Missions
Alternate Part 2
Lure Nero into an ambush.
Overview
Warp required1
Operations level35
Warp for completion26
Warp via superhighway1
Completion via superhighway26
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,107,907,891
Amount330
Objective ID1,107,907,891
Amount2,122,000
Objective ID1,107,907,891
Amount5
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveReturn to Station.
Objective 2
No captured values for this selection.
ObjectiveBuild a decoy Enterprise with 6.2 M Tritanium.
Resource
Tritanium
Amount6,200,000
Objective 3
No captured values for this selection.
ObjectiveGather the allies.
DestinationAerimea
Objective 4
No captured values for this selection.
ObjectiveBeam Stirga aboard the fake Enterprise.
DestinationAerimea
Objective 5
No captured values for this selection.
ObjectivePrepare for the fight.
DestinationAerimea
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,107,907,891
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- This is the place. Stirga, the main computer of the decoy ship has a tailored program for the Enterprise-E distress signal. Activate it when you are ready.
- Objective ID
- 1,107,907,891
- Phase
- dialogue_end
- Character
- Stirga
- Dialogue
- “Oh, we’re poor Starfleet officers stuck in the cold, endless void of space! Help us, mister Nero!” Can’t wait to see the look on his and Dekar’s faces. Activating.
- Objective ID
- 1,107,907,891
- Phase
- dialogue_end
- Character
- Datapad
- Dialogue
- –U.S.S. Enterprise. We have suffered serious damage to our warp core and hulls and require assistance. I repeat, this is Ambassador Spock aboard the starship U.S.S. Enterprise. We–
- Objective ID
- 1,107,907,891
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Now we wait.
- Objective ID
- 1,107,907,891
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Activating transporters… Done.
- Objective ID
- 1,107,907,891
- Phase
- dialogue_start
- Character
- Stirga
- Dialogue
- One day I’ll pilot the real Enterprise, with the heads of her former crew in my trophy room… Kidding! It won’t be just the crew there.
- Objective ID
- 1,107,907,891
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- First, we need to survive the encounter with Nero. Zessim, have you managed to find reinforcements?
- Objective ID
- 1,107,907,891
- Phase
- dialogue_start
- Character
- Zessim
- Dialogue
- Not many. Stirga has rounded up some Corvallen and a few rowdy Nausicaans. Wouldn’t ever deal with those scumbags, but we’re out of options – the Aggregation is, frankly, built on scumbags.
- Objective ID
- 1,107,907,891
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Not ideal, but it will do. Tell them to gather at Aerimea – this is the system that we have chosen for the ambush.
- Objective ID
- 1,107,907,891
- Phase
- dialogue_start
- Character
- Zessim
- Dialogue
- They’ll be there. We can’t lose again, so your plan had better work, Independent.
- Objective ID
- 1,217,552,239
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Thanks to your close cooperation with Starfleet, we have all the necessary data to recreate the Enterprise from any era. And with Nero, it has to be believable, appropriate to his time.
- Objective ID
- 1,217,552,239
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- If the message we have collected is correct, he has been transported not much later than the potential destruction of Romulus. The Enterprise-E is the right choice.
- Objective ID
- 1,217,552,239
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Should you choose this option, we must spare 6.2M Tritanium.
- Objective ID
- 1,246,904,856
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The construction of this decoy Enterprise is complete. Even though this ship is just a facsimile of the Enterprise-E and will not carry any armaments or defences, it is perfect bait.
- Objective ID
- 1,246,904,856
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It is time we set the trap in motion. I took the liberty of contacting Zessim and sending coordinates for him to gather his forces at – we must take the decoy Enterprise with us.
- Objective ID
- 1,605,049,595
- Phase
- dialogue_start
- Character
- Zessim
- Dialogue
- Independent, we have gathered… You treacherous biomass! He brought the Stafleet ship here! A rat!
- Objective ID
- 1,605,049,595
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Your reaction proves our plan will work, with a 62% chance. This is not a real Stafleet ship but a replica that fools sensors, hopefully to lure Nero out. Unfortunately, it is not a combat unit, only a decoy.
- Objective ID
- 1,605,049,595
- Phase
- dialogue_start
- Character
- Stirga
- Dialogue
- Got me here for a second! I was about to make Zessim blow you up – I hate the Starfleet idealists. So, what do you need this elaborate ship model for? Don’t think I’ve seen one like it before.
- Objective ID
- 1,605,049,595
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Nero seeks revenge on the Federation, specifically on the Vulcan officer, Spock, and we can present him with an opportunity to strike and defeat Starfleet’s flagship. This play requires a scene.
- Objective ID
- 1,605,049,595
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Stirga will be piloting the decoy, while the rest of us focus on the ambush. As soon as Nero arrives, we will strike. Stirga, prepare to be beamed aboard your new ship.
- Objective ID
- 1,605,049,595
- Phase
- dialogue_start
- Character
- Stirga
- Dialogue
- Finally! The vessel that fits my ambitions. A shame it’s just a kid’s toy, but with enough skill even a paper knife can cut. Let’s do this!
- Objective ID
- 989,450,747
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- In light of this new information, I think it is clear that the alternate Nero is still bitter about the Federation, particularly Spock, for turning away from Romulus in their time of need.
- Objective ID
- 989,450,747
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Revenge is a powerful emotion, even for those who try to keep their heads cool. Perhaps, “creating” an opportunity for Nero to strike back will be tempting enough to lure him into a trap.
- Objective ID
- 989,450,747
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Your Station is equipped with the necessary tools for the construction of the trap. Time to recreate the Enterprise, Commander.