Missions
Hoodwinked Part 3
Get intel from the merchant.
Overview
Warp required1
Operations level10
Warp for completion7
Warp via superhighway1
Completion via superhighway7
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,247,212,955
Amount10
Objective ID1,247,212,955
Amount600
Objective ID1,247,212,955
Amount5,000
Objective ID1,247,212,955
Amount17
Objective ID1,311,278,863
Amount10
Objective ID1,311,278,863
Amount3,900
Objective ID1,311,278,863
Amount27,000
Objective ID1,311,278,863
Amount20
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveMission Task 1
DestinationWhinnul
Objective 2
No captured values for this selection.
ObjectiveWhat should we do?
Objective 3
No captured values for this selection.
ObjectiveBribe the merchant with 7,000 Parsteel.
Resource
Parsteel
Amount7,000
Objective 4
No captured values for this selection.
Objective 5
No captured values for this selection.
ObjectiveMake your way to Quvolis.
DestinationQuvolis
Objective 6
No captured values for this selection.
ObjectiveMake your way to Quvolis.
DestinationQuvolis
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,177,551,351
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Very well, then. 7,000 Parsteel. Commander, if you can do the honors…
- Objective ID
- 1,247,212,955
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- I’m picking up traces of the warp signal we lost earlier. They point to the planet Fikuyaa.
- Objective ID
- 1,247,212,955
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- Captain, I…
- Objective ID
- 1,247,212,955
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- What is it, Chief?
- Objective ID
- 1,247,212,955
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- Er… Nothing.
- Objective ID
- 1,247,212,955
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- Prepare yourselves, crew. It appears as though we have found our thief at last.
- Objective ID
- 1,247,212,955
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- Tell us what you know about this thief, or we’ll have round two!
- Objective ID
- 1,247,212,955
- Phase
- dialogue_start
- Character
- Merchant
- Dialogue
- A–a– alright! Fearsome, he was. Tall, and strong, and I could barely understand his barbaric way of speaking. He got me talking about my wares, and then knocked me out.
- Objective ID
- 1,247,212,955
- Phase
- dialogue_start
- Character
- Merchant
- Dialogue
- When I woke up, I had barely the bones of a ship left!
- Objective ID
- 1,247,212,955
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- And his whereabouts?
- Objective ID
- 1,247,212,955
- Phase
- dialogue_start
- Character
- Merchant
- Dialogue
- I don’t know for sure, but I have heard whisperings of parts being sold and traded in Quvolis… Maybe you can find him there. That’s all I know, I swear!
- Objective ID
- 1,247,212,955
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Captain, it’s not too late to just go find the parts we need elsewhere. Maybe we don’t need to confront the thief at all!
- Objective ID
- 1,247,212,955
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- What nonsense is this, Chief? You said yourself those parts are custom, and besides, we can’t let this thief continue harassing people. Commander, set a course!
- Objective ID
- 1,311,278,863
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- I’m picking up traces of the warp signal we lost earlier. They point to the planet Fikuyaa.
- Objective ID
- 1,311,278,863
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- Captain, I…
- Objective ID
- 1,311,278,863
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- What is it, Chief?
- Objective ID
- 1,311,278,863
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- Er… Nothing.
- Objective ID
- 1,311,278,863
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- Prepare yourselves, crew. It appears as though we have found our thief at last.
- Objective ID
- 1,311,278,863
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- There, now. Why would we pay you if we wish to steal from you?
- Objective ID
- 1,311,278,863
- Phase
- dialogue_start
- Character
- Merchant
- Dialogue
- I– I don’t know.
- Objective ID
- 1,311,278,863
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- We wouldn’t. Now tell us what you know about this thief.
- Objective ID
- 1,311,278,863
- Phase
- dialogue_start
- Character
- Merchant
- Dialogue
- Fearsome, he was! Tall, and strong, and I could barely understand his barbaric way of speaking. But he was charming all the same…
- Objective ID
- 1,311,278,863
- Phase
- dialogue_start
- Character
- Merchant
- Dialogue
- Got me talking about my wares, then, while I was distracted, he knocked me out! When I woke up, I had barely the bones of a ship left.
- Objective ID
- 1,311,278,863
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- And his whereabouts?
- Objective ID
- 1,311,278,863
- Phase
- dialogue_start
- Character
- Merchant
- Dialogue
- I don’t know for sure, but I have heard whisperings of parts being sold and traded in Quvolis… Maybe you can find him there.
- Objective ID
- 1,311,278,863
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Captain, it’s not too late to just go find the parts we need elsewhere. Maybe we don’t need to confront the thief at all!
- Objective ID
- 1,311,278,863
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- What nonsense is this, Chief? Most of those parts are custom, and besides, we can’t let this thief continue harassing people. Commander, set a course!
- Objective ID
- 1,660,778,822
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Very well. You’re going nowhere until we get the information we need!
- Objective ID
- 731,076,865
- Phase
- dialogue_dilemma
- Character
- Benjamin Sisko
- Dialogue
- Should we bribe the merchant or intimidate him?
- Objective ID
- 808,803,612
- Phase
- dialogue_end
- Character
- Merchant
- Dialogue
- Wh- who goes there?
- Objective ID
- 808,803,612
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- Relax, we’re not going to hurt you.
- Objective ID
- 808,803,612
- Phase
- dialogue_end
- Character
- Merchant
- Dialogue
- I don’t believe you!
- Objective ID
- 808,803,612
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- Come now, is this how you treat all of your customers?
- Objective ID
- 808,803,612
- Phase
- dialogue_end
- Character
- Merchant
- Dialogue
- I’m not seeing any customers right now. I’m taking a sabbatical. My therapist says that–
- Objective ID
- 808,803,612
- Phase
- dialogue_end
- Character
- Major Kira
- Dialogue
- Just answer our questions and we’ll be out of your hair! We’re trying to bring the man who stole from you to justice.
- Objective ID
- 808,803,612
- Phase
- dialogue_end
- Character
- Merchant
- Dialogue
- How do I know you’re not in league with him? You could be here under false pretenses to take what little I have left!
- Objective ID
- 808,803,612
- Phase
- dialogue_end
- Character
- Major Kira
- Dialogue
- Captain, this is going nowhere. Let’s knock some sense into him. That’ll get us our answers.
- Objective ID
- 808,803,612
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- It doesn’t have to come to that! Maybe 7,000 Parsteel will loosen his tongue.
- Objective ID
- 808,803,612
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- What do you think, Commander? Should we bribe the merchant with 7,000 Parsteel or intimidate him?
- Objective ID
- 808,803,612
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- We need to find out who can tell us more about this thief. Commander, can you get a list of people who have had their ships stripped recently?
- Objective ID
- 808,803,612
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Scanning planetary databases… There have been 5 incidents of ship-part thefts in the past month. The most recent victim is a small goods trader.
- Objective ID
- 808,803,612
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The modus operandi seems to match your assailant; a single person protecting the ship was overpowered, and their ship stripped bare of useful parts.
- Objective ID
- 808,803,612
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- It must be the same thief!
- Objective ID
- 808,803,612
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Can you get coordinates for the merchant, Commander?
- Objective ID
- 808,803,612
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Retrieving… I have uploaded his coordinates to the navigation console.
- Objective ID
- 808,803,612
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Then let’s go pay him a visit.