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Missions

Silent Night Part 5

Retrieve the hostages.

Overview

Warp required1
Operations level72
Warp for completion1,600
Warp via superhighway1
Completion via superhighway1,600

Costs & rewards

Mission rewards

7★ Raw Crystal
Objective ID1,017,767,347
Amount2,357,000
Σ-Parsteel
Objective ID1,017,767,347
Amount833,000
Commander XP
Objective ID1,017,767,347
Amount10,000
Gravimetric Data
Objective ID1,017,767,347
Amount1
7★ Raw Crystal
Objective ID2,110,175,289
Amount2,357,000
Σ-Parsteel
Objective ID2,110,175,289
Amount833,000
Commander XP
Objective ID2,110,175,289
Amount10,000
Gravimetric Data
Objective ID2,110,175,289
Amount1

Objectives

Objective 1

ObjectiveFind Grisha.
DestinationUlvoran

Objective 2

ObjectiveWhat should we do?

Objective 3

ObjectiveDonate 30k Σ-Dilithium
ResourceΣ-Dilithium
Amount30,000

Objective 4

ObjectiveDefeat Grisha's forces.
EncounterGuardship
Opponent strength6,743,165,195,220
DestinationUlvoran

Objective 5

ObjectiveBeam the family on board.
DestinationKithmór

Objective 6

ObjectiveDefeat Grisha.
EncounterGrisha's Ship
Opponent strength6,582,078,069,331
DestinationUlvoran

Objective 7

ObjectiveReturn to your Station.

Objective 8

ObjectiveFind the family.
DestinationKithmór

Objective 9

ObjectiveReturn to your Station.

