Missions
Altered Parameters Part 2
Search for the missing crew of the USS Merrion.
Overview
Warp required1
Operations level40
Warp for completion50
Warp via superhighway1
Completion via superhighway60
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,789,705,605
Amount600
Objective ID1,789,705,605
Amount1,000
Objective ID1,789,705,605
Amount50
Objective ID1,789,705,605
Amount250
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectivePrepare to begin the search for the missing crew.
DestinationOlorun
Objective 2
No captured values for this selection.
ObjectiveDefeat 15 hostiles of Level 39 or higher.
Required count15
Required level39
Objective 3
No captured values for this selection.
ObjectiveInvestigate the next lead.
DestinationNibiq
Objective 4
No captured values for this selection.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,789,705,605
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Target eliminated. No further hostiles detected.
- Objective ID
- 1,789,705,605
- Phase
- dialogue_end
- Character
- Pierce
- Dialogue
- Lieutenant, our scans of the surface have concluded. The planet is Class-M, and capable of supporting life. However, no discernible civilization or man-made structures were detected… except one.
- Objective ID
- 1,789,705,605
- Phase
- dialogue_end
- Character
- Lieutenant Saavik
- Dialogue
- You sound troubled, Ensign. What did you find?
- Objective ID
- 1,789,705,605
- Phase
- dialogue_end
- Character
- Pierce
- Dialogue
- Sir, the installation we discovered appears to have been abandoned. However, the layout of the structure suggests the presence of several holding cells.
- Objective ID
- 1,789,705,605
- Phase
- dialogue_end
- Character
- Lieutenant Saavik
- Dialogue
- So that would mean…
- Objective ID
- 1,789,705,605
- Phase
- dialogue_end
- Character
- Pierce
- Dialogue
- Yes, it would mean that this installation was likely used by traffickers as holding cells for their captives. Perhaps even some type of processing center.
- Objective ID
- 1,789,705,605
- Phase
- dialogue_end
- Character
- T'laak
- Dialogue
- The fact that the installation is abandoned would suggest that these traffickers are intelligent enough to attempt to evade capture. The sentry backs up these findings – they did not want this place to be found.
- Objective ID
- 1,789,705,605
- Phase
- dialogue_end
- Character
- Lieutenant Saavik
- Dialogue
- I see… I advise you all not to lose heart. Although these findings are troubling, it will remain my mission to not only find your crew, but understand who is taking them and why. Our search continues.
- Objective ID
- 1,789,705,605
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Visual confirmation of the Merrion has been acquired, Commander. Standby for contact.
- Objective ID
- 1,789,705,605
- Phase
- dialogue_start
- Character
- Lieutenant Saavik
- Dialogue
- Commander, the hostile ship’s navigational logs have led us here. Are there any further stops beyond this point?
- Objective ID
- 1,789,705,605
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Negative, Lieutenant. This appears to be the point of origin regarding the last voyage made by the attacker’s ship.
- Objective ID
- 1,789,705,605
- Phase
- dialogue_start
- Character
- Pierce
- Dialogue
- Lieutenant Saavik; Ensign Pierce. Permission to speak, sir.
- Objective ID
- 1,789,705,605
- Phase
- dialogue_start
- Character
- Lieutenant Saavik
- Dialogue
- Permission granted, Ensign.
- Objective ID
- 1,789,705,605
- Phase
- dialogue_start
- Character
- Pierce
- Dialogue
- Sir, I would suggest conducting surface-level scans of the nearby planet in order to ascertain whether the attacker’s ship originated from this point.
- Objective ID
- 1,789,705,605
- Phase
- dialogue_start
- Character
- Lieutenant Saavik
- Dialogue
- An excellent suggestion, Ensign. Initiate the scans and report back with any pertinent information.
- Objective ID
- 1,789,705,605
- Phase
- dialogue_start
- Character
- Pierce
- Dialogue
- Sir, yes, sir!
- Objective ID
- 1,789,705,605
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Lieutenant, another potentially hostile ship has been spotted. The vessel retains similar characteristics to the attacker’s ship, except it appears to be an unmanned sentry.
- Objective ID
- 1,789,705,605
- Phase
- dialogue_start
- Character
- Lieutenant Saavik
- Dialogue
- A sentry… So they’re guarding something down there. But what could it be?
