Missions
Insomnia
A medic needs help from a local doctor.
Overview
Warp required2,100
Operations level73
Warp for completion2,100
Warp via superhighway3,000
Completion via superhighway3,000
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,852,193,544
Amount2,240,000
Objective ID1,852,193,544
Amount175,000
Objective ID1,852,193,544
Amount400
Objective ID1,852,193,544
Amount1
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveProceed to Lu'Theria.
DestinationLu'Theria
Objective 2
No captured values for this selection.
ObjectiveTrial the somnetic inducer.
DestinationEurrea
Objective 3
No captured values for this selection.
ObjectiveReturn to Derwin.
DestinationLu'Theria
Objective 4
No captured values for this selection.
ObjectiveRetrieve a neural stimulator.
DestinationAlmeophus
Objective 5
No captured values for this selection.
ObjectiveProceed to Eurrea.
DestinationEurrea
Objective 6
No captured values for this selection.
ObjectiveUse the neural stimulator.
DestinationEurrea
Objective 7
No captured values for this selection.
ObjectiveDonate 80K Σ-Tritanium to set up a clinic.
Resource
Σ-Tritanium
Amount80,000
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,001,100,382
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- I told you it was a bad idea. I told you what the problem was, and you didn’t listen. And now Tamu is in a coma!
- Objective ID
- 1,001,100,382
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Well, that’s hardly my fault.
- Objective ID
- 1,001,100,382
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- It is very much your fault, and you’re going to help me fix it. You’re going to actually listen this time, and not assume that you know more about our bodies than we do.
- Objective ID
- 1,001,100,382
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Alright, alright. What do you want me to do?
- Objective ID
- 1,001,100,382
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- First, look at these neural scans. This is what happened when we exposed Tamu to the somnetic inducer.
- Objective ID
- 1,001,100,382
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- It completely drowned out his brain waves.
- Objective ID
- 1,001,100,382
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- Right, because it’s not made for our brains. Every time we go to the doctor here, we’re risking getting sicker than we already are.
- Objective ID
- 1,001,100,382
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- All you scientists are so sure that you know everything, you forget that we’re from a different dimension. We are, quite literally, built different.
- Objective ID
- 1,001,100,382
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- I take your point. If we were to redesign the inducer to mimic your brain waves, would that work?
- Objective ID
- 1,001,100,382
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- It might work as a stopgap, but the real problem here isn’t a lack of sleep. It’s our patients' ability to process the build-up of toxins.
- Objective ID
- 1,001,100,382
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- And it’s certainly not going to help Tamu.
- Objective ID
- 1,001,100,382
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Alright. If we’re going to do this, I’m going to need to take some scans of a healthy brain. You’ll do. Commander, I need you to pick something up for me.
- Objective ID
- 1,001,100,382
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- There's a neural stimulator back at the research station where we first met. We’re going to need it.
- Objective ID
- 1,001,100,382
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Setting a course now.
- Objective ID
- 1,301,673,880
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Initiating a long-range transmission to Derwin… On screen. We have acquired the neural stimulator.
- Objective ID
- 1,301,673,880
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Good. Then meet us back in Eurrea.
- Objective ID
- 1,852,193,544
- Phase
- dialogue_end
- Character
- Medic Lisha
- Dialogue
- Thank you both for your generosity. I’m glad I finally found someone who listened, even though it took a little while to get through to you.
- Objective ID
- 1,852,193,544
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- We scientists aren’t infallible, you know. We are used to having the answers, and sometimes it is difficult to fathom that someone without our expertise might actually know more than we do.
- Objective ID
- 1,852,193,544
- Phase
- dialogue_end
- Character
- Medic Lisha
- Dialogue
- It’s unfortunate but true that sometimes we must fight established wisdom to get what we need. I would like to stay in touch, Derwin, if you’re amenable.
- Objective ID
- 1,852,193,544
- Phase
- dialogue_end
- Character
- Derwin
- Dialogue
- Oh, erm, of course. Let me know if you require more neural stimulators or…
- Objective ID
- 1,852,193,544
- Phase
- dialogue_end
- Character
- Medic Lisha
- Dialogue
- I will. Farewell, for now.
- Objective ID
- 1,852,193,544
- Phase
- dialogue_start
- Character
- Tamu
- Dialogue
- Argh… Where am I?
- Objective ID
- 1,852,193,544
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- You’re still in the clinic.
- Objective ID
- 1,852,193,544
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- You call this a clinic?
- Objective ID
- 1,852,193,544
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- Well, the closest we have right now. How’s the headache, Tam?
- Objective ID
- 1,852,193,544
- Phase
- dialogue_start
- Character
- Tamu
- Dialogue
- It’s… It’s better! I can actually think again.
- Objective ID
- 1,852,193,544
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- Looks like your neural stimulator worked, Derwin. You have my sincere gratitude.
- Objective ID
- 1,852,193,544
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Think nothing of it. You should make this clinic a reality, you know. More of your people are going to need this treatment, right?
- Objective ID
- 1,852,193,544
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- Well, yes, but–
- Objective ID
- 1,852,193,544
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- The Commander here will help you out, won’t you?
- Objective ID
- 1,852,193,544
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- How generous of you to offer on our behalf… 80K Σ-Tritanium should suffice, Commander.
- Objective ID
- 233,892,080
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- It sounds like your species has somehow evolved to tolerate insomnia.
- Objective ID
- 233,892,080
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- Not quite. We simply require less sleep.
