Missions
Duplicity
An attempt on an ambassador's life threatens a tenuous peace.
Overview
Warp required1,300
Operations level66
Warp for completion1,300
Warp via superhighway1,300
Completion via superhighway1,300
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,630,052,770
Amount296,000
Objective ID1,630,052,770
Amount720,000,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveInterrupt the conversation.
DestinationBiba
Objective 2
No captured values for this selection.
ObjectiveSpeak with the ambassador's guard.
DestinationJosdelf
Objective 3
No captured values for this selection.
ObjectiveConfront Colonel Belaka.
DestinationJosdelf
Objective 4
No captured values for this selection.
ObjectiveDefeat Colonel Belaka.
EncounterColonel Belaka
Opponent strength7,614,222,461
DestinationJosdelf
Objective 5
No captured values for this selection.
ObjectiveTurn Colonel Belaka over to the authorities.
DestinationBiba
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,630,052,770
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We have Colonel Belaka in our brig.
- Objective ID
- 1,630,052,770
- Phase
- dialogue_end
- Character
- Enforcer
- Dialogue
- What’s the meaning of this? Release the Colonel at once!
- Objective ID
- 1,630,052,770
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We believe that she was involved in the murder of Ambassador Shaki.
- Objective ID
- 1,630,052,770
- Phase
- dialogue_end
- Character
- Enforcer
- Dialogue
- And why the hell would you think that?
- Objective ID
- 1,630,052,770
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- She was the last person to see the Ambassador alive. She knew the Ambassador would be working alone that evening – opportunity.
- Objective ID
- 1,630,052,770
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- She is against an alliance with the Zexil – motive. She is a military leader, and more than capable of overpowering a diplomat – means.
- Objective ID
- 1,630,052,770
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Moreover, she knew about the Zexil hunting knife found at the scene of the crime. And when we questioned her, she attacked us, meaning to silence us.
- Objective ID
- 1,630,052,770
- Phase
- dialogue_end
- Character
- Colonel Belaka
- Dialogue
- I’m not the only one against an alliance, Independent. I did what needed to be done. This case will be thrown out of court, mark my words.
- Objective ID
- 1,630,052,770
- Phase
- dialogue_end
- Character
- Enforcer
- Dialogue
- Not if you run your mouth off. Come with me, Colonel. We’ll have this sorted out in no time. As for you, Independent… Thank you for bringing this to my attention. We will take it under advisement.
- Objective ID
- 1,630,052,770
- Phase
- dialogue_end
- Character
- Enforcer
- Dialogue
- Now, I’d ask that you keep your interference in Vekaz affairs to a minimum. And in exchange… Here. A token of our appreciation.
- Objective ID
- 1,630,052,770
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Colonel’s ship has been disabled, Commander.
- Objective ID
- 1,630,052,770
- Phase
- dialogue_start
- Character
- Colonel Belaka
- Dialogue
- How dare you, an outsider with no knowledge of our culture, accuse me of so heinous a crime? It will not stand!
- Objective ID
- 1,630,052,770
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Shall we discuss it with the Enforcers on Aniabos?
- Objective ID
- 2,111,918,507
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Excuse the interruption, but it seems as though the assassin is still at large. Why do you suspect a… Zexil, did you say?
- Objective ID
- 2,111,918,507
- Phase
- dialogue_start
- Character
- Faro
- Dialogue
- Argh! Don’t you know it’s rude to eavesdrop?! As to your question, who else would it be? The Zexil and the Vekaz have been in conflict for… who knows how long. Sileran has always been divided.
- Objective ID
- 2,111,918,507
- Phase
- dialogue_start
- Character
- Faro
- Dialogue
- I wouldn’t expect an outsider like yourself to understand.
- Objective ID
- 2,111,918,507
- Phase
- dialogue_start
- Character
- Eadie
- Dialogue
- But they’re right, Faro. We don’t know for sure if it was a Zexil. But we’re not the ones to ask, Independent. You might have more luck with the ambassador’s personal guard.
- Objective ID
- 2,111,918,507
- Phase
- dialogue_start
- Character
- Eadie
- Dialogue
- They’ll know what went down last night.
- Objective ID
- 285,056,331
- Phase
- dialogue_start
- Character
- Yenrik
- Dialogue
- I’m afraid the embassy is closed until further notice.
- Objective ID
- 285,056,331
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Because of the assassination. You suspect a Zexil for the crime, yes?
- Objective ID
- 285,056,331
- Phase
- dialogue_start
- Character
- Yenrik
- Dialogue
- I’m sorry, who are you?
