
Buildings
DTI Headquarters
Description not available in this release.
Explore progression
Choose a level to see its captured statistics and requirements.
- Section
- Interior
- Minimum level
- 1
- Maximum level
- 70
Building levels 70
No captured values for this selection.
| Level | Power | Power increase | Build time | Description |
|---|---|---|---|---|
| 1 | 20 | +20 | 35s | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 2 | 40 | +20 | 2m 30s | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 3 | 65 | +25 | 5m 30s | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 4 | 90 | +25 | 8m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 5 | 120 | +30 | 13m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 6 | 160 | +40 | 23m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 7 | 210 | +50 | 44m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 8 | 270 | +60 | 1h | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 9 | 340 | +70 | 1h 30m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 10 | 420 | +80 | 1h 50m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 11 | 525 | +105 | 2h 5m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 12 | 650 | +125 | 3h 50m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 13 | 800 | +150 | 5h 25m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 14 | 975 | +175 | 7h 12m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 15 | 1,175 | +200 | 9h 36m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 16 | 1,400 | +225 | 11h 36m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 17 | 1,700 | +300 | 12h | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 18 | 2,000 | +300 | 18h | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 19 | 2,300 | +300 | 1d 2h | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 20 | 2,700 | +400 | 1d 5h 55m 10s | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 21 | 3,100 | +400 | 1d 2h 4m 50s | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 22 | 3,600 | +500 | 1d 5h 38m 20s | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 23 | 4,100 | +500 | 1d 12h | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 24 | 4,700 | +600 | 1d 12h 48m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 25 | 5,250 | +550 | 1d 9h | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 26 | 6,000 | +750 | 1d 22h 24m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 27 | 6,750 | +750 | 2d 5h | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 28 | 7,500 | +750 | 2d 11h 24m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 29 | 8,500 | +1,000 | 2d 20h 12m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 30 | 9,500 | +1,000 | 3d 1h 48m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 31 | 10,500 | +1,000 | 3d 21h | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 32 | 11,750 | +1,250 | 3d 23h 12m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 33 | 13,000 | +1,250 | 5d 18h 24m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 34 | 14,250 | +1,250 | 7d 7h | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 35 | 15,500 | +1,250 | 10d 3h 24m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 36 | 17,000 | +1,500 | 12d 23h | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 37 | 18,750 | +1,750 | 12d 16h 36m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 38 | 20,500 | +1,750 | 22d | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 39 | 22,000 | +1,500 | 29d 4h 48m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 40 | 24,000 | +2,000 | 48d 11h 36m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 41 | 26,000 | +2,000 | 45d 10h 24m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 42 | 28,000 | +2,000 | 69d 20h 12m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 43 | 30,500 | +2,500 | 92d 6h 36m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 44 | 33,000 | +2,500 | 120d 10h 36m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 45 | 35,500 | +2,500 | 155d 11h 36m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 46 | 38,000 | +2,500 | 238d 12h | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 47 | 41,000 | +3,000 | 352d 11h 38m 20s | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 48 | 44,000 | +3,000 | 1y 141d 2h 52m 50s | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 49 | 47,000 | +3,000 | 1y 266d 57m 40s | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 50 | 50,000 | +3,000 | 2y 100d 2h 18m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 51 | 53,500 | +3,500 | 2y 201d 15h 57m 40s | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 52 | 57,000 | +3,500 | 2y 312d 10h 3m 40s | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 53 | 61,000 | +4,000 | 3y 68d 3h 12m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 54 | 65,000 | +4,000 | 3y 137d 22h | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 55 | 69,000 | +4,000 | 3y 211d 21h 12m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 56 | 73,000 | +4,000 | 3y 290d 7h 12m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 57 | 77,000 | +4,000 | 4y 8d 10h | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 58 | 82,000 | +5,000 | 4y 96d 12h 48m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 59 | 87,000 | +5,000 | 4y 189d 22h | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 60 | 92,000 | +5,000 | 4y 288d 22h | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 61 | 98,000 | +6,000 | 40d 11h 12m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 62 | 104,000 | +6,000 | 54d 15h 12m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 63 | 111,000 | +7,000 | 73d 18h | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 64 | 118,000 | +7,000 | 99d 13h 36m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 65 | 126,000 | +8,000 | 134d 9h 36m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 66 | 133,000 | +7,000 | 181d 10h 48m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 67 | 142,000 | +9,000 | 244d 22h 48m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 68 | 150,000 | +8,000 | 318d 10h 24m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 69 | 159,000 | +9,000 | 1y 48d 23h 12m | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
| 70 | 168,000 | +9,000 | 1y 173d 4h | The DTI houses a powerful temporal matter converter that unlocks the power to transmute materials. The Material Converter applies high concentrations of tachyon energy to artificially refine the material, converting it into different types of the same grade and rarity For example, G4 Rare Ore -> G4 Rare Crystal. It also has the ability to convert materials into different rarities of the same type and grade! For example, G4 Uncommon Crystal -> G4 Rare Crystal. This technology is unstable and requires additional investment before safeties can be lifted higher grades of materials can be refined. Grade 4 is available at level 30, Grade 5 is available at Level 40, Grade 6 is available at Level 50. A recurring claim of Bonus Converter Tokens is unlocked at level 40. These can be used with Bonus Converter Refineries which have no tax and no cooldown. A one time claim of 5 tokens is unlocked at levels 20, 30, 50, 60 and 70. |
Building costs 140
No captured values for this selection.
