Missions
Symbiosis Part 3
Find the valuable religious icon, the Weeping Scar, to sell to the highest bidder.
Overview
Warp required1
Operations level38
Warp for completion38
Warp via superhighway1
Completion via superhighway38
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,749,465,496
Amount1,167,000
Objective ID1,749,465,496
Amount130
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveTravel to the Lanaj system to retrieve the Weeping Scar.
DestinationLanaj
Objective 2
No captured values for this selection.
ObjectiveBeam down to the ruins of Menukom.
DestinationLanaj
Objective 3
No captured values for this selection.
ObjectiveRetrieve the Weeping Scar.
DestinationLanaj
Objective 4
No captured values for this selection.
ObjectiveGet Masriad to sickbay.
DestinationLanaj
Objective 5
No captured values for this selection.
ObjectiveSell the icon in Exchange Central.
DestinationExchange Central
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,090,159,204
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- So what have we got, Zeta?
- Objective ID
- 1,090,159,204
- Phase
- dialogue_start
- Character
- Apos Zeta
- Dialogue
- Given the fascinating significance of the Weeping Scar, I am certain that we need to search through the ancient ruins deep within the forests on Menukom’s southern hemisphere.
- Objective ID
- 1,090,159,204
- Phase
- dialogue_start
- Character
- Apos Zeta
- Dialogue
- The Scar is an icon of the long dead Bazarazaran civilization. As you may recall, the Bazarazaran believed that controlled bloodletting was a pathway to the divine.
- Objective ID
- 1,090,159,204
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Funnily enough, no, I don’t recall, but please, go on.
- Objective ID
- 1,090,159,204
- Phase
- dialogue_start
- Character
- Apos Zeta
- Dialogue
- Well, my research has shown me that the seat of the Bazarazaran theocracy was the giant temple city at the heart of the southern forests.
- Objective ID
- 1,090,159,204
- Phase
- dialogue_start
- Character
- Apos Zeta
- Dialogue
- Of course, the temple will now be no more than crumbling remnants serving only as the punctuation to the larger story of nature’s relentless expansion.
- Objective ID
- 1,090,159,204
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- You’re saying the place is overgrown.
- Objective ID
- 1,090,159,204
- Phase
- dialogue_start
- Character
- Apos Zeta
- Dialogue
- I am indeed saying the place is overgrown. But I have plotted the best path through.
- Objective ID
- 1,090,159,204
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Then we should beam down. You want to tag along?
- Objective ID
- 1,090,159,204
- Phase
- dialogue_start
- Character
- Apos Zeta
- Dialogue
- Very much, yes. I may find clues to the location of my own Creator.
- Objective ID
- 1,090,159,204
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Then let’s go.
- Objective ID
- 1,695,755,641
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- It’s nice when everything goes so smoothly. The Scar will fetch a tidy sum when we pass through Exchange Central.
- Objective ID
- 1,695,755,641
- Phase
- dialogue_start
- Character
- Apos Zeta
- Dialogue
- Agreed. We may even be able to purcha… Masriad, what is the matter? Your face…
- Objective ID
- 1,695,755,641
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- I… I don’t… I feel something. There’s… Gaaaah!
- Objective ID
- 1,695,755,641
- Phase
- dialogue_start
- Character
- Apos Zeta
- Dialogue
- Masriad!
- Objective ID
- 1,695,755,641
- Phase
- dialogue_start
- Character
- Apos Zeta
- Dialogue
- Computer! Masriad has collapsed. Transport her to sickbay immediately!
- Objective ID
- 1,749,465,496
- Phase
- dialogue_end
- Character
- Masriad
- Dialogue
- Well, the crew are happy. We sold the Weeping Scar for a lot of money.
- Objective ID
- 1,749,465,496
- Phase
- dialogue_end
- Character
- Vael
- Dialogue
- Happy enough to keep them distracted from what happened to you?
- Objective ID
- 1,749,465,496
- Phase
- dialogue_end
- Character
- Masriad
- Dialogue
- What the hell was that? Why did I black out?
- Objective ID
- 1,749,465,496
- Phase
- dialogue_end
- Character
- Vael
- Dialogue
- I think you know. Why don’t you describe it to me?
- Objective ID
- 1,749,465,496
- Phase
- dialogue_end
- Character
- Masriad
- Dialogue
- I felt, I don’t know, some kind of interdimensional vibration, like… existential pins and needles.
- Objective ID
- 1,749,465,496
- Phase
- dialogue_end
- Character
- Vael
- Dialogue
- Existential pins and needles. I like that. Yes, a very good way to put it. You know that sensation, Masriad.
- Objective ID
- 1,749,465,496
- Phase
- dialogue_end
- Character
- Masriad
- Dialogue
- Yes, it’s the feeling I get when we’re close to a parallel dimension crossover. I’m guessing it’s another aspect of our singular nature.
- Objective ID
- 1,749,465,496
- Phase
- dialogue_end
- Character
- Vael
- Dialogue
- Exactly. The sensation is something akin to what we feel when we use our ability to see into the Mirror Universe.
- Objective ID
- 1,749,465,496
- Phase
- dialogue_end
- Character
- Masriad
- Dialogue
- Yes! That’s it, exactly! But we can only do that when we are in a dream state. I was awake this time.
