Missions
Silent Night Part 5
Retrieve the hostages.
Overview
Warp required1
Operations level72
Warp for completion1,600
Warp via superhighway1
Completion via superhighway1,600
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,017,767,347
Amount2,357,000
Objective ID1,017,767,347
Amount833,000
Objective ID1,017,767,347
Amount10,000
Objective ID1,017,767,347
Amount1
Objective ID2,110,175,289
Amount2,357,000
Objective ID2,110,175,289
Amount833,000
Objective ID2,110,175,289
Amount10,000
Objective ID2,110,175,289
Amount1
Objectives
Objective 1
No captured values for this selection.
ObjectiveFind Grisha.
DestinationUlvoran
Objective 2
No captured values for this selection.
ObjectiveWhat should we do?
Objective 3
No captured values for this selection.
ObjectiveDonate 30k Σ-Dilithium
Resource
Σ-Dilithium
Amount30,000
Objective 4
No captured values for this selection.
ObjectiveDefeat Grisha's forces.
EncounterGuardship
Opponent strength6,743,165,195,220
DestinationUlvoran
Objective 5
No captured values for this selection.
ObjectiveBeam the family on board.
DestinationKithmór
Objective 6
No captured values for this selection.
Objective 7
No captured values for this selection.
ObjectiveReturn to your Station.
Objective 8
No captured values for this selection.
ObjectiveFind the family.
DestinationKithmór
Objective 9
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,017,767,347
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- The family is resting safely. They’ll be awake soon.
- Objective ID
- 1,017,767,347
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Our refugee friend has arrived.
- Objective ID
- 1,017,767,347
- Phase
- dialogue_end
- Character
- Refugee
- Dialogue
- ….
- Objective ID
- 1,017,767,347
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Hello. Do you remember us? We rescued you from the escape pod?
- Objective ID
- 1,017,767,347
- Phase
- dialogue_end
- Character
- Refugee
- Dialogue
- ….
- Objective ID
- 1,017,767,347
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Okay, well… We found your family. They’re safe, resting in the crew quarters.
- Objective ID
- 1,017,767,347
- Phase
- dialogue_end
- Character
- Refugee
- Dialogue
- !
- Objective ID
- 1,017,767,347
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- You may go see them if you wish.
- Objective ID
- 1,017,767,347
- Phase
- dialogue_end
- Character
- Refugee
- Dialogue
- Th… Thank… you.
- Objective ID
- 1,017,767,347
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- You spoke!
- Objective ID
- 1,017,767,347
- Phase
- dialogue_end
- Character
- Refugee
- Dialogue
- …
- Objective ID
- 1,017,767,347
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Well, it’s a start. Go see your family…
- Objective ID
- 1,017,767,347
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Is something wrong, Ven? You seem distracted.
- Objective ID
- 1,017,767,347
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- All the refugees coming here… They’re so vulnerable to scavengers and slavers and whoever else wants to prey on them. And that’s not even mentioning the illnesses and the trauma and prejudice…
- Objective ID
- 1,017,767,347
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- That is why your role is so important in the Margins. You can be a guardian for your people, whether they’re making a new home here or trying to get back.
- Objective ID
- 1,017,767,347
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Thank you. I just hope I can live up to those expectations…
- Objective ID
- 1,017,767,347
- Phase
- dialogue_start
- Character
- Slaver
- Dialogue
- You the client?
- Objective ID
- 1,017,767,347
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Don’t call us that. Just give us the family.
- Objective ID
- 1,017,767,347
- Phase
- dialogue_start
- Character
- Slaver
- Dialogue
- They’re here. Beam ‘em aboard when you’re ready.
- Objective ID
- 1,017,767,347
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Confirmed, we have the family. Though they appear to be unconscious.
- Objective ID
- 1,017,767,347
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Drugged. These slavers are disgusting. How could you pay Grisha like that?! We did business with her!
- Objective ID
- 1,017,767,347
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It will be okay, Ven. I have already sent word to several authorities, including Section 31, about Grisha’s operation. She will be gone by the time we reunite the family.
- Objective ID
- 1,017,767,347
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Oh! Right, yes, of course. I knew you would do that. I was just… acting.
- Objective ID
- 1,017,767,347
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Indeed. I have also received word that our escape pod friend is en route to our Station. We should go there and reunite the family.
- Objective ID
- 1,017,767,347
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Great! Let’s do it!
- Objective ID
- 1,443,116,698
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- What should we do?
- Objective ID
- 1,522,063,856
- Phase
- dialogue_start
- Character
- Grisha
- Dialogue
- A pleasure doing business with you.
- Objective ID
- 1,522,063,856
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Give us the family.
- Objective ID
- 1,522,063,856
- Phase
- dialogue_start
- Character
- Grisha
- Dialogue
- You really haven’t done a deal like this before, have you? We don’t keep the goods here. I’ll send you the coordinates.
- Objective ID
- 1,522,063,856
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Coordinates received, setting a course.
- Objective ID
- 1,631,790,158
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Just Grisha left, Commander! Let’s finish it!
- Objective ID
- 1,961,343,208
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We will be taking that family for free, it seems.
- Objective ID
- 1,961,343,208
- Phase
- dialogue_start
- Character
- Mission Computer
- Dialogue
- Oh, fun!
- Objective ID
- 1,961,343,208
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Raising shields! Preparing to fire!
- Objective ID
- 2,110,175,289
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- The family is resting safely. They’ll be awake soon.