- Objective ID
- 285,056,331
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are an Independent contractor. We heard about this case, and want to provide our services to help find the culprit.
- Objective ID
- 285,056,331
- Phase
- dialogue_start
- Character
- Yenrik
- Dialogue
- Well, I suppose one more set of eyes couldn’t hurt… Yes. We suspect a Zexil. A traditional hunting knife was found at the scene of the crime. One of Zexil design.
- Objective ID
- 285,056,331
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- And what of the ambassador? Was there anything in her behavior preceding her death that might have given the indication that something was wrong?
- Objective ID
- 285,056,331
- Phase
- dialogue_start
- Character
- Yenrik
- Dialogue
- Nothing at all. It was just an ordinary day. She worked on some correspondence in the morning, then met Colonel Belaka for their weekly lunch. She returned to work afterwards.
- Objective ID
- 285,056,331
- Phase
- dialogue_start
- Character
- Yenrik
- Dialogue
- When I came by to bring her to her next meeting, I found her dead.
- Objective ID
- 285,056,331
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- So Colonel Belaka was the last person to see Ambassador Shaki alive?
- Objective ID
- 285,056,331
- Phase
- dialogue_start
- Character
- Yenrik
- Dialogue
- Indeed. She has been over the case with the Enforcers, though, so I doubt there is anything more to be learned.
- Objective ID
- 285,056,331
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Perhaps. But we will speak with her all the same.
- Objective ID
- 537,365,016
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Colonel, excuse the interruption. We are here regarding–
- Objective ID
- 537,365,016
- Phase
- dialogue_start
- Character
- Colonel Belaka
- Dialogue
- Ambassador Shaki’s death. Such unfortunate business, that. And right as she was set to form an alliance with our historic enemies.
- Objective ID
- 537,365,016
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It seems as though many people were against this alliance.
- Objective ID
- 537,365,016
- Phase
- dialogue_start
- Character
- Colonel Belaka
- Dialogue
- The Zexil were our colonizers once. Our people have a history of war, subterfuge and deception. There is little love lost there. But as their strength waned, ours grew.
- Objective ID
- 537,365,016
- Phase
- dialogue_start
- Character
- Colonel Belaka
- Dialogue
- Now the Zexil want to benefit from our advancements in industry and technology.
- Objective ID
- 537,365,016
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It seems as though the Vekaz had more incentive to assassinate the ambassador than the Zexil.
- Objective ID
- 537,365,016
- Phase
- dialogue_start
- Character
- Colonel Belaka
- Dialogue
- And yet, a Zexil weapon was found by the poor ambassador’s remains.
- Objective ID
- 537,365,016
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Quite convenient, no? And a strange misstep for a people you yourself said were adept at subterfuge and deception. Why go to the bother of taking responsibility for the crime?
- Objective ID
- 537,365,016
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- A crime that doesn’t benefit the Zexil, might I add.
- Objective ID
- 537,365,016
- Phase
- dialogue_start
- Character
- Colonel Belaka
- Dialogue
- What exactly are you trying to say here, Independent? I do not appreciate this line of questioning.
- Objective ID
- 537,365,016
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You were the last person to see the ambassador. You two shared lunch. Did you try to convince the ambassador not to go ahead with the treaty negotiations? Did she refuse?
- Objective ID
- 537,365,016
- Phase
- dialogue_start
- Character
- Colonel Belaka
- Dialogue
- I don’t know what you–
- Objective ID
- 537,365,016
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Did you return later, knowing she would be working alone, and murder her in cold blood, staging it to look like it was done by Zexil hands?
- Objective ID
- 537,365,016
- Phase
- dialogue_start
- Character
- Colonel Belaka
- Dialogue
- …You’ll regret your interference, Independent.
- Objective ID
- 537,365,016
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Colonel Belaka is charging weapons, Commander. Engaging defensive maneuvers.
- Objective ID
- 891,837,188
- Phase
- dialogue_start
- Character
- Faro
- Dialogue
- I don’t know what they expected, trying to pursue an alliance with the Zexil. They can’t be trusted.
- Objective ID
- 891,837,188
- Phase
- dialogue_start
- Character
- Eadie
- Dialogue
- Why would they go to all the trouble to engage with peace talks, only to assassinate Ambassador Shaki? It doesn’t make sense.
- Objective ID
- 891,837,188
- Phase
- dialogue_start
- Character
- Faro
- Dialogue
- That’s above my paygrade, Eadie. All I know is any Zexil wandering around our streets had better be very careful. The Enforcers are leaving no stone unturned to find out who’s behind this.