Saved for this browser.

Public Explorer

← Back to Missions

Missions

One Night in Hell Part 3

Find a way out of the Krennim time loop.

Overview

Warp required1
Operations level42
Warp for completion75
Warp via superhighway1
Completion via superhighway75

Costs & rewards

Mission rewards

Dilithium
Objective ID141,457,442
Amount2,723,000
Tritanium
Objective ID141,457,442
Amount10,725,000
1 Day Speed Up
Objective ID141,457,442
Amount4
Latinum
Objective ID2,103,106,162
Amount3,700
Parsteel
Objective ID2,103,106,162
Amount82,500,000
1 Day Speed Up
Objective ID2,103,106,162
Amount4

Locations

Objectives

Objective 1

ObjectiveFind a way out of the time loop.
DestinationTaral

Objective 2

ObjectiveInvestigate the Krennim wreckage.
DestinationRovah

Objective 3

ObjectiveDefeat 12 hostiles of level 42 or higher.
Required count12
Required level42

Objective 4

ObjectiveWhere should we flee?

Objective 5

ObjectiveEscape!
DestinationElor

Objective 6

ObjectiveEscape!
DestinationMurray

Objective 7

ObjectiveDefend yourself.
EncounterPirate Vessel
Opponent strength8,177,045
DestinationElor

