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Missions

Remedy Part 5

Create an Infinite Border.

Overview

Warp required1
Operations level77
Warp for completion5,000
Warp via superhighway1
Completion via superhighway6,000

Costs & rewards

Mission rewards

7★ Uncommon Refined Crystal
Objective ID1,642,582,496
Amount120
Σ-Tritanium
Objective ID1,642,582,496
Amount359,000
Ultra Recruit Token
Objective ID1,642,582,496
Amount400
Officer XP
Objective ID1,642,582,496
Amount248,000

Locations

Objectives

Objective 1

ObjectiveCreate a plan of action.
DestinationZulather

Objective 2

ObjectiveProceed to the anomaly.

Objective 3

ObjectiveDefeat the Surgewalkers.
EncounterSurgewalkers
Opponent strength405,244,163,364,299

Objective 4

ObjectiveGather around the anomaly.

Objective 5

ObjectiveDonate 75K Σ-Dilithium to create an antimatter field.
ResourceΣ-Dilithium
Amount75,000

Objective 6

ObjectiveRegroup.
DestinationZulather

Objective 7

ObjectiveReturn to your station.

Dialogue

Mission dialogue

Objective ID
115,799,919
Phase
dialogue_start
Character
Maia
Dialogue
All hostile vessels have been defeated.
Objective ID
115,799,919
Phase
dialogue_start
Character
Yalika
Dialogue
Elder Girsch has sent the command to approach the anomaly. All fleets, proceed with caution. Do not venture past the indicated coordinates.
Objective ID
1,252,570,073
Phase
dialogue_start
Character
Elder Drubh
Dialogue
We are transmitting a custom program to your on-board computers. This will allow your tractor beam to create microscopic gravitational folds.
Objective ID
1,252,570,073
Phase
dialogue_start
Character
Kotoma
Dialogue
How exactly–
Objective ID
1,252,570,073
Phase
dialogue_start
Character
Elder Girsch
Dialogue
Do not trouble yourself with the details. Simply run the program. It will interface with your tractor beam directly.
Objective ID
1,252,570,073
Phase
dialogue_start
Character
Elder Drubh
Dialogue
We will form a ring around the anomaly, each ship folding an assigned section of space. We will rotate synchronously until the entire perimeter is complete.
Objective ID
1,252,570,073
Phase
dialogue_start
Character
Elder Girsch
Dialogue
We are unsure how long it will take to get to the critical mass of spatial folding, so prepare yourselves for a long mission.
Objective ID
1,252,570,073
Phase
dialogue_start
Character
Orasek
Dialogue
And you are sure this will work?
Objective ID
1,252,570,073
Phase
dialogue_start
Character
Elder Drubh
Dialogue
We are… hopeful. Now. Let’s proceed.
Objective ID
1,333,399,399
Phase
dialogue_start
Character
Yalika
Dialogue
All ships are in position.
Objective ID
1,333,399,399
Phase
dialogue_start
Character
Ven
Dialogue
This is it…
Objective ID
1,333,399,399
Phase
dialogue_start
Character
Yalika
Dialogue
Initiate the program.
Objective ID
1,333,399,399
Phase
dialogue_start
Character
Derwin
Dialogue
…Ah, I get it. They’ve found a way to use the tractor beam’s functionality in four dimensions.
Objective ID
1,333,399,399
Phase
dialogue_start
Character
Ven
Dialogue
Huh?
Objective ID
1,333,399,399
Phase
dialogue_start
Character
Derwin
Dialogue
They’re creating tiny gravity wells. Spacetime is folding between them like a yarn going back and forth – if you stretched it out, it’s an inconceivably long line. But here, it’s wound up and compressed. See?
Objective ID
1,333,399,399
Phase
dialogue_start
Character
Ven
Dialogue
Um… Sure.
Objective ID
1,333,399,399
Phase
dialogue_start
Character
Derwin
Dialogue
Well, it seems to be working, at least.
Objective ID
1,333,399,399
Phase
dialogue_start
Character
Cillian
Dialogue
I’m not so sure about that… Over there. The ship formation is buckling. What’s happening?
Objective ID
1,333,399,399
Phase
dialogue_start
Character
Maia
Dialogue
Scans show that the border is coming loose.
Objective ID
1,333,399,399
Phase
dialogue_start
Character
Derwin
Dialogue
Spatial compression naturally wants to revert to an even vacuum. We need to find a way to contain it.
Objective ID
1,333,399,399
Phase
dialogue_start
Character
Yalika
Dialogue
An antimatter field?
Objective ID
1,333,399,399
Phase
dialogue_start
Character
Derwin
Dialogue
Might work. We need power, though… Maybe we can make it work with an infusion of 75K Σ-Dilithium.
Objective ID
1,400,763,527
Phase
dialogue_start
Character
Derwin
Dialogue
And… there. Just about. I’m not sure how long it’ll hold, though.
Objective ID
1,400,763,527
Phase
dialogue_start
Character
Yalika
Dialogue
It won’t need to. We are approaching critical mass.
Objective ID
1,400,763,527
Phase
dialogue_start
Character
Nareen
Dialogue
Argh! What was that?
Objective ID
1,400,763,527
Phase
dialogue_start
Character
Yalika
Dialogue
The finish line. A gravitational wave that signals that the Border has snapped close. It is complete and self-sustaining.
