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Hostiles

Deidamia’s Battleship

Description not available in this release.

Recorded variants · 27

These definitions share a name and retain their own details.

Level
68
Power
379,463,799,190
XP reward
39,100
Warp required
0
Warp via superhighway
0
Scout
0
Outpost
0
Rarity code
1
Ship type code
2
Class
Battleship

Abilities

Critical Training

Critical Training
On combat start, increases:
Critical Hit Chance by 1000%,
Critical Hit Damage by [level value],
and Critical Damage Floor by [level value].

Ship Abilities are always active.

Programmable Matter

Programmable Matter
On round start, this hostile reduces the final damage done by player weapons by [level value], and completely drains your shields for 1 round.

On Combat start it also applies 50% Hyperthermic Decay to the players hull every round.

Isolytic Dampeners
This hostile increases its Isolytic Defense by 1000%.

This hostile deals 65 damage to the Central Entity.

Ship Abilities are always active.

Weapons 2
TypeShotsWarm upCooldownAccuracyPenetrationModulationMinimum damageMaximum damageCritical chanceCritical damage
131185,441,22085,441,220854,412,204278,687,872302,921,6000.11.5
211185,441,22085,441,220854,412,204557,375,743605,843,1990.11.5
Rewards 3
ResourceMinimumMaximum
Federation Points99,98799,987
Klingon Points99,98799,987
Romulan Points99,98799,987
Critical Training · values 1
Values
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Programmable Matter · values 1
Values
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