Missions
The Hunt is On
Bring a murderous bandit to justice.
Overview
Warp required100
Operations level45
Warp for completion120
Warp via superhighway100
Completion via superhighway120
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID681,659,624
Amount300
Objective ID681,659,624
Amount10,334,000
Objective ID681,659,624
Amount20
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate the devastated colony.
DestinationOvala
Objective 2
No captured values for this selection.
ObjectiveTrack the bandit to Rixos.
DestinationRixos
Objective 3
No captured values for this selection.
ObjectivePay 800,000 Tritanium for the information.
Resource
Tritanium
Amount800,000
Objective 4
No captured values for this selection.
ObjectiveFind the bandit.
DestinationKayla
Objective 5
No captured values for this selection.
ObjectiveScan the bandit's camp.
DestinationKayla
Objective 6
No captured values for this selection.
ObjectiveTrack down the bandit.
DestinationHyland
Objective 7
No captured values for this selection.
Objective 8
No captured values for this selection.
ObjectiveReturn McClyne to Izbrig.
DestinationIzbrig
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,084,066,454
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- No vessels in range, Commander. However, I am detecting a structure on a nearby planet. I am reading thermal signatures from a heat source, possibly a ship’s engines. I recommend investigating.
- Objective ID
- 1,200,301,274
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I am picking up a distress beacon. Attempting to patch it into our communications.
- Objective ID
- 1,200,301,274
- Phase
- dialogue_start
- Character
- Teriana Von
- Dialogue
- … read me? This is Teriana Von of the… under attack by a lone assailant. Colony is in extreme danger. Please, if you can… respond!
- Objective ID
- 1,200,301,274
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The signal is extremely weak. However, I am able to pinpoint its approximate location. Setting a course.
- Objective ID
- 1,235,082,021
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I am picking up a heavily armed and armored vessel nearby. I am reading no lifesigns, but it appears to be surrounded by scavengers. Attempting to open a channel.
- Objective ID
- 1,235,082,021
- Phase
- dialogue_start
- Character
- Scavenger
- Dialogue
- You’re too late, undaari. This heap’s been claimed.
- Objective ID
- 1,235,082,021
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are not here to scavenge. We are looking for the owner of this vessel.
- Objective ID
- 1,235,082,021
- Phase
- dialogue_start
- Character
- Scavenger
- Dialogue
- Well, we know where he went, but information don’t come free. Hand over 800,000 Tritanium and we can talk.
- Objective ID
- 1,422,079,089
- Phase
- dialogue_start
- Character
- McClyne
- Dialogue
- Well, lookee here. A little bird following a hawk.
- Objective ID
- 1,422,079,089
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Release your prisoners and submit yourself for arrest, McClyne.
- Objective ID
- 1,422,079,089
- Phase
- dialogue_start
- Character
- McClyne
- Dialogue
- Ooh, now this is interesting. I’ve never killed a hologram before. Seems boring. The pilot, though… you look like you’d be fun to play with.
- Objective ID
- 1,422,079,089
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This is your final warning. Surrender or we will fire on you.
- Objective ID
- 1,422,079,089
- Phase
- dialogue_start
- Character
- McClyne
- Dialogue
- Heh heh heh. It’s been a while since I’ve had a good dance partner. Let’s see how you move!
- Objective ID
- 314,838,747
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This colony has obviously experienced immense violence. Short range sensors are picking up the remains of several settlements, all of which have been destroyed by energy weapons.
- Objective ID
- 314,838,747
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Wait… I am picking up lifesigns, approximately two kilometers beneath the planet’s surface. A bunker, perhaps. I am attempting to open a channel…
- Objective ID
- 314,838,747
- Phase
- dialogue_start
- Character
- Sylvan
- Dialogue
- Are you… Are you with Starfleet?
- Objective ID
- 314,838,747
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- No, but we are here to help. Can you tell us what happened?
- Objective ID
- 314,838,747
- Phase
- dialogue_start
- Character
- Sylvan
- Dialogue
- It was McClyne. Teriana said she would protect us but look what happened! I told her we should have given him what he wanted!
