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Missions

Altered Parameters Part 2

Search for the missing crew of the USS Merrion.

Overview

Warp required1
Operations level40
Warp for completion50
Warp via superhighway1
Completion via superhighway60

Costs & rewards

Mission rewards

Common Wrath Credit
Objective ID1,789,705,605
Amount600
Augment Points
Objective ID1,789,705,605
Amount1,000
Wrath Choice Token
Objective ID1,789,705,605
Amount50
Pioneer's Crest
Objective ID1,789,705,605
Amount250

Locations

Objectives

Objective 1

ObjectivePrepare to begin the search for the missing crew.
DestinationOlorun

Objective 2

ObjectiveDefeat 15 hostiles of Level 39 or higher.
Required count15
Required level39

Objective 3

ObjectiveInvestigate the next lead.
DestinationNibiq

Objective 4

ObjectiveDefeat the sentry.
EncounterSentry
Opponent strength3,358,989
DestinationNibiq

Dialogue

Mission dialogue

Objective ID
1,789,705,605
Phase
dialogue_end
Character
Maia
Dialogue
Target eliminated. No further hostiles detected.
Objective ID
1,789,705,605
Phase
dialogue_end
Character
Pierce
Dialogue
Lieutenant, our scans of the surface have concluded. The planet is Class-M, and capable of supporting life. However, no discernible civilization or man-made structures were detected… except one.
Objective ID
1,789,705,605
Phase
dialogue_end
Character
Lieutenant Saavik
Dialogue
You sound troubled, Ensign. What did you find?
Objective ID
1,789,705,605
Phase
dialogue_end
Character
Pierce
Dialogue
Sir, the installation we discovered appears to have been abandoned. However, the layout of the structure suggests the presence of several holding cells.
Objective ID
1,789,705,605
Phase
dialogue_end
Character
Lieutenant Saavik
Dialogue
So that would mean…
Objective ID
1,789,705,605
Phase
dialogue_end
Character
Pierce
Dialogue
Yes, it would mean that this installation was likely used by traffickers as holding cells for their captives. Perhaps even some type of processing center.
Objective ID
1,789,705,605
Phase
dialogue_end
Character
T'laak
Dialogue
The fact that the installation is abandoned would suggest that these traffickers are intelligent enough to attempt to evade capture. The sentry backs up these findings – they did not want this place to be found.
Objective ID
1,789,705,605
Phase
dialogue_end
Character
Lieutenant Saavik
Dialogue
I see… I advise you all not to lose heart. Although these findings are troubling, it will remain my mission to not only find your crew, but understand who is taking them and why. Our search continues.
Objective ID
1,789,705,605
Phase
dialogue_start
Character
Maia
Dialogue
Visual confirmation of the Merrion has been acquired, Commander. Standby for contact.
Objective ID
1,789,705,605
Phase
dialogue_start
Character
Lieutenant Saavik
Dialogue
Commander, the hostile ship’s navigational logs have led us here. Are there any further stops beyond this point?
Objective ID
1,789,705,605
Phase
dialogue_start
Character
Maia
Dialogue
Negative, Lieutenant. This appears to be the point of origin regarding the last voyage made by the attacker’s ship.
Objective ID
1,789,705,605
Phase
dialogue_start
Character
Pierce
Dialogue
Lieutenant Saavik; Ensign Pierce. Permission to speak, sir.
Objective ID
1,789,705,605
Phase
dialogue_start
Character
Lieutenant Saavik
Dialogue
Permission granted, Ensign.
Objective ID
1,789,705,605
Phase
dialogue_start
Character
Pierce
Dialogue
Sir, I would suggest conducting surface-level scans of the nearby planet in order to ascertain whether the attacker’s ship originated from this point.
Objective ID
1,789,705,605
Phase
dialogue_start
Character
Lieutenant Saavik
Dialogue
An excellent suggestion, Ensign. Initiate the scans and report back with any pertinent information.
Objective ID
1,789,705,605
Phase
dialogue_start
Character
Pierce
Dialogue
Sir, yes, sir!
Objective ID
1,789,705,605
Phase
dialogue_start
Character
Maia
Dialogue
Lieutenant, another potentially hostile ship has been spotted. The vessel retains similar characteristics to the attacker’s ship, except it appears to be an unmanned sentry.
Objective ID
1,789,705,605