| Level | Type | Resource | Amount |
|---|---|---|---|
| 1 | build | Parsteel | 800 |
| 1 | build | DTI Security Access Card | 16 |
| 2 | build | Parsteel | 1,000 |
| 2 | build | DTI Security Access Card | 25 |
| 3 | build | Parsteel | 1,200 |
| 3 | build | DTI Security Access Card | 30 |
| 4 | build | Parsteel | 1,500 |
| 4 | build | DTI Security Access Card | 30 |
| 5 | build | Parsteel | 1,800 |
| 5 | build | DTI Security Access Card | 35 |
| 6 | build | Parsteel | 2,200 |
| 6 | build | DTI Security Access Card | 35 |
| 7 | build | Parsteel | 3,000 |
| 7 | build | DTI Security Access Card | 40 |
| 8 | build | Parsteel | 4,000 |
| 8 | build | DTI Security Access Card | 40 |
| 9 | build | Parsteel | 5,500 |
| 9 | build | DTI Security Access Card | 45 |
| 10 | build | Parsteel | 7,000 |
| 10 | build | DTI Security Access Card | 45 |
| 11 | build | Parsteel | 6,800 |
| 11 | build | DTI Security Access Card | 50 |
| 12 | build | Parsteel | 9,350 |
| 12 | build | DTI Security Access Card | 55 |
| 13 | build | Parsteel | 13,600 |
| 13 | build | DTI Security Access Card | 60 |
| 14 | build | Parsteel | 18,700 |
| 14 | build | DTI Security Access Card | 60 |
| 15 | build | Parsteel | 25,500 |
| 15 | build | DTI Security Access Card | 65 |
| 16 | build | Parsteel | 34,000 |
| 16 | build | DTI Security Access Card | 70 |
| 17 | build | Parsteel | 47,600 |
| 17 | build | DTI Security Access Card | 75 |
| 18 | build | Parsteel | 68,000 |
| 18 | build | DTI Security Access Card | 85 |
| 19 | build | Parsteel | 102K |
| 19 | build | DTI Security Access Card | 90 |
| 20 | build | Parsteel | 145K |
| 20 | build | DTI Security Access Card | 95 |
| 21 | build | Parsteel | 243K |
| 21 | build | DTI Security Access Card | 105 |
| 22 | build | Parsteel | 378K |
| 22 | build | DTI Security Access Card | 110 |
| 23 | build | Parsteel | 623K |
| 23 | build | DTI Security Access Card | 120 |
| 24 | build | Parsteel | 981K |
| 24 | build | DTI Security Access Card | 125 |
| 25 | build | Parsteel | 1.59M |
| 25 | build | DTI Security Access Card | 135 |
| 26 | build | Parsteel | 2.49M |
| 26 | build | DTI Security Access Card | 145 |
| 27 | build | Parsteel | 3.79M |
| 27 | build | DTI Security Access Card | 160 |
| 28 | build | Parsteel | 5.69M |
| 28 | build | DTI Security Access Card | 170 |
| 29 | build | Parsteel | 9.06M |
| 29 | build | DTI Security Access Card | 180 |
| 30 | build | Parsteel | 13.3M |
| 30 | build | DTI Security Access Card | 195 |
| 31 | build | Parsteel | 21M |
| 31 | build | DTI Security Access Card | 210 |
| 32 | build | Parsteel | 30.3M |
| 32 | build | DTI Security Access Card | 225 |
| 33 | build | Parsteel | 46.8M |
| 33 | build | DTI Security Access Card | 245 |
| 34 | build | Parsteel | 74M |
| 34 | build | DTI Security Access Card | 260 |
| 35 | build | Parsteel | 114M |
| 35 | build | DTI Security Access Card | 280 |
| 36 | build | Parsteel | 161M |
| 36 | build | DTI Security Access Card | 300 |
| 37 | build | Parsteel | 248M |
| 37 | build | DTI Security Access Card | 325 |
| 38 | build | Parsteel | 386M |
| 38 | build | DTI Security Access Card | 350 |
| 39 | build | Parsteel | 658M |
| 39 | build | DTI Security Access Card | 375 |
| 40 | build | Parsteel | 2.87B |
| 40 | build | DTI Security Access Card | 400 |
| 41 | build | Parsteel | 2.92B |
| 41 | build | DTI Security Access Card | 435 |
| 42 | build | Parsteel | 4.36B |
| 42 | build | DTI Security Access Card | 465 |
| 43 | build | Parsteel | 6.22B |
| 43 | build | DTI Security Access Card | 500 |
| 44 | build | Parsteel | 9.33B |
| 44 | build | DTI Security Access Card | 535 |
| 45 | build | Parsteel | 13.3B |
| 45 | build | DTI Security Access Card | 575 |
| 46 | build | Parsteel | 18.2B |
| 46 | build | DTI Security Access Card | 620 |
| 47 | build | Parsteel | 26.5B |
| 47 | build | DTI Security Access Card | 665 |
| 48 | build | Parsteel | 42.8B |
| 48 | build | DTI Security Access Card | 715 |
| 49 | build | Parsteel | 71.4B |
| 49 | build | DTI Security Access Card | 770 |
| 50 | build | Parsteel | 125B |
| 50 | build | DTI Security Access Card | 830 |
| 51 | build | Parsteel | 623B |
| 51 | build | DTI Security Access Card | 890 |
| 52 | build | Parsteel | 1.13T |
