Missions
Innominate Part 4
The Enterprise catches up with the Entity.
Overview
Warp required1
Operations level51
Warp for completion105
Warp via superhighway1
Completion via superhighway30
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,515,114,612
Amount28
Objective ID1,515,114,612
Amount27
Objective ID1,515,114,612
Amount290
Objective ID1,998,153,733
Amount28
Objective ID1,998,153,733
Amount27
Objective ID1,998,153,733
Amount290
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveApproach the Entity.
DestinationErendari
Objective 2
No captured values for this selection.
ObjectiveBeam the Captain back to the Enterprise.
DestinationErendari
Objective 3
No captured values for this selection.
ObjectiveWhat should we do?
Objective 4
No captured values for this selection.
Objective 5
No captured values for this selection.
ObjectiveReason with the Entity.
DestinationErendari
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,515,114,612
- Phase
- dialogue_end
- Character
- Spock
- Dialogue
- Try hailing it, Lieutenant Uhura.
- Objective ID
- 1,515,114,612
- Phase
- dialogue_end
- Character
- Nyota Uhura
- Dialogue
- No response, sir.
- Objective ID
- 1,515,114,612
- Phase
- dialogue_end
- Character
- Spock
- Dialogue
- Then transmit an audio message. This is Commander Spock from the USS Enterprise. You have abducted a decorated Starfleet Captain.
- Objective ID
- 1,515,114,612
- Phase
- dialogue_end
- Character
- Spock
- Dialogue
- Understand that this will be seen as a threat by Starfleet. But they need not be involved. We can solve this problem here and now. Parley with us, and let us reach a solution together.
- Objective ID
- 1,515,114,612
- Phase
- dialogue_end
- Character
- The Entity
- Dialogue
- Enough! We can’t enjoy a moment’s peace in this backwater galaxy!
- Objective ID
- 1,515,114,612
- Phase
- dialogue_end
- Character
- Bones
- Dialogue
- Er… What?
- Objective ID
- 1,515,114,612
- Phase
- dialogue_end
- Character
- The Entity
- Dialogue
- You primitive biological organisms are far more annoying than we remember.
- Objective ID
- 1,515,114,612
- Phase
- dialogue_end
- Character
- The Entity
- Dialogue
- You need not worry about your Captain… You will see. We will show you!
- Objective ID
- 1,515,114,612
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Reasoning with the Entity has a lower risk of harm to ourselves, the Captain, and the Enterprise. I believe this is the correct path.
- Objective ID
- 1,515,114,612
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- I trust you, Mr. Spock. Do your worst.
- Objective ID
- 1,998,153,733
- Phase
- dialogue_end
- Character
- Scotty
- Dialogue
- It's no use! Its shield regenerates too quickly. We’re not doing enough damage to divert power from the transporter shield.
- Objective ID
- 1,998,153,733
- Phase
- dialogue_end
- Character
- Sulu
- Dialogue
- That’s the last photon torpedo, sir!
- Objective ID
- 1,998,153,733
- Phase
- dialogue_end
- Character
- Spock
- Dialogue
- Switch to phaser cannons.
- Objective ID
- 1,998,153,733
- Phase
- dialogue_end
- Character
- Bones
- Dialogue
- If we give this everything the Enterprise has, we won’t be able to defend ourselves from a stiff wind!
- Objective ID
- 1,998,153,733
- Phase
- dialogue_end
- Character
- Spock
- Dialogue
- We must retrieve the Captain!
- Objective ID
- 1,998,153,733
- Phase
- dialogue_end
- Character
- The Entity
- Dialogue
- Enough! We can’t enjoy a moment’s peace in this backwater galaxy!
- Objective ID
- 1,998,153,733
- Phase
- dialogue_end
- Character
- Bones
- Dialogue
- Er… What?
- Objective ID
- 1,998,153,733
- Phase
- dialogue_end
- Character
- The Entity
- Dialogue
- You primitive biological organisms are far more annoying than we remember.
