Missions
Corbomite Maneuver
Help the Enterprise investigate signs of aggression on Federation colonies.
Overview
Warp required13
Operations level1
Warp for completion15
Warp via superhighway13
Completion via superhighway15
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,639,567,878
Amount60
Objective ID1,639,567,878
Amount40
Objective ID1,639,567,878
Amount-9
Objective ID1,639,567,878
Amount-39
Objective ID1,897,191,245
Amount60
Objective ID1,897,191,245
Amount15
Objective ID1,897,191,245
Amount-9
Objective ID1,897,191,245
Amount-39
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate reports of aggression in Sorenle.
DestinationSorenle
Objective 2
No captured values for this selection.
ObjectiveDefeat the Corvallen ambushers.
EncounterCorvallen Ambusher
Opponent strength13,208
DestinationSorenle
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
ObjectiveInvestigate the hidden base or the silent colony.
Objective 5
No captured values for this selection.
ObjectiveInvestigate Vayuooaf.
DestinationPriya
Objective 6
No captured values for this selection.
ObjectiveInvestigate the colony in Aruna.
DestinationAruna
Objective 7
No captured values for this selection.
ObjectiveDefeat the Corvallen Mercenary.
EncounterCorvallen Mercenary
Opponent strength17,996
DestinationPriya
Objective 8
No captured values for this selection.
ObjectiveDefeat the Corvallen Mercenary.
EncounterCorvallen Mercenary
Opponent strength17,996
DestinationAruna
Objective 9
No captured values for this selection.
ObjectiveBreak the enemy’s line.
DestinationPriya
Objective 10
No captured values for this selection.
ObjectiveBreak the enemy’s line.
DestinationAruna
Objective 11
No captured values for this selection.
ObjectiveReturn to Starbase 82.
DestinationLorillia
Objective 12
No captured values for this selection.
ObjectiveReturn the prisoners to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,119,732,280
- Phase
- dialogue_dilemma
- Character
- Mission Computer
- Dialogue
- Investigate the hidden base or the silent colony.
- Objective ID
- 1,362,003,301
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Running a scan of the planet’s surface now, Commander.
- Objective ID
- 1,362,003,301
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I am not picking up any heat signatures that would normally indicate an active spot. However, there is a distinct lack of any readings in one particular zone. Even ambient heat signatures are missing.
- Objective ID
- 1,362,003,301
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It is possible that this is the base and it is using cloaking technology to mask their heat signatures.
- Objective ID
- 1,362,003,301
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Wait… Commander, I am reading activity on the other side of the planet. It is a small vessel, with weapons charged. They are hailing us.
- Objective ID
- 1,362,003,301
- Phase
- dialogue_start
- Character
- Corvallen Mercenary
- Dialogue
- They said that the Federation would send someone snooping. I’ve been itching to test out my new weapons!
- Objective ID
- 1,439,728,016
- Phase
- dialogue_end
- Character
- Hostile Captain
- Dialogue
- Wait! Tell me what you want and I’ll give it to you. Just please, stop this ridiculous… waste!
- Objective ID
- 1,439,728,016
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We know you were in contact with the Corvallen. Who hired you to attack the colonies?
- Objective ID
- 1,439,728,016
- Phase
- dialogue_end
- Character
- Hostile Captain
- Dialogue
- We had nothing to do with those attacks! Raiding the trading routes to those colonies is our livelihood. There’s no trade routes to rob if there’s no colony!
- Objective ID
- 1,439,728,016
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Then why did they contact you?
- Objective ID
- 1,439,728,016
- Phase
- dialogue_end
- Character
- Hostile Captain
- Dialogue
- They paid us to rob a supply shipment going through the system. I mean, we were gonna rob it anyway, so easy payday, right? Only this time, they wanted us to grab some of the crew. Alive.
- Objective ID
- 1,439,728,016
- Phase
- dialogue_end
- Character
- Hostile Captain
- Dialogue
- They told us to take the prisoners to the Priya system. That’s all I know!
- Objective ID
- 1,439,728,016
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We have an incoming transmission from the Enterprise.
- Objective ID
- 1,439,728,016
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Commander, we’ve got trouble. A Federation colony in Aruna just went silent. My gut tells me it’s another attack, and my gut’s not usually wrong.
- Objective ID
- 1,439,728,016
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- We might be able to get there in time to intervene, but we need to go now!
- Objective ID
- 1,439,728,016
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Captain, we have learned that the attackers have taken human prisoners to the Priya system. If we wish to retrieve them, we need to travel there immediately.
