Missions
In Times of Trouble Part 2
Trick the Romulans into retreating.
Overview
Warp required1
Operations level1
Warp for completion18
Warp via superhighway1
Completion via superhighway18
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID239,182,404
Amount11
Objective ID239,182,404
Amount42,000
Objectives
Objective 1
No captured values for this selection.
Objective 2
No captured values for this selection.
ObjectiveGet to the point.
DestinationHann
Objective 3
No captured values for this selection.
ObjectiveDonate 23,000 Dilithium to trick the Romulans.
Resource
Dilithium
Amount23,000
Objective 4
No captured values for this selection.
ObjectiveReturn to the colony.
DestinationHann
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 239,182,404
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Captain, I am unclear as to what happened. We had no such allies en route.
- Objective ID
- 239,182,404
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- No, we didn’t, Spock, but Valmis didn’t know that.
- Objective ID
- 239,182,404
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- I see, but the warp emissions…
- Objective ID
- 239,182,404
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Just some special effects, to aid the deception. I had Scotty here trigger a cascading heat emission flare up, which made it appear as though ships were coming out of warp.
- Objective ID
- 239,182,404
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Ah. So, in poker terms, you… bluffed.
- Objective ID
- 239,182,404
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Well, would you look at that? Maybe you’re not a lost cause after all, Spock…
- Objective ID
- 239,182,404
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- We’re ready in Engineering. Lieutenant Uhura, do me a favor and hail Centurion Valmis again.
- Objective ID
- 239,182,404
- Phase
- dialogue_start
- Character
- Centurion Valmis
- Dialogue
- You are persistent, Kirk. You must know that no amount of diplomacy will get you out of this.
- Objective ID
- 239,182,404
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- We’re done with sweet talking, Valmis. I thought we’d try some good old fashioned strong-arming.
- Objective ID
- 239,182,404
- Phase
- dialogue_start
- Character
- Centurion Valmis
- Dialogue
- It is amusing that you believe yourselves to be in a position of power. You are but one, damaged ship.
- Objective ID
- 239,182,404
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Are we? Why don’t you go ahead and check your sensors again…
- Objective ID
- 239,182,404
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Now, Scotty.
- Objective ID
- 239,182,404
- Phase
- dialogue_start
- Character
- Centurion Valmis
- Dialogue
- What? Warp signals… Dozens of them! What is this!?
- Objective ID
- 239,182,404
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- The cavalry, Valmis, on the way to send you packing. Now, you’ve got about thirty seconds until they’re all over you.
- Objective ID
- 239,182,404
- Phase
- dialogue_start
- Character
- Centurion Valmis
- Dialogue
- This is not over, Captain Kirk. Your Federation’s days are numbered.
- Objective ID
- 239,182,404
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Well, next time, make sure you call ahead. We’ll set out the table for you. Helm, about turn. Bring us back to the colony.
- Objective ID
- 451,680,709
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Status report, Mr. Sulu.
- Objective ID
- 451,680,709
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Shields are holding at 32%, Captain! That Romulan ship did a number on our deflector array.
- Objective ID
- 451,680,709
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Divert all non-essential power to shields, Scotty. I have a feeling we’re going to need it. Lieutenant Uhura, try to raise Centurion Valmis again.
- Objective ID
- 451,680,709
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- No answer, Captain. However, I am picking up some chatter from the enemy communications.
- Objective ID
- 451,680,709
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Don’t keep us in suspense, Lieutenant. What are they saying?
- Objective ID
- 451,680,709
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Hard to pinpoint exactly, Captain. They’re speaking a regional dialect that I’m not familiar with. I’m getting “interlopers”, “foolish”… “fodder”.
- Objective ID
- 451,680,709
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Fodder? Well, that certainly doesn’t sound–
- Objective ID
- 451,680,709
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Captain, we have hostile vessels closing fast! No Romulan signatures detected, I think they’re pirates!
- Objective ID
- 451,680,709
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Fodder, of course! That treacherous Centurion has obviously paid off the local riff-raff. Get me shields, Scotty!
- Objective ID
- 577,817,698
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Scotty? Where are we with those shields?
- Objective ID
- 577,817,698
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I’ve givin’ you all she’s got, Captain!
- Objective ID
- 577,817,698
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- May I suggest a tactical retreat, Captain?
- Objective ID
- 577,817,698
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- You may, Spock, but I’m going to ignore it. We can’t just abandon these colonists.
- Objective ID
- 577,817,698
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- The Romulans have the benefit of surprise. With their cloaking technology, we have no way of knowing precisely how many vessels await.
- Objective ID
- 577,817,698
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- That’s right… We don’t, and neither would they.
- Objective ID
- 577,817,698
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Captain?
- Objective ID
- 577,817,698
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Helm, get us to these coordinates. Tell me, Spock, do you think our Centurion here plays poker?
- Objective ID
- 976,199,282
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I am unclear as to why poker is relevant, Captain.
- Objective ID
- 976,199,282
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- And that’s why you never win, old friend. The key to winning at a game of poker is in your demeanor, your ability to keep your cards close to your chest. You need to keep your opponent guessing.
- Objective ID
- 976,199,282
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- This is the so-called “poker face”?
- Objective ID
- 976,199,282
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Exactly. Now, that Centurion thinks he’s seen our entire hand. What if we let him peek at the ones we’ve kept under the table?
- Objective ID
- 976,199,282
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Scotty, on my mark, I want you to trigger a cascading Hudson reaction in the heat sink emissions.
- Objective ID
- 976,199,282
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Have you gone mad, Captain!? If the heat sinks malfunction, the excess radiation would bleed into the crew decks! It’d be like getting stuck in a giant oven!
- Objective ID
- 976,199,282
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Trust me on this one, Scotty. What do you need to make it happen?
- Objective ID
- 976,199,282
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I’d need at least 23,000 Dilithium, sir!