| 52 | build | DTI Security Access Card | 955 |
| 53 | build | Parsteel | 1.89T |
| 53 | build | DTI Security Access Card | 1,030 |
| 54 | build | Parsteel | 2.84T |
| 54 | build | DTI Security Access Card | 1,105 |
| 55 | build | Parsteel | 4.83T |
| 55 | build | DTI Security Access Card | 1,190 |
| 56 | build | Parsteel | 7.58T |
| 56 | build | DTI Security Access Card | 1,275 |
| 57 | build | Parsteel | 11.9T |
| 57 | build | DTI Security Access Card | 1,375 |
| 58 | build | Parsteel | 17.2T |
| 58 | build | DTI Security Access Card | 1,475 |
| 59 | build | Parsteel | 25.7T |
| 59 | build | DTI Security Access Card | 1,585 |
| 60 | build | Parsteel | 40.2T |
| 60 | build | DTI Security Access Card | 1,705 |
| 61 | build | Σ-Parsteel | 291K |
| 61 | build | DTI Security Access Card | 1,835 |
| 62 | build | Σ-Parsteel | 444K |
| 62 | build | DTI Security Access Card | 1,970 |
| 63 | build | Σ-Parsteel | 1.31M |
| 63 | build | DTI Security Access Card | 2,120 |
| 64 | build | Σ-Parsteel | 3.06M |
| 64 | build | DTI Security Access Card | 2,275 |
| 65 | build | Σ-Parsteel | 6.01M |
| 65 | build | DTI Security Access Card | 2,450 |
| 66 | build | Σ-Parsteel | 7.51M |
| 66 | build | DTI Security Access Card | 2,630 |
| 67 | build | Σ-Parsteel | 9.85M |
| 67 | build | DTI Security Access Card | 2,830 |
| 68 | build | Σ-Parsteel | 13.7M |
| 68 | build | DTI Security Access Card | 3,040 |
| 69 | build | Σ-Parsteel | 19.2M |
| 69 | build | DTI Security Access Card | 3,270 |
| 70 | build | Σ-Parsteel | 27M |
| 70 | build | DTI Security Access Card | 3,515 |
Building requirements 70
No captured values for this selection.
| Level | Type | Requirement | Required level |
|---|---|---|---|
| 1 | unknown | Operations | 42 |
| 2 | unknown | Operations | 42 |
| 3 | unknown | Operations | 42 |
| 4 | unknown | Operations | 42 |
| 5 | unknown | Operations | 42 |
| 6 | unknown | Operations | 42 |
| 7 | unknown | Operations | 42 |
| 8 | unknown | Operations | 42 |
| 9 | unknown | Operations | 42 |
| 10 | unknown | Operations | 42 |
| 11 | unknown | Operations | 42 |
| 12 | unknown | Operations | 42 |
| 13 | unknown | Operations | 42 |
| 14 | unknown | Operations | 42 |
| 15 | unknown | Operations | 42 |
| 16 | unknown | Operations | 42 |
| 17 | unknown | Operations | 42 |
| 18 | unknown | Operations | 42 |
| 19 | unknown | Operations | 42 |
| 20 | unknown | Operations | 42 |
| 21 | unknown | Operations | 42 |
| 22 | unknown | Operations | 42 |
| 23 | unknown | Operations | 42 |
| 24 | unknown | Operations | 42 |
| 25 | unknown | Operations | 42 |
| 26 | unknown | Operations | 42 |
| 27 | unknown | Operations | 42 |
| 28 | unknown | Operations | 42 |
| 29 | unknown | Operations | 42 |
| 30 | unknown | Operations | 42 |
| 31 | unknown | Operations | 42 |
| 32 | unknown | Operations | 42 |
| 33 | unknown | Operations | 42 |
| 34 | unknown | Operations | 42 |
| 35 | unknown | Operations | 42 |
| 36 | unknown | Operations | 42 |
| 37 | unknown | Operations | 42 |
| 38 | unknown | Operations | 42 |
| 39 | unknown | Operations | 42 |
| 40 | unknown | Operations | 42 |
| 41 | unknown | Operations | 42 |
| 42 | unknown | Operations | 42 |
| 43 | unknown | Operations | 43 |
| 44 | unknown | Operations | 44 |
| 45 | unknown | Operations | 45 |
| 46 | unknown | Operations | 46 |
| 47 | unknown | Operations | 47 |
| 48 | unknown | Operations | 48 |
| 49 | unknown | Operations | 49 |
| 50 | unknown | Operations | 50 |
| 51 | unknown | Operations | 51 |
| 52 | unknown | Operations | 52 |
| 53 | unknown | Operations | 53 |
| 54 | unknown | Operations | 54 |
| 55 | unknown | Operations | 55 |
| 56 | unknown | Operations | 56 |
| 57 | unknown | Operations | 57 |
| 58 | unknown | Operations | 58 |
| 59 | unknown | Operations | 59 |
| 60 | unknown | Operations | 60 |
| 61 | unknown | Operations | 61 |
| 62 | unknown | Operations | 62 |
| 63 | unknown | Operations | 63 |
| 64 | unknown | Operations | 64 |
| 65 | unknown | Operations | 65 |
| 66 | unknown | Operations | 66 |
| 67 | unknown | Operations | 67 |
| 68 | unknown | Operations | 68 |
| 69 | unknown | Operations | 69 |
| 70 | unknown | Operations | 70 |
Building bonuses 420
No captured values for this selection.