- Objective ID
- 1,439,728,016
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Prisoners? Damn it. Okay, Commander, it looks like we’re splitting up again. One of us can check on the colony, the other should go rescue those prisoners. Your choice.
- Objective ID
- 1,439,728,016
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Hostiles destroyed, Commander. Unfortunately, they were able to purge their databases before my data retrieval software could gather any meaningful data.
- Objective ID
- 1,439,728,016
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Mr. Spock, did we pick up anything useful on our side?
- Objective ID
- 1,439,728,016
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- In a way, yes. While the Corvallen were able to scrub their systems, we were able to glean some information from their communication logs.
- Objective ID
- 1,439,728,016
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- It appears that the assailants had been in contact with the Boslics and Suliban Nomads in this system just prior to the reported attacks we are investigating.
- Objective ID
- 1,439,728,016
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- So someone in this system knows something about these attacks. That’s enough for me. Commander, we’ve got to get any information we can out of the Hostiles here.
- Objective ID
- 1,439,728,016
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Captain, Starfleet regulations strictly forbid the retrieval of information through violence or intimidation. Might I also add-
- Objective ID
- 1,439,728,016
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Alright, Spock, I get it. We can’t go beating the information out of them but our friend here isn’t a Starfleet representative and so is not bound by Starfleet regulations. Correct?
- Objective ID
- 1,439,728,016
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Well, technically, that is true. However they are still bound to Interstellar Law and so it would be our duty to report any-
- Objective ID
- 1,439,728,016
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- What’s that, Spock? I can’t hear you over the alarms. I think our sensors are down too…
- Objective ID
- 1,439,728,016
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, it would appear that the Enterprise has moved out of sensor range. I am detecting several Hostiles within the immediate area. We should begin interrogating them, immediately.
- Objective ID
- 1,639,567,878
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- I’ve gotta be honest, Commander. I really wasn’t sure if they were gonna call my bluff or not.
- Objective ID
- 1,639,567,878
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Corbomite. Quite a creative misdirection, Captain.
- Objective ID
- 1,639,567,878
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Well, it’s like I said Spock. Chess is all well and good, but sometimes what you need is a good poker face.
- Objective ID
- 1,639,567,878
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- I think I would like to learn more about this "poker".
- Objective ID
- 1,639,567,878
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- All joking aside, this is a serious issue we have on our hands. Live prisoners, full scale assaults on Federation colonies specifically…
- Objective ID
- 1,639,567,878
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- These aren’t just raids, Commander. These are messages and I’m sure the Romulans are behind it all. I just can’t prove it yet.
- Objective ID
- 1,639,567,878
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- I’ve got a plan for that though. It’s crazy but maybe it’s just crazy enough to work.
- Objective ID
- 1,639,567,878
- Phase
- dialogue_start
- Character
- Corvallen Captain
- Dialogue
- What do you think you’re doing!?
- Objective ID
- 1,639,567,878
- Phase
- dialogue_start
- Character
- Corvallen Captain
- Dialogue
- Cease your movement and power down your engines or I’ll turn you to scrap metal!
- Objective ID
- 1,639,567,878
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I’m afraid we won’t be doing that. We’ve got civilians that need treatment so we’ll be leaving now. You can go ahead and attack us.
- Objective ID
- 1,639,567,878
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- However, I’m required by Starfleet regulations to inform you that our ship’s armor plating has been fitted with an experimental material known as Corbomite.
- Objective ID
- 1,639,567,878
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Corbomite has a rather unique characteristic. It absorbs and reflects any kinetic energy that it comes in contact with, causing it to return straight to its origin at the same velocity.
- Objective ID
- 1,639,567,878
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- To put it simply; if you fire on us, you will be firing upon yourself also.
- Objective ID
- 1,639,567,878
- Phase
- dialogue_start
- Character
- Corvallen Captain
- Dialogue
- You’re bluffing!
- Objective ID
- 1,639,567,878
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I don’t bluff, but feel free to try me. End communication.
- Objective ID
- 1,639,567,878
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Commander, get us out of here. Time to see if they call or fold.
- Objective ID
- 1,675,762,163
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Scans within the system appear within normal parameters. Things appear to be quiet.
- Objective ID
- 1,675,762,163
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- That would be way too easy. Run a check for ambient impulse signatures. I want to see if there’s anyone out there waiting for us.
- Objective ID
- 1,675,762,163
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very well. Running a scan now. I am picking up several ambient signatures nearby. They are faint, as if they are actively being masked.
- Objective ID
- 1,675,762,163
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Scans show that the two vessels are Corvallen. They are just within weapons range, Commander.
