Missions
Looking In Part 5
Rescue the Bajoran who was wrongfully accused of betraying his people.
Overview
Warp required1
Operations level25
Warp for completion25
Warp via superhighway1
Completion via superhighway25
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,488,881,282
Amount20
Objectives
Objective 1
No captured values for this selection.
ObjectiveFind Velrama on Orion Prime.
DestinationOrion
Objective 2
No captured values for this selection.
Objective 3
No captured values for this selection.
ObjectiveDistract Underboss Gorra from Worf's infiltration.
EncounterUnderboss Gorra
Opponent strength131,625
DestinationOrion
Objective 4
No captured values for this selection.
ObjectiveDrop Velrama off on Bajor.
DestinationBajor
Objective 5
No captured values for this selection.
ObjectiveBring the crew back to Deep Space Nine.
DestinationBajor
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,488,881,282
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- Well, that was fun, eh, Worf? Fancy joining us for a pint and a game of darts?
- Objective ID
- 1,488,881,282
- Phase
- dialogue_end
- Character
- Worf
- Dialogue
- I have a report to write, Chief.
- Objective ID
- 1,488,881,282
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- Of course you do. Come on, one pint in Quark’s can’t hurt.
- Objective ID
- 1,488,881,282
- Phase
- dialogue_end
- Character
- Worf
- Dialogue
- It may hurt Quark if I see him any time soon.
- Objective ID
- 1,488,881,282
- Phase
- dialogue_end
- Character
- Julian Bashir
- Dialogue
- Fair enough, and frankly I don’t feel like performing Ferengi ear surgery again any time soon. Next time, Worf…
- Objective ID
- 1,488,881,282
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- What’s the score anyway? Last game I beat you with that double nineteen, so that puts me three ahead, doesn't it?
- Objective ID
- 1,488,881,282
- Phase
- dialogue_end
- Character
- Julian Bashir
- Dialogue
- In your dreams… I’m at least one game up!
- Objective ID
- 1,488,881,282
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- Come on, Commander. Morn is waiting to tell you the rest of the story about his trip to Risa. You can’t keep him waiting any longer…
- Objective ID
- 1,488,881,282
- Phase
- dialogue_start
- Character
- Velrama
- Dialogue
- Thanks for taking me home. I’m sorry if I caused any trouble. I just… panicked, you know. I could picture Odo chasing me down, turning into a giant Andorian frost spider…
- Objective ID
- 1,488,881,282
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Yikes, I never want to see another one of them again as long as I live. Can’t say I blame you.
- Objective ID
- 1,488,881,282
- Phase
- dialogue_start
- Character
- Worf
- Dialogue
- Keep out of trouble, or I will regret not taking you back to the station with us.
- Objective ID
- 1,488,881,282
- Phase
- dialogue_start
- Character
- Velrama
- Dialogue
- I will. Thank you.
- Objective ID
- 1,488,881,282
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- Now, let’s get back to Deep Space Nine.
- Objective ID
- 166,658,382
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have refined our search for Velrama by restricting sensors to detect Bajoran lifesigns on Orion Prime. There are several, but we should be able to pinpoint him if we get closer.
- Objective ID
- 1,779,492,386
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Orion vessel disabled. They’ll be hours limping back to drydock for repairs. Let’s get Worf and Velrama out of there before anyone else comes looking for us!
- Objective ID
- 1,779,492,386
- Phase
- dialogue_start
- Character
- Worf
- Dialogue
- Ready for transport!
- Objective ID
- 1,779,492,386
- Phase
- dialogue_start
- Character
- Velrama
- Dialogue
- Ah! I thought we’d be picked up by Starfleet. Where am I?
- Objective ID
- 1,779,492,386
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- Among friends. Come on, I’ll take you to sickbay and have a look at you, make sure you’re alright.
- Objective ID
- 898,651,917
- Phase
- dialogue_start
- Character
- Underboss Gorra
- Dialogue
- Stand down! You’re completely surrounded. If you come peacefully, we may even let your crew live.
- Objective ID
- 898,651,917
- Phase
- dialogue_start
- Character
- Worf
- Dialogue
- Close communications! Doctor, have we identified Velrama yet?
- Objective ID
- 898,651,917
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- Affirmative. I have his location, though it is shielded currently. We can’t beam him out.
- Objective ID
- 898,651,917
- Phase
- dialogue_start
- Character
- Worf
- Dialogue
- Just get me close. I will breach the facility and extract him. Commander, you will have to distract this Orion while I rescue the Bajoran.
- Objective ID
- 898,651,917
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Ready Worf. Beaming you down… This takes me back to my old days on the Enterprise. I used to –
- Objective ID
- 898,651,917
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- Not the time, Miles. Commander, let’s buy Worf as much time as we can!
- Objective ID
- 987,278,776
- Phase
- dialogue_start
- Character
- Orion Marauder
- Dialogue
- Must be our lucky day. You’ve got a bounty on your head big enough to buy me my own palace!