- Objective ID
- 233,892,080
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Right, but what you’re describing – the people who have this “condition” – this sounds very much like a normal reaction to a lack of sleep.
- Objective ID
- 233,892,080
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- That, my dear, is easy to treat. I even have a somnetic inducer here. My mother had trouble sleeping a while back, due to a break in. Had quite a few sleepless nights afterwards.
- Objective ID
- 233,892,080
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- That’s unfortunate.
- Objective ID
- 233,892,080
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Isn’t it?
- Objective ID
- 233,892,080
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The somnetic inducer, Derwin.
- Objective ID
- 233,892,080
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Ahem… Here you are. Place this next to the patient’s bed and they’ll be sure to have a restful sleep.
- Objective ID
- 233,892,080
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- I’m not sure about this…
- Objective ID
- 233,892,080
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- You asked for my advice. There it is. Take it or leave it.
- Objective ID
- 233,892,080
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- Very well. Commander, could you bring me to Zavozey? We can trial the somnetic inducer on one of my patients.
- Objective ID
- 460,493,381
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- We’re just going to leave this here, Tamu. It’s going to help you sleep, and you’ll feel better soon. Alright?
- Objective ID
- 460,493,381
- Phase
- dialogue_start
- Character
- Tamu
- Dialogue
- Will it get rid of this headache?
- Objective ID
- 460,493,381
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- That’s the hope. I’m going to stay here a little bit just to monitor you, alright?
- Objective ID
- 460,493,381
- Phase
- dialogue_start
- Character
- Tamu
- Dialogue
- Alright… I guess that’s… Fine.
- Objective ID
- 460,493,381
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The somnetic inducer is already affecting him.
- Objective ID
- 460,493,381
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- You can say that again. Look at his neural readings.
- Objective ID
- 460,493,381
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Do they seem normal?
- Objective ID
- 460,493,381
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- Definitely not. Something’s wrong. Tamu, wake up. Tamu?
- Objective ID
- 460,493,381
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- He is unresponsive.
- Objective ID
- 460,493,381
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- I can see that… Dammit! We need to pay your friend another visit.
- Objective ID
- 487,224,244
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- We need to get Tamu out of this coma as quickly as possible. The longer it lasts, the higher the risk.
- Objective ID
- 487,224,244
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- I know. You said that the people who have this condition suffer from a build-up of toxins that are normally flushed out during sleep.
- Objective ID
- 487,224,244
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- So, logically, there are two approaches. One, increase the amount and quality of sleep – I know, I know, you don’t like that one.
- Objective ID
- 487,224,244
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Your people aren’t actually lacking sleep. Forcing them to sleep more seems like an inelegant solution, I agree. The other option is to stimulate the part of the brain that isn’t doing its job.
- Objective ID
- 487,224,244
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- Let’s go with that option.
- Objective ID
- 487,224,244
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- I’ve compared the scans of your healthy brain with Tamu’s and other patients’, and there is one key difference.
- Objective ID
- 487,224,244
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- It’s the strength of the brain waves. Neurons act like little pumps. Synchronized neural activity forces fluid through the brain, taking metabolic waste with it. Gross, but there you go.
- Objective ID
- 487,224,244
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Your species seems to have robust neural activity. Stronger than any I’ve seen. Those suffering from the condition – well, their brain waves are noticeably weaker.
- Objective ID
- 487,224,244
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- The neuron pumps aren’t working at full capacity.
- Objective ID
- 487,224,244
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- Precisely. The somnetic inducer overrode Tamu’s brainwaves with ones that mimic ours and weakened them even further. I’ve reprogrammed the neural stimulator to mimic your brain waves, Lisha.
- Objective ID
- 487,224,244
- Phase
- dialogue_start
- Character
- Derwin
- Dialogue
- This should be exactly what Tamu needs.
- Objective ID
- 487,224,244
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- Go ahead, then.
- Objective ID
- 708,009,834
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- Independent, do you happen to know any good doctors in these parts? Everyone I’ve talked to has been… Well, unhelpful.
- Objective ID
- 708,009,834
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We don’t know any doctors, but we do know a scientist.
- Objective ID
- 708,009,834
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- Well, better than nothing. Maybe they can help.
- Objective ID
- 708,009,834
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- What seems to be the problem?
- Objective ID
- 708,009,834
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- You probably don’t know this, but my people have evolved to require a lot less sleep than many of the species in this dimension.
- Objective ID
- 708,009,834
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- That explains why Ven is up at all hours tinkering with whatever she can get her hands on. I thought it was a peculiarity of hers.
- Objective ID
- 708,009,834
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- The same Ven that’s been advocating for refugees in the colonies? You’re well-connected, Independent. Maybe you’ll turn this around for us.
- Objective ID
- 708,009,834
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- The thing is, some of our people have a condition. Over time, they experience a gradual build-up of toxins – toxins that should be cleared during sleep.
- Objective ID
- 708,009,834
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- This is not an uncommon condition. Fortunately, it is easily remedied. We developed technology long ago that clears the toxins. A routine medical procedure.
- Objective ID
- 708,009,834
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- The problem is, our apparatus has malfunctioned. We are unable to carry out the medical procedure currently, and already some patients are experiencing health issues.
- Objective ID
- 708,009,834
- Phase
- dialogue_start
- Character
- Medic Lisha
- Dialogue
- We need to find a way to recreate this technology here, but the local doctors I’ve spoken to are uncooperative. I hope that your friend will be more helpful.
- Objective ID
- 708,009,834
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We will soon find out.