Missions
Entanglement Part 6
Tuvok and the Commander go in search of the lost Pakik technology.
Overview
Warp required1
Operations level34
Warp for completion28
Warp via superhighway1
Completion via superhighway28
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID681,473,347
Amount1
Objective ID681,473,347
Amount2,300
Objective ID681,473,347
Amount2,784,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveReturn to Monea.
DestinationMonea
Objective 2
No captured values for this selection.
ObjectiveProceed to the coordinates.
DestinationDinaal
Objective 3
No captured values for this selection.
ObjectiveDefeat 5 hostiles of level 34 or higher.
Required count5
Required level34
Objective 4
No captured values for this selection.
ObjectiveScan the planet.
DestinationDinaal
Objective 5
No captured values for this selection.
ObjectiveTransport the data bank.
DestinationDinaal
Objective 6
No captured values for this selection.
ObjectiveListen to the Pakik logs.
DestinationDinaal
Objective 7
No captured values for this selection.
ObjectiveFollow the lead.
DestinationBa'Neth
Objective 8
No captured values for this selection.
ObjectiveDonate 22M Parsteel to stabilize the cargo ship.
Resource
Parsteel
Amount22,000,000
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,133,866,304
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There appears to be something under the surface, Lieutenant Commander. A settlement of some sort. It is buried under centuries of rubble.
- Objective ID
- 1,133,866,304
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- There must be something under there. Another lead.
- Objective ID
- 1,133,866,304
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There are trace amounts of radiofrequency radiation. Perhaps a databank of some sort. But it has been offline for millennia. I cannot access any of the data.
- Objective ID
- 1,133,866,304
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- Can you get a transporter lock on it?
- Objective ID
- 1,133,866,304
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I can try. But the margins will be inexact. The extraction may damage the data bank.
- Objective ID
- 1,133,866,304
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- The Hirogen will be upon us at any moment, Commander. It is the only option we have.
- Objective ID
- 1,373,501,780
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are in the clear. All of the Hirogen ships have been disabled. We should proceed quickly, Lieutenant Commander, before they come back online.
- Objective ID
- 1,373,501,780
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- Scan the planet. Perhaps there are some remnants of civilization.
- Objective ID
- 2,091,595,272
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- That is all you were able to retrieve? A single set of coordinates?
- Objective ID
- 2,091,595,272
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- That is all that there was to retrieve, Lieutenant Commander. Unless you wish to try it yourself?
- Objective ID
- 2,091,595,272
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- That will not be necessary. Let us hope that we find something at those coordinates, Commander. I do not wish to return to the Captain empty-handed.
- Objective ID
- 2,135,728,968
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The coordinates seem to point to a planet in this system. Perhaps it is the location of an old Pakik colony.
- Objective ID
- 2,135,728,968
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- Let us investigate further.
- Objective ID
- 2,135,728,968
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are not alone here, Lieutenant Commander. I am picking up Hirogen ship signals. We may have stumbled into one of their hunting grounds.
- Objective ID
- 2,135,728,968
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- We must investigate those coordinates, Commander. Perhaps we can evade detection if we–
- Objective ID
- 2,135,728,968
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Too late. 5 hostiles are converging on our location. Raising shields, charging weapons!
- Objective ID
- 324,463,937
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I have done as much as I can with these logs. I have managed to extract a set of coordinates. Nothing more.
- Objective ID
- 324,463,937
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I believe that is as much as can be salvaged. These logs are over 2,000 years old and are severely damaged. We are lucky to have gotten this much from them.
- Objective ID
- 324,463,937
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- In any case, it is a lead. We should meet with Tuvok and fill him in.
- Objective ID
- 479,408,190
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The data bank is in the cargo bay. It is partially damaged.
- Objective ID
- 479,408,190
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- I will try to get it online. Emergency transport to cargo bay…
- Objective ID
- 479,408,190
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- Tuvok to Maia – The internal power source is dead. Still, I believe I can get this online. Standby.
