Missions
Brimstone Part 4
Resolve the situation with the Breen and the Tholians.
Overview
Warp required1
Operations level42
Warp for completion64
Warp via superhighway1
Completion via superhighway64
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,394,780,342
Amount300,000
Objective ID1,394,780,342
Amount4,290,000
Objective ID1,394,780,342
Amount16,900,000
Objective ID367,465,294
Amount150
Objective ID367,465,294
Amount4,290,000
Objective ID367,465,294
Amount16,900,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveDefend against the Tholian ship.
EncounterTholian Warship
Opponent strength4,339,888
DestinationZosam
Objective 2
No captured values for this selection.
Objective 3
No captured values for this selection.
ObjectiveWhich side will you help?
Objective 4
No captured values for this selection.
ObjectiveDefend the Tholians as they escape.
EncounterBreen Explorer
Opponent strength4,339,888
DestinationZosam
Objective 5
No captured values for this selection.
ObjectiveDefend the Breen as they escape.
EncounterTholian Warship
Opponent strength4,339,888
DestinationZosam
Objective 6
No captured values for this selection.
ObjectivePacify both sides in the conflict.
DestinationZosam
Objective 7
No captured values for this selection.
ObjectivePacify both sides in the conflict.
DestinationZosam
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,297,674,260
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- As the aggrieved party, we believe the right thing to do is to assist the Tholian Assembly. It is the only choice.
- Objective ID
- 1,297,674,260
- Phase
- dialogue_start
- Character
- Breen
- Dialogue
- Then you will meet the same fate as them.
- Objective ID
- 1,297,674,260
- Phase
- dialogue_start
- Character
- Data
- Dialogue
- Commander, throughout these negotiations, I have been examining the wreckage of the Brimstone.
- Objective ID
- 1,297,674,260
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- That may have to wait, Mr Data. The Breen are coming around for another attack.
- Objective ID
- 1,297,674,260
- Phase
- dialogue_start
- Character
- Data
- Dialogue
- Yes, sir. I thought you may want to know that the ship shows no evidence of weapons damage.
- Objective ID
- 1,297,674,260
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- If we make it through this attack, you can tell me all about it…
- Objective ID
- 1,394,780,342
- Phase
- dialogue_end
- Character
- Breen
- Dialogue
- Your repairs are not required, though your offer is appreciated. We will return to the Origin sector with news of these events.
- Objective ID
- 1,394,780,342
- Phase
- dialogue_end
- Character
- William Riker
- Dialogue
- You’ll forgive me if I find your sudden need to leave a little difficult to take at face value…
- Objective ID
- 1,394,780,342
- Phase
- dialogue_end
- Character
- Data
- Dialogue
- I believe I understand why. Closing communications, Commander. I have isolated a warp trail that matches that of the Brimstone.
- Objective ID
- 1,394,780,342
- Phase
- dialogue_end
- Character
- William Riker
- Dialogue
- Some kind of shuttlecraft from the ship? The crew must have had a way off before they destroyed the ship.
- Objective ID
- 1,394,780,342
- Phase
- dialogue_end
- Character
- Data
- Dialogue
- More likely a runabout, or small survey ship. They had stolen an extremely large and valuable quantity of Isogen from the Tholians.
- Objective ID
- 1,394,780,342
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We must act quickly if we are to ever find Seyfarth and his crew.
- Objective ID
- 1,394,780,342
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- That’s enough! Stand down. We have no desire to destroy your vessel, but you leave us no choice if you continue this attack.
- Objective ID
- 1,394,780,342
- Phase
- dialogue_start
- Character
- Data
- Dialogue
- The Breen ship is heavily damaged, Commander. They may be unable to respond.
- Objective ID
- 1,394,780,342
- Phase
- dialogue_start
- Character
- Tholian Captain
- Dialogue
- You have found evidence?
- Objective ID
- 1,394,780,342
- Phase
- dialogue_start
- Character
- Data
- Dialogue
- Indeed. The Brimstone was intentionally destroyed by its own crew. My analysis of the debris concluded that the vessel was self-destructed.
- Objective ID
- 1,394,780,342
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- Seyfarth blew up his own ship to cover his tracks.
- Objective ID
- 1,394,780,342
- Phase
- dialogue_start
- Character
- Data
- Dialogue
- He appears to have “faked his own death” – as the expression goes. Pseudocide is historically a very effective method of avoiding dangerous adversaries.
- Objective ID
- 1,394,780,342
- Phase
- dialogue_start
- Character
- Breen
- Dialogue
- It will not be enough to elude all of us.
- Objective ID
- 1,394,780,342
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We will provide assistance for your emergency repairs while something is done to find the criminal.
- Objective ID
- 363,595,904
- Phase
- dialogue_start
- Character
- Tholian Captain
- Dialogue
- More deception. You speak with our enemy! Conspire against us!
- Objective ID
- 363,595,904
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Brace for impact. They are firing.