Objective 8

ObjectiveReset Voyager's time loop.
DestinationElor

Dialogue

Mission dialogue

Objective ID
1,374,821,357
Phase
dialogue_start
Character
Maia
Dialogue
We have a visual on Voyager. It is intact! Hailing them now…
Objective ID
1,374,821,357
Phase
dialogue_start
Character
Admiral Janeway
Dialogue
Annika! We don’t have much time, you need to–
Objective ID
1,374,821,357
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
Kathryn, how–
Objective ID
1,374,821,357
Phase
dialogue_start
Character
Admiral Janeway
Dialogue
How are we alive? Yes, I know. The Krenim have trapped us in some kind of temporal loop. Whenever Voyager is destroyed or one of us dies, the loop is reset to this very moment.
Objective ID
1,374,821,357
Phase
dialogue_start
Character
Admiral Janeway
Dialogue
I know you’re about to ask, “Wait, you remember every loop?” Let’s just say that it’s been a very long night for all of us.
Objective ID
1,374,821,357
Phase
dialogue_start
Character
Admiral Janeway
Dialogue
Listen, Annika. We need you. Every loop so far, you have been the reason we survived as long as we did. Chakotay, do we have the roadmap ready?
Objective ID
1,374,821,357
Phase
dialogue_start
Character
Chakotay
Dialogue
Aye. Step one, as always, is searching the Krenim wreckage.
Objective ID
1,374,821,357
Phase
dialogue_start
Character
Admiral Janeway
Dialogue
Keep your guard up, everyone! We all know how this song and dance goes by now.
Objective ID
141,457,442
Phase
dialogue_end
Character
Admiral Janeway
Dialogue
Ughh… You never do get used to dying.
Objective ID
141,457,442
Phase
dialogue_end
Character
Seven-Of-Nine
Dialogue
Kathryn! I saw everything, I–
Objective ID
141,457,442
Phase
dialogue_end
Character
Admiral Janeway
Dialogue
I know, Seven, but it's alright now. You found us.
Objective ID
141,457,442
Phase
dialogue_end
Character
Admiral Janeway
Dialogue
Shake yourselves off, Voyager! Thanks to Seven and the Commander, we're not back to square one!
Objective ID
141,457,442
Phase
dialogue_end
Character
Admiral Janeway
Dialogue
We can make it. We will make it
Objective ID
1,425,127,213
Phase
dialogue_end
Character
Maia
Dialogue
We are clear, for now. However, I am reading additional signatures entering the system.
Objective ID
1,425,127,213
Phase
dialogue_end
Character
Seven-Of-Nine
Dialogue
What happens now, Kathryn?
Objective ID
1,425,127,213
Phase
dialogue_end
Character
Admiral Janeway
Dialogue
I have no idea. We haven’t gotten this far before. Helm, what are our options?
Objective ID
1,425,127,213
Phase
dialogue_end
Character
Harry Kim
Dialogue
We could make a break for the Elor system, Admiral. There’s a sizable tachyonic signature there that could help us out.
Objective ID
1,425,127,213
Phase
dialogue_end
Character
Admiral Janeway
Dialogue
It also belongs to the Devore Imperium… What’s our alternative?
Objective ID
1,425,127,213
Phase
dialogue_end
Character
Harry Kim
Dialogue
We can skirt around by the Murray system. It’s a longer journey, but we’d avoid the Imperium’s border by six lightyears.
Objective ID
1,425,127,213
Phase
dialogue_end
Character
Admiral Janeway
Dialogue
For the first time in what feels like years, we don’t know what’s going to happen next. Commander, what do you think we should do?
Objective ID
1,425,127,213
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
A Krenim time-ship… I do not recognize these hull markings.
Objective ID
1,425,127,213
Phase
dialogue_start
Character
Admiral Janeway
Dialogue
That’s because we estimate this ship’s age to be over two hundred years. B’Elanna thinks it might have been one of the Krenim’s early prototypes.
Objective ID
1,425,127,213
Phase
dialogue_start
Character
Admiral Janeway
Dialogue
We stumbled across this on our fifth loop. There’s a semi-functional chronitonic core embedded in its dilithium cage. We might be able to use that to get out of this mess once and for all.
Objective ID
1,425,127,213
Phase
dialogue_start
Character
Maia
Dialogue
Alert! I am picking up–
Objective ID
1,425,127,213
Phase
dialogue_start
Character
Admiral Janeway
Dialogue
Thirteen unknown vessels converging on our position in a loose battle formation? Alright, people, it’s an Epsilon alert! To your stations! This time, we’re making it past these pirates.
Objective ID
1,730,010,776
Phase
dialogue_end
Character
Chakotay
Dialogue
It’s no good, Admiral! The Devore have us completely– Aaagh!
Objective ID
1,730,010,776
Phase
dialogue_end
Character
Admiral Janeway
Dialogue
Chakotay! Evasive maneuvers, pattern Delta-Phi! Tactical, get me– Uff!
Objective ID
1,730,010,776
Phase
dialogue_end
Character
Seven-Of-Nine
Dialogue
Kathryn!
Objective ID
1,730,010,776
Phase
dialogue_end
Character
Maia
Dialogue
Admiral Janeway’s life signs are unstable! Several vital organs have been ruptured. She is not going to make it…
Objective ID
1,730,010,776
Phase
dialogue_end
Character
Admiral Janeway
Dialogue
Annika… It’s okay. It’s going to be– kkssssht! Find us!
Objective ID
1,730,010,776
Phase
dialogue_end
Character
Seven-Of-Nine
Dialogue
Kathryn…? No. No, no, no, this cannot be happening. Wait… the chroniton surge, the time loop…
Objective ID
1,730,010,776
Phase
dialogue_end
Character
Seven-Of-Nine
Dialogue
Maia! If you can manipulate the temporal loop, we should be able to return Voyager to the moment it was destroyed!
Objective ID
1,730,010,776
Phase
dialogue_end
Character
Seven-Of-Nine
Dialogue
It is possible. Using my temporal cartography systems, I may be able to plot a course for Voyager through the timestream.
Objective ID
1,730,010,776
Phase
dialogue_start
Character
Chakotay
Dialogue
Admiral, Devore ships are closing in on our position, weapons hot!
Objective ID
1,730,010,776
Phase
dialogue_start
Character
Admiral Janeway
Dialogue
This isn’t our first rodeo, people, you know the drill! Helm, take evasive maneuvers. Tactical, I want photon torpedoes targeting the lead vessel, full spread. Make every shot count.
Objective ID
2,103,106,162
Phase
dialogue_end
Character
Harry Kim
Dialogue
We’re clear, Admiral!
Objective ID
2,103,106,162
Phase
dialogue_end
Character
Admiral Janeway
Dialogue
Outstanding! Crew, I want you to take a good look at where we’ve ended up. The Krenim have put us through hell today, but we’ve been through hell before, more times than I can count.
Objective ID
2,103,106,162
Phase
dialogue_end
Character
Admiral Janeway
Dialogue
This is our first step. I don’t care how many times we need to take it, I don’t care how many times they send us right back to square one.
Objective ID
2,103,106,162
Phase
dialogue_end
Character
Admiral Janeway
Dialogue
We’ve just shown Annorax that Voyager does not go down without a fight!
Objective ID
2,103,106,162
Phase
dialogue_start
Character
Harry Kim
Dialogue
Short-range sensors are clear. No hostiles detected!
Objective ID
2,103,106,162
Phase
dialogue_start
Character
Admiral Janeway
Dialogue
Alright, then. Take a breath, people. This might be the last chance we get for a while. Chakotay, what have we got?
Objective ID
2,103,106,162
Phase
dialogue_start
Character
Chakotay
Dialogue
There’s really only one viable path forward, Admiral. Through Kazon space.
Objective ID
2,103,106,162
Phase
dialogue_start
Character
Admiral Janeway
Dialogue
One more step into the unknown. This is it, everyone, the farthest we’ve made it so far. Helm, take us out!
Objective ID
296,120,523
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
They’re gone… Everyone I’ve known, everyone I’ve loved. How can they just be gone?
Objective ID
296,120,523
Phase
dialogue_start
Character
Maia
Dialogue
I am sorry, Seven. We will have to face the Krenim alone. Wait… I am picking up a tachyon surge. It matches the signature of the radiation trail we followed to Voyager!
Objective ID
296,120,523
Phase
dialogue_start
Character
Seven-Of-Nine
Dialogue
Find us… Janeway told us to find them! Get after that signal, Commander!
Objective ID
584,284,526
Phase
dialogue_dilemma
Character
Seven-Of-Nine
Dialogue
Where should we flee?
Objective ID
86,565,727
Phase
dialogue_start
Character
Harry Kim
Dialogue
Aye, Commander. Setting a course for Elor.
Objective ID
86,565,727
Phase
dialogue_start
Character
Admiral Janeway
Dialogue
I hope you know what you’re getting us into, Commander. This wouldn’t be the first time the Devore have pulled us out of a loop…