Missions
One Night in Hell Part 8
Stop Annorax.
Overview
Warp required1
Operations level42
Warp for completion80
Warp via superhighway1
Completion via superhighway80
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,203,134,861
Amount5,693,000
Objectives
Objective 1
No captured values for this selection.
ObjectiveLaunch a surprise assault.
DestinationChalor Prime
Objective 2
No captured values for this selection.
ObjectiveDefeat 12 hostiles of level 41 or higher.
Required count12
Required level41
Objective 3
No captured values for this selection.
ObjectiveClaim Chest from defeating an entire Krenim Formation Armada
BriefingA Krenim Formation Armada is made up of a Charged, Static, and Neutral Weapons Ship. Destroy all 3 to defeat the Formation Armada.
Resource
Krenim Quantum Tech
Amount3
Objective 4
No captured values for this selection.
ObjectiveDonate 6M Dilithium to prepare the anti-chroniton pulse.
Resource
Dilithium
Amount6,000,000
Objective 5
No captured values for this selection.
Objective 6
No captured values for this selection.
ObjectiveReturn to Earth.
DestinationSol
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,203,134,861
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- So, what you’re saying is, when we trigger that cascading tachyon burst, everything will go back to the way it was before the Krenim invasion?
- Objective ID
- 1,203,134,861
- Phase
- dialogue_end
- Character
- Seven-Of-Nine
- Dialogue
- In a manner of speaking. The damage will be undone, and the memories of everyone outside this room will follow suit. We will be the only people to remember.
- Objective ID
- 1,203,134,861
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- That’s a double-edged sword… We’ll never be able to discuss what happened. With anyone.
- Objective ID
- 1,203,134,861
- Phase
- dialogue_end
- Character
- Seven-Of-Nine
- Dialogue
- We will know, Admiral.
- Objective ID
- 1,203,134,861
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- I suppose that’s what matters. You know, despite everything… I was glad to have you with us one last time.
- Objective ID
- 1,203,134,861
- Phase
- dialogue_end
- Character
- Seven-Of-Nine
- Dialogue
- … As was I, Admiral. Shall we?
- Objective ID
- 1,203,134,861
- Phase
- dialogue_end
- Character
- Admiral Janeway
- Dialogue
- … Do it.
- Objective ID
- 1,203,134,861
- Phase
- dialogue_start
- Character
- Annorax
- Dialogue
- This was not to be our fate! We were conquerors, Janeway! Conquerors! Until you stole that from us!
- Objective ID
- 1,203,134,861
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- Conquerors? From where I’m sitting, Annorax… You’re nothing but a bad loser.
- Objective ID
- 1,203,134,861
- Phase
- dialogue_start
- Character
- Annorax
- Dialogue
- Nnnrraagh! Janeway!
- Objective ID
- 1,203,134,861
- Phase
- dialogue_start
- Character
- Tom Paris
- Dialogue
- Damn! That was a hell of a light show.
- Objective ID
- 1,203,134,861
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Starfleet has already begun wrapping up the remainder of the Krenim fleets. What little survived the battle will no doubt make for the Delta Quadrant.
- Objective ID
- 1,203,134,861
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- Let them go. Revenge is their way, not ours. Helm, set a course for Earth. I’d say we’re due a second homecoming.
- Objective ID
- 1,808,619,435
- Phase
- dialogue_start
- Character
- Tom Paris
- Dialogue
- Look at this… The fifth fleet is getting hammered!
- Objective ID
- 1,808,619,435
- Phase
- dialogue_start
- Character
- Harry Kim
- Dialogue
- God, is that the Eisenstein!? I have a friend there…
- Objective ID
- 1,808,619,435
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- Mister Paris, open a channel to all Starfleet vessels in-system.
- Objective ID
- 1,808,619,435
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- This is Admiral Janeway to all fleets. I know how dire things seem. We’re outgunned, outnumbered, and outplanned, but we are not out!
