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Missions

The Last Stand

Capture the bandits.

Overview

Warp required1
Operations level1
Warp for completion160
Warp via superhighway1
Completion via superhighway185

Costs & rewards

Mission rewards

4★ Rare Refined Crystal
Objective ID1,363,122,524
Amount31
4★ Uncommon Refined Crystal
Objective ID1,363,122,524
Amount110
4★ Rare Refined Gas
Objective ID746,182,831
Amount31
4★ Uncommon Refined Gas
Objective ID746,182,831
Amount110

Locations

Objectives

Objective 1

ObjectiveInvestigate the sighting.
DestinationLSP-539

Objective 2

ObjectiveDonate 13,200,000 Tritanium.
ResourceTritanium
Amount13,200,000

Objective 3

ObjectiveCatch the bandits.
DestinationFarnham

Objective 4

ObjectiveDisable the bandit ship.
EncounterBandit Leader Ship
Opponent strength10,793,014
DestinationFarnham

Objective 5

ObjectiveWho will you side with?

Objective 6

ObjectiveReturn to the Starfleet Investigator.
DestinationLSP-539

Objective 7

ObjectiveReturn to the Starfleet Investigator.
DestinationLSP-539

Dialogue

Mission dialogue

Objective ID
1,307,798,215
Phase
dialogue_start
Character
Starfleet Investigator
Dialogue
There are reports coming in that the bandits have settled in LSP-539.
Objective ID
1,307,798,215
Phase
dialogue_start
Character
Starfleet Investigator
Dialogue
They’re already out in the open again. It’s like they’re mocking me.
Objective ID
1,307,798,215
Phase
dialogue_start
Character
Starfleet Investigator
Dialogue
I am not giving up! Let’s go to LSP-539!
Objective ID
1,335,239,408
Phase
dialogue_start
Character
Starfleet Investigator
Dialogue
Where are they!? I don’t see any sign of them…
Objective ID
1,335,239,408
Phase
dialogue_start
Character
Maia
Dialogue
My scans are showing no signs of the bandits being here.
Objective ID
1,335,239,408
Phase
dialogue_start
Character
Scavenger
Dialogue
They were here. I can tell you where they went–
Objective ID
1,335,239,408
Phase
dialogue_start
Character
Starfleet Investigator
Dialogue
For a price?
Objective ID
1,335,239,408
Phase
dialogue_start
Character
Scavenger
Dialogue
…Yes.
Objective ID
1,335,239,408
Phase
dialogue_start
Character
Starfleet Investigator
Dialogue
How did I guess…
Objective ID
1,335,239,408
Phase
dialogue_start
Character
Scavenger
Dialogue
13,200,000 Tritanium, and I will tell you.
Objective ID
1,363,122,524
Phase
dialogue_end
Character
Starfleet Investigator
Dialogue
You got them! Nicely done, Commander. Have they caused any trouble on your ship?
Objective ID
1,363,122,524
Phase
dialogue_end
Character
Maia
Dialogue
Apart from some bickering, they have been tolerable.
Objective ID
1,363,122,524
Phase
dialogue_end
Character
Starfleet Investigator
Dialogue
Good. We’ll have them locked up soon enough.
Objective ID
1,363,122,524
Phase
dialogue_start
Character
Clove
Dialogue
Ha! See? You thought the Independent would agree with you, but I was being more logical!
Objective ID
1,363,122,524
Phase
dialogue_start
Character
Bennett
Dialogue
The Independent just didn’t understand the question.
Objective ID
1,363,122,524
Phase
dialogue_start
Character
Maia
Dialogue
Returning to the Investigator, Commander…
Objective ID
155,853,913
Phase
dialogue_end
Character
Maia
Dialogue
We have taken the bandit leaders on board. Unfortunately, the holding cells are not sound-proofed.
Objective ID
155,853,913
Phase
dialogue_end
Character
Clove
Dialogue
How could you get us caught, idiot!?
Objective ID
155,853,913
Phase
dialogue_end
Character
Bennett
Dialogue
You were on look-out!
Objective ID
155,853,913
Phase
dialogue_end
Character
Clove
Dialogue
But you were the one who knew what the Independent ship looked like, because you were on look-out the first time we saw it!
Objective ID
155,853,913
Phase
dialogue_end
Character
Bennett
Dialogue
But I wasn’t on look-out now…
Objective ID
155,853,913
Phase
dialogue_end
Character
Clove
Dialogue
You could’ve told me what the ship looked like! Woulda been helpful!
Objective ID
155,853,913
Phase
dialogue_end
Character
Bennett
Dialogue
Hey, Independent! Who do you think is in the right here!?
Objective ID
155,853,913
Phase
dialogue_end
Character
Maia
Dialogue
Apologies, Commander, I cannot help you with this. I am… making calculations that require the entirety of my CPU.
Objective ID
155,853,913
Phase
dialogue_start
Character
Maia
Dialogue
It seems the Investigator was correct; the bandits have not noticed us entering the system.
Objective ID
155,853,913
Phase
dialogue_start
Character
Maia
Dialogue
Ready to fire, Commander.
Objective ID
462,246,085
Phase
dialogue_dilemma
Character
Bennett
Dialogue
Who will you side with?
Objective ID
746,182,831
Phase
dialogue_end
Character
Starfleet Investigator
Dialogue
You got them! Nicely done, Commander. Have they caused any trouble on your ship?
Objective ID
746,182,831
Phase
dialogue_end
Character
Maia
Dialogue
Apart from some bickering, they have been tolerable.
Objective ID
746,182,831
Phase
dialogue_end
Character
Starfleet Investigator
Dialogue
Good. We’ll have them locked up soon enough.
Objective ID
746,182,831
Phase
dialogue_start
Character
Bennett
Dialogue
Ha, I told you!
Objective ID
746,182,831
Phase
dialogue_start
Character
Clove
Dialogue
Ugh…
Objective ID
746,182,831
Phase
dialogue_start
Character
Maia
Dialogue
Returning to the Investigator, Commander…
Objective ID
947,528,411
Phase
dialogue_start
Character
Starfleet Investigator
Dialogue
Spill it.
Objective ID
947,528,411
Phase
dialogue_start
Character
Scavenger
Dialogue
They stopped here, but it was only to regroup. I overheard them say they were moving to a back-up base in Farnham. That’s all I know.
Objective ID
947,528,411
Phase
dialogue_start
Character
Starfleet Investigator
Dialogue
Good, now scram.
Objective ID
947,528,411
Phase
dialogue_start
Character
Maia
Dialogue
Setting a course for Farnham.
Objective ID
947,528,411
Phase
dialogue_start
Character
Starfleet Investigator
Dialogue
Perhaps you should go alone. If they see me coming, they’ll flee again.
Objective ID
947,528,411
Phase
dialogue_start
Character
Starfleet Investigator
Dialogue
I’ll circle the system, ready to intercept anyone who tries to escape.
Objective ID
947,528,411
Phase
dialogue_start
Character
Starfleet Investigator
Dialogue
Good luck, Commander. Bring them in alive.