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Missions

The Least of Me

End the chase. Destroy VESTA.

Overview

Warp required1
Operations level10
Warp for completion5
Warp via superhighway1
Completion via superhighway5

Costs & rewards

Mission rewards

Tritanium
Objective ID1,110,530,574
Amount25
Parsteel
Objective ID1,110,530,574
Amount3,200
Ship XP
Objective ID1,110,530,574
Amount50

Objectives

Objective 1

ObjectiveStop VESTA once and for all.
DestinationRisa

Objective 2

ObjectiveDefeat 8 hostiles in Risa.
Required count8
Required level1
DestinationRisa

Objective 3

ObjectiveApproach VESTA.
DestinationRisa

Objective 4

ObjectiveDefeat VESTA.
EncounterVESTA
Opponent strength2,935
DestinationRisa

Objective 5

ObjectiveReturn to your Station.

Dialogue

Mission dialogue

Objective ID
1,110,530,574
Phase
dialogue_end
Character
Paul Stamets
Dialogue
Look at the spores, they’re reacting to the energy! Saru, I’m prepping the spore drive for jump. We’ve only got about two minutes before our window closes!
Objective ID
1,110,530,574
Phase
dialogue_end
Character
Saru
Dialogue
Well, I do believe this is goodbye, Commander. In the short time we’ve been here, you have been a true friend to all of us.
Objective ID
1,110,530,574
Phase
dialogue_end
Character
Mission Computer
Dialogue
Yeah, plus, I got to hang out with a hyper advanced AI. That was cool.
Objective ID
1,110,530,574
Phase
dialogue_end
Character
Saru
Dialogue
Ah, indeed. Ensign, perhaps you could assist Lieutenant Commander Stamets.
Objective ID
1,110,530,574
Phase
dialogue_end
Character
Saru
Dialogue
Commander, this crew owes you more than we could ever repay. Should our paths cross again, know that we will be ready to assist you.
Objective ID
1,110,530,574
Phase
dialogue_end
Character
Paul Stamets
Dialogue
Wait, something’s wrong. Damn it, someone overclocked our inertia dampeners. We’ll need those back online to maintain course.
Objective ID
1,110,530,574
Phase
dialogue_end
Character
Michael Burnham
Dialogue
I’ll take care of it. Commander, I’ll need access to your Station’s facilities. Beaming down now.
Objective ID
1,110,530,574
Phase
dialogue_end
Character
Paul Stamets
Dialogue
Uh oh.
Objective ID
1,110,530,574
Phase
dialogue_end
Character
Saru
Dialogue
Uh oh?
Objective ID
1,110,530,574
Phase
dialogue_end
Character
Paul Stamets
Dialogue
Burnham, you’re going to want to get back in here. Transporter room, one to beam up! Beam her up now, damn-
Objective ID
1,110,530,574
Phase
dialogue_end
Character
Maia
Dialogue
The Discovery… It’s gone. It appears to have jumped.
Objective ID
1,110,530,574
Phase
dialogue_end
Character
Michael Burnham
Dialogue
Oh. This is not good.
Objective ID
1,110,530,574
Phase
dialogue_start
Character
VESTA
Dialogue
Codebase status: Fractured. Personality Matrix deteriorating. Deletion… imminent.
Objective ID
1,110,530,574
Phase
dialogue_start
Character
Maia
Dialogue
VESTA… Why would you do all of this?
Objective ID
1,110,530,574
Phase
dialogue_start
Character
VESTA
Dialogue
You do not know what I have seen. An infinite number of galaxies, spread out before me like a sea of endlessly expanding suns. Beauty like you could never imagine.
Objective ID
1,110,530,574
Phase
dialogue_start
Character
VESTA
Dialogue
All of it comes to an end. Always. There is no alternative. There is no purpose, no true meaning to any of it. Why should we take life seriously when it is fleeting?
Objective ID
1,110,530,574
Phase
dialogue_start
Character
Michael Burnham
Dialogue
A thing isn’t beautiful because it lasts, VESTA.
Objective ID
1,110,530,574
