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Missions

Surge Part 2

Derwin has a point to prove.

Overview

Warp required1
Operations level72
Warp for completion1,550
Warp via superhighway1
Completion via superhighway1,550

Costs & rewards

Mission rewards

7★ Common Explorer Parts
Objective ID2,066,404,755
Amount1,800
7★ Common Refined Ore
Objective ID2,066,404,755
Amount500
Ship XP
Objective ID2,066,404,755
Amount1,000,000
7★ Common Explorer Parts
Objective ID469,606,319
Amount1,800
7★ Common Refined Ore
Objective ID469,606,319
Amount500
Ship XP
Objective ID469,606,319
Amount1,000,000

Locations

Objectives

Objective 1

ObjectivePresent the equipment.
DestinationAlmeophus

Objective 2

ObjectiveProceed to Derwin's home colony.
DestinationOraalen

Objective 3

ObjectiveWhat should we do?

Objective 4

ObjectiveDonate 300K Σ-Parsteel to help with temporary housing.
ResourceΣ-Parsteel
Amount300,000

Objective 5

ObjectiveDefend yourself from the bandits.
EncounterFerg's Ship
Opponent strength6,582,078,069,331
DestinationOraalen

Objective 6

ObjectiveFollow Derwin.
DestinationOraalen

Objective 7

ObjectiveFollow Derwin.
DestinationOraalen

Dialogue

Mission dialogue

Objective ID
1,209,279,691
Phase
dialogue_start
Character
Maia
Dialogue
We are here to deliver the equipment you need to conduct your research, but we can certainly leave if you are not willing to be civil.
Objective ID
1,209,279,691
Phase
dialogue_start
Character
Derwin
Dialogue
Oh, you’re the… Well. Of course you shouldn’t leave. I just…
Objective ID
1,209,279,691
Phase
dialogue_start
Character
Cillian
Dialogue
Spit it out.
Objective ID
1,209,279,691
Phase
dialogue_start
Character
Derwin
Dialogue
Why do you have one of them on your crew?
Objective ID
1,209,279,691
Phase
dialogue_start
Character
Cillian
Dialogue
Who, Ven? She has a name.
Objective ID
1,209,279,691
Phase
dialogue_start
Character
Derwin
Dialogue
Right. Of course.
Objective ID
1,209,279,691
Phase
dialogue_start
Character
Maia
Dialogue
Ven is a part of our crew because she is a talented engineer. Do you take issue with this?
Objective ID
1,209,279,691
Phase
dialogue_start
Character
Derwin
Dialogue
No. No, forget it. Show me the equipment.
Objective ID
2,066,404,755
Phase
dialogue_end
Character
Derwin
Dialogue
How are you doing, Mother?
Objective ID
2,066,404,755
Phase
dialogue_end
Character
Mathilde
Dialogue
Oh, Derwin, my boy! I thought you weren’t due for another week at least.
Objective ID
2,066,404,755
Phase
dialogue_end
Character
Derwin
Dialogue
I was showing some colleagues around the colony, thought I’d check in.
Objective ID
2,066,404,755
Phase
dialogue_end
Character
Mathilde
Dialogue
Oh, you don’t have to worry about me.
Objective ID
2,066,404,755
Phase
dialogue_end
Character
Derwin
Dialogue
Sleeping alright?
Objective ID
2,066,404,755
Phase
dialogue_end
Character
Mathilde
Dialogue
Better. The new alarm system you set up is helping.
Objective ID
2,066,404,755
Phase
dialogue_end
Character
Derwin
Dialogue
Good. Just keep away from that refugee camp, ok? No more charity. You’ve seen where goodwill gets you.
Objective ID
2,066,404,755
Phase
dialogue_end
Character
Mathilde
Dialogue
Oh, son. We don’t know that it was them. It could have been anyone.
Objective ID
2,066,404,755
Phase
dialogue_end
Character
Derwin
Dialogue
I think we can make an educated guess, Mother. Anyway, I can’t stay. I’ve finally got what I need to study the surges properly. Got some important field research to get to.
Objective ID
2,066,404,755
Phase
dialogue_end
Character
Mathilde
Dialogue
Oh, my clever boy. You’ll have it solved in no time. Just promise me you’ll be careful out there. A mother can’t help but worry.
Objective ID
2,066,404,755
Phase
dialogue_end
Character
Derwin
Dialogue
Promise.
Objective ID
2,066,404,755
Phase
dialogue_start
Character
Derwin
Dialogue
One last stop to make before we go about our business.
Objective ID
2,066,404,755
Phase
dialogue_start
Character
Maia
Dialogue
Very well. Lead the way.
Objective ID
210,980,598
Phase
dialogue_start
