Missions
Reformation
Investigate suspicious Romulan activity in the area.
Overview
Warp required3,500
Operations level75
Warp for completion3,500
Warp via superhighway3,500
Completion via superhighway3,500
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID896,114,866
Amount5,674,000
Objective ID896,114,866
Amount469,000
Objective ID896,114,866
Amount3,700
Objective ID896,114,866
Amount21,500,000,000
Objective ID896,114,866
Amount-25,200,000,000
Objective ID896,114,866
Amount-11,800,000,000
Objective ID896,114,866
Amount1
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate a suspicious signal.
DestinationLu'Theria
Objective 2
No captured values for this selection.
ObjectiveContact the survivors.
DestinationLu'Theria
Objective 3
No captured values for this selection.
ObjectiveUse 139K Σ-Tritanium to perform extensive scans.
Resource
Σ-Tritanium
Amount139,000
Objective 4
No captured values for this selection.
ObjectiveDestroy the bombs.
EncounterBomber Ship
Opponent strength32,608,387,595,525
DestinationLu'Theria
Objective 5
No captured values for this selection.
ObjectiveWipe Nire's memory with 63K Σ-Dilithium.
Resource
Σ-Dilithium
Amount63,000
Objective 6
No captured values for this selection.
ObjectiveDeliver Nire to the colony.
DestinationEurrea
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,169,006,984
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- But how did you get here, Nire? How did you find us? Was it Dorian?
- Objective ID
- 1,169,006,984
- Phase
- dialogue_start
- Character
- Nire
- Dialogue
- Dorian?
- Objective ID
- 1,169,006,984
- Phase
- dialogue_start
- Character
- Celea
- Dialogue
- You know us, and you know our past, and yet you do not know Dorian? This does not add up.
- Objective ID
- 1,169,006,984
- Phase
- dialogue_start
- Character
- Kotoma
- Dialogue
- We can interrogate him at the base and see if anyone else remembers him.
- Objective ID
- 1,169,006,984
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I would advise against that. First, Nire’s ship is fully operational, disguised to look damaged. It is full of explosives equipped with pheromonic sensors set to trigger by Order members.
- Objective ID
- 1,169,006,984
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Second, Nire is not an organic lifeform.
- Objective ID
- 1,169,006,984
- Phase
- dialogue_start
- Character
- Nire
- Dialogue
- I am not… What does that mean?
- Objective ID
- 1,169,006,984
- Phase
- dialogue_start
- Character
- Kotoma
- Dialogue
- Fadt! You are a synth. A machine. An artificial illusion of life. A disguised trap, sent by Tal Shiar to get to the Order and destroy us. You’re uncovered, synth. Just admit that. Admit it!
- Objective ID
- 1,169,006,984
- Phase
- dialogue_start
- Character
- Nire
- Dialogue
- Kotoma, I was telling you the truth! Please! You must remember me. Celea, tell her that I am here to help! I was the last one to stay, the one to cover your tracks. I missed you all so much!
- Objective ID
- 1,169,006,984
- Phase
- dialogue_start
- Character
- Kotoma
- Dialogue
- I am ashamed I almost believed a synth. That will not happen again. Commander, get rid of him – it – now. See me at the base when you are done.
- Objective ID
- 1,169,006,984
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Target the ship, Commander. I want to get this over with.
- Objective ID
- 1,169,006,984
- Phase
- dialogue_start
- Character
- Celea
- Dialogue
- Nareen, wait. I think he is sincerely pleading for his life. He believes his story.
- Objective ID
- 1,169,006,984
- Phase
- dialogue_start
- Character
- Celea
- Dialogue
- Even if he was created as a Tal Shiar spy, he knows nothing but loyalty to the Order. We must give him a chance. Maybe he does have some useful intel.
- Objective ID
- 1,169,006,984
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Knowing the explosives’ mechanism, we can trigger the vessel to depart, and as soon as it leaves the planet’s orbit, we will get rid of it. But for that, you need to beam Nire up and distance yourself from us.