- Objective ID
- 1,808,619,435
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- The Krenim are here not just to conquer the Federation, but to erase it from history. Centuries of exploration, scientific discovery, and peace will be wiped away.
- Objective ID
- 1,808,619,435
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- Are we going to let that happen? No! We are Starfleet! We’ve faced greater threats than the Krenim could ever imagine and still we stand.
- Objective ID
- 1,808,619,435
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- Rally, my friends, rally to Voyager! We can still turn back the clock and restore the timeline as it should have been.
- Objective ID
- 1,808,619,435
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- Let’s make this a battle that nobody remembers!
- Objective ID
- 1,823,401,648
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Admiral, the Krenim Chrononoughts are on the field!
- Objective ID
- 1,823,401,648
- Phase
- dialogue_start
- Character
- Tom Paris
- Dialogue
- Holy… Would you look at those things!? How the hell are we meant to take one of those behemoths down?
- Objective ID
- 1,823,401,648
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- That is exactly why we brought Independent assistance. Voyager, cover us while the Commander and I disable the Weapon Ships!
- Objective ID
- 1,866,159,473
- Phase
- dialogue_start
- Character
- Harry Kim
- Dialogue
- We made it…?
- Objective ID
- 1,866,159,473
- Phase
- dialogue_start
- Character
- Tom Paris
- Dialogue
- Of course we did, Harry! Ha! Never doubted us for a minute!
- Objective ID
- 1,866,159,473
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- Celebrations will have to wait, Voyager. Starfleet is in disarray. The Krenim’s assault on the Federation has cut them a direct line to Earth. It’s up to us to stop them.
- Objective ID
- 1,866,159,473
- Phase
- dialogue_start
- Character
- Harry Kim
- Dialogue
- Admiral, won’t Annorax just hit us with their time weapon again? What’s to stop them from sending us right back to square one?
- Objective ID
- 1,866,159,473
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I am.
- Objective ID
- 1,866,159,473
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- Maia’s Progenitor technology renders her immune to temporal interference. I believe that we can utilize this trait ourselves by having Maia envelope Voyager in a chronitonic vacuum.
- Objective ID
- 1,866,159,473
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- That settles it, then. All hands to battle stations. It’s about time we re-introduce ourselves.
- Objective ID
- 2,004,082,686
- Phase
- dialogue_start
- Character
- Annorax
- Dialogue
- Impossible! Our temporal weapons are useless against your ship… How!?
- Objective ID
- 2,004,082,686
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- It wouldn’t be the first time you underestimated this crew, Annorax. Got any other ideas on how to “punish” us?
- Objective ID
- 2,004,082,686
- Phase
- dialogue_start
- Character
- Annorax
- Dialogue
- No. This time… I’m simply going to kill you!
- Objective ID
- 2,043,820,665
- Phase
- dialogue_start
- Character
- Tom Paris
- Dialogue
- Take that, you lousy sons of–
- Objective ID
- 2,043,820,665
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- Good shooting, Mister Paris, but let’s try and stay focused! Harry, get me a sitrep on… Hold on, what am I looking at here?
- Objective ID
- 2,043,820,665
- Phase
- dialogue_start
- Character
- Seven-Of-Nine
- Dialogue
- It’s a tachyonic build-up. Annorax is preparing to fire his temporal weapon again! He aims to trap Voyager in another time loop.
- Objective ID
- 2,043,820,665
- Phase
- dialogue_start
- Character
- Admiral Janeway
- Dialogue
- B’Elanna, tell me you’ve got our countermeasures ready!
- Objective ID
- 2,043,820,665
- Phase
- dialogue_start
- Character
- Torres
- Dialogue
- Almost, Admiral. Commander, our temporal countermeasures are based primarily upon Maia’s codebase. I could use your help finalizing preparations.
- Objective ID
- 2,043,820,665
- Phase
- dialogue_start
- Character
- Torres
- Dialogue
- I need 6M Tritanium to complete the project. Please consider that we are on something of a deadline.