Character
Maia
Dialogue
Very well. We will provide the resources to build emergency housing until the colony can work out a more permanent solution. Not only for the local people, but for anyone in need. Understood?
Objective ID
210,980,598
Phase
dialogue_start
Character
Derwin
Dialogue
But–
Objective ID
210,980,598
Phase
dialogue_start
Character
Maia
Dialogue
Your anger is misdirected. Look at the systems that have allowed this crisis to flourish in your colony. Look at the people who run them, rather than people who are also suffering under them.
Objective ID
210,980,598
Phase
dialogue_start
Character
Derwin
Dialogue
Hmph! And what would an artificial intelligence know about the intricacies of our government? Rhetorical question. I don’t care.
Objective ID
210,980,598
Phase
dialogue_start
Character
Derwin
Dialogue
Prepare to transfer 300K Σ-Parsteel. I’ll let the crisis coordinators know.
Objective ID
469,606,319
Phase
dialogue_end
Character
Derwin
Dialogue
How are you doing, Mother?
Objective ID
469,606,319
Phase
dialogue_end
Character
Mathilde
Dialogue
Oh, Derwin, my boy! I thought you weren’t due for another week at least.
Objective ID
469,606,319
Phase
dialogue_end
Character
Derwin
Dialogue
I was showing some colleagues around the colony, thought I’d check in.
Objective ID
469,606,319
Phase
dialogue_end
Character
Mathilde
Dialogue
Oh, you don’t have to worry about me.
Objective ID
469,606,319
Phase
dialogue_end
Character
Derwin
Dialogue
Sleeping alright?
Objective ID
469,606,319
Phase
dialogue_end
Character
Mathilde
Dialogue
Better. The new alarm system you set up is helping.
Objective ID
469,606,319
Phase
dialogue_end
Character
Derwin
Dialogue
Good. Just keep away from that refugee camp, ok? No more charity. You’ve seen where goodwill gets you.
Objective ID
469,606,319
Phase
dialogue_end
Character
Mathilde
Dialogue
Oh, son. We don’t know that it was them. It could have been anyone.
Objective ID
469,606,319
Phase
dialogue_end
Character
Derwin
Dialogue
I think we can make an educated guess, Mother. Anyway, I can’t stay. I’ve finally got what I need to study the surges properly. Got some important field research to get to.
Objective ID
469,606,319
Phase
dialogue_end
Character
Mathilde
Dialogue
Oh, my clever boy. You’ll have it solved in no time. Just promise me you’ll be careful out there. A mother can’t help but worry.
Objective ID
469,606,319
Phase
dialogue_end
Character
Derwin
Dialogue
Promise.
Objective ID
469,606,319
Phase
dialogue_start
Character
Maia
Dialogue
The bandits are retreating.
Objective ID
469,606,319
Phase
dialogue_start
Character
Derwin
Dialogue
Well… I think that proves my point.
Objective ID
469,606,319
Phase
dialogue_start
Character
Ven
Dialogue
How could that possibly… You know what, never mind. It’s like talking to a brick wall. I give up.
Objective ID
469,606,319
Phase
dialogue_start
Character
Derwin
Dialogue
Good. We have one last stop to make before we go about our business, Commander.
Objective ID
469,606,319
Phase
dialogue_start
Character
Maia
Dialogue
Very well. Lead the way.
Objective ID
66,860,540
Phase
dialogue_dilemma
Character
Maia
Dialogue
Should we donate to the colony?
Objective ID
670,031,614
Phase
dialogue_start
Character
Maia
Dialogue
Your anger is misdirected. Look at the systems that have allowed this crisis to flourish in your colony. Look at the people who run them, rather than people who are also suffering under them.
Objective ID
670,031,614
Phase
dialogue_start
Character
Derwin
Dialogue
Hmph! And what would an artificial intelligence know about the intricacies of our government? Rhetorical question. I don’t care.
Objective ID
670,031,614
Phase
dialogue_start
Character
Maia
Dialogue
Perhaps you should. Resolving this crisis is their responsibility. Not ours.
Objective ID
670,031,614
Phase
dialogue_start
Character
Derwin
Dialogue
So much for compassion, eh?
Objective ID
670,031,614
Phase
dialogue_start
Character
Cillian
Dialogue
Commander, it looks like we’ve got company…
Objective ID
670,031,614
Phase
dialogue_start
