Missions
Time Flies… And Space Mosquitos! Part 2
Will the crew of the Cerritos have time to make their escape?
Overview
Warp required1
Operations level26
Warp for completion22
Warp via superhighway1
Completion via superhighway22
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID262,901,262
Amount2
Objective ID262,901,262
Amount7
Objective ID744,331,090
Amount2
Objective ID744,331,090
Amount7
Objective ID939,364,352
Amount4
Objective ID939,364,352
Amount7
Objectives
Objective 1
No captured values for this selection.
ObjectiveDefeat another trapped vessel.
EncounterOrion Slaver
Opponent strength44,329
DestinationAlhazar
Objective 2
No captured values for this selection.
ObjectiveEat a blue Time Fly or a red Time Fly?
Objective 3
No captured values for this selection.
ObjectiveWarn the Captain about the nebula.
DestinationSorenle
Objective 4
No captured values for this selection.
ObjectiveEat another red fly!
DestinationAlhazar
Objective 5
No captured values for this selection.
ObjectiveTake the warp core offline.
DestinationSorenle
Objective 6
No captured values for this selection.
ObjectiveEat a blue fly!
DestinationAlhazar
Objective 7
No captured values for this selection.
ObjectiveSend out a long distance scan to the nebula.
DestinationSorenle
Objective 8
No captured values for this selection.
ObjectiveWarn the Captain about the nebula.
DestinationSorenle
Objective 9
No captured values for this selection.
ObjectiveSend Starfleet Rutherford’s cosmic bug net schematics.
DestinationSorenle
Objective 10
No captured values for this selection.
ObjectiveTake the warp core offline.
DestinationSorenle
Objective 11
No captured values for this selection.
ObjectiveSend out a long distance scan to the nebula.
DestinationSorenle
Objective 12
No captured values for this selection.
ObjectiveSend Starfleet Rutherford’s cosmic bug net schematics.
DestinationSorenle
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,538,547,920
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Whoa! Did anything happen? I mean, I definitely feel sick, but I just ate a fly so, y’know…
- Objective ID
- 1,538,547,920
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- The noise! It’s gone. And look outside the window. There’s no swarm.
- Objective ID
- 1,538,547,920
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- According to the ship’s computer, we’ve gone back four hours. We haven’t left for Kookiidoo yet! We’ve got time to stop it all from happening.
- Objective ID
- 1,538,547,920
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Hey, what happens to us if we do stop it?
- Objective ID
- 1,538,547,920
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- I guess we fade away like a love-spore cloud dissipated by the steam of an entire planet’s population having a good time.
- Objective ID
- 1,538,547,920
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- What?
- Objective ID
- 1,538,547,920
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Let’s not worry about it. Come on, we need to get the bridge and tell my mom what’s going on.
- Objective ID
- 1,587,786,244
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- I’ll say this for my mom. She knows how to kick ass. Alright, Tendi, do you have anything for us?
- Objective ID
- 1,587,786,244
- Phase
- dialogue_end
- Character
- Tendi
- Dialogue
- I sure do! So, the cell structure of the tsempoptera is fascinating! It actually contains charged chronitons! They have no effect on the fly itself but can be activated by mixing them with lipase and pepsin.
- Objective ID
- 1,587,786,244
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Didn’t people used to drink something called pepsin in the old days? Do we have any of those?
- Objective ID
- 1,587,786,244
- Phase
- dialogue_end
- Character
- Tendi
- Dialogue
- Oh yeah, you’re full of them. They help form your gastric juices!
- Objective ID
- 1,587,786,244
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Oh god, we’re going to have to eat them, aren’t we?
- Objective ID
- 1,587,786,244
- Phase
- dialogue_end
- Character
- Tendi
- Dialogue
- Yes!
- Objective ID
- 1,587,786,244
- Phase
- dialogue_end
- Character
- Tendi
- Dialogue
- There seem to be two different kinds of time fly. Ones with red abdomens and ones with blue, which is where the chronitons are stored.
