Saved for this browser.

Public Explorer

← Back to Missions

Missions

Catching a Killer III

Put an end to the murders once and for all.

Overview

Warp required1
Operations level54
Warp for completion285
Warp via superhighway1
Completion via superhighway285

Costs & rewards

Mission rewards

Officer XP
Objective ID128,683,445
Amount35,000
3 Hour Speed Up
Objective ID128,683,445
Amount600
Romulan Credits
Objective ID128,683,445
Amount800
Romulan Points
Objective ID128,683,445
Amount2,000,000
Federation Points
Objective ID128,683,445
Amount-2,592,000
Latinum
Objective ID1,752,263,810
Amount2,000
Tritanium
Objective ID1,752,263,810
Amount186,300,000
Romulan Credits
Objective ID1,752,263,810
Amount800
Romulan Points
Objective ID1,752,263,810
Amount2,000,000
Federation Points
Objective ID1,752,263,810
Amount-2,592,000

Objectives

Objective 1

ObjectiveSpeak with the detective in New London.
DestinationNew London

Objective 2

ObjectiveFollow the clue left by the killer.
DestinationMerius

Objective 3

ObjectiveWhat should we do?

Objective 4

ObjectiveDisable Azot's ship.
EncounterAzot's Battleship
Opponent strength0
DestinationMerius

Objective 5

ObjectiveDestroy Azot's ship.
EncounterAzot's Battleship
Opponent strength0
DestinationMerius

