Missions
Decisions, Decisions Part 1
Check what Q is up to.
Overview
Warp required1
Operations level38
Warp for completion47
Warp via superhighway1
Completion via superhighway47
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,230,798,550
Amount27,767,000
Objective ID1,230,798,550
Amount12
Objective ID1,230,798,550
Amount1,500
Objective ID670,166,619
Amount27,767,000
Objective ID670,166,619
Amount12
Objective ID670,166,619
Amount1,500
Objective ID885,864,564
Amount27,767,000
Objective ID885,864,564
Amount12
Objective ID885,864,564
Amount1,500
Objectives
Objective 1
No captured values for this selection.
ObjectiveFind Q.
DestinationKarppinen
Objective 2
No captured values for this selection.
Objective 3
No captured values for this selection.
ObjectiveProtect the Colony ship.
DestinationMige
Objective 4
No captured values for this selection.
ObjectiveDefeat 3 hostiles of Level 38 or higher.
Required count3
Required level38
Objective 5
No captured values for this selection.
ObjectiveExamine the Colony ship.
DestinationMige
Objective 6
No captured values for this selection.
ObjectiveWhere should we head first?
Objective 7
No captured values for this selection.
ObjectiveReach the Kalla system.
DestinationKalla
Objective 8
No captured values for this selection.
ObjectiveReach the Kuat system.
DestinationKuat
Objective 9
No captured values for this selection.
ObjectiveReach the Zizeyab system.
DestinationZizeyab
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,004,793,871
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- Where should we head first?
- Objective ID
- 1,230,798,550
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We are right on time, Commander. The consequences of Q’s actions are still reversible – it is time we save these people.
- Objective ID
- 1,230,798,550
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Understood. Plotting course.
- Objective ID
- 1,260,518,573
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Thank you, thank you, Independent! I don’t know how to repay you for saving my life…
- Objective ID
- 1,260,518,573
- Phase
- dialogue_start
- Character
- Q
- Dialogue
- Yes, yes, you are very grateful, ready to give your every penny and first newborn. We’ve all been there, right, Commander?
- Objective ID
- 1,260,518,573
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Actually, I wanted to ask for help. My colony ship is stationed at Mige, and the Exchange wants us to pay fees for crossing their territory. But we are all out of Latinum, and our wares are not yet ready for selling!
- Objective ID
- 1,260,518,573
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- So, the Exchange ships started attacking us! I was heading to the Federation borders to ask for help, and… you know the rest. You are my only hope, Independent.
- Objective ID
- 1,260,518,573
- Phase
- dialogue_start
- Character
- Q
- Dialogue
- Petty, isn’t it? Wherever you go, there’s a colony under attack, or a person in distress, or someone needing something. Even the Q Continuum is getting boring and predictable!
- Objective ID
- 1,260,518,573
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We should help the colony ship-
- Objective ID
- 1,260,518,573
- Phase
- dialogue_start
- Character
- Q
- Dialogue
- They called me irresponsible! Can you imagine? Told me I’m a bad parent, a bad tutor. But I’ll prove them wrong. You, Commander! I will tutor you. Let’s start with the first lesson, which is… looking for my help!
- Objective ID
- 1,260,518,573
- Phase
- dialogue_start
- Character
- Q
- Dialogue
- I’ll be in a lovely remote system, taking my time, and you do some searching. Hide and seek on a Galaxy scale! Sounds fun, right? Oh, boy, I’m such a good tutor! Ta-ta, don’t keep me waiting!
- Objective ID
- 1,260,518,573
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Looking for Q might take hours, days, months, or ages. We must deal with the pressing matters first. Setting course for Mige – we still have time to protect the colony ship.
- Objective ID
- 1,423,162,546
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have no way to identify Q apart from locating spatial disturbances, but they are all over the system, Commander. If he is in danger, we can only hope Q-
- Objective ID
- 1,423,162,546
- Phase
- dialogue_start
- Character
- Q
- Dialogue
- – announces himself? Well, here I am! One and only, amazing me. So, how’s your day going, Commander? Not too busy, seeing you here with me in a far corner of the Galaxy.
- Objective ID
- 1,423,162,546
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You addressed the Commander directly with a request to “help” you. Are you in any physical danger?
- Objective ID
- 1,423,162,546
- Phase
- dialogue_start
- Character
- Q
- Dialogue
- I thought you were Artificial Intelligence, Maia, not Artificial ”I Ask Dumb Questions”. I’m in perfect physical condition! That tiny ship over there – not so much.