- Objective ID
- 1,587,786,244
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Great, so we need to eat fly butts. This gets better and better.
- Objective ID
- 1,587,786,244
- Phase
- dialogue_end
- Character
- Tendi
- Dialogue
- The red and blue have different concentrations of chronitons. I can’t guess what that would mean once your bodies synthesize them, and there’s only one way to find out.
- Objective ID
- 1,587,786,244
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- So, all we need to do is decide which it’s going to be.
- Objective ID
- 1,587,786,244
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Great. Just what I needed today. Red bug butts or blue bug butts?
- Objective ID
- 1,587,786,244
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Looks like we have more company out there. An Orion vessel. Open a channel. Orion vessel! We are in the same position as you. Let’s work together to get out of this.
- Objective ID
- 1,587,786,244
- Phase
- dialogue_start
- Character
- Orion
- Dialogue
- No, I don’t think so. I saw how well you worked with the Romulan.
- Objective ID
- 1,587,786,244
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- That was not what we wanted. The Romulans were spoiling for a fight and they got one. Don’t make the same mistake. If you don’t want to help, then just back off and mind your own business.
- Objective ID
- 1,587,786,244
- Phase
- dialogue_start
- Character
- Orion
- Dialogue
- But my business is selling Federation captives to the highest bidder. It would be a shame to waste such an opportunity.
- Objective ID
- 1,587,786,244
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- The only opportunity we have in here is to be eaten.
- Objective ID
- 1,587,786,244
- Phase
- dialogue_start
- Character
- Orion
- Dialogue
- Say goodbye, Captain.
- Objective ID
- 1,587,786,244
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Here we go again. Let’s hope our crew and weapons systems are still functioning enough to deal with this idiot. Open fire!
- Objective ID
- 1,905,010,881
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- AAAAARGHHH! This is even worse! The entire ship has gone now. It’s just us in this shuttle and the mosquitos are so thick we can’t see out of the window!
- Objective ID
- 1,905,010,881
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Actually, now that I think about it, I’m not so sure another red fly was the way to go.
- Objective ID
- 1,905,010,881
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- You think?!?
- Objective ID
- 1,905,010,881
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Alright, this time we’re taking no chances. Time to crunch down on two fat blue bug butts each!
- Objective ID
- 198,403,588
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- What have you two idiots done! You’ve gone too far this time, Beckett. And as for you, Boimler, I expected more from you than this.
- Objective ID
- 198,403,588
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Please, Captain, we’re telling the truth. And we can prove it!
- Objective ID
- 198,403,588
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- We can?
- Objective ID
- 198,403,588
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Captain. We told you, we’re from the future. Which means the other us… us es? Usses? Whatever, they are still on the ship! Watch. Computer, locate Beckett Mariner.
- Objective ID
- 198,403,588
- Phase
- dialogue_start
- Character
- Computer
- Dialogue
- Beckett Mariner is currently in engineering.
- Objective ID
- 198,403,588
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Uh-huh.
- Objective ID
- 198,403,588
- Phase
- dialogue_start
- Character
- Computer
- Dialogue
- And in the holodeck.
- Objective ID
- 198,403,588
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Oh.
- Objective ID
- 198,403,588
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Please, Captain, that’s got to be enough to convince you to at least send out a scan to see if we’re telling you the truth.
- Objective ID
- 198,403,588
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Alright. Captain Freeman to Commander Ransom. Scan ahead to the Alhazar system. See if there’s a swarm of… space mosquitos in our path.
- Objective ID
- 247,794,827
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- What the hell are you two doing on my bridge?
- Objective ID
- 247,794,827
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Captain, we’ve traveled here from four hours into the future to warn you of an incredible danger if you don’t change the course you take to Kookiidoo!
- Objective ID
- 247,794,827
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Uhh, did you put him up to this, Beckett? Come on, shore leave hasn’t started yet. Can’t you try and stay out of trouble until then?