Phase
dialogue_start
Character
Lieutenant Saavik
Dialogue
A sentry… So they’re guarding something down there. But what could it be?
Objective ID
1,789,705,605
Phase
dialogue_start
Character
Maia
Dialogue
We may be in no position to ponder such things, Lieutenant. The sentry has altered course. Our presence here has been noticed.
Objective ID
1,789,705,605
Phase
dialogue_start
Character
Lieutenant Saavik
Dialogue
The Merrion needs more time to scan the surface of that planet, Commander. Keep that sentry busy.
Objective ID
1,859,962,826
Phase
dialogue_start
Character
T'laak
Dialogue
Targets eliminated, Lieutenant. No further hostile signatures have been detected in the immediate vicinity. However, they may be regrouping. We should leave here at once.
Objective ID
1,859,962,826
Phase
dialogue_start
Character
Lieutenant Saavik
Dialogue
Understood. Commander, you mentioned that our next stop is located in the Nibiq system. The Merrion will rendezvous with you there. Saavik out.
Objective ID
482,257,003
Phase
dialogue_start
Character
T'laak
Dialogue
Lieutenant Saavik, sensors have detected a significant degree of potentially hostile activity in this system.
Objective ID
482,257,003
Phase
dialogue_start
Character
Lieutenant Saavik
Dialogue
I see. Ensign… T’laak, is it? What is it that we’re seeing out there, Ensign?
Objective ID
482,257,003
Phase
dialogue_start
Character
T'laak
Dialogue
The navigation logs that we are following have led us directly into known hostile territory. I recall during my time in the Academy that this system was known to be dangerous for Starfleet vessels.
Objective ID
482,257,003
Phase
dialogue_start
Character
Lieutenant Saavik
Dialogue
Then it would be unwise of us to remain here. Commander, where do the navigation logs lead us next?
Objective ID
482,257,003
Phase
dialogue_start
Character
Maia
Dialogue
According to the data we extracted from the attacker’s ship, the ship spent an extended period of time remaining stationary in the Nibiq system.
Objective ID
482,257,003
Phase
dialogue_start
Character
Lieutenant Saavik
Dialogue
Interesting… Then we should delay no further. Helm, prepare to–
Objective ID
482,257,003
Phase
dialogue_start
Character
Tapert
Dialogue
Lieutenant, we’ve got hostiles approaching the Merrion from all sides. Our presence here has been noticed.
Objective ID
482,257,003
Phase
dialogue_start
Character
T'laak
Dialogue
Ensign Tapert’s assessment is correct. The ships have raised shields, and phasers have been locked on the Merrion. They mean to destroy our ship.
Objective ID
482,257,003
Phase
dialogue_start
Character
Lieutenant Saavik
Dialogue
Then we will not be leaving here without a fight. Commander, raise shields and prepare to engage. Red alert!
Objective ID
775,744,825
Phase
dialogue_start
Character
Lieutenant Saavik
Dialogue
Commander, status report. Has the log buoy from the attacker’s ship yielded any potential leads on the missing crew?
Objective ID
775,744,825
Phase
dialogue_start
Character
Maia
Dialogue
Affirmative, Lieutenant. We may be capable of reverse-tracing the ship’s course via its navigational logs. This could lead us to the attacker’s point of origin.
Objective ID
775,744,825
Phase
dialogue_start
Character
Maia
Dialogue
The logs have been transmitted to the Merrion. We should assemble at the last known location of the attacker’s ship, and trace its route from there.
Objective ID
775,744,825
Phase
dialogue_start
Character
Lieutenant Saavik
Dialogue
Very good. Helm, take us out.
Objective ID
775,744,825
Phase
dialogue_start
Character
Tapert
Dialogue
Lieutenant, I don’t know about this. I’ve never piloted the ship unsupervised.
Objective ID
775,744,825
Phase
dialogue_start
Character
Lieutenant Saavik
Dialogue
There is a first time for everything, Mister Tapert. And you are not unsupervised – your remaining crewmates and I are here to support you.
Objective ID
775,744,825
Phase
dialogue_start
Character
Lieutenant Saavik
Dialogue
Now, the designated coordinates have been provided. Take us out, Ensign.
Objective ID
775,744,825
Phase
dialogue_start
Character
Tapert
Dialogue
Y-yes, Lieutenant.