Objective 6

ObjectiveEscort Detective Olgak back to the station.
DestinationNecrocormeum

Objective 7

ObjectiveEscort Detective Olgak back to the station.
DestinationNecrocormeum

Dialogue

Mission dialogue

Objective ID
1,070,859,535
Phase
dialogue_end
Character
Azot
Dialogue
I knew I could rely on you to figure out my clue, Detective.
Objective ID
1,070,859,535
Phase
dialogue_end
Character
Olgak
Dialogue
Well, here I am. I’m going to put an end to you, Azot.
Objective ID
1,070,859,535
Phase
dialogue_end
Character
Azot
Dialogue
I have enjoyed our little dance, Olgak. I realised after my last project that something was missing… I have been chasing what was right in front of me.
Objective ID
1,070,859,535
Phase
dialogue_end
Character
Azot
Dialogue
The others meant nothing to me. You are the ultimate shape of death.
Objective ID
1,070,859,535
Phase
dialogue_end
Character
Olgak
Dialogue
Commander, he’s clearly out of his mind… We need to disable his ship so that we can take him into custody.
Objective ID
1,070,859,535
Phase
dialogue_end
Character
Olgak
Dialogue
Or perhaps we should end this here and now… No-one would question us. We would be getting rid of a menace to society.
Objective ID
1,070,859,535
Phase
dialogue_start
Character
Detective
Dialogue
Thank you for coming, Olgak. We strongly believe that the murder carried out here is related to those you were investigating in Immortal space.
Objective ID
1,070,859,535
Phase
dialogue_start
Character
Detective
Dialogue
Once again, the suspect infiltrated an advanced security system in order to get to the victim.
Objective ID
1,070,859,535
Phase
dialogue_start
Character
Detective
Dialogue
It is possible that the crime is unrelated, but given that Azot is in the wind, it seems likely that he has taken Neutral space as his new hunting ground.
Objective ID
1,070,859,535
Phase
dialogue_start
Character
Olgak
Dialogue
Do we have any evidence tying Azot to the crime?
Objective ID
1,070,859,535
Phase
dialogue_start
Character
Detective
Dialogue
Just this… a note left by the killer, singling you out.
Objective ID
1,070,859,535
Phase
dialogue_start
Character
Maia
Dialogue
Death – many erroneously repent its ultimate shape. Can you catch me before I bring more death, Olgak?
Objective ID
1,070,859,535
Phase
dialogue_start
Character
Detective
Dialogue
It must be a cypher of some sort.
Objective ID
1,070,859,535
Phase
dialogue_start
Character
Olgak
Dialogue
It is indeed… It is pointing us to the scene of Azot’s next crime. Many erroneously repent its ultimate shape – Azot is leading us to the Merius system.
Objective ID
1,070,859,535
Phase
dialogue_start
Character
Olgak
Dialogue
Let’s head there now before Azot can strike again.
Objective ID
128,683,445
Phase
dialogue_end
Character
Olgak
Dialogue
Azot is not taking well to being imprisoned. He rants and raves all day long. He requests to speak to me regularly.
Objective ID
128,683,445
Phase
dialogue_end
Character
Olgak
Dialogue
I visited him once, and he kept talking about the “ultimate shape of death” and how I had disappointed him.
Objective ID
128,683,445
Phase
dialogue_end
Character
Olgak
Dialogue
I am growing too old for this, Commander. This case has taken its toll. I’m going to take some time off to reevaluate my priorities.
Objective ID
128,683,445
Phase
dialogue_end
Character
Maia
Dialogue
Perhaps that is for the best, Detective. Do not forget, however, that you caught a killer and prevented further loss of life. Perhaps that makes it all worthwhile
Objective ID
128,683,445
Phase
dialogue_start
Character
Maia
Dialogue
Azot has been beamed into the brig. He will be secure there until we can transport him into a high-security cell.
Objective ID
128,683,445
Phase
dialogue_start
Character
Olgak
Dialogue
Thank you, Commander. Now, let’s bring him in.
Objective ID
1,380,609,722
Phase
dialogue_start
Character
Olgak
Dialogue
Yes… You’re right, Commander. We will not stoop to Azot’s level. We will disable his ship and arrest him so that he can be tried and convicted. Justice will be served.
Objective ID
1,380,609,722
Phase
dialogue_start
Character
Maia
Dialogue
Agreed. Targeting Azot’s ship now…
Objective ID
1,752,263,810
Phase
dialogue_end
Character
Olgak
Dialogue
The more I think about it, Commander, the more I believe that Azot got exactly what he wanted.
Objective ID
1,752,263,810
Phase
dialogue_end
Character
Maia
Dialogue
The ultimate shape of death, indeed…
Objective ID
1,752,263,810
Phase
dialogue_end
Character
Olgak
Dialogue
I am growing too old for this, Commander. This case has taken its toll. I chose to eliminate a suspect rather than follow the law I swore to uphold.
Objective ID
1,752,263,810
Phase
dialogue_end
Character
Olgak
Dialogue
I need to take some time off to reevaluate my priorities. Perhaps I may even retire…
Objective ID
1,752,263,810
Phase
dialogue_end
Character
Maia
Dialogue
That may be for the best, Detective. Do not forget, however, that you caught a killer and prevented further loss of life. Perhaps that makes it all worthwhile.
Objective ID
1,752,263,810
Phase
dialogue_start
Character
Maia
Dialogue
Azot’s ship has been destroyed, Detective. His trail of blood ends here.
Objective ID
1,752,263,810
Phase
dialogue_start
Character
Olgak
Dialogue
Thank you, Commander. Let’s report back to the station.
Objective ID
591,292,488
Phase
dialogue_start
Character
Olgak
Dialogue
My colleagues in New London have contacted me about a murder with a similar MO to those in the Immortal colonies. I knew Azot wouldn’t be able to suppress his appetite for long.
Objective ID
591,292,488
Phase
dialogue_start
Character
Olgak
Dialogue
We must make our way into Neutral space to catch our culprit.
Objective ID
591,292,488
Phase
dialogue_start
Character
Maia
Dialogue
Very well. Setting a course for New London now.
Objective ID
624,608,849
Phase
dialogue_dilemma
Character
Olgak
Dialogue
How should we deal with Azot?
Objective ID
656,346,807
Phase
dialogue_start
Character
Olgak
Dialogue
I don’t see that we have any other choice, Commander. Let’s show Azot what it is like to be a victim!
Objective ID
656,346,807
Phase
dialogue_start
Character
Maia
Dialogue
Agreed. Targeting Azot’s ship now…