Missions
No Good Deed Goes Unpunished
Rescue a stranded mining ship.
Overview
Warp required1
Operations level1
Warp for completion12
Warp via superhighway1
Completion via superhighway12
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate the distress signal in Labac.
DestinationLabac
Objective 2
No captured values for this selection.
ObjectiveGive the stranded miners 70,000 Parsteel.
Resource
Parsteel
Amount70,000
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
Objective 5
No captured values for this selection.
ObjectiveReturn to Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,220,913,032
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Commander, we need to get out of here!
- Objective ID
- 1,220,913,032
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Agreed. We cannot continue to fight and ensure the safety of the miners. A swift evacuation is preferable.
- Objective ID
- 1,220,913,032
- Phase
- dialogue_start
- Character
- Gorn Leader
- Dialogue
- No! You will not get away. My brother’s blood is on your hands so I am going to drink yours!
- Objective ID
- 1,220,913,032
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, the Gorn’s weapons are fully charged. He is ready for us.
- Objective ID
- 1,381,224,610
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Thank you! We’ll make the repairs immediately and head straight back to the company.
- Objective ID
- 1,381,224,610
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- What happened to your ship? Why are you in Labac? You’re not meant to be operating here.
- Objective ID
- 1,381,224,610
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- We were on our way back to the headquarters when we were attacked by something. We were expecting to be boarded and robbed but instead they just… Towed us here and left.
- Objective ID
- 1,381,224,610
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- We kept waiting for them to come back, but they never did.
- Objective ID
- 1,381,224,610
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You were brought here and left alone? They even let you activate your distress signal. It is almost like they wanted you to.
- Objective ID
- 1,381,224,610
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Alert! Commander, I am reading several ships coming out of warp nearby!
- Objective ID
- 1,381,224,610
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- It must be them again!
- Objective ID
- 1,381,224,610
- Phase
- dialogue_start
- Character
- Gorn Raider
- Dialogue
- Independent scum! There is no escape for you, no Starfleet to help you. You will pay for murdering our brother.
- Objective ID
- 1,872,385,637
- Phase
- dialogue_end
- Character
- Human Miner
- Dialogue
- Oh, thank you! I have no idea what would have happened if you hadn’t been there.
- Objective ID
- 1,872,385,637
- Phase
- dialogue_end
- Character
- Human Miner
- Dialogue
- I’m finished with the outer systems. I’m only taking contracts inside Federation space from now on…
- Objective ID
- 1,872,385,637
- Phase
- dialogue_end
- Character
- Admiral Christoph
- Dialogue
- Well done out there. Those miners are decent people. Using them as bait for revenge… I can’t even begin to comprehend a society that would do that.
- Objective ID
- 1,872,385,637
- Phase
- dialogue_end
- Character
- Admiral Christoph
- Dialogue
- You’ve done a great thing here today. Well done, Commander.
- Objective ID
- 1,872,385,637
- Phase
- dialogue_start
- Character
- Gorn Leader
- Dialogue
- You will pay eventually! One day, my brothers will tear the flesh from your bones!
- Objective ID
- 1,872,385,637
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Enemy destroyed, Commander. I recommend we leave immediately, before more hostile forces arrive.
- Objective ID
- 1,872,385,637
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Wait! Our engines still aren’t back online, you can’t leave us here!
- Objective ID
- 1,872,385,637
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We could tow them back to our Station.
- Objective ID
- 1,896,599,787
- Phase
- dialogue_start
- Character
- Admiral Christoph
- Dialogue
- Commander, excellent work on Denna. Those colonists are good people. I’m glad they can finally live in peace.
- Objective ID
- 1,896,599,787
- Phase
- dialogue_start
- Character
- Admiral Christoph
- Dialogue
- If you don’t mind, I could use your help again. An Independent mining company has picked up an emergency distress signal from one of their ships in the Labac system.
- Objective ID
- 1,896,599,787
- Phase
- dialogue_start
- Character
- Admiral Christoph
- Dialogue
- Here’s where my problem is; the company doesn’t operate in that system. So why was the ship ever there in the first place?
- Objective ID
- 1,896,599,787
- Phase
- dialogue_start
- Character
- Admiral Christoph
- Dialogue
- Something seems funny to me about this whole situation, so I want you to head out and investigate.
- Objective ID
- 991,917,578
- Phase
- dialogue_start
- Character
- Human Miner
- Dialogue
- Oh, thank goodness! Someone finally picked up our signal! Did the company send you?
- Objective ID
- 991,917,578
- Phase
- dialogue_start
- Character
- Human Miner
- Dialogue
- Never mind, that doesn’t matter. Listen, we need help. We were attacked and our engines were destroyed.
- Objective ID
- 991,917,578
- Phase
- dialogue_start
- Character
- Human Miner
- Dialogue
- We need 70,000 Parsteel to make the necessary repairs and get out of here.