- Objective ID
- 363,595,904
- Phase
- dialogue_start
- Character
- Data
- Dialogue
- Taking evasive action. Charging phasers.
- Objective ID
- 367,465,294
- Phase
- dialogue_end
- Character
- Breen
- Dialogue
- Your repairs are not required, though your offer is appreciated. We will return to the Origin sector with news of these events.
- Objective ID
- 367,465,294
- Phase
- dialogue_end
- Character
- William Riker
- Dialogue
- You’ll forgive me if I find your sudden need to leave a little difficult to take at face value…
- Objective ID
- 367,465,294
- Phase
- dialogue_end
- Character
- Data
- Dialogue
- I believe I understand why. Closing communications, Commander. I have isolated a warp trail that matches that of the Brimstone.
- Objective ID
- 367,465,294
- Phase
- dialogue_end
- Character
- William Riker
- Dialogue
- Some kind of shuttlecraft from the ship? The crew must have had a way off before they destroyed the ship.
- Objective ID
- 367,465,294
- Phase
- dialogue_end
- Character
- Data
- Dialogue
- More likely a runabout, or small survey ship. They had stolen an extremely large and valuable quantity of Isogen from the Tholians.
- Objective ID
- 367,465,294
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We must act quickly if we are to ever find Seyfarth and his crew.
- Objective ID
- 367,465,294
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- That’s enough! Stand down. We have no desire to destroy your vessel, but you leave us no choice if you continue this attack.
- Objective ID
- 367,465,294
- Phase
- dialogue_start
- Character
- Data
- Dialogue
- The Breen ship is heavily damaged, Commander. They may be unable to respond.
- Objective ID
- 367,465,294
- Phase
- dialogue_start
- Character
- Tholian Captain
- Dialogue
- You have found evidence?
- Objective ID
- 367,465,294
- Phase
- dialogue_start
- Character
- Data
- Dialogue
- Indeed. The Brimstone was intentionally destroyed by its own crew. My analysis of the debris concluded that the vessel was self-destructed.
- Objective ID
- 367,465,294
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- Seyfarth blew up his own ship to cover his tracks.
- Objective ID
- 367,465,294
- Phase
- dialogue_start
- Character
- Data
- Dialogue
- He appears to have “faked his own death” – as the expression goes. Pseudocide is historically a very effective method of avoiding dangerous adversaries.
- Objective ID
- 367,465,294
- Phase
- dialogue_start
- Character
- Breen
- Dialogue
- It will not be enough to elude all of us.
- Objective ID
- 367,465,294
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We will provide assistance for your emergency repairs while something is done to find the criminal.
- Objective ID
- 571,753,795
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- We believe that the Breen are more likely to find the fugitive, so we wish to offer our aid to them. Let’s find him.
- Objective ID
- 571,753,795
- Phase
- dialogue_start
- Character
- Breen
- Dialogue
- You are making the wise choice.
- Objective ID
- 571,753,795
- Phase
- dialogue_start
- Character
- Data
- Dialogue
- Commander, throughout these negotiations, I have been examining the wreckage of the Brimstone.
- Objective ID
- 571,753,795
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- That may have to wait, Mr Data. The Tholians are coming around for another attack. It appears that they intend to finish our Breen associates off.
- Objective ID
- 571,753,795
- Phase
- dialogue_start
- Character
- Data
- Dialogue
- Yes, sir. I thought you may want to know that the ship shows no evidence of weapons damage.
- Objective ID
- 571,753,795
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- If we make it through this attack, you can tell me all about it…
- Objective ID
- 667,021,488
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- Which side will you help?
- Objective ID
- 899,898,597
- Phase
- dialogue_end
- Character
- Tholian Captain
- Dialogue
- You would face both sides at once?
- Objective ID
- 899,898,597
- Phase
- dialogue_end
- Character
- William Riker
- Dialogue
- I would, if it meant getting to the bottom of this. Either Captain Seyfarth is in need of emergency aid, or he’s a wanted criminal. Either way, we would like to find him.
- Objective ID
- 899,898,597
- Phase
- dialogue_end
- Character
- Breen
- Dialogue
- Elusive, that human. We have been hunting him.
- Objective ID
- 899,898,597
- Phase
- dialogue_end
- Character
- Tholian Captain
- Dialogue
- This Seyfarth has been deceiving all of us. He must be destroyed.
- Objective ID
- 899,898,597
- Phase
- dialogue_end
- Character
- Breen
- Dialogue
- We hope to capture him and force him to use his skills for the good of the Confederacy.
- Objective ID
- 899,898,597
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Commander, we will not be able to work with both the Breen and the Tholians. We need to make a decision.
- Objective ID
- 899,898,597
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have managed to stall the Tholians again. The Breen are attempting to escape.
- Objective ID
- 899,898,597
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- I’ve had enough of their games. We need to get them talking to each other, or we’ll never sort this out. Take us in. Disable the Breen’s engines too. Let’s force the conversation.