| Level | Statistic | Value | Increase |
|---|---|---|---|
| 1 | PvP Apex Barrier | 150 | +150 |
| 1 | Isolytic Defense | 5% | +5% |
| 1 | Isolytic Damage | 1% | +1% |
| 1 | Officer Stats | 20% | +20% |
| 1 | Broken Ship Parts | 1% | +1% |
| 1 | Damage vs Krenim | 100% | +100% |
| 2 | PvP Apex Barrier | 150 | +0 |
| 2 | Isolytic Defense | 6% | +1% |
| 2 | Isolytic Damage | 2% | +1% |
| 2 | Officer Stats | 25% | +5% |
| 2 | Broken Ship Parts | 2% | +1% |
| 2 | Damage vs Krenim | 200% | +100% |
| 3 | PvP Apex Barrier | 150 | +0 |
| 3 | Isolytic Defense | 7% | +1% |
| 3 | Isolytic Damage | 2% | +0% |
| 3 | Officer Stats | 30% | +5% |
| 3 | Broken Ship Parts | 3% | +1% |
| 3 | Damage vs Krenim | 300% | +100% |
| 4 | PvP Apex Barrier | 150 | +0 |
| 4 | Isolytic Defense | 8% | +1% |
| 4 | Isolytic Damage | 3% | +1% |
| 4 | Officer Stats | 35% | +5% |
| 4 | Broken Ship Parts | 4% | +1% |
| 4 | Damage vs Krenim | 400% | +100% |
| 5 | PvP Apex Barrier | 150 | +0 |
| 5 | Isolytic Defense | 9% | +1% |
| 5 | Isolytic Damage | 4% | +1% |
| 5 | Officer Stats | 40% | +5% |
| 5 | Broken Ship Parts | 5% | +1% |
| 5 | Damage vs Krenim | 500% | +100% |
| 6 | PvP Apex Barrier | 150 | +0 |
| 6 | Isolytic Defense | 10% | +1% |
| 6 | Isolytic Damage | 5% | +1% |
| 6 | Officer Stats | 45% | +5% |
| 6 | Broken Ship Parts | 6% | +1% |
| 6 | Damage vs Krenim | 600% | +100% |
| 7 | PvP Apex Barrier | 150 | +0 |
| 7 | Isolytic Defense | 11% | +1% |
| 7 | Isolytic Damage | 5% | +0% |
| 7 | Officer Stats | 50% | +5% |
| 7 | Broken Ship Parts | 7% | +1% |
| 7 | Damage vs Krenim | 700% | +100% |
| 8 | PvP Apex Barrier | 150 | +0 |
| 8 | Isolytic Defense | 12% | +1% |
| 8 | Isolytic Damage | 6% | +1% |
| 8 | Officer Stats | 60% | +10% |
| 8 | Broken Ship Parts | 8% | +1% |
| 8 | Damage vs Krenim | 800% | +100% |
| 9 | PvP Apex Barrier | 150 | +0 |
| 9 | Isolytic Defense | 13% | +1% |
| 9 | Isolytic Damage | 7% | +1% |
| 9 | Officer Stats | 70% | +10% |
| 9 | Broken Ship Parts | 9% | +1% |
| 9 | Damage vs Krenim | 900% | +100% |
| 10 | PvP Apex Barrier | 375 | +225 |
| 10 | Isolytic Defense | 14% | +1% |
| 10 | Isolytic Damage | 8% | +1% |
| 10 | Officer Stats | 80% | +10% |
| 10 | Broken Ship Parts | 10% | +1% |
| 10 | Damage vs Krenim | 1,000% | +100% |
| 11 | PvP Apex Barrier | 375 | +0 |
| 11 | Isolytic Defense | 15% | +1% |
| 11 | Isolytic Damage | 8% | +0% |
| 11 | Officer Stats | 90% | +10% |
| 11 | Broken Ship Parts | 11% | +1% |
| 11 | Damage vs Krenim | 1,100% | +100% |
| 12 | PvP Apex Barrier | 375 | +0 |
| 12 | Isolytic Defense | 16% | +1% |
| 12 | Isolytic Damage | 9% | +1% |
| 12 | Officer Stats | 100% | +10% |
| 12 | Broken Ship Parts | 12% | +1% |
| 12 | Damage vs Krenim | 1,200% | +100% |
| 13 | PvP Apex Barrier | 375 | +0 |
| 13 | Isolytic Defense | 17% | +1% |
| 13 | Isolytic Damage | 10% | +1% |
| 13 | Officer Stats | 115% | +15% |
| 13 | Broken Ship Parts | 13% | +1% |
| 13 | Damage vs Krenim | 1,300% | +100% |
| 14 | PvP Apex Barrier | 375 | +0 |
| 14 | Isolytic Defense | 18% | +1% |
| 14 | Isolytic Damage | 11% | +1% |
| 14 | Officer Stats | 125% | +10% |
| 14 | Broken Ship Parts | 14% | +1% |
| 14 | Damage vs Krenim | 1,400% | +100% |
| 15 | PvP Apex Barrier | 375 | +0 |
| 15 | Isolytic Defense | 19% | +1% |