Objective ID
1,400,763,527
Phase
dialogue_start
Character
Ven
Dialogue
The anomaly doesn’t look any different.
Objective ID
1,400,763,527
Phase
dialogue_start
Character
Yalika
Dialogue
It will look the same no matter how far you travel towards it. That is the point.
Objective ID
1,400,763,527
Phase
dialogue_start
Character
Cillian
Dialogue
Good job, crew. Tell the fleet to return to mission control.
Objective ID
1,616,479,538
Phase
dialogue_start
Character
Derwin
Dialogue
I don’t think I’ve ever seen this many Surgewalkers in one place!
Objective ID
1,616,479,538
Phase
dialogue_start
Character
Yalika
Dialogue
This will require a coordinated effort. Every ship with combat capabilities, target the nearest hostile ship. Defend the vulnerable in your fleet.
Objective ID
1,616,479,538
Phase
dialogue_start
Character
Yalika
Dialogue
We are outnumbered, so work together. Mahk-cha!
Objective ID
1,642,582,496
Phase
dialogue_end
Character
Luther Sloan
Dialogue
Come in, Commander… What just happened?
Objective ID
1,642,582,496
Phase
dialogue_end
Character
Maia
Dialogue
We solved another problem for you.
Objective ID
1,642,582,496
Phase
dialogue_end
Character
Luther Sloan
Dialogue
But… How?
Objective ID
1,642,582,496
Phase
dialogue_end
Character
Cillian
Dialogue
Ask House Sov. I still can’t understand what exactly it is we did. But it seems to have worked, at least.
Objective ID
1,642,582,496
Phase
dialogue_end
Character
Luther Sloan
Dialogue
Seems to. We’ll see how–
Objective ID
1,642,582,496
Phase
dialogue_end
Character
Cillian
Dialogue
Cut transmission. I’ve had enough of Section 31 for now.
Objective ID
1,642,582,496
Phase
dialogue_end
Character
Derwin
Dialogue
You know, all I wanted when I met this crew was to study the anomaly and find a way to fix it. And here we are. I don’t really know what to say.
Objective ID
1,642,582,496
Phase
dialogue_end
Character
Ven
Dialogue
I can’t believe it’s all over.
Objective ID
1,642,582,496
Phase
dialogue_end
Character
Alexis
Dialogue
I cannot believe that everyone came together to pull it off.
Objective ID
1,642,582,496
Phase
dialogue_end
Character
Nareen
Dialogue
Indeed. It is a huge achievement, and we have House Sov to thank for it.
Objective ID
1,642,582,496
Phase
dialogue_end
Character
Yalika
Dialogue
You honor me. Let us not get ahead of ourselves, though. Our work in the Margins is far from done.
Objective ID
1,642,582,496
Phase
dialogue_end
Character
Cillian
Dialogue
There are still more fires to be put out, it’s true. But now it’s time to celebrate. There will be time to worry about all that tomorrow.
Objective ID
1,642,582,496
Phase
dialogue_start
Character
Kotoma
Dialogue
So, that is it?
Objective ID
1,642,582,496
Phase
dialogue_start
Character
Orasek
Dialogue
I, too, was expecting a little more fanfare.
Objective ID
1,642,582,496
Phase
dialogue_start
Character
Kotoma
Dialogue
If you crave conflict, it can easily be arranged, Reman.
Objective ID
1,642,582,496
Phase
dialogue_start
Character
Elder Girsch
Dialogue
Do not tarnish today’s achievements with empty threats. Be gone, if you cannot be civil.
Objective ID
1,642,582,496
Phase
dialogue_start
Character
Kotoma
Dialogue
Very well. This changes nothing, Klivam.
Objective ID
1,642,582,496
Phase
dialogue_start
Character
Elder Drubh
Dialogue
Agreed. We, too, will take our leave.
Objective ID
1,642,582,496
Phase
dialogue_start
Character
Ven
Dialogue
Damn… I thought working together might soften the edges.
Objective ID
1,642,582,496
Phase
dialogue_start
Character
Gessa
Dialogue
That is something not so easily achieved. In time, perhaps.
Objective ID
1,642,582,496
Phase
dialogue_start
Character
Nareen
Dialogue
We should be getting back to the station, too.
Objective ID
816,928,698
Phase
dialogue_start
Character
Maia
Dialogue
And that is how the Commander saved the galaxy from a quantum vacuum.
Objective ID
816,928,698
Phase
dialogue_start
Character
Ven
Dialogue
Wow… How many times have you guys saved the galaxy?
Objective ID
816,928,698
Phase
dialogue_start
Character
Maia
Dialogue
At least six.
Objective ID
816,928,698
Phase
dialogue_start
Character
Cillian
Dialogue
Soon to be seven. The last of the guests have arrived, and House Sov are on their way. Eight fleets in total.
Objective ID
816,928,698
Phase
dialogue_start
Character
Alexis
Dialogue
An impressive show, though “fleet” is a generous term for some of these.
Objective ID
816,928,698
Phase
dialogue_start
Character
Derwin
Dialogue
Ah, well. At least they showed up.
Objective ID
816,928,698
Phase
dialogue_start
Character
Nareen
Dialogue
And here come the Klingons.
Objective ID
816,928,698
Phase
dialogue_start
Character
Yalika
Dialogue
Then it is time to discuss our strategy.