Missions
The Last Stand
Capture the bandits.
Overview
Warp required1
Operations level1
Warp for completion160
Warp via superhighway1
Completion via superhighway185
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,363,122,524
Amount31
Objective ID1,363,122,524
Amount110
Objective ID746,182,831
Amount31
Objective ID746,182,831
Amount110
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate the sighting.
DestinationLSP-539
Objective 2
No captured values for this selection.
ObjectiveDonate 13,200,000 Tritanium.
Resource
Tritanium
Amount13,200,000
Objective 3
No captured values for this selection.
ObjectiveCatch the bandits.
DestinationFarnham
Objective 4
No captured values for this selection.
ObjectiveDisable the bandit ship.
EncounterBandit Leader Ship
Opponent strength10,793,014
DestinationFarnham
Objective 5
No captured values for this selection.
ObjectiveWho will you side with?
Objective 6
No captured values for this selection.
ObjectiveReturn to the Starfleet Investigator.
DestinationLSP-539
Objective 7
No captured values for this selection.
ObjectiveReturn to the Starfleet Investigator.
DestinationLSP-539
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,307,798,215
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- There are reports coming in that the bandits have settled in LSP-539.
- Objective ID
- 1,307,798,215
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- They’re already out in the open again. It’s like they’re mocking me.
- Objective ID
- 1,307,798,215
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- I am not giving up! Let’s go to LSP-539!
- Objective ID
- 1,335,239,408
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- Where are they!? I don’t see any sign of them…
- Objective ID
- 1,335,239,408
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- My scans are showing no signs of the bandits being here.
- Objective ID
- 1,335,239,408
- Phase
- dialogue_start
- Character
- Scavenger
- Dialogue
- They were here. I can tell you where they went–
- Objective ID
- 1,335,239,408
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- For a price?
- Objective ID
- 1,335,239,408
- Phase
- dialogue_start
- Character
- Scavenger
- Dialogue
- …Yes.
- Objective ID
- 1,335,239,408
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- How did I guess…
- Objective ID
- 1,335,239,408
- Phase
- dialogue_start
- Character
- Scavenger
- Dialogue
- 13,200,000 Tritanium, and I will tell you.
- Objective ID
- 1,363,122,524
- Phase
- dialogue_end
- Character
- Starfleet Investigator
- Dialogue
- You got them! Nicely done, Commander. Have they caused any trouble on your ship?
- Objective ID
- 1,363,122,524
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Apart from some bickering, they have been tolerable.
- Objective ID
- 1,363,122,524
- Phase
- dialogue_end
- Character
- Starfleet Investigator
- Dialogue
- Good. We’ll have them locked up soon enough.
- Objective ID
- 1,363,122,524
- Phase
- dialogue_start
- Character
- Clove
- Dialogue
- Ha! See? You thought the Independent would agree with you, but I was being more logical!
- Objective ID
- 1,363,122,524
- Phase
- dialogue_start
- Character
- Bennett
- Dialogue
- The Independent just didn’t understand the question.
- Objective ID
- 1,363,122,524
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Returning to the Investigator, Commander…
- Objective ID
- 155,853,913
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We have taken the bandit leaders on board. Unfortunately, the holding cells are not sound-proofed.
- Objective ID
- 155,853,913
- Phase
- dialogue_end
- Character
- Clove
- Dialogue
- How could you get us caught, idiot!?
- Objective ID
- 155,853,913
- Phase
- dialogue_end
- Character
- Bennett
- Dialogue
- You were on look-out!
- Objective ID
- 155,853,913
- Phase
- dialogue_end
- Character
- Clove
- Dialogue
- But you were the one who knew what the Independent ship looked like, because you were on look-out the first time we saw it!
- Objective ID
- 155,853,913
- Phase
- dialogue_end
- Character
- Bennett
- Dialogue
- But I wasn’t on look-out now…
- Objective ID
- 155,853,913
- Phase
- dialogue_end
- Character
- Clove
- Dialogue
- You could’ve told me what the ship looked like! Woulda been helpful!
- Objective ID
- 155,853,913
- Phase
- dialogue_end
- Character
- Bennett
- Dialogue
- Hey, Independent! Who do you think is in the right here!?
- Objective ID
- 155,853,913
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Apologies, Commander, I cannot help you with this. I am… making calculations that require the entirety of my CPU.
- Objective ID
- 155,853,913
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It seems the Investigator was correct; the bandits have not noticed us entering the system.
- Objective ID
- 155,853,913
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Ready to fire, Commander.
- Objective ID
- 462,246,085
- Phase
- dialogue_dilemma
- Character
- Bennett
- Dialogue
- Who will you side with?
- Objective ID
- 746,182,831
- Phase
- dialogue_end
- Character
- Starfleet Investigator
- Dialogue
- You got them! Nicely done, Commander. Have they caused any trouble on your ship?
- Objective ID
- 746,182,831
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Apart from some bickering, they have been tolerable.
- Objective ID
- 746,182,831
- Phase
- dialogue_end
- Character
- Starfleet Investigator
- Dialogue
- Good. We’ll have them locked up soon enough.
- Objective ID
- 746,182,831
- Phase
- dialogue_start
- Character
- Bennett
- Dialogue
- Ha, I told you!
- Objective ID
- 746,182,831
- Phase
- dialogue_start
- Character
- Clove
- Dialogue
- Ugh…
- Objective ID
- 746,182,831
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Returning to the Investigator, Commander…
- Objective ID
- 947,528,411
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- Spill it.
- Objective ID
- 947,528,411
- Phase
- dialogue_start
- Character
- Scavenger
- Dialogue
- They stopped here, but it was only to regroup. I overheard them say they were moving to a back-up base in Farnham. That’s all I know.
- Objective ID
- 947,528,411
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- Good, now scram.
- Objective ID
- 947,528,411
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Setting a course for Farnham.
- Objective ID
- 947,528,411
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- Perhaps you should go alone. If they see me coming, they’ll flee again.
- Objective ID
- 947,528,411
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- I’ll circle the system, ready to intercept anyone who tries to escape.
- Objective ID
- 947,528,411
- Phase
- dialogue_start
- Character
- Starfleet Investigator
- Dialogue
- Good luck, Commander. Bring them in alive.