Missions
Break A Leg Part 5
Rescue Alexander Dane.
Overview
Warp required1
Operations level60
Warp for completion600
Warp via superhighway1
Completion via superhighway900
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,319,434,787
Amount1,700
Objective ID1,319,434,787
Amount1,600
Objective ID1,551,632,867
Amount2,700
Objective ID1,551,632,867
Amount286,000
Objectives
Objective 1
No captured values for this selection.
ObjectiveFind Dane.
DestinationKinatal
Objective 2
No captured values for this selection.
ObjectiveDefeat 16 hostiles of level 60 or higher.
Required count16
Required level60
Objective 3
No captured values for this selection.
ObjectiveWhat should we do?
Objective 4
No captured values for this selection.
ObjectiveDefeat the Nausicaan guard.
EncounterNausicaan Guard
Opponent strength3,534,007,028
DestinationKinatal
Objective 5
No captured values for this selection.
ObjectiveDonate 45M Dilithium to repair the sound system.
Resource
Dilithium
Amount45,000,000
Objective 6
No captured values for this selection.
ObjectiveDefeat the Nausicaan Warlord.
EncounterNausicaan Warlord
Opponent strength4,031,558,070
DestinationKinatal
Objective 7
No captured values for this selection.
ObjectiveEnjoy the show.
DestinationKinatal
Objective 8
No captured values for this selection.
ObjectiveRescue Dane.
DestinationKinatal
Objective 9
No captured values for this selection.
ObjectiveReturn Dane to your Station.
Objective 10
No captured values for this selection.
ObjectiveGet out of there!
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,156,076,059
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Ooh yeah, that’s some crisp audio! Hey, look! The show’s starting. Commander, get us closer.
- Objective ID
- 1,319,434,787
- Phase
- dialogue_end
- Character
- Alexander Dane
- Dialogue
- What in the name of all that’s holy were you doing out there!? Do you know how long I was stuck with those… those imbecilic brutes!?
- Objective ID
- 1,319,434,787
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- Woah, mind the language there, Shakespeare. We worked as fast as we could. Besides, I figured you would have enjoyed doing theater work again.
- Objective ID
- 1,319,434,787
- Phase
- dialogue_end
- Character
- Alexander Dane
- Dialogue
- Theater!? You call that mess theater? What those jackanapes had organized was nothing more than a lackluster, collegiate level improv show! God, I need a shower…
- Objective ID
- 1,319,434,787
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- Hey, look at this way, buddy! When we get back, you’ll be a perfect fit for an improv troupe!
- Objective ID
- 1,319,434,787
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Alex is back on board!
- Objective ID
- 1,319,434,787
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Time to exit stage right!
- Objective ID
- 1,384,882,815
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- We’re clear, Jason!
- Objective ID
- 1,384,882,815
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Get the Digital Conveyor ready and I’ll–
- Objective ID
- 1,384,882,815
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- The Digital Conveyor!? Absolutely not, you bloody lunatic! I have no intention of becoming a sentient puddle of soup. Send a damn shuttle!
- Objective ID
- 1,384,882,815
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- One day on the stage and he becomes a total diva. Alright, get us closer, Commander!
- Objective ID
- 1,551,632,867
- Phase
- dialogue_end
- Character
- Alexander Dane
- Dialogue
- What in the name of all that’s holy were you doing out there!? Do you know how long I was stuck with those… those imbecilic brutes!?
- Objective ID
- 1,551,632,867
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- Woah, mind the language there, Shakespeare. We worked as fast as we could. Besides, I figured you would have enjoyed doing theater work again.
- Objective ID
- 1,551,632,867
- Phase
- dialogue_end
- Character
- Alexander Dane
- Dialogue
- Theater!? You call that… that shambles theater? What those jackanapes had organized was nothing more than a lackluster, collegiate level stage show! God, I need a shower…
- Objective ID
- 1,551,632,867
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- Hey, look at it this way, buddy! When we get back, you’ll be a perfect fit for an improv troupe!
- Objective ID
- 1,551,632,867
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- Warlord Kraglin! Unmatched in the warrior’s art! Doth strike with fear the stoutest of thine enemies hearts. How mightily thou weav'st thy legend's thread, binding fierce tribes where'er conquest spread.
- Objective ID
- 1,551,632,867
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Damn, what an opener.
- Objective ID
- 1,551,632,867
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Sshh!
- Objective ID
- 1,551,632,867
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- Nesmith!? What are you–
- Objective ID
- 1,551,632,867
- Phase
- dialogue_start
- Character
- Kraglin
- Dialogue
- Bokata Do!
- Objective ID
- 1,551,632,867
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- Ah… In truth, I… uh, stand in awe of your great might. Though a captive, yet I view you, uh… As a fierce knight!
- Objective ID
- 1,551,632,867
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- Y-You… uh, are my better, far greater a man than I, whom I could ne’er surpass, no matter how hard I’d try. O Kraglin! Thou art… sigh… Sun to my mere shade, a paragon whose might shall ne’er fade.