- Objective ID
- 1,749,465,496
- Phase
- dialogue_end
- Character
- Vael
- Dialogue
- We are sensitive to these things, Masriad.
- Objective ID
- 1,749,465,496
- Phase
- dialogue_end
- Character
- Masriad
- Dialogue
- What do you think caused it?
- Objective ID
- 1,749,465,496
- Phase
- dialogue_end
- Character
- Vael
- Dialogue
- I do not know, Masriad. I do not know.
- Objective ID
- 1,749,465,496
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Sorry for the scare, everyone.
- Objective ID
- 1,749,465,496
- Phase
- dialogue_start
- Character
- Dajash Tolra
- Dialogue
- What the hell was that, Masriad? You just collapsed.
- Objective ID
- 1,749,465,496
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Maybe an adverse reaction to one of those bug stings down on Menukom.
- Objective ID
- 1,749,465,496
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- That does not seem likely. Nobody else was affected.
- Objective ID
- 1,749,465,496
- Phase
- dialogue_start
- Character
- Apos Zeta
- Dialogue
- We all have very different biologies.
- Objective ID
- 1,749,465,496
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Look, guys, the important thing is I’m back on my feet and looking forward to making some money.
- Objective ID
- 1,749,465,496
- Phase
- dialogue_start
- Character
- Toli
- Dialogue
- At last! Somebody talking my language. So, are we ready to head for Exchange Central?
- Objective ID
- 1,749,465,496
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- We are. Let’s go see who’s in the market for an ancient religious icon.
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Dajash Tolra
- Dialogue
- You’re good at lethal innovations, Byr. Don’t you have anything for all these damn bugs?
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- Why would I? These bugs are doing an important job. Annoying you.
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Something troubling you, Zeta?
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Apos Zeta
- Dialogue
- I was just thinking. The etchings and carvings we have seen along the way so far… they would only confirm my people’s belief that the Divine Creator is a malign entity.
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Apos Zeta
- Dialogue
- All these depictions of violence, of blood and human sacrifice as a means to enlightenment. What kind of a God would make such terrible demands on their followers?
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Dajash Tolra
- Dialogue
- Don’t let it worry you, sister. In my experience, these old cultures weren’t usually guided by a god, but by someone claiming to speak for them.
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- For once, I would agree. When it comes to greed and cruelty, the mortal world would outperform the celestial every time.
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Apos Zeta
- Dialogue
- It is kind of you all to say so.
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Dajash Tolra
- Dialogue
- Hey, what’s that over there?
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- It looks like the entrance to a tomb. Perhaps this is what we’re looking for.
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Apos Zeta
- Dialogue
- We should open it.
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Dajash Tolra
- Dialogue
- Looking at the age of that thing, I’d say there was no need for me to do anything. That door would turn to dust if you sneezed on it.
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- Allow me. Ouch!
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Byr! What is it?
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- I imagine it was once a poisoned arrow. However, time has transformed it into a mildly irritating twig. I think we can safely assume we can survive any remaining traps.
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Apos Zeta
- Dialogue
- I see it. There, just beyond the entrance.
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Dajash Tolra
- Dialogue
- We can just reach in and take it.
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- I’m not sure we need to risk that.
- Objective ID
- 1,784,027,775
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Toli, come in. We’ve found the Weeping Scar. I’m throwing a communicator on it. Lock on to the coordinates and beam it and the rest of us back on board. We have what we came for.
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Toli
- Dialogue
- Hey, Byr, I always meant to ask. How come you’re persona non grata on your homeworld?
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- A simple difference of opinion.
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Toli
- Dialogue
- About what?
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- They thought they were right and I was wrong.
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Toli
- Dialogue
- That’s not a lot to go on. What exactly did they think you were wrong about?
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- A trivial matter involving genetic experimentation on prisoners.
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Toli
- Dialogue
- I’m thinking that’s not as trivial as you’re making out.
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- Well, it would have been trivial had they not escaped into the general population of Andoria and started biting everybody.
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Toli
- Dialogue
- I think I heard about that. Wait! No! Are you… Doctor Zombie?
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- A ridiculous name, and factually incorrect. They were not “zombies”, as the media put it.
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Toli
- Dialogue
- Didn’t they infect each other and become mindless brain-eating monsters? Sounds pretty zombie-like to me.
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- Because you aren’t steeped in the sciences as I am. You’re an ignoramus.
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Toli
- Dialogue
- A handsome ignoramus.
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Byr
- Dialogue
- Subjective taste is not empirical.
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- Ah, here you both are. Come with me. I have a new job for us. This time, the target is the Weeping Scar, a valuable religious icon gathering dust on Menukom, an abandoned world in the Lanaj system.
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- This artifact, however, has no one to return it to, and is therefore worth a handsome little profit for the entire crew.
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Toli
- Dialogue
- I’ll let my tailor know. He’s a genius with cloth. Maybe you know him? An odd Cardassian operating out of a space station near Bajor?
- Objective ID
- 213,490,474
- Phase
- dialogue_start
- Character
- Masriad
- Dialogue
- You’ll have to introduce us. I’m always on the lookout for a good tailor. For now, though, we’re heading for Lanaj.