Dialogue

Mission dialogue

Objective ID
1,017,767,347
Phase
dialogue_end
Character
Ven
Dialogue
The family is resting safely. They’ll be awake soon.
Objective ID
1,017,767,347
Phase
dialogue_end
Character
Maia
Dialogue
Our refugee friend has arrived.
Objective ID
1,017,767,347
Phase
dialogue_end
Character
Refugee
Dialogue
….
Objective ID
1,017,767,347
Phase
dialogue_end
Character
Ven
Dialogue
Hello. Do you remember us? We rescued you from the escape pod?
Objective ID
1,017,767,347
Phase
dialogue_end
Character
Refugee
Dialogue
….
Objective ID
1,017,767,347
Phase
dialogue_end
Character
Ven
Dialogue
Okay, well… We found your family. They’re safe, resting in the crew quarters.
Objective ID
1,017,767,347
Phase
dialogue_end
Character
Refugee
Dialogue
!
Objective ID
1,017,767,347
Phase
dialogue_end
Character
Maia
Dialogue
You may go see them if you wish.
Objective ID
1,017,767,347
Phase
dialogue_end
Character
Refugee
Dialogue
Th… Thank… you.
Objective ID
1,017,767,347
Phase
dialogue_end
Character
Ven
Dialogue
You spoke!
Objective ID
1,017,767,347
Phase
dialogue_end
Character
Refugee
Dialogue
…
Objective ID
1,017,767,347
Phase
dialogue_end
Character
Ven
Dialogue
Well, it’s a start. Go see your family…
Objective ID
1,017,767,347
Phase
dialogue_end
Character
Maia
Dialogue
Is something wrong, Ven? You seem distracted.
Objective ID
1,017,767,347
Phase
dialogue_end
Character
Ven
Dialogue
All the refugees coming here… They’re so vulnerable to scavengers and slavers and whoever else wants to prey on them. And that’s not even mentioning the illnesses and the trauma and prejudice…
Objective ID
1,017,767,347
Phase
dialogue_end
Character
Maia
Dialogue
That is why your role is so important in the Margins. You can be a guardian for your people, whether they’re making a new home here or trying to get back.
Objective ID
1,017,767,347
Phase
dialogue_end
Character
Ven
Dialogue
Thank you. I just hope I can live up to those expectations…
Objective ID
1,017,767,347
Phase
dialogue_start
Character
Slaver
Dialogue
You the client?
Objective ID
1,017,767,347
Phase
dialogue_start
Character
Ven
Dialogue
Don’t call us that. Just give us the family.
Objective ID
1,017,767,347
Phase
dialogue_start
Character
Slaver
Dialogue
They’re here. Beam ‘em aboard when you’re ready.
Objective ID
1,017,767,347
Phase
dialogue_start
Character
Maia
Dialogue
Confirmed, we have the family. Though they appear to be unconscious.
Objective ID
1,017,767,347
Phase
dialogue_start
Character
Ven
Dialogue
Drugged. These slavers are disgusting. How could you pay Grisha like that?! We did business with her!
Objective ID
1,017,767,347
Phase
dialogue_start
Character
Maia
Dialogue
It will be okay, Ven. I have already sent word to several authorities, including Section 31, about Grisha’s operation. She will be gone by the time we reunite the family.
Objective ID
1,017,767,347
Phase
dialogue_start
Character
Ven
Dialogue
Oh! Right, yes, of course. I knew you would do that. I was just… acting.
Objective ID
1,017,767,347
Phase
dialogue_start
Character
Maia
Dialogue
Indeed. I have also received word that our escape pod friend is en route to our Station. We should go there and reunite the family.
Objective ID
1,017,767,347
Phase
dialogue_start
Character
Ven
Dialogue
Great! Let’s do it!
Objective ID
1,443,116,698
Phase
dialogue_dilemma
Character
Maia
Dialogue
What should we do?
Objective ID
1,522,063,856
Phase
dialogue_start
Character
Grisha
Dialogue
A pleasure doing business with you.
Objective ID
1,522,063,856
Phase
dialogue_start
Character
Maia
Dialogue
Give us the family.
Objective ID
1,522,063,856
Phase
dialogue_start
Character
Grisha
Dialogue
You really haven’t done a deal like this before, have you? We don’t keep the goods here. I’ll send you the coordinates.
Objective ID
1,522,063,856
Phase
dialogue_start
Character
Maia
Dialogue
Coordinates received, setting a course.
Objective ID
1,631,790,158
Phase
dialogue_start
Character
Ven
Dialogue
Just Grisha left, Commander! Let’s finish it!
Objective ID
1,961,343,208
Phase
dialogue_start
Character
Maia
Dialogue
We will be taking that family for free, it seems.
Objective ID
1,961,343,208
Phase
dialogue_start
Character
Mission Computer
Dialogue
Oh, fun!
Objective ID
1,961,343,208
Phase
dialogue_start
Character
Maia
Dialogue
Raising shields! Preparing to fire!
Objective ID
2,110,175,289
Phase
dialogue_end
Character
Ven
Dialogue
The family is resting safely. They’ll be awake soon.
Objective ID
2,110,175,289
Phase
dialogue_end
Character
Maia
Dialogue
Our refugee friend has arrived.
Objective ID
2,110,175,289
Phase
dialogue_end
Character
Refugee
Dialogue
….
Objective ID
2,110,175,289
Phase
dialogue_end
Character
Ven
Dialogue
Hello. Do you remember us? We rescued you from the escape pod?
Objective ID
2,110,175,289
Phase
dialogue_end
Character
Refugee
Dialogue
….
Objective ID
2,110,175,289
Phase
dialogue_end
Character
Ven
Dialogue
Okay, well… We found your family. They’re safe, resting in the crew quarters.
Objective ID
2,110,175,289
Phase
dialogue_end
Character
Refugee
Dialogue
!
Objective ID