- Objective ID
- 1,169,006,984
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Alright, alright. I will do it. Beaming one up…
- Objective ID
- 1,169,006,984
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It worked – Nire’s vessel is activating and preparing to ascend. Soon, it will reach enough velocity to escape the planet’s gravity. We must act quickly. Battle stations!
- Objective ID
- 1,814,203,646
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The system scan does indicate the presence of a Romulan Imperial vessel, but if my data is correct, this is neither a battleship nor a colonial transport. The goal is not to expand, but to scout.
- Objective ID
- 1,814,203,646
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have the ship's location. It coincides with the distress signal originating from the barren planet. Surprisingly, the signal is coded to avoid Imperial attention. A rogue Romulan agent, perhaps?
- Objective ID
- 1,814,203,646
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We should approach the vessel and ensure that the ship’s crew are intact.
- Objective ID
- 279,862,104
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- No bio-signs detected, but this might be a result of failed life support and comms system. Attempting to hail anyway.
- Objective ID
- 279,862,104
- Phase
- dialogue_start
- Character
- Nire
- Dialogue
- Stop! Do not approach my ship any further.
- Objective ID
- 279,862,104
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Your vessel is critically damaged. We are here to offer help. What happened?
- Objective ID
- 279,862,104
- Phase
- dialogue_start
- Character
- Nire
- Dialogue
- Do you… Do you know of any Romulan activity nearby?
- Objective ID
- 279,862,104
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- …Perhaps. Who are you looking for?
- Objective ID
- 279,862,104
- Phase
- dialogue_start
- Character
- Nire
- Dialogue
- The Order of Ganmadan. I am one of their agents, on my way from an intel gathering mission in the Star Empire.
- Objective ID
- 279,862,104
- Phase
- dialogue_start
- Character
- Nire
- Dialogue
- The Order is in grave danger. I need to speak to Kotoma, or Celea, or anyone else. I must warn them!
- Objective ID
- 279,862,104
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Could you remind me of your name, agent?
- Objective ID
- 279,862,104
- Phase
- dialogue_start
- Character
- Nire
- Dialogue
- Nire, agent Nire. I was left behind after you fled to the Margins. For months, I have collected intel on the Senate and the Zhat Vash That is, until they decided to make a move.
- Objective ID
- 279,862,104
- Phase
- dialogue_start
- Character
- Kotoma
- Dialogue
- Curious. I do not seem to remember you, Nire. Not your face, not your name.
- Objective ID
- 279,862,104
- Phase
- dialogue_start
- Character
- Nire
- Dialogue
- You taught me to fight. We even sparred before. I suppose you taught many new recruits. But when you tasked me with being your ears and eyes in in the Zhat Vash, I thought…
- Objective ID
- 279,862,104
- Phase
- dialogue_start
- Character
- Kotoma
- Dialogue
- Maybe I forgot. We left in chaos. So much had happened, and so fast… My memory must be betraying me. Commander, are we safe to take Nire to the base?
- Objective ID
- 279,862,104
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Nire has been stranded on this planet for quite some time. His survival is miraculous, but I need to ensure that he is not contagious or irradiated before beaming.
- Objective ID
- 279,862,104
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The extensive scans will require recalibrating our sensors with 139,000 Σ-Tritanium.
- Objective ID
- 504,515,307
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Commander, we have been keeping an eye out for any Romulan vessels in the area to ensure we remain hidden from the Zhat Vash. However, our systems detected a stray Imperial vessel in Lu’Theria.
- Objective ID
- 504,515,307
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- They could be surveilling the area for a military base. We must move immediately. And if they find our scouts, we will be in trouble. That is where you come in.
- Objective ID
- 504,515,307
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Find that Romulan vessel, Commander, and see what it is looking for. Celea and Kotoma will join us as well, in case we can extract some useful information.
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The vessel is destroyed, along with the explosives. We are safe now.
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- So, what now?
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Celea
- Dialogue
- Talk to Nire. See what he has to tell us.
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Very well. Tell us what you know, then.
