Missions
Renewal Part 1
Relax at the Infinite Anomaly Resort.
Overview
Warp required1
Operations level79
Warp for completion5,000
Warp via superhighway1
Completion via superhighway6,000
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,249,809,798
Amount14
Objective ID1,249,809,798
Amount13
Objective ID1,249,809,798
Amount1
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveMeet with the crew.
DestinationMorrigan's Rift
Objective 2
No captured values for this selection.
ObjectiveProceed to the Infinite Anomaly.
DestinationMorrigan's Rift
Objective 3
No captured values for this selection.
ObjectiveDefeat the pickpocketers.
EncounterThieving Vessel
Opponent strength401,786,410,341,978
DestinationMorrigan's Rift
Objective 4
No captured values for this selection.
ObjectiveCheck in to the resort.
DestinationMorrigan's Rift
Objective 5
No captured values for this selection.
ObjectiveGo to the bar.
DestinationMorrigan's Rift
Objective 6
No captured values for this selection.
ObjectiveAccompany Alexis to the meeting.
DestinationMaphomia
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,249,809,798
- Phase
- dialogue_end
- Character
- Hugh
- Dialogue
- We have to do something. Running and hiding isn’t an option anymore. You can’t let these bigots–
- Objective ID
- 1,249,809,798
- Phase
- dialogue_end
- Character
- Nareen
- Dialogue
- Watch your tongue. The Order has not pursued the synths in some time.
- Objective ID
- 1,249,809,798
- Phase
- dialogue_end
- Character
- Alexis
- Dialogue
- It’s not just you anymore. People of every creed are speaking out against us. Some have gone so far as to attack our base.
- Objective ID
- 1,249,809,798
- Phase
- dialogue_end
- Character
- Lee
- Dialogue
- There are many more who recognize our value and our right to exist. We need to use that momentum to push for more.
- Objective ID
- 1,249,809,798
- Phase
- dialogue_end
- Character
- Lee
- Dialogue
- This is our home. We just need to make everyone else understand that.
- Objective ID
- 1,249,809,798
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- There. First round’s on me.
- Objective ID
- 1,249,809,798
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Since when are you so flush?
- Objective ID
- 1,249,809,798
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Let’s just say I haven’t been short of job offers lately. I’m kind of a big deal in the scientific community after everything that happened. And I have to say, I’m enjoying the consulting gig.
- Objective ID
- 1,249,809,798
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- I hope you are giving credit where it is due.
- Objective ID
- 1,249,809,798
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Of course. But since your Elders don’t like working with outsiders, I’m the next best thing.
- Objective ID
- 1,249,809,798
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Well, cheers to that!
- Objective ID
- 1,249,809,798
- Phase
- dialogue_start
- Character
- Alexis
- Dialogue
- Commander, I just received a transmission from Lee.
- Objective ID
- 1,249,809,798
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- How is he?
- Objective ID
- 1,249,809,798
- Phase
- dialogue_start
- Character
- Alexis
- Dialogue
- He’s well, as are the others, despite facing more hostility with all the publicity around the vaccine. He wants to organize a rally for synth rights and has requested my help.
- Objective ID
- 1,249,809,798
- Phase
- dialogue_start
- Character
- Alexis
- Dialogue
- I have to leave now, but I hope you all enjoy your stay.
- Objective ID
- 1,249,809,798
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Do you want some company? I don’t mind cutting the trip short. This sounds way more important.
- Objective ID
- 1,249,809,798
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Indeed. And more interesting.
- Objective ID
- 1,249,809,798
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- You don’t have to go alone, Alexis. We’ve got your back. Come on, everyone. Let’s get out of here.
- Objective ID
- 1,249,809,798
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- But I just got comfortable… Well, alright, then. I guess we’re going.
- Objective ID
- 1,869,276,457
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- How is there still so much to do? The surges have died down, the vaccine is doing its thing, and the aphasia tech is being rolled out. We already saved the day, didn’t we?
- Objective ID
- 1,869,276,457
- Phase
- dialogue_start
- Character
- Alexis
- Dialogue
- I believe we have made something of a name for ourselves.
- Objective ID
- 1,869,276,457
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- This is what we get for playing the hero.
- Objective ID
- 1,869,276,457
- Phase
- dialogue_start
- Character
- Alexis
- Dialogue
- You wouldn’t have it any other way.
- Objective ID
- 1,869,276,457
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- True, but we still deserve a break. Yal and Nareen have beaten us to it – they’ve been relaxing at that new resort that just opened in Morrigan's Rift.
