Missions
One Night in Hell Part 3
Find a way out of the Krennim time loop.
Overview
Warp required1
Operations level42
Warp for completion75
Warp via superhighway1
Completion via superhighway75
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID141,457,442
Amount2,723,000
Objective ID141,457,442
Amount10,725,000
Objective ID141,457,442
Amount4
Objective ID2,103,106,162
Amount3,700
Objective ID2,103,106,162
Amount82,500,000
Objective ID2,103,106,162
Amount4
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveFind a way out of the time loop.
DestinationTaral
Objective 2
No captured values for this selection.
ObjectiveInvestigate the Krennim wreckage.
DestinationRovah
Objective 3
No captured values for this selection.
ObjectiveDefeat 12 hostiles of level 42 or higher.
Required count12
Required level42
Objective 4
No captured values for this selection.
ObjectiveWhere should we flee?
Objective 5
No captured values for this selection.
ObjectiveEscape!
DestinationElor
Objective 6
No captured values for this selection.
ObjectiveEscape!
DestinationMurray
Objective 7
No captured values for this selection.
Objective 8
No captured values for this selection.
ObjectiveReset Voyager's time loop.
DestinationElor
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,374,821,357
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have a visual on Voyager. It is intact! Hailing them now…
- Objective ID
- 1,374,821,357
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- Annika! We don’t have much time, you need to–
- Objective ID
- 1,374,821,357
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Kathryn, how–
- Objective ID
- 1,374,821,357
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- How are we alive? Yes, I know. The Krenim have trapped us in some kind of temporal loop. Whenever Voyager is destroyed or one of us dies, the loop is reset to this very moment.
- Objective ID
- 1,374,821,357
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- I know you’re about to ask, “Wait, you remember every loop?” Let’s just say that it’s been a very long night for all of us.
- Objective ID
- 1,374,821,357
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- Listen, Annika. We need you. Every loop so far, you have been the reason we survived as long as we did. Chakotay, do we have the roadmap ready?
- Objective ID
- 1,374,821,357
- Phase
- dialogue_start
- Character
- Chakotay
- Dialogue
- Aye. Step one, as always, is searching the Krenim wreckage.
- Objective ID
- 1,374,821,357
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- Keep your guard up, everyone! We all know how this song and dance goes by now.
- Objective ID
- 141,457,442
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- Ughh… You never do get used to dying.
- Objective ID
- 141,457,442
- Phase
- dialogue_end
- Character
- Seven-Of-Nine
- Dialogue
- Kathryn! I saw everything, I–
- Objective ID
- 141,457,442
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- I know, Seven, but it's alright now. You found us.
- Objective ID
- 141,457,442
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- Shake yourselves off, Voyager! Thanks to Seven and the Commander, we're not back to square one!
- Objective ID
- 141,457,442
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- We can make it. We will make it
- Objective ID
- 1,425,127,213
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We are clear, for now. However, I am reading additional signatures entering the system.
- Objective ID
- 1,425,127,213
- Phase
- dialogue_end
- Character
- Seven-Of-Nine
- Dialogue
- What happens now, Kathryn?
- Objective ID
- 1,425,127,213
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- I have no idea. We haven’t gotten this far before. Helm, what are our options?
- Objective ID
- 1,425,127,213
- Phase
- dialogue_end
- Character
- Harry Kim
- Dialogue
- We could make a break for the Elor system, Admiral. There’s a sizable tachyonic signature there that could help us out.
- Objective ID
- 1,425,127,213
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- It also belongs to the Devore Imperium… What’s our alternative?
- Objective ID
- 1,425,127,213
- Phase
- dialogue_end
- Character
- Harry Kim
- Dialogue
- We can skirt around by the Murray system. It’s a longer journey, but we’d avoid the Imperium’s border by six lightyears.
- Objective ID
- 1,425,127,213
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- For the first time in what feels like years, we don’t know what’s going to happen next. Commander, what do you think we should do?
- Objective ID
- 1,425,127,213
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- A Krenim time-ship… I do not recognize these hull markings.
- Objective ID
- 1,425,127,213
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- That’s because we estimate this ship’s age to be over two hundred years. B’Elanna thinks it might have been one of the Krenim’s early prototypes.
- Objective ID
- 1,425,127,213
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- We stumbled across this on our fifth loop. There’s a semi-functional chronitonic core embedded in its dilithium cage. We might be able to use that to get out of this mess once and for all.
