,606,319
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- How could that possibly… You know what, never mind. It’s like talking to a brick wall. I give up.
- Objective ID
- 469,606,319
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Good. We have one last stop to make before we go about our business, Commander.
- Objective ID
- 469,606,319
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very well. Lead the way.
- Objective ID
- 66,860,540
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- Should we donate to the colony?
- Objective ID
- 670,031,614
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Your anger is misdirected. Look at the systems that have allowed this crisis to flourish in your colony. Look at the people who run them, rather than people who are also suffering under them.
- Objective ID
- 670,031,614
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Hmph! And what would an artificial intelligence know about the intricacies of our government? Rhetorical question. I don’t care.
- Objective ID
- 670,031,614
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Perhaps you should. Resolving this crisis is their responsibility. Not ours.
- Objective ID
- 670,031,614
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- So much for compassion, eh?
- Objective ID
- 670,031,614
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Commander, it looks like we’ve got company…
- Objective ID
- 670,031,614
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Incoming transmission. On screen now.
- Objective ID
- 670,031,614
- Phase
- dialogue_start
- Character
- Ferg
- Dialogue
- Shiny ship you got there. Bet it’s full of lots of nice things. What d’you think, Phenor?
- Objective ID
- 670,031,614
- Phase
- dialogue_start
- Character
- Phenor
- Dialogue
- Oh, yeah. Ripe for the picking.
- Objective ID
- 670,031,614
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Well, isn’t this ironic?
- Objective ID
- 670,031,614
- Phase
- dialogue_start
- Character
- Phenor
- Dialogue
- How’s that?
- Objective ID
- 670,031,614
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Well, my friend here–
- Objective ID
- 670,031,614
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- I’m not your friend.
- Objective ID
- 670,031,614
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- He was educating us on the division between the refugees and the locals. And yet here you are, brothers in arms.
- Objective ID
- 670,031,614
- Phase
- dialogue_start
- Character
- Ferg
- Dialogue
- Ah, anyone who’s got two brain cells to rub together knows that the real division is between the haves and the have-nots.
- Objective ID
- 670,031,614
- Phase
- dialogue_start
- Character
- Phenor
- Dialogue
- So true. Seems like your friend left some gaps in your education. Let us fix that for you.
- Objective ID
- 670,031,614
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The bandits are on an intercept course.
- Objective ID
- 670,031,614
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Raise shields!
- Objective ID
- 672,640,040
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- I grew up in this colony. Take it in, Independent.
- Objective ID
- 672,640,040
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- What are we supposed to be looking at exactly?
- Objective ID
- 672,640,040
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- Why, look at this place! This was a prosperous colony when I was a boy. Now, it’s a hovel. Outsiders have ruined a place built by my people.
- Objective ID
- 672,640,040
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Are your people native to this sector?
- Objective ID
- 672,640,040
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- No. But we were here first. And we have our own refugees – ones who have been chased from their homes by Surgewalkers or colonial Klingons, or whose home systems have become unstable.
- Objective ID
- 672,640,040
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- Where are they to go, hmm? The streets. Because all of our resources are being eaten up by your kind.
- Objective ID
- 672,640,040
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- We didn’t ask to be sucked into this place, you know. Nobody is trying to–
- Objective ID
- 672,640,040
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- Your people are a scourge on mine. You are an invading force. Your Surgewalkers are all the proof I need.
- Objective ID
- 672,640,040
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- Why did you bring us here, Derwin? Other than to show your severe lack of compassion.
- Objective ID
- 672,640,040
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- You think I lack compassion? Then show me how it’s done. Donate some of your vast resources. Help rectify the housing crisis on this colony.
- Objective ID
- 672,640,040
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- The vendor said to mind the, uh, Quintessential Detector.
- Objective ID
- 672,640,040
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Ahem… Right.
- Objective ID
- 672,640,040
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- It’s all modular, see? Easy set-up. Just gotta–
- Objective ID
- 672,640,040
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- That will be all, Independent. Thank you for your services. I can take it from here.
- Objective ID
- 672,640,040
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Negative. We have orders to help you conduct your field research.
- Objective ID
- 672,640,040
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- And let’s be honest, you could use the protection. Likely to be more of those Surgewalkers wandering around, right?
- Objective ID
- 672,640,040
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- …Fine. But I’d like you to accompany me somewhere first.