2,110,175,289
Phase
dialogue_end
Character
Maia
Dialogue
You may go see them if you wish.
Objective ID
2,110,175,289
Phase
dialogue_end
Character
Refugee
Dialogue
Th… Thank… you.
Objective ID
2,110,175,289
Phase
dialogue_end
Character
Ven
Dialogue
You spoke!
Objective ID
2,110,175,289
Phase
dialogue_end
Character
Refugee
Dialogue
…
Objective ID
2,110,175,289
Phase
dialogue_end
Character
Ven
Dialogue
Well, it’s a start. Go see your family…
Objective ID
2,110,175,289
Phase
dialogue_end
Character
Maia
Dialogue
Is something wrong, Ven? You seem distracted.
Objective ID
2,110,175,289
Phase
dialogue_end
Character
Ven
Dialogue
All the refugees coming here… They’re so vulnerable to scavengers and slavers and whoever else wants to prey on them. And that’s not even mentioning the illnesses and the trauma and prejudice…
Objective ID
2,110,175,289
Phase
dialogue_end
Character
Maia
Dialogue
That is why your role is so important in the Margins. You can be a guardian for your people, whether they’re making a new home here or trying to get back.
Objective ID
2,110,175,289
Phase
dialogue_end
Character
Ven
Dialogue
Thank you. I just hope I can live up to those expectations…
Objective ID
2,110,175,289
Phase
dialogue_start
Character
Maia
Dialogue
Beaming the family aboard.
Objective ID
2,110,175,289
Phase
dialogue_start
Character
Maia
Dialogue
They are safe, but unconscious.
Objective ID
2,110,175,289
Phase
dialogue_start
Character
Ven
Dialogue
Drugged. These slavers are disgusting.
Objective ID
2,110,175,289
Phase
dialogue_start
Character
Ven
Dialogue
Wait, there’s other hostages being kept here… We have to tell someone!
Objective ID
2,110,175,289
Phase
dialogue_start
Character
Maia
Dialogue
I have transmitted their location to authorities in the Margins. The hostages will be taken care of.
Objective ID
2,110,175,289
Phase
dialogue_start
Character
Maia
Dialogue
We should get the family back to the station.
Objective ID
279,630,582
Phase
dialogue_start
Character
Maia
Dialogue
All nearby ships disabled. Scanning for the family’s location…
Objective ID
279,630,582
Phase
dialogue_start
Character
Maia
Dialogue
They are not here, but I have the coordinates for where they’re being kept on Grisha’s hard drive.
Objective ID
279,630,582
Phase
dialogue_start
Character
Ven
Dialogue
Get there quickly, before Grisha’s minions find out what we’ve done!
Objective ID
819,149,337
Phase
dialogue_end
Character
Grisha
Dialogue
Identify yourself!
Objective ID
819,149,337
Phase
dialogue_end
Character
Ven
Dialogue
Are you Grisha?
Objective ID
819,149,337
Phase
dialogue_end
Character
Grisha
Dialogue
Naturally.
Objective ID
819,149,337
Phase
dialogue_end
Character
Ven
Dialogue
Right… Well. You have some people that we want back. They crash landed in Bulnoth, I assume that’s where you abducted them from too?
Objective ID
819,149,337
Phase
dialogue_end
Character
Grisha
Dialogue
Ah, the family! You’re interested in buying them?
Objective ID
819,149,337
Phase
dialogue_end
Character
Ven
Dialogue
We’re interested in reuniting them with their fourth family member!
Objective ID
819,149,337
Phase
dialogue_end
Character
Grisha
Dialogue
You found the fourth one? Excellent! I thought she was gone for good. And I would like to complete the set. Perhaps I can buy her from you?
Objective ID
819,149,337
Phase
dialogue_end
Character
Ven
Dialogue
What!? No! We’re not in that business.
Objective ID
819,149,337
Phase
dialogue_end
Character
Grisha
Dialogue
Then I really don’t know what you’re asking for, dear.
Objective ID
819,149,337
Phase
dialogue_end
Character
Ven
Dialogue
We told you, we want to reunite the family!
Objective ID
819,149,337
Phase
dialogue_end
Character
Grisha
Dialogue
Hm. Well, in case you haven’t noticed, you are fully surrounded, dear. So it seems like you have two choices.
Objective ID
819,149,337
Phase
dialogue_end
Character
Grisha
Dialogue
You can pay for the family, and I will let you go, like the gracious lady I am.
Objective ID
819,149,337
Phase
dialogue_end
Character
Grisha
Dialogue
Or you can try to fight your way out, get killed, and then I’ll hunt down that fourth family member for my collection. Your choice.
Objective ID
819,149,337
Phase
dialogue_end
Character
Ven
Dialogue
Commander, we can’t just roll over for this monster! We have to fight.
Objective ID
819,149,337
Phase
dialogue_end
Character
Maia
Dialogue
If we fight back, it is a 12% chance of survival. Just bear that in mind before you make a decision, Commander…
Objective ID
819,149,337
Phase
dialogue_start
Character
Ven
Dialogue
We have a name and a location. Let’s take this slaver down, Commander!
Objective ID
904,375,979
Phase
dialogue_start
Character
Maia
Dialogue
We will pay the fee.
Objective ID
904,375,979
Phase
dialogue_start
Character
Grisha
Dialogue
Excellent.
Objective ID
904,375,979
Phase
dialogue_start
Character
Ven
Dialogue
How could you, Commander…
Objective ID
904,375,979
Phase
dialogue_start
Character
Grisha
Dialogue
Since there’s three, and they’re all able-bodied, it will not be cheap. [HIGH] Dilithium for all three.