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Nire
- Dialogue
- The Zhat Vash is developing a… But what does it matter? If I am a synth, then whatever I remember, whatever I know, is a lie. My whole existence, my passion for the Order, the friendships I had – it is fake.
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Celea
- Dialogue
- He has a point. The intel could have been fabricated just as easily as his memories.
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Nire
- Dialogue
- Fabricated… Why would they send me? Why do I even exist? And why do I have to feel this loss?
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- Nire, tell me, what do you remember ever since boarding this ship? Anything that is your own memory? Where did you depart from? How did you crash?
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Nire
- Dialogue
- …
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Nire appears to be experiencing something akin to what organics call an "existential crisis." As such, he might not be able to provide you with any useful information at this time.
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- I think it might be a little more than that. He is not responding to any stimuli. What do we do with this incapacitated… synth? Is he of any use to you, Celea?
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Celea
- Dialogue
- Hm. Nire has no more will to live. His “life” was imposed on him forcefully, and it was meant to be butchered by his unwilling betrayal. Ending his suffering would be merciful.
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- You want to kill him?
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Celea
- Dialogue
- No. I want to give his life meaning.
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Celea
- Dialogue
- We can wipe Nire’s memories, make him a blank canvas, and then bring him to a colony that is willing to accept him, raise him, and help him grow – if he agrees, of course.
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Celea
- Dialogue
- You will get your own life, full of true memories, yet it will be void of whatever you have experienced before. What do you think, Nire?
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Nire
- Dialogue
- I… I would like that.
- Objective ID
- 814,727,086
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Resetting the synth’s memory should not present us with a challenge, especially when the subject is willing to cooperate. We only require 63,000 Σ-Dilithium.
- Objective ID
- 896,114,866
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We have arrived.
- Objective ID
- 896,114,866
- Phase
- dialogue_end
- Character
- Celea
- Dialogue
- Nire, Nareen, and I will stay here to deliver our friend to his new family and help him adapt to the new environment. I will also need to set up some research equipment to collect useful data.
- Objective ID
- 896,114,866
- Phase
- dialogue_end
- Character
- Celea
- Dialogue
- But we must be careful and prevent additional intervention into the recovery process – our presence might trigger memories of his past life, making all of our efforts fruitless.
- Objective ID
- 896,114,866
- Phase
- dialogue_end
- Character
- Nareen
- Dialogue
- Kotoma is not going to be happy about this, you know.
- Objective ID
- 896,114,866
- Phase
- dialogue_end
- Character
- Celea
- Dialogue
- Not if she never finds out. Let this be our little secret.
- Objective ID
- 896,114,866
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- All the preparations are complete. We are ready to start.
- Objective ID
- 896,114,866
- Phase
- dialogue_start
- Character
- Nire
- Dialogue
- Before I leave… It is clear that I did not know you, and you did not know me, despite what my memory tells me. But I am glad I met you. Thank you for this new chance. And goodbye.
- Objective ID
- 896,114,866
- Phase
- dialogue_start
- Character
- Celea
- Dialogue
- We will make sure your new life starts in the caring hands. Farewell, Nire.
- Objective ID
- 896,114,866
- Phase
- dialogue_start
- Character
- Celea
- Dialogue
- Commander, he is ready to start.
- Objective ID
- 896,114,866
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- All systems ready. Memory wipe is in progress… Done.
- Objective ID
- 896,114,866
- Phase
- dialogue_start
- Character
- Celea
- Dialogue
- Nire? Nire, can you hear me?
- Objective ID
- 896,114,866
- Phase
- dialogue_start
- Character
- Nire
- Dialogue
- I can. But who are you? Where am I?
- Objective ID
- 896,114,866
- Phase
- dialogue_start
- Character
- Nareen
- Dialogue
- We are… Well.. We are bringing you home. Celea?
- Objective ID
- 896,114,866
- Phase
- dialogue_start
- Character
- Celea
- Dialogue
- Commander, I have a colony in mind that would be a great place for Nire. Nareen, please, follow the Commander’s lead.
- Objective ID
- 896,114,866
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Affirmative. Plotting course to Eurrea.