| 15 | Isolytic Damage | 11% | +0% |
| 15 | Officer Stats | 140% | +15% |
| 15 | Broken Ship Parts | 15% | +1% |
| 15 | Damage vs Krenim | 1,500% | +100% |
| 16 | PvP Apex Barrier | 375 | +0 |
| 16 | Isolytic Defense | 20% | +1% |
| 16 | Isolytic Damage | 12% | +1% |
| 16 | Officer Stats | 150% | +10% |
| 16 | Broken Ship Parts | 16% | +1% |
| 16 | Damage vs Krenim | 1,600% | +100% |
| 17 | PvP Apex Barrier | 375 | +0 |
| 17 | Isolytic Defense | 21% | +1% |
| 17 | Isolytic Damage | 13% | +1% |
| 17 | Officer Stats | 165% | +15% |
| 17 | Broken Ship Parts | 17% | +1% |
| 17 | Damage vs Krenim | 1,700% | +100% |
| 18 | PvP Apex Barrier | 375 | +0 |
| 18 | Isolytic Defense | 22% | +1% |
| 18 | Isolytic Damage | 14% | +1% |
| 18 | Officer Stats | 175% | +10% |
| 18 | Broken Ship Parts | 18% | +1% |
| 18 | Damage vs Krenim | 1,800% | +100% |
| 19 | PvP Apex Barrier | 375 | +0 |
| 19 | Isolytic Defense | 23% | +1% |
| 19 | Isolytic Damage | 14% | +0% |
| 19 | Officer Stats | 190% | +15% |
| 19 | Broken Ship Parts | 19% | +1% |
| 19 | Damage vs Krenim | 1,900% | +100% |
| 20 | PvP Apex Barrier | 750 | +375 |
| 20 | Isolytic Defense | 24% | +1% |
| 20 | Isolytic Damage | 15% | +1% |
| 20 | Officer Stats | 215% | +25% |
| 20 | Broken Ship Parts | 20% | +1% |
| 20 | Damage vs Krenim | 2,000% | +100% |
| 21 | PvP Apex Barrier | 750 | +0 |
| 21 | Isolytic Defense | 25% | +1% |
| 21 | Isolytic Damage | 16% | +1% |
| 21 | Officer Stats | 250% | +35% |
| 21 | Broken Ship Parts | 23% | +3% |
| 21 | Damage vs Krenim | 2,150% | +150% |
| 22 | PvP Apex Barrier | 750 | +0 |
| 22 | Isolytic Defense | 26% | +1% |
| 22 | Isolytic Damage | 17% | +1% |
| 22 | Officer Stats | 275% | +25% |
| 22 | Broken Ship Parts | 26% | +3% |
| 22 | Damage vs Krenim | 2,300% | +150% |
| 23 | PvP Apex Barrier | 750 | +0 |
| 23 | Isolytic Defense | 27% | +1% |
| 23 | Isolytic Damage | 17% | +0% |
| 23 | Officer Stats | 300% | +25% |
| 23 | Broken Ship Parts | 29% | +3% |
| 23 | Damage vs Krenim | 2,450% | +150% |
| 24 | PvP Apex Barrier | 750 | +0 |
| 24 | Isolytic Defense | 28% | +1% |
| 24 | Isolytic Damage | 18% | +1% |
| 24 | Officer Stats | 325% | +25% |
| 24 | Broken Ship Parts | 32% | +3% |
| 24 | Damage vs Krenim | 2,600% | +150% |
| 25 | PvP Apex Barrier | 750 | +0 |
| 25 | Isolytic Defense | 29% | +1% |
| 25 | Isolytic Damage | 19% | +1% |
| 25 | Officer Stats | 350% | +25% |
| 25 | Broken Ship Parts | 35% | +3% |
| 25 | Damage vs Krenim | 2,750% | +150% |
| 26 | PvP Apex Barrier | 750 | +0 |
| 26 | Isolytic Defense | 30% | +1% |
| 26 | Isolytic Damage | 20% | +1% |
| 26 | Officer Stats | 375% | +25% |
| 26 | Broken Ship Parts | 38% | +3% |
| 26 | Damage vs Krenim | 2,900% | +150% |
| 27 | PvP Apex Barrier | 750 | +0 |
| 27 | Isolytic Defense | 31% | +1% |
| 27 | Isolytic Damage | 20% | +0% |
| 27 | Officer Stats | 400% | +25% |
| 27 | Broken Ship Parts | 41% | +3% |
| 27 | Damage vs Krenim | 3,050% | +150% |
| 28 | PvP Apex Barrier | 750 | +0 |
| 28 | Isolytic Defense | 32% | +1% |
| 28 | Isolytic Damage | 21% | +1% |
| 28 | Officer Stats | 425% | +25% |
| 28 | Broken Ship Parts | 44% | +3% |
| 28 | Damage vs Krenim | 3,200% | +150% |
| 29 | PvP Apex Barrier | 750 | +0 |
| 29 | Isolytic Defense | 33% | +1% |
| 29 | Isolytic Damage | 22% | +1% |
| 29 | Officer Stats | 450% | +25% |
