Saved for this browser.

Public Explorer

← Back to Missions

Missions

Brimstone Part 4

Resolve the situation with the Breen and the Tholians.

Overview

Warp required1
Operations level42
Warp for completion64
Warp via superhighway1
Completion via superhighway64

Costs & rewards

Mission rewards

Officer XP
Objective ID1,394,780,342
Amount300,000
Dilithium
Objective ID1,394,780,342
Amount4,290,000
Tritanium
Objective ID1,394,780,342
Amount16,900,000
Ship XP
Objective ID367,465,294
Amount150
Dilithium
Objective ID367,465,294
Amount4,290,000
Tritanium
Objective ID367,465,294
Amount16,900,000

Locations

Objectives

Objective 1

ObjectiveDefend against the Tholian ship.
EncounterTholian Warship
Opponent strength4,339,888
DestinationZosam

Objective 2

ObjectiveDisable the Breen vessel.
EncounterBreen Explorer
Opponent strength4,339,888
DestinationZosam

Objective 3

ObjectiveWhich side will you help?

Objective 4

ObjectiveDefend the Tholians as they escape.
EncounterBreen Explorer
Opponent strength4,339,888
DestinationZosam

Objective 5

ObjectiveDefend the Breen as they escape.
EncounterTholian Warship
Opponent strength4,339,888
DestinationZosam