- Objective ID
- 2,110,175,289
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Our refugee friend has arrived.
- Objective ID
- 2,110,175,289
- Phase
- dialogue_end
- Character
- Refugee
- Dialogue
- ….
- Objective ID
- 2,110,175,289
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Hello. Do you remember us? We rescued you from the escape pod?
- Objective ID
- 2,110,175,289
- Phase
- dialogue_end
- Character
- Refugee
- Dialogue
- ….
- Objective ID
- 2,110,175,289
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Okay, well… We found your family. They’re safe, resting in the crew quarters.
- Objective ID
- 2,110,175,289
- Phase
- dialogue_end
- Character
- Refugee
- Dialogue
- !
- Objective ID
- 2,110,175,289
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- You may go see them if you wish.
- Objective ID
- 2,110,175,289
- Phase
- dialogue_end
- Character
- Refugee
- Dialogue
- Th… Thank… you.
- Objective ID
- 2,110,175,289
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- You spoke!
- Objective ID
- 2,110,175,289
- Phase
- dialogue_end
- Character
- Refugee
- Dialogue
- …
- Objective ID
- 2,110,175,289
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Well, it’s a start. Go see your family…
- Objective ID
- 2,110,175,289
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Is something wrong, Ven? You seem distracted.
- Objective ID
- 2,110,175,289
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- All the refugees coming here… They’re so vulnerable to scavengers and slavers and whoever else wants to prey on them. And that’s not even mentioning the illnesses and the trauma and prejudice…
- Objective ID
- 2,110,175,289
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- That is why your role is so important in the Margins. You can be a guardian for your people, whether they’re making a new home here or trying to get back.
- Objective ID
- 2,110,175,289
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Thank you. I just hope I can live up to those expectations…
- Objective ID
- 2,110,175,289
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Beaming the family aboard.
- Objective ID
- 2,110,175,289
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- They are safe, but unconscious.
- Objective ID
- 2,110,175,289
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Drugged. These slavers are disgusting.
- Objective ID
- 2,110,175,289
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Wait, there’s other hostages being kept here… We have to tell someone!
- Objective ID
- 2,110,175,289
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have transmitted their location to authorities in the Margins. The hostages will be taken care of.
- Objective ID
- 2,110,175,289
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We should get the family back to the station.
- Objective ID
- 279,630,582
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- All nearby ships disabled. Scanning for the family’s location…
- Objective ID
- 279,630,582
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- They are not here, but I have the coordinates for where they’re being kept on Grisha’s hard drive.
- Objective ID
- 279,630,582
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- Get there quickly, before Grisha’s minions find out what we’ve done!
- Objective ID
- 819,149,337
- Phase
- dialogue_end
- Character
- Grisha
- Dialogue
- Identify yourself!
- Objective ID
- 819,149,337
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Are you Grisha?
- Objective ID
- 819,149,337
- Phase
- dialogue_end
- Character
- Grisha
- Dialogue
- Naturally.
- Objective ID
- 819,149,337
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Right… Well. You have some people that we want back. They crash landed in Bulnoth, I assume that’s where you abducted them from too?
- Objective ID
- 819,149,337
- Phase
- dialogue_end
- Character
- Grisha
- Dialogue
- Ah, the family! You’re interested in buying them?
- Objective ID
- 819,149,337
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- We’re interested in reuniting them with their fourth family member!
- Objective ID
- 819,149,337
- Phase
- dialogue_end
- Character
- Grisha
- Dialogue
- You found the fourth one? Excellent! I thought she was gone for good. And I would like to complete the set. Perhaps I can buy her from you?
- Objective ID
- 819,149,337
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- What!? No! We’re not in that business.
- Objective ID
- 819,149,337
- Phase
- dialogue_end
- Character
- Grisha
- Dialogue
- Then I really don’t know what you’re asking for, dear.
- Objective ID
- 819,149,337
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- We told you, we want to reunite the family!
- Objective ID
- 819,149,337
- Phase
- dialogue_end
- Character
- Grisha
- Dialogue
- Hm. Well, in case you haven’t noticed, you are fully surrounded, dear. So it seems like you have two choices.
- Objective ID
- 819,149,337
- Phase
- dialogue_end
- Character
- Grisha
- Dialogue
- You can pay for the family, and I will let you go, like the gracious lady I am.
- Objective ID
- 819,149,337
- Phase
- dialogue_end
- Character
- Grisha
- Dialogue
- Or you can try to fight your way out, get killed, and then I’ll hunt down that fourth family member for my collection. Your choice.
- Objective ID
- 819,149,337
- Phase
- dialogue_end
- Character
- Ven
- Dialogue
- Commander, we can’t just roll over for this monster! We have to fight.
- Objective ID
- 819,149,337
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- If we fight back, it is a 12% chance of survival. Just bear that in mind before you make a decision, Commander…
- Objective ID
- 819,149,337
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- We have a name and a location. Let’s take this slaver down, Commander!
- Objective ID
- 904,375,979
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We will pay the fee.
- Objective ID
- 904,375,979
- Phase
- dialogue_start
- Character
- Grisha
- Dialogue
- Excellent.
- Objective ID
- 904,375,979
- Phase
- dialogue_start
- Character
- Ven
- Dialogue
- How could you, Commander…
- Objective ID
- 904,375,979
- Phase
- dialogue_start
- Character
- Grisha
- Dialogue
- Since there’s three, and they’re all able-bodied, it will not be cheap. [HIGH] Dilithium for all three.