| 29 | Broken Ship Parts | 47% | +3% |
| 29 | Damage vs Krenim | 3,350% | +150% |
| 30 | PvP Apex Barrier | 1,125 | +375 |
| 30 | Isolytic Defense | 35% | +2% |
| 30 | Isolytic Damage | 23% | +1% |
| 30 | Officer Stats | 500% | +50% |
| 30 | Broken Ship Parts | 50% | +3% |
| 30 | Damage vs Krenim | 3,500% | +150% |
| 31 | PvP Apex Barrier | 1,125 | +0 |
| 31 | Isolytic Defense | 37% | +2% |
| 31 | Isolytic Damage | 23% | +0% |
| 31 | Officer Stats | 525% | +25% |
| 31 | Broken Ship Parts | 55% | +5% |
| 31 | Damage vs Krenim | 3,650% | +150% |
| 32 | PvP Apex Barrier | 1,125 | +0 |
| 32 | Isolytic Defense | 39% | +2% |
| 32 | Isolytic Damage | 24% | +1% |
| 32 | Officer Stats | 550% | +25% |
| 32 | Broken Ship Parts | 60% | +5% |
| 32 | Damage vs Krenim | 3,800% | +150% |
| 33 | PvP Apex Barrier | 1,500 | +375 |
| 33 | Isolytic Defense | 41% | +2% |
| 33 | Isolytic Damage | 25% | +1% |
| 33 | Officer Stats | 575% | +25% |
| 33 | Broken Ship Parts | 65% | +5% |
| 33 | Damage vs Krenim | 3,950% | +150% |
| 34 | PvP Apex Barrier | 1,500 | +0 |
| 34 | Isolytic Defense | 43% | +2% |
| 34 | Isolytic Damage | 26% | +1% |
| 34 | Officer Stats | 600% | +25% |
| 34 | Broken Ship Parts | 70% | +5% |
| 34 | Damage vs Krenim | 4,100% | +150% |
| 35 | PvP Apex Barrier | 1,500 | +0 |
| 35 | Isolytic Defense | 45% | +2% |
| 35 | Isolytic Damage | 26% | +0% |
| 35 | Officer Stats | 625% | +25% |
| 35 | Broken Ship Parts | 75% | +5% |
| 35 | Damage vs Krenim | 4,250% | +150% |
| 36 | PvP Apex Barrier | 1,650 | +150 |
| 36 | Isolytic Defense | 47% | +2% |
| 36 | Isolytic Damage | 27% | +1% |
| 36 | Officer Stats | 650% | +25% |
| 36 | Broken Ship Parts | 80% | +5% |
| 36 | Damage vs Krenim | 4,400% | +150% |
| 37 | PvP Apex Barrier | 1,800 | +150 |
| 37 | Isolytic Defense | 49% | +2% |
| 37 | Isolytic Damage | 28% | +1% |
| 37 | Officer Stats | 675% | +25% |
| 37 | Broken Ship Parts | 85% | +5% |
| 37 | Damage vs Krenim | 4,550% | +150% |
| 38 | PvP Apex Barrier | 1,950 | +150 |
| 38 | Isolytic Defense | 51% | +2% |
| 38 | Isolytic Damage | 29% | +1% |
| 38 | Officer Stats | 700% | +25% |
| 38 | Broken Ship Parts | 90% | +5% |
| 38 | Damage vs Krenim | 4,700% | +150% |
| 39 | PvP Apex Barrier | 2,100 | +150 |
| 39 | Isolytic Defense | 53% | +2% |
| 39 | Isolytic Damage | 29% | +0% |
| 39 | Officer Stats | 725% | +25% |
| 39 | Broken Ship Parts | 95% | +5% |
| 39 | Damage vs Krenim | 4,850% | +150% |
| 40 | PvP Apex Barrier | 2,250 | +150 |
| 40 | Isolytic Defense | 55% | +2% |
| 40 | Isolytic Damage | 30% | +1% |
| 40 | Officer Stats | 750% | +25% |
| 40 | Broken Ship Parts | 100% | +5% |
| 40 | Damage vs Krenim | 5,000% | +150% |
| 41 | PvP Apex Barrier | 2,400 | +150 |
| 41 | Isolytic Defense | 57% | +2% |
| 41 | Isolytic Damage | 32% | +2% |
| 41 | Officer Stats | 815% | +65% |
| 41 | Broken Ship Parts | 105% | +5% |
| 41 | Damage vs Krenim | 5,150% | +150% |
| 42 | PvP Apex Barrier | 2,550 | +150 |
| 42 | Isolytic Defense | 59% | +2% |
| 42 | Isolytic Damage | 33% | +1% |
| 42 | Officer Stats | 865% | +50% |
| 42 | Broken Ship Parts | 110% | +5% |
| 42 | Damage vs Krenim | 5,300% | +150% |
| 43 | PvP Apex Barrier | 2,700 | +150 |
| 43 | Isolytic Defense | 61% | +2% |
| 43 | Isolytic Damage | 35% | +2% |