- Objective ID
- 247,794,827
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Mom, he’s serious! We both are! If you don’t change course, we’re going to head straight into a swarm of space mosquitos and that’ll be the end of all of us!
- Objective ID
- 247,794,827
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Space mosquitos? Is that really the best you could come up with? Get off my bridge.
- Objective ID
- 247,794,827
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- But Captain!
- Objective ID
- 247,794,827
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Forget it, Boimler. We’ll just have to take care of this ourselves.
- Objective ID
- 247,794,827
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Where are we going?
- Objective ID
- 247,794,827
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- We need to stop this ship from moving, so we’re going to engineering… to take the warp core offline!
- Objective ID
- 262,901,262
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- I think it’s happening, Boims.
- Objective ID
- 262,901,262
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- It feels nicer than I thought it would. Kind of relaxing. Pleasant.
- Objective ID
- 262,901,262
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Yeah, you’re right. And it’s nice knowing we saved everyone.
- Objective ID
- 262,901,262
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- There is that too. Maybe we just need to think of this as a permanently extended, well deserved shore leave just for us.
- Objective ID
- 262,901,262
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Minus the underwater dabo.
- Objective ID
- 262,901,262
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Minus that.
- Objective ID
- 262,901,262
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Boims?
- Objective ID
- 262,901,262
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Yeah?
- Objective ID
- 262,901,262
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- I can still taste fly butt.
- Objective ID
- 262,901,262
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Well I’ll be damned! You were telling the truth. You’ve earned yourselves an extra day of shore leave.
- Objective ID
- 262,901,262
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Sounds nice mom, but we’re a paradox now. We’ll start disappearing any minute now. Give it to the other us.
- Objective ID
- 262,901,262
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Them? But they haven’t done anything. And thanks to you, they never will.
- Objective ID
- 262,901,262
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Real classy, mom.
- Objective ID
- 262,901,262
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- While we still have time, we have some schematics our Rutherford designed for a gigantic cosmic bug net. I’m transferring the data to you now.
- Objective ID
- 262,901,262
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Send them to Starfleet. They’ll have the resources to construct the net and capture that swarm before it captures anyone else.
- Objective ID
- 262,901,262
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Excellent work. I’ll send the schematics now.
- Objective ID
- 426,281,636
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- What the hell are you two doing on my bridge?
- Objective ID
- 426,281,636
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Captain, we’ve traveled here from four hours into the future to warn you of an incredible danger if you don’t change the course you take to Kookiidoo!
- Objective ID
- 426,281,636
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Uhh, did you put him up to this, Beckett? Come on, shore leave hasn’t started yet. Can’t you try and stay out of trouble until then?
- Objective ID
- 426,281,636
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Mom, he’s serious! We both are! If you don’t change course, we’re going to head straight into a swarm of space mosquitos and that’ll be the end of all of us!
- Objective ID
- 426,281,636
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Space mosquitos? Is that really the best you could come up with? Get off my bridge.
- Objective ID
- 426,281,636
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- But Captain!
- Objective ID
- 426,281,636
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Forget it, Boimler. We’ll just have to take care of this ourselves.
- Objective ID
- 426,281,636
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Where are we going?
- Objective ID
- 426,281,636
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- We need to stop this ship from moving, so we’re going to engineering… to take the warp core offline!
- Objective ID
- 436,212,185
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Whoa! Did anything happen? I mean, I definitely feel sick, but I just ate a fly so, y’know…
- Objective ID
- 436,212,185
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Oh I think something happened alright. Something terrible! Check these readings! There’s only the saucer section left and life support is barely functioning.
- Objective ID
- 436,212,185
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- And the whine of the mosquitos is even louder. Let me check the logs. We’re one hour in the future. Those bugs worked fast!
- Objective ID
- 436,212,185
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Where is everybody? What do we do?
- Objective ID
- 436,212,185
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- I’m trying to contact the others but comms are down! Let’s go further forward. Maybe we can find survivors that way.
- Objective ID
- 436,212,185
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- That doesn’t seem like the logical choice.
