Missions
Remedy Part 5
Create an Infinite Border.
Overview
Warp required1
Operations level77
Warp for completion5,000
Warp via superhighway1
Completion via superhighway6,000
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,642,582,496
Amount120
Objective ID1,642,582,496
Amount359,000
Objective ID1,642,582,496
Amount400
Objective ID1,642,582,496
Amount248,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveCreate a plan of action.
DestinationZulather
Objective 2
No captured values for this selection.
ObjectiveProceed to the anomaly.
DestinationMorrigan's Rift
Objective 3
No captured values for this selection.
ObjectiveDefeat the Surgewalkers.
EncounterSurgewalkers
Opponent strength405,244,163,364,299
DestinationMorrigan's Rift
Objective 4
No captured values for this selection.
ObjectiveGather around the anomaly.
DestinationMorrigan's Rift
Objective 5
No captured values for this selection.
ObjectiveDonate 75K Σ-Dilithium to create an antimatter field.
Resource
Σ-Dilithium
Amount75,000
Objective 6
No captured values for this selection.
ObjectiveRegroup.
DestinationZulather
Objective 7
No captured values for this selection.
ObjectiveReturn to your station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 115,799,919
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- All hostile vessels have been defeated.
- Objective ID
- 115,799,919
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Elder Girsch has sent the command to approach the anomaly. All fleets, proceed with caution. Do not venture past the indicated coordinates.
- Objective ID
- 1,252,570,073
- Phase
- dialogue_start
- Character
- Elder Drubh
- Dialogue
- We are transmitting a custom program to your on-board computers. This will allow your tractor beam to create microscopic gravitational folds.
- Objective ID
- 1,252,570,073
- Phase
- dialogue_start
- Character
- Kotoma
- Dialogue
- How exactly–
- Objective ID
- 1,252,570,073
- Phase
- dialogue_start
- Character
- Elder Girsch
- Dialogue
- Do not trouble yourself with the details. Simply run the program. It will interface with your tractor beam directly.
- Objective ID
- 1,252,570,073
- Phase
- dialogue_start
- Character
- Elder Drubh
- Dialogue
- We will form a ring around the anomaly, each ship folding an assigned section of space. We will rotate synchronously until the entire perimeter is complete.
- Objective ID
- 1,252,570,073
- Phase
- dialogue_start
- Character
- Elder Girsch
- Dialogue
- We are unsure how long it will take to get to the critical mass of spatial folding, so prepare yourselves for a long mission.
- Objective ID
- 1,252,570,073
- Phase
- dialogue_start
- Character
- Orasek
- Dialogue
- And you are sure this will work?
- Objective ID
- 1,252,570,073
- Phase
- dialogue_start
- Character
- Elder Drubh
- Dialogue
- We are… hopeful. Now. Let’s proceed.
- Objective ID
- 1,333,399,399
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- All ships are in position.
- Objective ID
- 1,333,399,399
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- This is it…
- Objective ID
- 1,333,399,399
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Initiate the program.
- Objective ID
- 1,333,399,399
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- …Ah, I get it. They’ve found a way to use the tractor beam’s functionality in four dimensions.
- Objective ID
- 1,333,399,399
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Huh?
- Objective ID
- 1,333,399,399
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- They’re creating tiny gravity wells. Spacetime is folding between them like a yarn going back and forth – if you stretched it out, it’s an inconceivably long line. But here, it’s wound up and compressed. See?
- Objective ID
- 1,333,399,399
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Um… Sure.
- Objective ID
- 1,333,399,399
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Well, it seems to be working, at least.
- Objective ID
- 1,333,399,399
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- I’m not so sure about that… Over there. The ship formation is buckling. What’s happening?
- Objective ID
- 1,333,399,399
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Scans show that the border is coming loose.
- Objective ID
- 1,333,399,399
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Spatial compression naturally wants to revert to an even vacuum. We need to find a way to contain it.
- Objective ID
- 1,333,399,399
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- An antimatter field?
- Objective ID
- 1,333,399,399
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Might work. We need power, though… Maybe we can make it work with an infusion of 75K Σ-Dilithium.
- Objective ID
- 1,400,763,527
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- And… there. Just about. I’m not sure how long it’ll hold, though.
- Objective ID
- 1,400,763,527
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- It won’t need to. We are approaching critical mass.
- Objective ID
- 1,400,763,527
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Argh! What was that?
- Objective ID
- 1,400,763,527
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- The finish line. A gravitational wave that signals that the Border has snapped close. It is complete and self-sustaining.