| 43 | Officer Stats | 915% | +50% |
| 43 | Broken Ship Parts | 115% | +5% |
| 43 | Damage vs Krenim | 5,450% | +150% |
| 44 | PvP Apex Barrier | 2,850 | +150 |
| 44 | Isolytic Defense | 63% | +2% |
| 44 | Isolytic Damage | 36% | +1% |
| 44 | Officer Stats | 965% | +50% |
| 44 | Broken Ship Parts | 120% | +5% |
| 44 | Damage vs Krenim | 5,600% | +150% |
| 45 | PvP Apex Barrier | 3,000 | +150 |
| 45 | Isolytic Defense | 65% | +2% |
| 45 | Isolytic Damage | 38% | +2% |
| 45 | Officer Stats | 1,015% | +50% |
| 45 | Broken Ship Parts | 125% | +5% |
| 45 | Damage vs Krenim | 5,750% | +150% |
| 46 | PvP Apex Barrier | 3,150 | +150 |
| 46 | Isolytic Defense | 67% | +2% |
| 46 | Isolytic Damage | 39% | +1% |
| 46 | Officer Stats | 1,065% | +50% |
| 46 | Broken Ship Parts | 130% | +5% |
| 46 | Damage vs Krenim | 5,900% | +150% |
| 47 | PvP Apex Barrier | 3,300 | +150 |
| 47 | Isolytic Defense | 69% | +2% |
| 47 | Isolytic Damage | 41% | +2% |
| 47 | Officer Stats | 1,115% | +50% |
| 47 | Broken Ship Parts | 135% | +5% |
| 47 | Damage vs Krenim | 6,050% | +150% |
| 48 | PvP Apex Barrier | 3,450 | +150 |
| 48 | Isolytic Defense | 71% | +2% |
| 48 | Isolytic Damage | 42% | +1% |
| 48 | Officer Stats | 1,165% | +50% |
| 48 | Broken Ship Parts | 140% | +5% |
| 48 | Damage vs Krenim | 6,200% | +150% |
| 49 | PvP Apex Barrier | 3,600 | +150 |
| 49 | Isolytic Defense | 73% | +2% |
| 49 | Isolytic Damage | 44% | +2% |
| 49 | Officer Stats | 1,215% | +50% |
| 49 | Broken Ship Parts | 145% | +5% |
| 49 | Damage vs Krenim | 6,350% | +150% |
| 50 | PvP Apex Barrier | 3,750 | +150 |
| 50 | Isolytic Defense | 75% | +2% |
| 50 | Isolytic Damage | 45% | +1% |
| 50 | Officer Stats | 1,275% | +60% |
| 50 | Broken Ship Parts | 150% | +5% |
| 50 | Damage vs Krenim | 6,500% | +150% |
| 51 | PvP Apex Barrier | 3,900 | +150 |
| 51 | Isolytic Defense | 77% | +2% |
| 51 | Isolytic Damage | 47% | +2% |
| 51 | Officer Stats | 1,375% | +100% |
| 51 | Broken Ship Parts | 155% | +5% |
| 51 | Damage vs Krenim | 6,700% | +200% |
| 52 | PvP Apex Barrier | 4,050 | +150 |
| 52 | Isolytic Defense | 79% | +2% |
| 52 | Isolytic Damage | 48% | +1% |
| 52 | Officer Stats | 1,440% | +65% |
| 52 | Broken Ship Parts | 160% | +5% |
| 52 | Damage vs Krenim | 6,900% | +200% |
| 53 | PvP Apex Barrier | 4,200 | +150 |
| 53 | Isolytic Defense | 81% | +2% |
| 53 | Isolytic Damage | 50% | +2% |
| 53 | Officer Stats | 1,500% | +60% |
| 53 | Broken Ship Parts | 165% | +5% |
| 53 | Damage vs Krenim | 7,100% | +200% |
| 54 | PvP Apex Barrier | 4,350 | +150 |
| 54 | Isolytic Defense | 83% | +2% |
| 54 | Isolytic Damage | 51% | +1% |
| 54 | Officer Stats | 1,565% | +65% |
| 54 | Broken Ship Parts | 170% | +5% |
| 54 | Damage vs Krenim | 7,300% | +200% |
| 55 | PvP Apex Barrier | 4,500 | +150 |
| 55 | Isolytic Defense | 85% | +2% |
| 55 | Isolytic Damage | 53% | +2% |
| 55 | Officer Stats | 1,625% | +60% |
| 55 | Broken Ship Parts | 175% | +5% |
| 55 | Damage vs Krenim | 7,500% | +200% |
| 56 | PvP Apex Barrier | 4,650 | +150 |
| 56 | Isolytic Defense | 87% | +2% |
| 56 | Isolytic Damage | 54% | +1% |
| 56 | Officer Stats | 1,690% | +65% |
| 56 | Broken Ship Parts | 180% | +5% |
| 56 | Damage vs Krenim | 7,700% | +200% |
| 57 | PvP Apex Barrier | 4,800 | +150 |
| 57 | Isolytic Defense | 89% | +2% |
