Missions
Brimstone Part 3
Find the Breen patrols in this sector of space.
Overview
Warp required1
Operations level42
Warp for completion64
Warp via superhighway1
Completion via superhighway64
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID990,657,145
Amount30
Objective ID990,657,145
Amount1,320,000
Objective ID990,657,145
Amount50
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectivePursue the Breen warship.
DestinationZosam
Objective 2
No captured values for this selection.
ObjectiveDisable the Breen's engines.
EncounterBreen Battleship
Opponent strength4,301,671
DestinationZosam
Objective 3
No captured values for this selection.
ObjectiveInterrogate the Breen Commander.
DestinationZosam
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,369,323,520
- Phase
- dialogue_start
- Character
- Data
- Dialogue
- Finding the Breen should not prove difficult, Commander. There are multiple sightings of their vessels over the past twenty-four hours.
- Objective ID
- 1,369,323,520
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have an upgraded universal translator that is equipped to enable verbal communication with the Breen.
- Objective ID
- 1,369,323,520
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- I noticed that our new Tholian acquaintances were quite easy to understand too. We may need that upgrade for the Enterprise when we get back.
- Objective ID
- 1,369,323,520
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Consider it yours. We have been able to locate a Breen patrol in the Zosam system. Their close proximity means they may have witnessed something involving the Brimstone.
- Objective ID
- 969,798,185
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- That must be them. Hail them.
- Objective ID
- 969,798,185
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Channel open.
- Objective ID
- 969,798,185
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- No response. Correction – they are launching photon torpedoes!
- Objective ID
- 969,798,185
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- Red alert!
- Objective ID
- 990,657,145
- Phase
- dialogue_end
- Character
- Breen
- Dialogue
- Leave us, human!
- Objective ID
- 990,657,145
- Phase
- dialogue_end
- Character
- William Riker
- Dialogue
- We believe you have been working with a human Independent by the name of Seyfarth. We demand an explanation for your interaction with a known fugitive.
- Objective ID
- 990,657,145
- Phase
- dialogue_end
- Character
- Breen
- Dialogue
- This Independent is known to us. One of many. A freelancer who operates in the Origin Sector. Reckless, even by Breen standards.
- Objective ID
- 990,657,145
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Is that praise or disdain? The translator does not account for subtleties of the Breen language just yet, Commander.
- Objective ID
- 990,657,145
- Phase
- dialogue_end
- Character
- William Riker
- Dialogue
- We know that you and Seyfarth have both been involved in aggressions against the Tholian Assembly.
- Objective ID
- 990,657,145
- Phase
- dialogue_end
- Character
- Breen
- Dialogue
- There is nothing to discuss on this. We both seek the precious minerals, race for them. Hungry for technology. The Tholians are like us. The same.
- Objective ID
- 990,657,145
- Phase
- dialogue_end
- Character
- Data
- Dialogue
- Commander, the Breen have once again closed the channel… They are proving uninterested, as well as uncooperative.
- Objective ID
- 990,657,145
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We’ve got another problem… Our Tholian friends have followed us, and are charging weapons.
- Objective ID
- 990,657,145
- Phase
- dialogue_start
- Character
- Data
- Dialogue
- Damage to the hull. Casualties in engineering… and shields currently recharging. The Breen ship has taken heavy damage to weapons and shields.
- Objective ID
- 990,657,145
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- Maybe they’re in a chattier mood now. Open a channel. This is Commander William Riker. Why did you fire on this vessel?
- Objective ID
- 990,657,145
- Phase
- dialogue_start
- Character
- Breen
- Dialogue
- No need for talk in this sector. Only the search.
- Objective ID
- 990,657,145
- Phase
- dialogue_start
- Character
- Data
- Dialogue
- Commander, they are attempting to break away at full impulse. Communications have been closed.
- Objective ID
- 990,657,145
- Phase
- dialogue_start
- Character
- William Riker
- Dialogue
- Match course. They’re going to listen to us, I can assure you of that…