- Objective ID
- 436,212,185
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Logic? I’ve got bug legs stuck between my teeth! Logic died. Come on, buddy. Open wide. We’ve got to see.
- Objective ID
- 4,478,415
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Did it work? Did we travel through time in the right direction this time? The ship’s still here at least.
- Objective ID
- 4,478,415
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- The noise! It’s gone. And look outside the window. There’s no swarm.
- Objective ID
- 4,478,415
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- According to the ship’s computer, we’ve gone back six hours. We haven’t left for Kookiidoo yet! We’ve got time to stop it all from happening.
- Objective ID
- 4,478,415
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Hey, what happens to us if we do stop it?
- Objective ID
- 4,478,415
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- I guess we fade away like a love-spore cloud dissipated by the steam of an entire planet’s population having a good time.
- Objective ID
- 4,478,415
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- What?
- Objective ID
- 4,478,415
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Let’s not worry about it. Come on, we need to get the bridge and tell my mom what’s going on.
- Objective ID
- 463,875,820
- Phase
- dialogue_dilemma
- Character
- Boimler
- Dialogue
- Eat a blue Time Fly or a red Time Fly?
- Objective ID
- 744,331,090
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- What have you two idiots done! You’ve gone too far this time, Beckett. And as for you, Boimler, I expected more from you than this.
- Objective ID
- 744,331,090
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Please, Captain, we’re telling the truth. And we can prove it!
- Objective ID
- 744,331,090
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- We can?
- Objective ID
- 744,331,090
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Captain. We told you, we’re from the future. Which means the other us… us es? Usses? Whatever, they are still on the ship! Watch. Computer, locate Beckett Mariner.
- Objective ID
- 744,331,090
- Phase
- dialogue_start
- Character
- Computer
- Dialogue
- Beckett Mariner is currently in engineering.
- Objective ID
- 744,331,090
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Uh-huh.
- Objective ID
- 744,331,090
- Phase
- dialogue_start
- Character
- Computer
- Dialogue
- And in the holodeck.
- Objective ID
- 744,331,090
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Oh.
- Objective ID
- 744,331,090
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Please, Captain, that’s got to be enough to convince you to at least send out a scan to see if we’re telling you the truth.
- Objective ID
- 744,331,090
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Alright. Captain Freeman to Commander Ransom. Scan ahead to the Alhazar system. See if there’s a swarm of… space mosquitos in our path.
- Objective ID
- 939,364,352
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- I think it’s happening, Boims.
- Objective ID
- 939,364,352
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- It feels nicer than I thought it would. Kind of relaxing. Pleasant.
- Objective ID
- 939,364,352
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Yeah, you’re right. And it’s nice knowing we saved everyone.
- Objective ID
- 939,364,352
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- There is that too. Maybe we just need to think of this as a permanently extended, well-deserved shore leave just for us.
- Objective ID
- 939,364,352
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Minus the underwater dabo.
- Objective ID
- 939,364,352
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Minus that.
- Objective ID
- 939,364,352
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Boims?
- Objective ID
- 939,364,352
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Yeah?
- Objective ID
- 939,364,352
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- I can still taste fly butt.
- Objective ID
- 939,364,352
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Well I’ll be damned! You were telling the truth. You’ve earned yourselves an extra day of shore leave.
- Objective ID
- 939,364,352
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Sounds nice mom, but we’re a paradox now. We’ll start disappearing any minute now. Give it to the other us.
- Objective ID
- 939,364,352
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Them? But they haven’t done anything. And thanks to you, they never will.
- Objective ID
- 939,364,352
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Real classy, mom.
- Objective ID
- 939,364,352
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- While we still have time, we have some schematics our Rutherford designed for a gigantic cosmic bug net. I’m transferring the data to you now.
- Objective ID
- 939,364,352
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Send them to Starfleet.They’ll have the resources to construct the net and capture that swarm before it captures anyone else.
- Objective ID
- 939,364,352
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Excellent work. I’ll send the schematics now.