- Objective ID
- 314,838,747
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Please, keep calm. You are safe. Who is McClyne?
- Objective ID
- 314,838,747
- Phase
- dialogue_start
- Character
- Sylvan
- Dialogue
- He’s a psychopath! A deranged killer who takes pleasure in causing pain. He showed up here months ago and made us an offer. Give him all of our stored dilithium or…
- Objective ID
- 314,838,747
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I see. He destroyed your colony.
- Objective ID
- 314,838,747
- Phase
- dialogue_start
- Character
- Sylvan
- Dialogue
- And he took our people. Teriana, Mikael, Kor’thok… Who knows what he’s doing to them?
- Objective ID
- 314,838,747
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We will find your friends and return them safely. Do you know which way he went?
- Objective ID
- 314,838,747
- Phase
- dialogue_start
- Character
- Sylvan
- Dialogue
- He took them to the Rixos system. It’s where he likes to hang around with the rest of his thugs. You’re not seriously thinking about going after him, are you?
- Objective ID
- 314,838,747
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are.
- Objective ID
- 314,838,747
- Phase
- dialogue_start
- Character
- Sylvan
- Dialogue
- You’re going to die. You can’t beat him.
- Objective ID
- 314,838,747
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Why do you think that?
- Objective ID
- 314,838,747
- Phase
- dialogue_start
- Character
- Sylvan
- Dialogue
- Because you can’t kill the devil.
- Objective ID
- 451,915,968
- Phase
- dialogue_start
- Character
- Scavenger
- Dialogue
- Heh. Nice doing business with you.
- Objective ID
- 451,915,968
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Now, give us the information.
- Objective ID
- 451,915,968
- Phase
- dialogue_start
- Character
- Scavenger
- Dialogue
- Yeah, yeah, whatever. The meat who owned this junk took off for the Kayla system. Looked like he was in a hurry.
- Objective ID
- 451,915,968
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Did he have others with him?
- Objective ID
- 451,915,968
- Phase
- dialogue_start
- Character
- Scavenger
- Dialogue
- Yeah, had some scared looking skinny folks. They took a shuttle onto another ship and took off. Looked like they were in a rush.
- Objective ID
- 451,915,968
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, it appears as though McClyne is attempting to throw off any pursuers by changing vessels. We should follow him immediately before he tries anything else.
- Objective ID
- 618,903,011
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The heat signatures match the thermal bloom of a light vessel’s engines during take off. I believe that McClyne stopped here in order to refuel. It must have been recent.
- Objective ID
- 618,903,011
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I am attempting to cross reference warp trails with the signatures from these engines…
- Objective ID
- 618,903,011
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Success. I have isolated McClyne’s warp trail. Analyzing course and plotting approximate destination…
- Objective ID
- 618,903,011
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, McClyne is heading for the Hyland system. I will adjust our course to intercept. If we hurry, we should be able to catch him.
- Objective ID
- 681,659,624
- Phase
- dialogue_end
- Character
- Sylvan
- Dialogue
- You made it back!? Our people… Are they…?
- Objective ID
- 681,659,624
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- They are unconscious but alive and seemingly unharmed. We are beaming them down to the surface of the planet.
- Objective ID
- 681,659,624
- Phase
- dialogue_end
- Character
- Sylvan
- Dialogue
- And McClyne?
- Objective ID
- 681,659,624
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We are sending him to a secure location nearby. His fate is up to you.
- Objective ID
- 681,659,624
- Phase
- dialogue_end
- Character
- Sylvan
- Dialogue
- You… I can’t believe you did it. Delivering justice to that bastard will be my pleasure. Thank you, Commander.
- Objective ID
- 681,659,624
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- McClyne’s vessel is badly damaged, Commander. His warp core is going critical. I am attempting to beam him aboard along with his hostages…
- Objective ID
- 681,659,624
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Stand by…. Stand by…
- Objective ID
- 681,659,624
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have successfully beamed them aboard. McClyne’s vessel has been destroyed by a catastrophic warp core failure.
- Objective ID
- 681,659,624
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We should return to Izbrig. They will know what to do with McClyne.