- Objective ID
- 1,423,162,546
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Aside from the inability to understand abbreviations, Q is correct – a scout ship is under attack with an active SOS signal. We must help them.
- Objective ID
- 1,423,162,546
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Plotting an interception course. Red alert!
- Objective ID
- 1,785,350,196
- Phase
- dialogue_start
- Character
- Q
- Dialogue
- Oh, Commander! I’m in such trouble, you can’t imagine! Wait, wait, is this a… marauder? On, no! They want to hurt me! Please, help me!
- Objective ID
- 1,785,350,196
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- What is happening, Commander? You have received a message from Q? Peculiar – my sensors haven’t detected any incoming transmissions. Is he in danger? Where should we set a course?
- Objective ID
- 1,785,350,196
- Phase
- dialogue_start
- Character
- Q
- Dialogue
- Um, I am in… yes, the Karppinen system. Oooh, be quick, Commander, be faster than light!
- Objective ID
- 1,785,350,196
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It would be unusual for Q to find a simple marauder dangerous, but we should not rule out the possibility that he in peril. Plotting course.
- Objective ID
- 670,166,619
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We are right on time, Commander. The consequences of Q’s actions are still reversible – it is time we save these people.
- Objective ID
- 670,166,619
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Understood. Plotting course.
- Objective ID
- 885,864,564
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We are right on time, Commander. The consequences of Q’s actions are still reversible – it is time we save these people.
- Objective ID
- 885,864,564
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Understood. Plotting course.
- Objective ID
- 902,067,022
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The away team is deployed. Commander, we cannot access their communication systems either, despite the lack of any signal suppressors in the vicinity. Could it be?..
- Objective ID
- 902,067,022
- Phase
- dialogue_end
- Character
- Q
- Dialogue
- I’m very, very disappointed in you, Commander. I give you the simplest task, and you fail it immediately?
- Objective ID
- 902,067,022
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Your task was practically impossible to complete and had no practical reason behind it – it would not teach us anything. Saving the colony ship is, however, a practical and valuable task.
- Objective ID
- 902,067,022
- Phase
- dialogue_end
- Character
- Q
- Dialogue
- Nothing is more valuable than what I tell you. You know, Commander, that just gave me a great educational idea. I will teach you that saving everyone is impossible and, essentially, futile.
- Objective ID
- 902,067,022
- Phase
- dialogue_end
- Character
- Q
- Dialogue
- Maybe you’ll also learn that listening to me matters most in your life. If you like being a hero that much, how about a lovely dilemma?
- Objective ID
- 902,067,022
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- If you intend to punish the Commander for doing what seems right, do not put innocent lives in danger.
- Objective ID
- 902,067,022
- Phase
- dialogue_end
- Character
- Q
- Dialogue
- Punish? Have I ever been that cruel to anyone? Nonsense! You like saving people, and I’ll give you so many people to save! You might want to check your incoming messages, Commander.
- Objective ID
- 902,067,022
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We have received three transmissions, Commander. They are… Three planets are in grave danger. Compiling all the available information…
- Objective ID
- 902,067,022
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The first one is AV356. A sleeping supervolcano has become active without any warning, and its eruption will wipe out most of the colony’s population.
- Objective ID
- 902,067,022
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The second one is Uizoiak. Two alliances have been at war for over a century, and their recent truce is about to be broken amidst messages of a planned bioweapon attack.
- Objective ID
- 902,067,022
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- The last one is Dadov. Their moon has shifted orbits and is on its course to collide with the planet, causing the complete annihilation of both stellar objects and any life on them.
- Objective ID
- 902,067,022
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We can only address one planet at a time, Commander. Where should we head first?
- Objective ID
- 902,067,022
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Exchange forces are retreating.
- Objective ID
- 902,067,022
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- I can’t contact the ship. I can’t reach out to them!
- Objective ID
- 902,067,022
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The attack could have disrupted the communication systems. I detect no hull damage, and the life support systems seem operational. We will send an away team to check if your colony is safe.
- Objective ID
- 902,067,022
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- Thank you, Commander.
- Objective ID
- 99,068,073
- Phase
- dialogue_start
- Character
- Colonist
- Dialogue
- The Exchange has almost breached our shields!
- Objective ID
- 99,068,073
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We should distract the Exchange forces to let your colony ship recover. Weapons charged. Red alert!