- Objective ID
- 1,998,153,733
- Phase
- dialogue_end
- Character
- The Entity
- Dialogue
- You need not worry about your Captain… You will see. We will show you!
- Objective ID
- 1,998,153,733
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- I think we should do what Jim would do in our place. Overload the shields, and beam him back. It has less uncertainty than reasoning with the Entity.
- Objective ID
- 1,998,153,733
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- And more risk. But, very well. Mr. Sulu, prepare photon torpedoes. Mr. Scotty, keep an eye on its shields. Power should divert to physical shielding, allowing you to initiate the energy transfer.
- Objective ID
- 1,998,153,733
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- If its shields work the way ours do…
- Objective ID
- 1,998,153,733
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Now is not the time for doubt. Prepare to engage!
- Objective ID
- 32,354,797
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- Approach carefully, Mr. Sulu. Perhaps we can take it by surprise.
- Objective ID
- 32,354,797
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- We just took out a bunch of its defense drones or whatever they are. Don’t you think it knows we’re here?
- Objective ID
- 32,354,797
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- If that’s true, why hasn’t it attacked?
- Objective ID
- 32,354,797
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- I’m an Engineer, Bones, not a mind reader!
- Objective ID
- 32,354,797
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- Now, look here–
- Objective ID
- 32,354,797
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Approach, Mr. Sulu. Discretion is moot.
- Objective ID
- 799,558,636
- Phase
- dialogue_end
- Character
- Scotty
- Dialogue
- Energizing… Ah, blast!
- Objective ID
- 799,558,636
- Phase
- dialogue_end
- Character
- Bones
- Dialogue
- What is it?
- Objective ID
- 799,558,636
- Phase
- dialogue_end
- Character
- Scotty
- Dialogue
- The Entity’s shielding won’t allow for the energy transfer!
- Objective ID
- 799,558,636
- Phase
- dialogue_end
- Character
- Bones
- Dialogue
- There’s no hope at all of transporting him back?
- Objective ID
- 799,558,636
- Phase
- dialogue_end
- Character
- Scotty
- Dialogue
- Not unless you know how to disable advanced alien shielding. Back to square one, boys.
- Objective ID
- 799,558,636
- Phase
- dialogue_end
- Character
- Sulu
- Dialogue
- Mr. Spock? What should we do?
- Objective ID
- 799,558,636
- Phase
- dialogue_end
- Character
- Spock
- Dialogue
- We have two options remaining. We can attempt to reason with the Entity, or we can attempt to overload its shields. Perhaps that will give us the window we need to beam the Captain back.
- Objective ID
- 799,558,636
- Phase
- dialogue_end
- Character
- Spock
- Dialogue
- Were the Captain making this decision, I believe he would choose the more direct route. I, however, believe that reason may be our best weapon here.
- Objective ID
- 799,558,636
- Phase
- dialogue_end
- Character
- Bones
- Dialogue
- Well, of course you do. You’re a Vulcan. But what if the Entity does not respond to your reason? What if their concept of reason is altogether different? How will you communicate with something so alien?
- Objective ID
- 799,558,636
- Phase
- dialogue_end
- Character
- Spock
- Dialogue
- What do you propose we do, then?
- Objective ID
- 799,558,636
- Phase
- dialogue_start
- Character
- Sulu
- Dialogue
- It still hasn’t noticed us, Mr. Spock.
- Objective ID
- 799,558,636
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Or is intentionally ignoring us.
- Objective ID
- 799,558,636
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- Well, what now?
- Objective ID
- 799,558,636
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Scanning the Entity… One human lifesign aboard. The rest is incomprehensible to our scanners.
- Objective ID
- 799,558,636
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- The Captain’s alright, then?
- Objective ID
- 799,558,636
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- He is alive. Mr. Scott, lock onto him and beam him aboard.
- Objective ID
- 799,558,636
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- Aye, sir!
- Objective ID
- 908,258,753
- Phase
- dialogue_dilemma
- Character
- Mission Computer
- Dialogue
- Should we overload the Entity’s shields, or reason with it?