Saved for this browser.

Public Explorer

← Back to Missions

Missions

Brimstone Part 3

Find the Breen patrols in this sector of space.

Overview

Warp required1
Operations level42
Warp for completion64
Warp via superhighway1
Completion via superhighway64

Costs & rewards

Mission rewards

4★ Uncommon Refined Ore
Objective ID990,657,145
Amount30
Dilithium
Objective ID990,657,145
Amount1,320,000
3 Hour Speed Up
Objective ID990,657,145
Amount50

Locations

Objectives

Objective 1

ObjectivePursue the Breen warship.
DestinationZosam

Objective 2

ObjectiveDisable the Breen's engines.
EncounterBreen Battleship
Opponent strength4,301,671
DestinationZosam

Objective 3

ObjectiveInterrogate the Breen Commander.
DestinationZosam

Dialogue

Mission dialogue

Objective ID
1,369,323,520
Phase
dialogue_start
Character
Data
Dialogue
Finding the Breen should not prove difficult, Commander. There are multiple sightings of their vessels over the past twenty-four hours.
Objective ID
1,369,323,520
Phase
dialogue_start
Character
Maia
Dialogue
We have an upgraded universal translator that is equipped to enable verbal communication with the Breen.
Objective ID
1,369,323,520
Phase
dialogue_start
Character
William Riker
Dialogue
I noticed that our new Tholian acquaintances were quite easy to understand too. We may need that upgrade for the Enterprise when we get back.
Objective ID
1,369,323,520
Phase
dialogue_start
Character
Maia
Dialogue
Consider it yours. We have been able to locate a Breen patrol in the Zosam system. Their close proximity means they may have witnessed something involving the Brimstone.
Objective ID
969,798,185
Phase
dialogue_start
Character
William Riker
Dialogue
That must be them. Hail them.
Objective ID
969,798,185
Phase
dialogue_start
Character
Maia
Dialogue
Channel open.
Objective ID
969,798,185
Phase
dialogue_start
Character
Maia
Dialogue
No response. Correction – they are launching photon torpedoes!
Objective ID
969,798,185
Phase
dialogue_start
Character
William Riker
Dialogue
Red alert!
Objective ID
990,657,145
Phase
dialogue_end
Character
Breen
Dialogue
Leave us, human!
Objective ID
990,657,145
Phase
dialogue_end
Character
William Riker
Dialogue
We believe you have been working with a human Independent by the name of Seyfarth. We demand an explanation for your interaction with a known fugitive.
Objective ID
990,657,145
Phase
dialogue_end
Character
Breen
Dialogue
This Independent is known to us. One of many. A freelancer who operates in the Origin Sector. Reckless, even by Breen standards.
Objective ID
990,657,145
Phase
dialogue_end
Character
Maia
Dialogue
Is that praise or disdain? The translator does not account for subtleties of the Breen language just yet, Commander.
Objective ID
990,657,145
Phase
dialogue_end
Character
William Riker
Dialogue
We know that you and Seyfarth have both been involved in aggressions against the Tholian Assembly.
Objective ID
990,657,145
Phase
dialogue_end
Character
Breen
Dialogue
There is nothing to discuss on this. We both seek the precious minerals, race for them. Hungry for technology. The Tholians are like us. The same.
Objective ID
990,657,145
Phase
dialogue_end
Character
Data
Dialogue
Commander, the Breen have once again closed the channel… They are proving uninterested, as well as uncooperative.
Objective ID
990,657,145
Phase
dialogue_end
Character
Maia
Dialogue
We’ve got another problem… Our Tholian friends have followed us, and are charging weapons.
Objective ID
990,657,145
Phase
dialogue_start
Character
Data
Dialogue
Damage to the hull. Casualties in engineering… and shields currently recharging. The Breen ship has taken heavy damage to weapons and shields.
Objective ID
990,657,145
Phase
dialogue_start
Character
William Riker
Dialogue
Maybe they’re in a chattier mood now. Open a channel. This is Commander William Riker. Why did you fire on this vessel?
Objective ID
990,657,145
Phase
dialogue_start
Character
Breen
Dialogue
No need for talk in this sector. Only the search.
Objective ID
990,657,145
Phase
dialogue_start
Character
Data
Dialogue
Commander, they are attempting to break away at full impulse. Communications have been closed.
Objective ID
990,657,145
Phase
dialogue_start
Character
William Riker
Dialogue
Match course. They’re going to listen to us, I can assure you of that…