- Objective ID
- 1,789,705,605
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We may be in no position to ponder such things, Lieutenant. The sentry has altered course. Our presence here has been noticed.
- Objective ID
- 1,789,705,605
- Phase
- dialogue_start
- Character
- Lieutenant Saavik
- Dialogue
- The Merrion needs more time to scan the surface of that planet, Commander. Keep that sentry busy.
- Objective ID
- 1,859,962,826
- Phase
- dialogue_start
- Character
- T'laak
- Dialogue
- Targets eliminated, Lieutenant. No further hostile signatures have been detected in the immediate vicinity. However, they may be regrouping. We should leave here at once.
- Objective ID
- 1,859,962,826
- Phase
- dialogue_start
- Character
- Lieutenant Saavik
- Dialogue
- Understood. Commander, you mentioned that our next stop is located in the Nibiq system. The Merrion will rendezvous with you there. Saavik out.
- Objective ID
- 482,257,003
- Phase
- dialogue_start
- Character
- T'laak
- Dialogue
- Lieutenant Saavik, sensors have detected a significant degree of potentially hostile activity in this system.
- Objective ID
- 482,257,003
- Phase
- dialogue_start
- Character
- Lieutenant Saavik
- Dialogue
- I see. Ensign… T’laak, is it? What is it that we’re seeing out there, Ensign?
- Objective ID
- 482,257,003
- Phase
- dialogue_start
- Character
- T'laak
- Dialogue
- The navigation logs that we are following have led us directly into known hostile territory. I recall during my time in the Academy that this system was known to be dangerous for Starfleet vessels.
- Objective ID
- 482,257,003
- Phase
- dialogue_start
- Character
- Lieutenant Saavik
- Dialogue
- Then it would be unwise of us to remain here. Commander, where do the navigation logs lead us next?
- Objective ID
- 482,257,003
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- According to the data we extracted from the attacker’s ship, the ship spent an extended period of time remaining stationary in the Nibiq system.
- Objective ID
- 482,257,003
- Phase
- dialogue_start
- Character
- Lieutenant Saavik
- Dialogue
- Interesting… Then we should delay no further. Helm, prepare to–
- Objective ID
- 482,257,003
- Phase
- dialogue_start
- Character
- Tapert
- Dialogue
- Lieutenant, we’ve got hostiles approaching the Merrion from all sides. Our presence here has been noticed.
- Objective ID
- 482,257,003
- Phase
- dialogue_start
- Character
- T'laak
- Dialogue
- Ensign Tapert’s assessment is correct. The ships have raised shields, and phasers have been locked on the Merrion. They mean to destroy our ship.
- Objective ID
- 482,257,003
- Phase
- dialogue_start
- Character
- Lieutenant Saavik
- Dialogue
- Then we will not be leaving here without a fight. Commander, raise shields and prepare to engage. Red alert!
- Objective ID
- 775,744,825
- Phase
- dialogue_start
- Character
- Lieutenant Saavik
- Dialogue
- Commander, status report. Has the log buoy from the attacker’s ship yielded any potential leads on the missing crew?
- Objective ID
- 775,744,825
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Affirmative, Lieutenant. We may be capable of reverse-tracing the ship’s course via its navigational logs. This could lead us to the attacker’s point of origin.
- Objective ID
- 775,744,825
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The logs have been transmitted to the Merrion. We should assemble at the last known location of the attacker’s ship, and trace its route from there.
- Objective ID
- 775,744,825
- Phase
- dialogue_start
- Character
- Lieutenant Saavik
- Dialogue
- Very good. Helm, take us out.
- Objective ID
- 775,744,825
- Phase
- dialogue_start
- Character
- Tapert
- Dialogue
- Lieutenant, I don’t know about this. I’ve never piloted the ship unsupervised.
- Objective ID
- 775,744,825
- Phase
- dialogue_start
- Character
- Lieutenant Saavik
- Dialogue
- There is a first time for everything, Mister Tapert. And you are not unsupervised – your remaining crewmates and I are here to support you.
- Objective ID
- 775,744,825
- Phase
- dialogue_start
- Character
- Lieutenant Saavik
- Dialogue
- Now, the designated coordinates have been provided. Take us out, Ensign.
- Objective ID
- 775,744,825
- Phase
- dialogue_start
- Character
- Tapert
- Dialogue
- Y-yes, Lieutenant.