- Objective ID
- 1,675,762,163
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- See? I told you. Way too easy! Commander, let’s split up. The Enterprise will handle one of the ships. You take the other. Let’s show them who they’re messing with.
- Objective ID
- 1,680,126,616
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Enemy destroyed, Commander. I am now running a retrieval routine to gather data on the base.
- Objective ID
- 1,680,126,616
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Commander, glad we caught up with you. The colony we investigated had come under attack.
- Objective ID
- 1,680,126,616
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- We managed to get the survivors to safety and even catch one of the assailants; a Corvallen mercenary.
- Objective ID
- 1,680,126,616
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I would say that today has been a resounding success. Let’s get back to-
- Objective ID
- 1,680,126,616
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Alert! Commander, I am reading multiple Corvallen signatures entering the system. Too many for us to fight off.
- Objective ID
- 1,680,126,616
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- We’re seeing that too. Looks like we’re surrounded, Commander.
- Objective ID
- 1,680,126,616
- Phase
- dialogue_start
- Character
- Corvallen Captain
- Dialogue
- Well. would you look at that. We came here expecting a fight, but to be meeting the famous Captain Kirk himself? I am in awe.
- Objective ID
- 1,680,126,616
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- It’s a natural reaction. Now, if you’d just stand down-
- Objective ID
- 1,680,126,616
- Phase
- dialogue_start
- Character
- Corvallen Captain
- Dialogue
- Afraid not, Captain. See, those colonists are worth quite a bit to us right now, and we’re just not ready to let them go.
- Objective ID
- 1,680,126,616
- Phase
- dialogue_start
- Character
- Corvallen Captain
- Dialogue
- You’ve got twenty minutes to hand them over.
- Objective ID
- 1,680,126,616
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I have run over 1000 combat simulations for our current situation and have not found a strategy with a success rate greater than 0.0033%.
- Objective ID
- 1,680,126,616
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Unfortunately, based on the results, this seems to be a-
- Objective ID
- 1,680,126,616
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Don’t even say it. I don’t believe in no win scenarios.
- Objective ID
- 1,680,126,616
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Unfortunately, Captain, I am forced to agree with Maia. Sometimes, when playing chess, one must accept an inevitable checkmate.
- Objective ID
- 1,680,126,616
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Well, Spock, you’ve always been better than me at chess but you’ve never seen me play poker. Commander, bring us closer to the enemy fleet. I’ve got an idea.
- Objective ID
- 1,797,220,283
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have located a cluster of human heat signatures on the planet’s surface. Given the planet’s size and the density of human population, it is likely that they have been gathered there.
- Objective ID
- 1,797,220,283
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I am not picking up any other heat signatures around the colony. It also appears that their automated defenses have been destroyed.
- Objective ID
- 1,797,220,283
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Alert! I am picking up impulse signatures on the other side of the planet. It is a vessel on an intercept trajectory to us.
- Objective ID
- 1,797,220,283
- Phase
- dialogue_start
- Character
- Corvallen Mercenary
- Dialogue
- Come for the colonists, eh? You’ll be sorely disappointed, I’m afraid. These people belong to us now, and we’re not willing to give them up!
- Objective ID
- 1,897,191,245
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- I’ve gotta be honest, Commander. I really wasn’t sure if they were gonna call my bluff or not.
- Objective ID
- 1,897,191,245
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Corbomite. Quite a creative misdirection, Captain.
- Objective ID
- 1,897,191,245
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Well, it’s like I said Spock. Chess is all well and good, but sometimes what you need is a good poker face.
- Objective ID
- 1,897,191,245
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- I think I would like to learn more about this "poker".
- Objective ID
- 1,897,191,245
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- All joking aside, this is a serious issue we have on our hands. Live prisoners, full scale assaults on Federation colonies specifically…
- Objective ID
- 1,897,191,245
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- These aren’t just raids, Commander. These are messages and I’m sure the Romulans are behind it all. I just can’t prove it yet.
- Objective ID
- 1,897,191,245
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- I’ve got a plan for that though. It’s crazy but maybe it’s just crazy enough to work.
- Objective ID
- 1,897,191,245
- Phase
- dialogue_start
- Character
- Corvallen Captain
- Dialogue
- What do you think you’re doing!?
- Objective ID
- 1,897,191,245
- Phase
- dialogue_start
- Character
- Corvallen Captain
- Dialogue
- Cease your movement and power down your engines or I’ll turn you to scrap metal!
- Objective ID
- 1,897,191,245
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I’m afraid we won’t be doing that. We’ve got civilians that need treatment so we’ll be leaving now. You can go ahead and attack us.