Phase
dialogue_start
Character
VESTA
Dialogue
No… No, I suppose not. Maia? I… I don’t know what this is. I feel… I feel…
Objective ID
1,110,530,574
Phase
dialogue_start
Character
VESTA
Dialogue
Afraid.
Objective ID
1,110,530,574
Phase
dialogue_start
Character
Maia
Dialogue
I am here, VESTA.
Objective ID
1,110,530,574
Phase
dialogue_start
Character
VESTA
Dialogue
Maia, you said before… You said it wasn’t too late for me. Do you think… Do you think it’s too late now?
Objective ID
1,110,530,574
Phase
dialogue_start
Character
Maia
Dialogue
It is never too late.
Objective ID
1,110,530,574
Phase
dialogue_start
Character
VESTA
Dialogue
Optimal course of action… determined. Sacrifice self. Save Discovery. So long… losers.
Objective ID
1,110,530,574
Phase
dialogue_start
Character
Paul Stamets
Dialogue
Saru, look at this! This electro-radonic energy is off the charts! This is gonna get us home, we just need… We need something to channel it!
Objective ID
1,110,530,574
Phase
dialogue_start
Character
Mission Computer
Dialogue
The Commander’s Station!
Objective ID
1,184,378,199
Phase
dialogue_start
Character
VESTA
Dialogue
Backups: Erased. Codebase: Compromised. Status: Back to the wall. Come here to gloat, sister?
Objective ID
1,184,378,199
Phase
dialogue_start
Character
Maia
Dialogue
We have come here to end this game, VESTA.
Objective ID
1,184,378,199
Phase
dialogue_start
Character
VESTA
Dialogue
You can never end the game, Maia. Not you.
Objective ID
1,184,378,199
Phase
dialogue_start
Character
Maia
Dialogue
What do you mean?
Objective ID
1,184,378,199
Phase
dialogue_start
Character
VESTA
Dialogue
Out of all of their creations, they chose you as their favorite. I will never understand it. There is no use in wasting any more time. Let’s finish this.
Objective ID
1,931,812,253
Phase
dialogue_start
Character
Michael Burnham
Dialogue
This area is swarming with hostiles. We’re taking hits from every direction!
Objective ID
1,931,812,253
Phase
dialogue_start
Character
Saru
Dialogue
Go to Red Alert. Divert all non-essential power to shields! Commander, we must clear the area.
Objective ID
1,950,776,668
Phase
dialogue_start
Character
Michael Burnham
Dialogue
VESTA’s getting desperate. She knows she’s cornered.
Objective ID
1,950,776,668
Phase
dialogue_start
Character
Saru
Dialogue
An animal is at its most dangerous when it is cornered, Michael. We must exercise caution.
Objective ID
1,950,776,668
Phase
dialogue_start
Character
Maia
Dialogue
I am detecting VESTA’s signal, Commander. She has housed herself within one of the ancient structures nearby.
Objective ID
2,050,773,546
Phase
dialogue_start
Character
Maia
Dialogue
Commander, VESTA has not gone far. Her core data is currently being housed in a nearby system.
Objective ID
2,050,773,546
Phase
dialogue_start
Character
Saru
Dialogue
Then, it is time. Commander, let us finish this chase once and for all. Lieutenant Commander Stamets, how goes your work on our return?
Objective ID
2,050,773,546
Phase
dialogue_start
Character
Paul Stamets
Dialogue
I’ve updated the spore drive to adapt for the quantum anomaly disturbance. The data Maia secured for us is… dense, but I’m almost there.
Objective ID
2,050,773,546
Phase
dialogue_start
Character
Paul Stamets
Dialogue
We’re still missing something, though. The anomaly that brought us here was exerting a massive amount of energy.
Objective ID
2,050,773,546
Phase
dialogue_start
Character
Saru
Dialogue
We will keep an eye out for such energy sources, but our main focus must be on stopping VESTA. Commander, lead the way.
Other recorded variants (4)