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Missions

Hoodwinked Part 3

Get intel from the merchant.

Overview

Warp required1
Operations level10
Warp for completion7
Warp via superhighway1
Completion via superhighway7

Costs & rewards

Mission rewards

2★ Explorer Parts
Objective ID1,247,212,955
Amount10
Tritanium
Objective ID1,247,212,955
Amount600
Ship XP
Objective ID1,247,212,955
Amount5,000
5 Minute Speed Up
Objective ID1,247,212,955
Amount17
2★ Battleship Parts
Objective ID1,311,278,863
Amount10
Parsteel
Objective ID1,311,278,863
Amount3,900
Officer XP
Objective ID1,311,278,863
Amount27,000
Premium Recruit Token
Objective ID1,311,278,863
Amount20

Locations

Objectives

Objective 1

ObjectiveMission Task 1
DestinationWhinnul

Objective 2

ObjectiveWhat should we do?

Objective 3

ObjectiveBribe the merchant with 7,000 Parsteel.
ResourceParsteel
Amount7,000

Objective 4

ObjectiveIntimidate the merchant.
EncounterMerchant
Opponent strength2,935
DestinationWhinnul

Objective 5

ObjectiveMake your way to Quvolis.
DestinationQuvolis

Objective 6

ObjectiveMake your way to Quvolis.
DestinationQuvolis

Dialogue

Mission dialogue

Objective ID
1,177,551,351
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
Very well, then. 7,000 Parsteel. Commander, if you can do the honors…
Objective ID
1,247,212,955
Phase
dialogue_end
Character
Maia
Dialogue
I’m picking up traces of the warp signal we lost earlier. They point to the planet Fikuyaa.
Objective ID
1,247,212,955
Phase
dialogue_end
Character
Miles O'Brien
Dialogue
Captain, I…
Objective ID
1,247,212,955
Phase
dialogue_end
Character
Benjamin Sisko
Dialogue
What is it, Chief?
Objective ID
1,247,212,955
Phase
dialogue_end
Character
Miles O'Brien
Dialogue
Er… Nothing.
Objective ID
1,247,212,955
Phase
dialogue_end
Character
Benjamin Sisko
Dialogue
Prepare yourselves, crew. It appears as though we have found our thief at last.
Objective ID
1,247,212,955
Phase
dialogue_start
Character
Major Kira
Dialogue
Tell us what you know about this thief, or we’ll have round two!
Objective ID
1,247,212,955
Phase
dialogue_start
Character
Merchant
Dialogue
A–a– alright! Fearsome, he was. Tall, and strong, and I could barely understand his barbaric way of speaking. He got me talking about my wares, and then knocked me out.
Objective ID
1,247,212,955
Phase
dialogue_start
Character
Merchant
Dialogue
When I woke up, I had barely the bones of a ship left!
Objective ID
1,247,212,955
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
And his whereabouts?
Objective ID
1,247,212,955
Phase
dialogue_start
Character
Merchant
Dialogue
I don’t know for sure, but I have heard whisperings of parts being sold and traded in Quvolis… Maybe you can find him there. That’s all I know, I swear!
Objective ID
1,247,212,955
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Captain, it’s not too late to just go find the parts we need elsewhere. Maybe we don’t need to confront the thief at all!
Objective ID
1,247,212,955
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
What nonsense is this, Chief? You said yourself those parts are custom, and besides, we can’t let this thief continue harassing people. Commander, set a course!
Objective ID
1,311,278,863
Phase
dialogue_end
Character
Maia
Dialogue
I’m picking up traces of the warp signal we lost earlier. They point to the planet Fikuyaa.
Objective ID
1,311,278,863
Phase
dialogue_end
Character
Miles O'Brien
Dialogue
Captain, I…
Objective ID
1,311,278,863
Phase
dialogue_end
Character
Benjamin Sisko
Dialogue
What is it, Chief?
Objective ID
1,311,278,863
Phase
dialogue_end
Character
Miles O'Brien
Dialogue
Er… Nothing.
Objective ID
1,311,278,863
Phase
dialogue_end
Character
Benjamin Sisko
Dialogue
Prepare yourselves, crew. It appears as though we have found our thief at last.
Objective ID
1,311,278,863
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
There, now. Why would we pay you if we wish to steal from you?
Objective ID
1,311,278,863
Phase
dialogue_start
Character
Merchant
Dialogue
I– I don’t know.
Objective ID
1,311,278,863
Phase
dialogue_start
Character
Major Kira
Dialogue