- Objective ID
- 1,897,191,245
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- However, I’m required by Starfleet regulations to inform you that our ship’s armor plating has been fitted with an experimental material known as Corbomite.
- Objective ID
- 1,897,191,245
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Corbomite has a rather unique characteristic. It absorbs and reflects any kinetic energy that it comes in contact with, causing it to return straight to its origin at the same velocity.
- Objective ID
- 1,897,191,245
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- To put it simply; if you fire on us, you will be firing upon yourself also.
- Objective ID
- 1,897,191,245
- Phase
- dialogue_start
- Character
- Corvallen Captain
- Dialogue
- You’re bluffing!
- Objective ID
- 1,897,191,245
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I don’t bluff, but feel free to try me. End communication.
- Objective ID
- 1,897,191,245
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Commander, get us out of here. Time to see if they call or fold.
- Objective ID
- 1,917,777,565
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Enemy destroyed, Commander. Commencing the retrieval of the human prisoners now.
- Objective ID
- 1,917,777,565
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Oh, thank goodness! When they took us, we were sure we were going to die. I should have known that the Federation wouldn’t abandon us!
- Objective ID
- 1,917,777,565
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Do you remember who it was that abducted you? Or what they wanted?
- Objective ID
- 1,917,777,565
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- It was Corvallen mercenaries. I overheard them talking about how much they were being paid to kidnap us.
- Objective ID
- 1,917,777,565
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Commander, glad we caught up with you. Nice work rescuing those colonists. The base we investigated turned out to be a prison. We managed to rescue the detainees and get them to safety.
- Objective ID
- 1,917,777,565
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I would say that today has been a resounding success. Let’s get back to-
- Objective ID
- 1,917,777,565
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Alert! Commander, I am reading multiple Corvallen signatures entering the system. Too many for us to fight off.
- Objective ID
- 1,917,777,565
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- We’re seeing that too. Looks like we’re surrounded, Commander.
- Objective ID
- 1,917,777,565
- Phase
- dialogue_start
- Character
- Corvallen Captain
- Dialogue
- Well, would you look at what that. We came here expecting a fight, but to be meeting the famous Captain Kirk himself? I am in awe.
- Objective ID
- 1,917,777,565
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- It’s a natural reaction. Now, if you’d just stand down-
- Objective ID
- 1,917,777,565
- Phase
- dialogue_start
- Character
- Corvallen Captain
- Dialogue
- Afraid not, Captain. See, those colonists are worth quite a bit to us right now, and we’re just not ready to let them go.
- Objective ID
- 1,917,777,565
- Phase
- dialogue_start
- Character
- Corvallen Captain
- Dialogue
- You’ve got twenty minutes to hand them over.
- Objective ID
- 1,917,777,565
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I have run over 1000 combat simulations for our current situation and have not found a strategy with a success rate greater than 0.0033%.
- Objective ID
- 1,917,777,565
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Unfortunately, based on the results, this seems to be a-
- Objective ID
- 1,917,777,565
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Don’t even say it! I don’t believe in no-win scenarios.
- Objective ID
- 1,917,777,565
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Unfortunately, Captain, I am forced to agree. Sometimes, when playing chess, one must accept an inevitable checkmate.
- Objective ID
- 1,917,777,565
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Well, Spock, you’ve always been better than me at chess, but you’ve never once seen me play poker. Commander, bring us closer to the enemy fleet. I’ve got an idea.
- Objective ID
- 2,076,750,343
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- You got it, Commander. We’ll head out and check on the colony. You need to go to the Priya system and get those prisoners back. We’ll come to you when we’re done.
- Objective ID
- 712,538,589
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- You got it, Commander. We’ll investigate the base and rescue those prisoners.
- Objective ID
- 712,538,589
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- In the meantime, you need to go to the Aruna system and check on the colony there. We’ll come to you when we’re done.
- Objective ID
- 742,175,691
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Commander, it’s good to see you again. We’ve been getting some worrying reports coming out of Sorenle.
- Objective ID
- 742,175,691
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Federation colonies there have come under repeated attack from unknown assailants.
- Objective ID
- 742,175,691
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Sorenle is perilously close to the Neutral Zone. I don’t think I need to tell you what that means.
- Objective ID
- 742,175,691
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- If the Romulans are involved, we need to know and we need to know now. That’s why we’re headed out there to see what’s what.
- Objective ID
- 742,175,691
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- I’d appreciate it if you came along. We’re too far out for reinforcements to reach us in time, and I’m raring to get out there as soon as possible.