- Objective ID
- 1,551,632,867
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- Such greatness we behold, and, ah… in thine heart you know, ne’er shall one rival thee, revered in woe!
- Objective ID
- 1,551,632,867
- Phase
- dialogue_start
- Character
- Kraglin
- Dialogue
- … Bakata bo taka!!
- Objective ID
- 1,551,632,867
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Are they… applauding!?
- Objective ID
- 1,551,632,867
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Would you look at that? They’re letting him go! Looks like Alex’s show got a good review. Come on, Commander, let’s pick up our little thespian.
- Objective ID
- 1,560,955,376
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- At least we finally know where we can find Alex. God, can you imagine what he’s been going through?
- Objective ID
- 1,560,955,376
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Heh. Yeah. Hey, you think they’ve started putting him in little costumes yet?
- Objective ID
- 1,560,955,376
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- You are such an ass, Jason.
- Objective ID
- 1,618,063,479
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- How’s that for a standing ovation?
- Objective ID
- 1,618,063,479
- Phase
- dialogue_end
- Character
- Gwen DeMarco
- Dialogue
- The rest of the Nausicaans haven’t spotted us. It looks like they’re just about ready to kick off the show. We should grab Alex before–
- Objective ID
- 1,618,063,479
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- Just, uh… Hold on a sec there, Gwen. Sure doesn’t seem to me that Alex is in any immediate danger right now, does it?
- Objective ID
- 1,618,063,479
- Phase
- dialogue_end
- Character
- Gwen DeMarco
- Dialogue
- I guess not. Actually, they seem to really like him. Why, what are you…?
- Objective ID
- 1,618,063,479
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- I’m just saying, it’s been a while since we’ve been to the theater…
- Objective ID
- 1,618,063,479
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- The computer says it has a lock on Alex, Jason! It looks like the Nausicaans are… building a stage?
- Objective ID
- 1,618,063,479
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Wow. This looks like a whole production. Look at that! They’ve even got Morak on lighting! Good for him!
- Objective ID
- 1,618,063,479
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Jason!
- Objective ID
- 1,618,063,479
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Yeah, yeah, I hear you! Let’s get him back.
- Objective ID
- 1,618,063,479
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Uh-oh. We’ve got more of those red triangles closing in on us. We’re surrounded!
- Objective ID
- 1,618,063,479
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Alright, how about we put on a show of our own, Gwen?
- Objective ID
- 1,640,393,145
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- What should we do?
- Objective ID
- 1,712,955,579
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Absolutely not! Are you crazy!? Our friend has been kidnapped and this is what you think we should do!?
- Objective ID
- 1,712,955,579
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Come on, Gwen! How many times has Alex ranted about the stage and how much he misses “real acting”? If you think about it, we’d just be helping achieve a dream.
- Objective ID
- 1,712,955,579
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- We’re saving him, Jason, and that’s final!
- Objective ID
- 1,712,955,579
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Ugh, fine, fine. Let’s take out those perimeter guards first!
- Objective ID
- 408,163,344
- Phase
- dialogue_start
- Character
- Kraglin
- Dialogue
- Ooshaka bo! Taka taka Taggart!
- Objective ID
- 408,163,344
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Hey there, Kraglin. I’m here for a refund.
- Objective ID
- 408,163,344
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- Jason! It’s about time you got here!
- Objective ID
- 408,163,344
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Hey, don’t worry about it, Alex. You can thank me later.
- Objective ID
- 408,163,344
- Phase
- dialogue_start
- Character
- Kraglin
- Dialogue
- Oota de kort!
- Objective ID
- 408,163,344
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- First of all, there’s no way it’d fit. Second of all, you’d have to catch me first, Tiny!
- Objective ID
- 884,828,080
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Are you insane!? Our friend has been kidnapped and you want to watch it happen!?
- Objective ID
- 884,828,080
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- They’re not gonna hurt him, Gwen! I mean, look at this set-up! They practically worship the son of a bitch!
- Objective ID
- 884,828,080
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- All I’m suggesting is that we let Alex have his moment in the spotlight. Isn’t that what he’s been after for the past, oh I don’t know, ten years?
- Objective ID
- 884,828,080
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- He has been pushing for higher billing on the show…
- Objective ID
- 884,828,080
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Exactly. Besides, how many times have we listened to him rant about “real acting” and the “majesty of the stage?” Let him have this one!
- Objective ID
- 884,828,080
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Well… Okay. But we’re rescuing him as soon as it’s done!
- Objective ID
- 884,828,080
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Deal. Hey, Commander? Our sound systems are a little banged up. Mind patching them up for us so we can get a good earful of Alex’s sonnets?
- Objective ID
- 884,828,080
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- I figure it’ll take about 45M Dilithium to get ‘em back up and purring.