- Objective ID
- 479,408,190
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- I just need to recalibrate the power cells and connect them to the auxiliary fusion generator… There. You should be able to access the data now, Maia.
- Objective ID
- 479,408,190
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Parsing… Most of this data is irrelevant and incomplete. Trade accounts, agricultural policies, and other documents relating to the running of the colony.
- Objective ID
- 479,408,190
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There is a record of a mass transmission to all Pakik colonies. This may be relevant. Commencing playback…
- Objective ID
- 600,471,259
- Phase
- dialogue_start
- Character
- …
- Dialogue
- To the scattered children of Vulcan; the Pakik. We may finally have a way home. Project Myrmidex is ready for testing.
- Objective ID
- 600,471,259
- Phase
- dialogue_start
- Character
- …
- Dialogue
- We believe that we have accounted for the negative mass necessary to maintain a stable wormhole long enough for a small ship to traverse it.
- Objective ID
- 600,471,259
- Phase
- dialogue_start
- Character
- …
- Dialogue
- We will use the Entity in Hasak to connect to the Alpha Quadrant. The thing that brought us here is the very thing that will get us home.
- Objective ID
- 600,471,259
- Phase
- dialogue_start
- Character
- …
- Dialogue
- We ask that all civilians evacuate the Hasak system and take refuge in our established colonies to await news of the test.
- Objective ID
- 600,471,259
- Phase
- dialogue_start
- Character
- …
- Dialogue
- The time has come. The crew of the Rok-Tor will either be our salvation or will join their ancestors in Shakaree. Let us pray for them.
- Objective ID
- 600,471,259
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- That is the end of the broadcast.
- Objective ID
- 600,471,259
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- It is strange hearing an ancient Vulcan speaking of their search for a way back to the Alpha Quadrant, just as we are on Voyager… The Pakik never made it home.
- Objective ID
- 600,471,259
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There are certainly some parallels. But perhaps Voyager can find out what went wrong and make the technology work.
- Objective ID
- 600,471,259
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- Perhaps. Is there anything in the databank about where Project Myrmidex was developed?
- Objective ID
- 600,471,259
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Nothing. That might have been protected information, or perhaps the data is simply too degraded at this point.
- Objective ID
- 600,471,259
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- Very well. To Hasak, then. Perhaps we will find something there.
- Objective ID
- 681,473,347
- Phase
- dialogue_end
- Character
- Lost Trader
- Dialogue
- Thank you! You have our eternal gratitude. And I hope for your sake that you alter your course, or what happened to us could happen to you.
- Objective ID
- 681,473,347
- Phase
- dialogue_end
- Character
- Lost Trader
- Dialogue
- We must be on our way. Good luck and safe travels.
- Objective ID
- 681,473,347
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Our shields cannot withstand extensive tetryon radiation, Lieutenant Commander. We can go no further.
- Objective ID
- 681,473,347
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Lieutenant Commander, I am picking up a distress signal here. We should investigate it before we proceed.
- Objective ID
- 681,473,347
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- Very well. Open a channel.
- Objective ID
- 681,473,347
- Phase
- dialogue_start
- Character
- Lost Trader
- Dialogue
- Thank the gods, someone’s finally found us! Please, we need your help urgently.
- Objective ID
- 681,473,347
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- What happened?
- Objective ID
- 681,473,347
- Phase
- dialogue_start
- Character
- Lost Trader
- Dialogue
- An issue with our navigation systems. We entered Hasak by accident. Our shields failed, and we were almost irradiated before we got out.
- Objective ID
- 681,473,347
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- We are bound for Hasak.
- Objective ID
- 681,473,347
- Phase
- dialogue_start
- Character
- Lost Trader
- Dialogue
- You shouldn’t be. Everyone knows that’s a dead system. It’s full of tetryon radiation, and there’s nothing there but rubble, anyway. Listen, our ship is still unstable.
- Objective ID
- 681,473,347
- Phase
- dialogue_start
- Character
- Lost Trader
- Dialogue
- Could you help us out with 22M Parsteel? I know it’s a lot to ask, but we’re stranded here.