Objective 6

ObjectivePacify both sides in the conflict.
DestinationZosam

Objective 7

ObjectivePacify both sides in the conflict.
DestinationZosam

Dialogue

Mission dialogue

Objective ID
1,297,674,260
Phase
dialogue_start
Character
William Riker
Dialogue
As the aggrieved party, we believe the right thing to do is to assist the Tholian Assembly. It is the only choice.
Objective ID
1,297,674,260
Phase
dialogue_start
Character
Breen
Dialogue
Then you will meet the same fate as them.
Objective ID
1,297,674,260
Phase
dialogue_start
Character
Data
Dialogue
Commander, throughout these negotiations, I have been examining the wreckage of the Brimstone.
Objective ID
1,297,674,260
Phase
dialogue_start
Character
William Riker
Dialogue
That may have to wait, Mr Data. The Breen are coming around for another attack.
Objective ID
1,297,674,260
Phase
dialogue_start
Character
Data
Dialogue
Yes, sir. I thought you may want to know that the ship shows no evidence of weapons damage.
Objective ID
1,297,674,260
Phase
dialogue_start
Character
William Riker
Dialogue
If we make it through this attack, you can tell me all about it…
Objective ID
1,394,780,342
Phase
dialogue_end
Character
Breen
Dialogue
Your repairs are not required, though your offer is appreciated. We will return to the Origin sector with news of these events.
Objective ID
1,394,780,342
Phase
dialogue_end
Character
William Riker
Dialogue
You’ll forgive me if I find your sudden need to leave a little difficult to take at face value…
Objective ID
1,394,780,342
Phase
dialogue_end
Character
Data
Dialogue
I believe I understand why. Closing communications, Commander. I have isolated a warp trail that matches that of the Brimstone.
Objective ID
1,394,780,342
Phase
dialogue_end
Character
William Riker
Dialogue
Some kind of shuttlecraft from the ship? The crew must have had a way off before they destroyed the ship.
Objective ID
1,394,780,342
Phase
dialogue_end
Character
Data
Dialogue
More likely a runabout, or small survey ship. They had stolen an extremely large and valuable quantity of Isogen from the Tholians.
Objective ID
1,394,780,342
Phase
dialogue_end
Character
Maia
Dialogue
We must act quickly if we are to ever find Seyfarth and his crew.
Objective ID
1,394,780,342
Phase
dialogue_start
Character
William Riker
Dialogue
That’s enough! Stand down. We have no desire to destroy your vessel, but you leave us no choice if you continue this attack.
Objective ID
1,394,780,342
Phase
dialogue_start
Character
Data
Dialogue
The Breen ship is heavily damaged, Commander. They may be unable to respond.
Objective ID
1,394,780,342
Phase
dialogue_start
Character
Tholian Captain
Dialogue
You have found evidence?
Objective ID
1,394,780,342
Phase
dialogue_start
Character
Data
Dialogue
Indeed. The Brimstone was intentionally destroyed by its own crew. My analysis of the debris concluded that the vessel was self-destructed.
Objective ID
1,394,780,342
Phase
dialogue_start
Character
William Riker
Dialogue
Seyfarth blew up his own ship to cover his tracks.
Objective ID
1,394,780,342
Phase
dialogue_start
Character
Data
Dialogue
He appears to have “faked his own death” – as the expression goes. Pseudocide is historically a very effective method of avoiding dangerous adversaries.
Objective ID
1,394,780,342
Phase
dialogue_start
Character
Breen
Dialogue
It will not be enough to elude all of us.
Objective ID
1,394,780,342
Phase
dialogue_start
Character
Maia
Dialogue
We will provide assistance for your emergency repairs while something is done to find the criminal.
Objective ID
363,595,904
Phase
dialogue_start
Character
Tholian Captain
Dialogue
More deception. You speak with our enemy! Conspire against us!
Objective ID
363,595,904
Phase
dialogue_start
Character
Maia
Dialogue
Brace for impact. They are firing.
Objective ID
363,595,904
Phase
dialogue_start
Character
Data
Dialogue
Taking evasive action. Charging phasers.
Objective ID
367,465,294
Phase
dialogue_end
Character
Breen
Dialogue
Your repairs are not required, though your offer is appreciated. We will return to the Origin sector with news of these events.
Objective ID
367,465,294
Phase
dialogue_end
Character
William Riker
Dialogue
You’ll forgive me if I find your sudden need to leave a little difficult to take at face value…
Objective ID
367,465,294
Phase
dialogue_end
Character
Data
Dialogue
I believe I understand why. Closing communications, Commander. I have isolated a warp trail that matches that of the Brimstone.
Objective ID
367,465,294
Phase
dialogue_end
Character
William Riker
Dialogue
Some kind of shuttlecraft from the ship? The crew must have had a way off before they destroyed the ship.
Objective ID
367,465,294
Phase
dialogue_end
Character
Data
Dialogue
More likely a runabout, or small survey ship. They had stolen an extremely large and valuable quantity of Isogen from the Tholians.
Objective ID
367,465,294
Phase
dialogue_end
Character
Maia
Dialogue
We must act quickly if we are to ever find Seyfarth and his crew.
Objective ID
367,465,294
Phase
dialogue_start
Character
William Riker
Dialogue
That’s enough! Stand down. We have no desire to destroy your vessel, but you leave us no choice if you continue this attack.
Objective ID
367,465,294
Phase
dialogue_start
Character
Data
Dialogue
The Breen ship is heavily damaged, Commander. They may be unable to respond.
Objective ID
367,465,294
Phase
dialogue_start
Character
Tholian Captain
Dialogue
You have found evidence?
Objective ID
367,465,294
Phase
dialogue_start
Character
Data
Dialogue
Indeed. The Brimstone was intentionally destroyed by its own crew. My analysis of the debris concluded that the vessel was self-destructed.
Objective ID
367,465,294
Phase
dialogue_start
Character
William Riker
Dialogue
Seyfarth blew up his own ship to cover his tracks.
Objective ID
367,465,294
Phase
dialogue_start
Character
Data
Dialogue
He appears to have “faked his own death” – as the expression goes. Pseudocide is historically a very effective method of avoiding dangerous adversaries.
Objective ID
367,465,294
Phase
dialogue_start
Character
Breen
Dialogue
It will not be enough to elude all of us.
Objective ID
367,465,294
Phase
dialogue_start
Character
Maia
Dialogue
We will provide assistance for your emergency repairs while something is done to find the criminal.
Objective ID
571,753,795
Phase
dialogue_start
Character
William Riker
Dialogue
We believe that the Breen are more likely to find the fugitive, so we wish to offer our aid to them. Let’s find him.
Objective ID
571,753,795
Phase
dialogue_start
Character
Breen
Dialogue
You are making the wise choice.
Objective ID
571,753,795
Phase
dialogue_start
Character
Data
Dialogue
Commander, throughout these negotiations, I have been examining the wreckage of the Brimstone.
Objective ID
571,753,795
Phase
dialogue_start
Character
William Riker
Dialogue
That may have to wait, Mr Data. The Tholians are coming around for another attack. It appears that they intend to finish our Breen associates off.
Objective ID
571,753,795
Phase
dialogue_start
Character
Data
Dialogue
Yes, sir. I thought you may want to know that the ship shows no evidence of weapons damage.
Objective ID
571,753,795
Phase
dialogue_start
Character
William Riker
Dialogue
If we make it through this attack, you can tell me all about it…
Objective ID
667,021,488
Phase
dialogue_dilemma
Character
Maia
Dialogue
Which side will you help?
Objective ID
899,898,597
Phase
dialogue_end
Character
Tholian Captain
Dialogue
You would face both sides at once?
Objective ID
899,898,597
Phase
dialogue_end
Character
William Riker
Dialogue
I would, if it meant getting to the bottom of this. Either Captain Seyfarth is in need of emergency aid, or he’s a wanted criminal. Either way, we would like to find him.
Objective ID
899,898,597
Phase
dialogue_end
Character
Breen
Dialogue
Elusive, that human. We have been hunting him.
Objective ID
899,898,597
Phase
dialogue_end
Character
Tholian Captain
Dialogue
This Seyfarth has been deceiving all of us. He must be destroyed.
Objective ID
899,898,597
Phase
dialogue_end
Character
Breen
Dialogue
We hope to capture him and force him to use his skills for the good of the Confederacy.
Objective ID
899,898,597
Phase
dialogue_end
Character
Maia
Dialogue
Commander, we will not be able to work with both the Breen and the Tholians. We need to make a decision.
Objective ID
899,898,597
Phase
dialogue_start
Character
Maia
Dialogue
We have managed to stall the Tholians again. The Breen are attempting to escape.
Objective ID
899,898,597
Phase
dialogue_start
Character
William Riker
Dialogue
I’ve had enough of their games. We need to get them talking to each other, or we’ll never sort this out. Take us in. Disable the Breen’s engines too. Let’s force the conversation.