- Objective ID
- 1,400,763,527
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- The anomaly doesn’t look any different.
- Objective ID
- 1,400,763,527
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- It will look the same no matter how far you travel towards it. That is the point.
- Objective ID
- 1,400,763,527
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Good job, crew. Tell the fleet to return to mission control.
- Objective ID
- 1,616,479,538
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- I don’t think I’ve ever seen this many Surgewalkers in one place!
- Objective ID
- 1,616,479,538
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- This will require a coordinated effort. Every ship with combat capabilities, target the nearest hostile ship. Defend the vulnerable in your fleet.
- Objective ID
- 1,616,479,538
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- We are outnumbered, so work together. Mahk-cha!
- Objective ID
- 1,642,582,496
- Phase
- dialogue_end
- Character
- Luther Sloan
- Dialogue
- Come in, Commander… What just happened?
- Objective ID
- 1,642,582,496
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We solved another problem for you.
- Objective ID
- 1,642,582,496
- Phase
- dialogue_end
- Character
- Luther Sloan
- Dialogue
- But… How?
- Objective ID
- 1,642,582,496
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- Ask House Sov. I still can’t understand what exactly it is we did. But it seems to have worked, at least.
- Objective ID
- 1,642,582,496
- Phase
- dialogue_end
- Character
- Luther Sloan
- Dialogue
- Seems to. We’ll see how–
- Objective ID
- 1,642,582,496
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- Cut transmission. I’ve had enough of Section 31 for now.
- Objective ID
- 1,642,582,496
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- You know, all I wanted when I met this crew was to study the anomaly and find a way to fix it. And here we are. I don’t really know what to say.
- Objective ID
- 1,642,582,496
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- I can’t believe it’s all over.
- Objective ID
- 1,642,582,496
- Phase
- dialogue_end
- Character
- Alexis
- Dialogue
- I cannot believe that everyone came together to pull it off.
- Objective ID
- 1,642,582,496
- Phase
- dialogue_end
- Character
- Nareen
- Dialogue
- Indeed. It is a huge achievement, and we have House Sov to thank for it.
- Objective ID
- 1,642,582,496
- Phase
- dialogue_end
- Character
- Yalika
- Dialogue
- You honor me. Let us not get ahead of ourselves, though. Our work in the Margins is far from done.
- Objective ID
- 1,642,582,496
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- There are still more fires to be put out, it’s true. But now it’s time to celebrate. There will be time to worry about all that tomorrow.
- Objective ID
- 1,642,582,496
- Phase
- dialogue_start
- Character
- Kotoma
- Dialogue
- So, that is it?
- Objective ID
- 1,642,582,496
- Phase
- dialogue_start
- Character
- Orasek
- Dialogue
- I, too, was expecting a little more fanfare.
- Objective ID
- 1,642,582,496
- Phase
- dialogue_start
- Character
- Kotoma
- Dialogue
- If you crave conflict, it can easily be arranged, Reman.
- Objective ID
- 1,642,582,496
- Phase
- dialogue_start
- Character
- Elder Girsch
- Dialogue
- Do not tarnish today’s achievements with empty threats. Be gone, if you cannot be civil.
- Objective ID
- 1,642,582,496
- Phase
- dialogue_start
- Character
- Kotoma
- Dialogue
- Very well. This changes nothing, Klivam.
- Objective ID
- 1,642,582,496
- Phase
- dialogue_start
- Character
- Elder Drubh
- Dialogue
- Agreed. We, too, will take our leave.
- Objective ID
- 1,642,582,496
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Damn… I thought working together might soften the edges.
- Objective ID
- 1,642,582,496
- Phase
- dialogue_start
- Character
- Gessa
- Dialogue
- That is something not so easily achieved. In time, perhaps.
- Objective ID
- 1,642,582,496
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- We should be getting back to the station, too.
- Objective ID
- 816,928,698
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- And that is how the Commander saved the galaxy from a quantum vacuum.
- Objective ID
- 816,928,698
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Wow… How many times have you guys saved the galaxy?
- Objective ID
- 816,928,698
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- At least six.
- Objective ID
- 816,928,698
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Soon to be seven. The last of the guests have arrived, and House Sov are on their way. Eight fleets in total.
- Objective ID
- 816,928,698
- Phase
- dialogue_start
- Character
- Alexis
- Dialogue
- An impressive show, though “fleet” is a generous term for some of these.
- Objective ID
- 816,928,698
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Ah, well. At least they showed up.
- Objective ID
- 816,928,698
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- And here come the Klingons.
- Objective ID
- 816,928,698
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Then it is time to discuss our strategy.