| 57 | Isolytic Damage | 56% | +2% |
| 57 | Officer Stats | 1,750% | +60% |
| 57 | Broken Ship Parts | 185% | +5% |
| 57 | Damage vs Krenim | 7,900% | +200% |
| 58 | PvP Apex Barrier | 4,950 | +150 |
| 58 | Isolytic Defense | 91% | +2% |
| 58 | Isolytic Damage | 57% | +1% |
| 58 | Officer Stats | 1,815% | +65% |
| 58 | Broken Ship Parts | 190% | +5% |
| 58 | Damage vs Krenim | 8,100% | +200% |
| 59 | PvP Apex Barrier | 5,100 | +150 |
| 59 | Isolytic Defense | 93% | +2% |
| 59 | Isolytic Damage | 59% | +2% |
| 59 | Officer Stats | 1,875% | +60% |
| 59 | Broken Ship Parts | 195% | +5% |
| 59 | Damage vs Krenim | 8,300% | +200% |
| 60 | PvP Apex Barrier | 5,250 | +150 |
| 60 | Isolytic Defense | 95% | +2% |
| 60 | Isolytic Damage | 60% | +1% |
| 60 | Officer Stats | 2,000% | +125% |
| 60 | Broken Ship Parts | 200% | +5% |
| 60 | Damage vs Krenim | 8,500% | +200% |
| 61 | PvP Apex Barrier | 5,400 | +150 |
| 61 | Isolytic Defense | 98% | +3% |
| 61 | Isolytic Damage | 62% | +2% |
| 61 | Officer Stats | 2,065% | +65% |
| 61 | Broken Ship Parts | 205% | +5% |
| 61 | Damage vs Krenim | 8,700% | +200% |
| 62 | PvP Apex Barrier | 5,550 | +150 |
| 62 | Isolytic Defense | 101% | +3% |
| 62 | Isolytic Damage | 63% | +1% |
| 62 | Officer Stats | 2,125% | +60% |
| 62 | Broken Ship Parts | 210% | +5% |
| 62 | Damage vs Krenim | 8,900% | +200% |
| 63 | PvP Apex Barrier | 5,700 | +150 |
| 63 | Isolytic Defense | 104% | +3% |
| 63 | Isolytic Damage | 65% | +2% |
| 63 | Officer Stats | 2,190% | +65% |
| 63 | Broken Ship Parts | 215% | +5% |
| 63 | Damage vs Krenim | 9,100% | +200% |
| 64 | PvP Apex Barrier | 5,850 | +150 |
| 64 | Isolytic Defense | 107% | +3% |
| 64 | Isolytic Damage | 66% | +1% |
| 64 | Officer Stats | 2,250% | +60% |
| 64 | Broken Ship Parts | 220% | +5% |
| 64 | Damage vs Krenim | 9,300% | +200% |
| 65 | PvP Apex Barrier | 6,000 | +150 |
| 65 | Isolytic Defense | 110% | +3% |
| 65 | Isolytic Damage | 68% | +2% |
| 65 | Officer Stats | 2,315% | +65% |
| 65 | Broken Ship Parts | 225% | +5% |
| 65 | Damage vs Krenim | 9,500% | +200% |
| 66 | PvP Apex Barrier | 6,300 | +300 |
| 66 | Isolytic Defense | 113% | +3% |
| 66 | Isolytic Damage | 69% | +1% |
| 66 | Officer Stats | 2,375% | +60% |
| 66 | Broken Ship Parts | 230% | +5% |
| 66 | Damage vs Krenim | 9,800% | +300% |
| 67 | PvP Apex Barrier | 6,600 | +300 |
| 67 | Isolytic Defense | 116% | +3% |
| 67 | Isolytic Damage | 71% | +2% |
| 67 | Officer Stats | 2,440% | +65% |
| 67 | Broken Ship Parts | 235% | +5% |
| 67 | Damage vs Krenim | 10,100% | +300% |
| 68 | PvP Apex Barrier | 6,900 | +300 |
| 68 | Isolytic Defense | 119% | +3% |
| 68 | Isolytic Damage | 72% | +1% |
| 68 | Officer Stats | 2,500% | +60% |
| 68 | Broken Ship Parts | 240% | +5% |
| 68 | Damage vs Krenim | 10,400% | +300% |
| 69 | PvP Apex Barrier | 7,200 | +300 |
| 69 | Isolytic Defense | 122% | +3% |
| 69 | Isolytic Damage | 74% | +2% |
| 69 | Officer Stats | 2,655% | +155% |
| 69 | Broken Ship Parts | 245% | +5% |
| 69 | Damage vs Krenim | 10,700% | +300% |
| 70 | PvP Apex Barrier | 7,500 | +300 |
| 70 | Isolytic Defense | 125% | +3% |
| 70 | Isolytic Damage | 75% | +1% |
| 70 | Officer Stats | 2,815% | +160% |
| 70 | Broken Ship Parts | 250% | +5% |
| 70 | Damage vs Krenim | 11,000% | +300% |