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Missions

Involuntary Inspection

Save colonists from Progenitor experiments.

Overview

Warp required1
Operations level1
Warp for completion130
Warp via superhighway1
Completion via superhighway130

Costs & rewards

Mission rewards

4★ Uncommon Refined Ore
Objective ID724,545,149
Amount110
4★ Uncommon Survey Parts
Objective ID724,545,149
Amount210

Locations

Objectives

Objective 1

ObjectiveFind the colonists.
DestinationHarrizon

Objective 2

ObjectiveRelease 1 Dilithium to dissolve the barrier.
ResourceDilithium
Amount1

Objective 3

ObjectiveDefeat 18 hostiles of level 44 or higher.
Required count18
Required level44

Objective 4

ObjectiveBring the colonists to their home planet.
DestinationX5-TKV

Dialogue

Mission dialogue

Objective ID
1,461,162,240
Phase
dialogue_start
Character
Mission Computer
Dialogue
Looks like that did it! The barrier’s coming down!
Objective ID
1,461,162,240
Phase
dialogue_start
Character
Colonist
Dialogue
Thank goodness you came. They were talking about performing experiments on us, then they just left us here.
Objective ID
1,461,162,240
Phase
dialogue_start
Character
Mission Computer
Dialogue
Odd. I wonder why they took off like that… Unguarded, no less.
Objective ID
1,461,162,240
Phase
dialogue_start
Character
Maia
Dialogue
Commander, I am picking up several hostile vessels closing in on our position.
Objective ID
1,461,162,240
Phase
dialogue_start
Character
Fanatic
Dialogue
You will not release the test subjects!
Objective ID
1,461,162,240
Phase
dialogue_start
Character
Mission Computer
Dialogue
Well, that explains the unguarded part, at least. Commander, we’re gonna need to fight our way out.
Objective ID
1,461,782,183
Phase
dialogue_start
Character
Maia
Dialogue
Commander, the colonists appear to be trapped behind a hardlight barrier.
Objective ID
1,461,782,183
Phase
dialogue_start
Character
Mission Computer
Dialogue
Hardlight? Surely you’re joking. There’s simply no way you’d be able to channel enough energy to create a physical… Oh, right, Progenitors.
Objective ID
1,461,782,183
Phase
dialogue_start
Character
Maia
Dialogue
Our weapons will not damage the barrier, however, my analysis suggests that superheated Dilithium might possess enough thermal energy to temporarily overpower them.
Objective ID
1,461,782,183
Phase
dialogue_start
Character
Mission Computer
Dialogue
Theoretically, I suppose it’s possible. All you’d need a Dilithium crystal to make it work.
Objective ID
647,003,555
Phase
dialogue_start
Character
Colonist
Dialogue
Is anybody on this channel? Please respond!
Objective ID
647,003,555
Phase
dialogue_start
Character
Maia
Dialogue
We read you. What is your situation?
Objective ID
647,003,555
Phase
dialogue_start
Character
Colonist
Dialogue
You have to help us! We’re being kidnapped by… something! I’ve never seen this kind of ship before, but it’s got us locked in a tractor beam.
Objective ID
647,003,555
Phase
dialogue_start
Character
Colonist
Dialogue
I’m giving you access to my navigation systems, please find us!
Objective ID
647,003,555
Phase
dialogue_start
Character
Mission Computer
Dialogue
It’s got to be the Progenitors. Looks like they’re stepping up their little experiments. Come on, Commander, we’ve got to get those people out of there.
Objective ID
724,545,149
Phase
dialogue_end
Character
Colonist
Dialogue
Thank you so much! I don’t want to think about what would have happened if you hadn’t arrived…
Objective ID
724,545,149
Phase
dialogue_end
Character
Mission Computer
Dialogue
Don’t mention it, mate. Just be careful and if you see any skinny, dome headed bastards coming your way, hide!
Objective ID
724,545,149
Phase
dialogue_end
Character
Mission Computer
Dialogue
The Progenitors are getting more aggressive now, Commander. It looks like they’re not content to just sit and observe anymore.
Objective ID
724,545,149
Phase
dialogue_end
Character
Mission Computer
Dialogue
We need to find out what exactly this experiment of theirs is about.
Objective ID
724,545,149
Phase
dialogue_start
Character
Mission Computer
Dialogue
Looks like the way is clear. Let’s get these people home, Commander.