- Objective ID
- 1,425,127,213
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Alert! I am picking up–
- Objective ID
- 1,425,127,213
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- Thirteen unknown vessels converging on our position in a loose battle formation? Alright, people, it’s an Epsilon alert! To your stations! This time, we’re making it past these pirates.
- Objective ID
- 1,730,010,776
- Phase
- dialogue_end
- Character
- Chakotay
- Dialogue
- It’s no good, Admiral! The Devore have us completely– Aaagh!
- Objective ID
- 1,730,010,776
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- Chakotay! Evasive maneuvers, pattern Delta-Phi! Tactical, get me– Uff!
- Objective ID
- 1,730,010,776
- Phase
- dialogue_end
- Character
- Seven-Of-Nine
- Dialogue
- Kathryn!
- Objective ID
- 1,730,010,776
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Admiral Janeway’s life signs are unstable! Several vital organs have been ruptured. She is not going to make it…
- Objective ID
- 1,730,010,776
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- Annika… It’s okay. It’s going to be– kkssssht! Find us!
- Objective ID
- 1,730,010,776
- Phase
- dialogue_end
- Character
- Seven-Of-Nine
- Dialogue
- Kathryn…? No. No, no, no, this cannot be happening. Wait… the chroniton surge, the time loop…
- Objective ID
- 1,730,010,776
- Phase
- dialogue_end
- Character
- Seven-Of-Nine
- Dialogue
- Maia! If you can manipulate the temporal loop, we should be able to return Voyager to the moment it was destroyed!
- Objective ID
- 1,730,010,776
- Phase
- dialogue_end
- Character
- Seven-Of-Nine
- Dialogue
- It is possible. Using my temporal cartography systems, I may be able to plot a course for Voyager through the timestream.
- Objective ID
- 1,730,010,776
- Phase
- dialogue_start
- Character
- Chakotay
- Dialogue
- Admiral, Devore ships are closing in on our position, weapons hot!
- Objective ID
- 1,730,010,776
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- This isn’t our first rodeo, people, you know the drill! Helm, take evasive maneuvers. Tactical, I want photon torpedoes targeting the lead vessel, full spread. Make every shot count.
- Objective ID
- 2,103,106,162
- Phase
- dialogue_end
- Character
- Harry Kim
- Dialogue
- We’re clear, Admiral!
- Objective ID
- 2,103,106,162
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- Outstanding! Crew, I want you to take a good look at where we’ve ended up. The Krenim have put us through hell today, but we’ve been through hell before, more times than I can count.
- Objective ID
- 2,103,106,162
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- This is our first step. I don’t care how many times we need to take it, I don’t care how many times they send us right back to square one.
- Objective ID
- 2,103,106,162
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- We’ve just shown Annorax that Voyager does not go down without a fight!
- Objective ID
- 2,103,106,162
- Phase
- dialogue_start
- Character
- Harry Kim
- Dialogue
- Short-range sensors are clear. No hostiles detected!
- Objective ID
- 2,103,106,162
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- Alright, then. Take a breath, people. This might be the last chance we get for a while. Chakotay, what have we got?
- Objective ID
- 2,103,106,162
- Phase
- dialogue_start
- Character
- Chakotay
- Dialogue
- There’s really only one viable path forward, Admiral. Through Kazon space.
- Objective ID
- 2,103,106,162
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- One more step into the unknown. This is it, everyone, the farthest we’ve made it so far. Helm, take us out!
- Objective ID
- 296,120,523
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- They’re gone… Everyone I’ve known, everyone I’ve loved. How can they just be gone?
- Objective ID
- 296,120,523
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I am sorry, Seven. We will have to face the Krenim alone. Wait… I am picking up a tachyon surge. It matches the signature of the radiation trail we followed to Voyager!
- Objective ID
- 296,120,523
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Find us… Janeway told us to find them! Get after that signal, Commander!
- Objective ID
- 584,284,526
- Phase
- dialogue_dilemma
- Character
- Seven-Of-Nine
- Dialogue
- Where should we flee?
- Objective ID
- 86,565,727
- Phase
- dialogue_start
- Character
- Harry Kim
- Dialogue
- Aye, Commander. Setting a course for Elor.
- Objective ID
- 86,565,727
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- I hope you know what you’re getting us into, Commander. This wouldn’t be the first time the Devore have pulled us out of a loop…