- Objective ID
- 1,869,276,457
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Oh, that place is such a gimmick.
- Objective ID
- 1,869,276,457
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- You’re not wrong, but I agree with Ven. We do deserve some R&R. What do you think, Commander?
- Objective ID
- 1,869,276,457
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Downtime is an important element of maintaining a healthy crew.
- Objective ID
- 1,869,276,457
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Then it’s decided! Let’s get moving.
- Objective ID
- 1,974,437,881
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Let’s not go too far in, or we’ll be all day getting back.
- Objective ID
- 1,974,437,881
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Take a picture of me with the anomaly on the viewing screen, Commander!
- Objective ID
- 1,974,437,881
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Smile for the– Hold. A vessel is approaching.
- Objective ID
- 1,974,437,881
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Hail them.
- Objective ID
- 1,974,437,881
- Phase
- dialogue_start
- Character
- Franco
- Dialogue
- Oh, hello there! Beautiful, isn’t it?
- Objective ID
- 1,974,437,881
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- It sure is. You know, we helped make this.
- Objective ID
- 1,974,437,881
- Phase
- dialogue_start
- Character
- Franco
- Dialogue
- Is that so? Fascinating!
- Objective ID
- 1,974,437,881
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Yeah, it was a really big operation. Not easy to pull off, let me tell–
- Objective ID
- 1,974,437,881
- Phase
- dialogue_start
- Character
- Alexis
- Dialogue
- They’re preparing for a transport, Commander. Something is off.
- Objective ID
- 1,974,437,881
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Indeed. Care to explain yourselves?
- Objective ID
- 1,974,437,881
- Phase
- dialogue_start
- Character
- Franco
- Dialogue
- Ah, well… You weren’t supposed to notice that.
- Objective ID
- 1,974,437,881
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Pickpocketing tourists. How original. To battle stations!
- Objective ID
- 2,113,846,819
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- What are they calling this now?
- Objective ID
- 2,113,846,819
- Phase
- dialogue_start
- Character
- Alexis
- Dialogue
- The Infinite Anomaly – the foremost tourist attraction in the Margins. People are flocking from all over to see it.
- Objective ID
- 2,113,846,819
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- The things people throw their Latinum at, I swear…
- Objective ID
- 2,113,846,819
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Don’t be such a drag, Derwin. It’s a frozen doorway to another dimension. Of course people want to check it out! Now, come on.
- Objective ID
- 222,554,528
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- There is nothing to do here.
- Objective ID
- 222,554,528
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- That is the point. We are here to rest. A foreign concept to you, h'levreinnye.
- Objective ID
- 222,554,528
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Are you not bored?
- Objective ID
- 222,554,528
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Never with you. Besides, if you really cannot be still, then there is something…
- Objective ID
- 222,554,528
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- That will have to wait until later, par'Mach'kai. We have company.
- Objective ID
- 222,554,528
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- We made it!
- Objective ID
- 222,554,528
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- So we see.
- Objective ID
- 222,554,528
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Is this it?
- Objective ID
- 222,554,528
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- If the pool does not please you, there are scenic walks and excursions. There is also a bar that serves passable fire wine and Romulan ale.
- Objective ID
- 222,554,528
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Whiskey?
- Objective ID
- 222,554,528
- Phase
- dialogue_start
- Character
- Yalika
- Dialogue
- Presumably.
- Objective ID
- 222,554,528
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Then what are we waiting for?
- Objective ID
- 268,845,964
- Phase
- dialogue_start
- Character
- Franco
- Dialogue
- Can’t knock us for trying.
- Objective ID
- 268,845,964
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- We just did, and we’ll do it again. Get out of here!
- Objective ID
- 268,845,964
- Phase
- dialogue_start
- Character
- Franco
- Dialogue
- Don’t mind if we do. We might have more luck down at the resort, guys. Unless one of those big tourist transports is due? They’re ripe for the picking. No more Independents, though, ok?
- Objective ID
- 268,845,964
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- We can still hear you.
- Objective ID
- 268,845,964
- Phase
- dialogue_start
- Character
- Franco
- Dialogue
- Dammit, Bobby! Cut the–
- Objective ID
- 268,845,964
- Phase
- dialogue_start
- Character
- Alexis
- Dialogue
- …Shall we head to the resort, then?
- Objective ID
- 268,845,964
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Let’s. And make sure to keep an eye out for clumsy thieves.