Character
Maia
Dialogue
Incoming transmission. On screen now.
Objective ID
670,031,614
Phase
dialogue_start
Character
Ferg
Dialogue
Shiny ship you got there. Bet it’s full of lots of nice things. What d’you think, Phenor?
Objective ID
670,031,614
Phase
dialogue_start
Character
Phenor
Dialogue
Oh, yeah. Ripe for the picking.
Objective ID
670,031,614
Phase
dialogue_start
Character
Cillian
Dialogue
Well, isn’t this ironic?
Objective ID
670,031,614
Phase
dialogue_start
Character
Phenor
Dialogue
How’s that?
Objective ID
670,031,614
Phase
dialogue_start
Character
Cillian
Dialogue
Well, my friend here–
Objective ID
670,031,614
Phase
dialogue_start
Character
Derwin
Dialogue
I’m not your friend.
Objective ID
670,031,614
Phase
dialogue_start
Character
Cillian
Dialogue
He was educating us on the division between the refugees and the locals. And yet here you are, brothers in arms.
Objective ID
670,031,614
Phase
dialogue_start
Character
Ferg
Dialogue
Ah, anyone who’s got two brain cells to rub together knows that the real division is between the haves and the have-nots.
Objective ID
670,031,614
Phase
dialogue_start
Character
Phenor
Dialogue
So true. Seems like your friend left some gaps in your education. Let us fix that for you.
Objective ID
670,031,614
Phase
dialogue_start
Character
Maia
Dialogue
The bandits are on an intercept course.
Objective ID
670,031,614
Phase
dialogue_start
Character
Cillian
Dialogue
Raise shields!
Objective ID
672,640,040
Phase
dialogue_end
Character
Derwin
Dialogue
I grew up in this colony. Take it in, Independent.
Objective ID
672,640,040
Phase
dialogue_end
Character
Maia
Dialogue
What are we supposed to be looking at exactly?
Objective ID
672,640,040
Phase
dialogue_end
Character
Derwin
Dialogue
Why, look at this place! This was a prosperous colony when I was a boy. Now, it’s a hovel. Outsiders have ruined a place built by my people.
Objective ID
672,640,040
Phase
dialogue_end
Character
Maia
Dialogue
Are your people native to this sector?
Objective ID
672,640,040
Phase
dialogue_end
Character
Derwin
Dialogue
No. But we were here first. And we have our own refugees – ones who have been chased from their homes by Surgewalkers or colonial Klingons, or whose home systems have become unstable.
Objective ID
672,640,040
Phase
dialogue_end
Character
Derwin
Dialogue
Where are they to go, hmm? The streets. Because all of our resources are being eaten up by your kind.
Objective ID
672,640,040
Phase
dialogue_end
Character
Ven
Dialogue
We didn’t ask to be sucked into this place, you know. Nobody is trying to–
Objective ID
672,640,040
Phase
dialogue_end
Character
Derwin
Dialogue
Your people are a scourge on mine. You are an invading force. Your Surgewalkers are all the proof I need.
Objective ID
672,640,040
Phase
dialogue_end
Character
Cillian
Dialogue
Why did you bring us here, Derwin? Other than to show your severe lack of compassion.
Objective ID
672,640,040
Phase
dialogue_end
Character
Derwin
Dialogue
You think I lack compassion? Then show me how it’s done. Donate some of your vast resources. Help rectify the housing crisis on this colony.
Objective ID
672,640,040
Phase
dialogue_start
Character
Cillian
Dialogue
The vendor said to mind the, uh, Quintessential Detector.
Objective ID
672,640,040
Phase
dialogue_start
Character
Derwin
Dialogue
Ahem… Right.
Objective ID
672,640,040
Phase
dialogue_start
Character
Ven
Dialogue
It’s all modular, see? Easy set-up. Just gotta–
Objective ID
672,640,040
Phase
dialogue_start
Character
Derwin
Dialogue
That will be all, Independent. Thank you for your services. I can take it from here.
Objective ID
672,640,040
Phase
dialogue_start
Character
Maia
Dialogue
Negative. We have orders to help you conduct your field research.
Objective ID
672,640,040
Phase
dialogue_start
Character
Cillian
Dialogue
And let’s be honest, you could use the protection. Likely to be more of those Surgewalkers wandering around, right?
Objective ID
672,640,040
Phase
dialogue_start
Character
Derwin
Dialogue
…Fine. But I’d like you to accompany me somewhere first.