Missions
Involuntary Inspection
Save colonists from Progenitor experiments.
Overview
Warp required1
Operations level1
Warp for completion130
Warp via superhighway1
Completion via superhighway130
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID724,545,149
Amount110
Objective ID724,545,149
Amount210
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveFind the colonists.
DestinationHarrizon
Objective 2
No captured values for this selection.
ObjectiveRelease 1 Dilithium to dissolve the barrier.
Resource
Dilithium
Amount1
Objective 3
No captured values for this selection.
ObjectiveDefeat 18 hostiles of level 44 or higher.
Required count18
Required level44
Objective 4
No captured values for this selection.
ObjectiveBring the colonists to their home planet.
DestinationX5-TKV
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,461,162,240
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Looks like that did it! The barrier’s coming down!
- Objective ID
- 1,461,162,240
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Thank goodness you came. They were talking about performing experiments on us, then they just left us here.
- Objective ID
- 1,461,162,240
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Odd. I wonder why they took off like that… Unguarded, no less.
- Objective ID
- 1,461,162,240
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I am picking up several hostile vessels closing in on our position.
- Objective ID
- 1,461,162,240
- Phase
- dialogue_start
- Character
- Fanatic
- Dialogue
- You will not release the test subjects!
- Objective ID
- 1,461,162,240
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Well, that explains the unguarded part, at least. Commander, we’re gonna need to fight our way out.
- Objective ID
- 1,461,782,183
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, the colonists appear to be trapped behind a hardlight barrier.
- Objective ID
- 1,461,782,183
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Hardlight? Surely you’re joking. There’s simply no way you’d be able to channel enough energy to create a physical… Oh, right, Progenitors.
- Objective ID
- 1,461,782,183
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Our weapons will not damage the barrier, however, my analysis suggests that superheated Dilithium might possess enough thermal energy to temporarily overpower them.
- Objective ID
- 1,461,782,183
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Theoretically, I suppose it’s possible. All you’d need a Dilithium crystal to make it work.
- Objective ID
- 647,003,555
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Is anybody on this channel? Please respond!
- Objective ID
- 647,003,555
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We read you. What is your situation?
- Objective ID
- 647,003,555
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- You have to help us! We’re being kidnapped by… something! I’ve never seen this kind of ship before, but it’s got us locked in a tractor beam.
- Objective ID
- 647,003,555
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- I’m giving you access to my navigation systems, please find us!
- Objective ID
- 647,003,555
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- It’s got to be the Progenitors. Looks like they’re stepping up their little experiments. Come on, Commander, we’ve got to get those people out of there.
- Objective ID
- 724,545,149
- Phase
- dialogue_end
- Character
- Colonist
- Dialogue
- Thank you so much! I don’t want to think about what would have happened if you hadn’t arrived…
- Objective ID
- 724,545,149
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- Don’t mention it, mate. Just be careful and if you see any skinny, dome headed bastards coming your way, hide!
- Objective ID
- 724,545,149
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- The Progenitors are getting more aggressive now, Commander. It looks like they’re not content to just sit and observe anymore.
- Objective ID
- 724,545,149
- Phase
- dialogue_end
- Character
- Mission Computer
- Dialogue
- We need to find out what exactly this experiment of theirs is about.
- Objective ID
- 724,545,149
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Looks like the way is clear. Let’s get these people home, Commander.