We wouldn’t. Now tell us what you know about this thief.
Objective ID
1,311,278,863
Phase
dialogue_start
Character
Merchant
Dialogue
Fearsome, he was! Tall, and strong, and I could barely understand his barbaric way of speaking. But he was charming all the same…
Objective ID
1,311,278,863
Phase
dialogue_start
Character
Merchant
Dialogue
Got me talking about my wares, then, while I was distracted, he knocked me out! When I woke up, I had barely the bones of a ship left.
Objective ID
1,311,278,863
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
And his whereabouts?
Objective ID
1,311,278,863
Phase
dialogue_start
Character
Merchant
Dialogue
I don’t know for sure, but I have heard whisperings of parts being sold and traded in Quvolis… Maybe you can find him there.
Objective ID
1,311,278,863
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Captain, it’s not too late to just go find the parts we need elsewhere. Maybe we don’t need to confront the thief at all!
Objective ID
1,311,278,863
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
What nonsense is this, Chief? Most of those parts are custom, and besides, we can’t let this thief continue harassing people. Commander, set a course!
Objective ID
1,660,778,822
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
Very well. You’re going nowhere until we get the information we need!
Objective ID
731,076,865
Phase
dialogue_dilemma
Character
Benjamin Sisko
Dialogue
Should we bribe the merchant or intimidate him?
Objective ID
808,803,612
Phase
dialogue_end
Character
Merchant
Dialogue
Wh- who goes there?
Objective ID
808,803,612
Phase
dialogue_end
Character
Miles O'Brien
Dialogue
Relax, we’re not going to hurt you.
Objective ID
808,803,612
Phase
dialogue_end
Character
Merchant
Dialogue
I don’t believe you!
Objective ID
808,803,612
Phase
dialogue_end
Character
Benjamin Sisko
Dialogue
Come now, is this how you treat all of your customers?
Objective ID
808,803,612
Phase
dialogue_end
Character
Merchant
Dialogue
I’m not seeing any customers right now. I’m taking a sabbatical. My therapist says that–
Objective ID
808,803,612
Phase
dialogue_end
Character
Major Kira
Dialogue
Just answer our questions and we’ll be out of your hair! We’re trying to bring the man who stole from you to justice.
Objective ID
808,803,612
Phase
dialogue_end
Character
Merchant
Dialogue
How do I know you’re not in league with him? You could be here under false pretenses to take what little I have left!
Objective ID
808,803,612
Phase
dialogue_end
Character
Major Kira
Dialogue
Captain, this is going nowhere. Let’s knock some sense into him. That’ll get us our answers.
Objective ID
808,803,612
Phase
dialogue_end
Character
Miles O'Brien
Dialogue
It doesn’t have to come to that! Maybe 7,000 Parsteel will loosen his tongue.
Objective ID
808,803,612
Phase
dialogue_end
Character
Benjamin Sisko
Dialogue
What do you think, Commander? Should we bribe the merchant with 7,000 Parsteel or intimidate him?
Objective ID
808,803,612
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
We need to find out who can tell us more about this thief. Commander, can you get a list of people who have had their ships stripped recently?
Objective ID
808,803,612
Phase
dialogue_start
Character
Maia
Dialogue
Scanning planetary databases… There have been 5 incidents of ship-part thefts in the past month. The most recent victim is a small goods trader.
Objective ID
808,803,612
Phase
dialogue_start
Character
Maia
Dialogue
The modus operandi seems to match your assailant; a single person protecting the ship was overpowered, and their ship stripped bare of useful parts.
Objective ID
808,803,612
Phase
dialogue_start
Character
Major Kira
Dialogue
It must be the same thief!
Objective ID
808,803,612
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
Can you get coordinates for the merchant, Commander?
Objective ID
808,803,612
Phase
dialogue_start
Character
Maia
Dialogue
Retrieving… I have uploaded his coordinates to the navigation console.
Objective ID
808,803,612
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
Then let’s go pay him a visit.
Other recorded variants (2)