Missions
Tribbles Begone
A tribble infestation needs to be dealt with.
Overview
Warp required185
Operations level50
Warp for completion185
Warp via superhighway185
Completion via superhighway185
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID323,267,709
Amount500
Objective ID323,267,709
Amount1
Objective ID323,267,709
Amount800
Objective ID323,267,709
Amount1,100,000
Objective ID323,267,709
Amount-1,980,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveFind the infested ship.
Destinationvan Vlerken
Objective 2
No captured values for this selection.
ObjectiveSpeak with the ship captain.
Destinationvan Vlerken
Objective 3
No captured values for this selection.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,975,784,120
- Phase
- dialogue_start
- Character
- Qirlov
- Dialogue
- Commander, we need your help with a tribble infestation. A ship in my merchant fleet is about to be overrun. The vermin got aboard the ship during a trade in the neutral zone.
- Objective ID
- 1,975,784,120
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- How can we help?
- Objective ID
- 1,975,784,120
- Phase
- dialogue_start
- Character
- Qirlov
- Dialogue
- Accompany me to Van Vlerken. We need to make sure the infestation does not spread any further. Tribbles can overcome entire ecosystems and planets. We must stop that from happening.
- Objective ID
- 1,975,784,120
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very well. Setting a course for Van Vlerken now.
- Objective ID
- 323,267,709
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The infested ship has been destroyed.
- Objective ID
- 323,267,709
- Phase
- dialogue_end
- Character
- Qirlov
- Dialogue
- Good. Tribbles might be cute and harmless alone, but they reproduce fast enough to produce a new generation every twelve hours.
- Objective ID
- 323,267,709
- Phase
- dialogue_end
- Character
- Qirlov
- Dialogue
- The last thing we need here is an infestation spreading through the Immortal colonies.
- Objective ID
- 323,267,709
- Phase
- dialogue_start
- Character
- Qirlov
- Dialogue
- Report, Captain Dulmak.
- Objective ID
- 323,267,709
- Phase
- dialogue_start
- Character
- Dulmak
- Dialogue
- We have contained the tribbles in the lower decks of the ship. They are already overrunning the cargo hold – we need to get out of here soon. I don’t think we’ll be able to keep them contained for long.
- Objective ID
- 323,267,709
- Phase
- dialogue_start
- Character
- Qirlov
- Dialogue
- You need to evacuate now. Beam down to Zuxif, we’ll take care of the tribbles.
- Objective ID
- 323,267,709
- Phase
- dialogue_start
- Character
- Dulmak
- Dialogue
- Sir, you don’t mean to…
- Objective ID
- 323,267,709
- Phase
- dialogue_start
- Character
- Qirlov
- Dialogue
- You’ll get another ship, Dulmak. Now go.
- Objective ID
- 945,353,462
- Phase
- dialogue_start
- Character
- Qirlov
- Dialogue
- The ship is up ahead.
- Objective ID
- 945,353,462
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Opening a line of communication. On screen now.