Missions
Natural Selection Part 1
Scotty wants answers following the battle with the new V’ger.
Overview
Warp required1
Operations level51
Warp for completion205
Warp via superhighway1
Completion via superhighway205
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID232,936,013
Amount15
Objective ID232,936,013
Amount171,000,000
Objective ID232,936,013
Amount143,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveMeet up with Scotty.
DestinationRehan
Objective 2
No captured values for this selection.
ObjectiveUse 690M Tritanium to help repair the Leondegrance.
Resource
Tritanium
Amount690,000,000
Objective 3
No captured values for this selection.
ObjectiveRecover V'ger Fighter wreckage.
DestinationAvofall
Objective 4
No captured values for this selection.
ObjectiveVisit Gamma Sedra.
DestinationGamma Sedra
Objective 5
No captured values for this selection.
ObjectiveReturn to Scotty.
DestinationRehan
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,031,450,177
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I am receiving a prerecorded message from Captain Scott, aboard the U.S.S. Enterprise-B.
- Objective ID
- 1,031,450,177
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- Commander, I hope this message finds you well. Better than we are at least. Since that last battle with the new V’ger, things are a right old mess – and I’m not just talking about wreckage-strewn systems.
- Objective ID
- 1,031,450,177
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- For starters, Captain Sulu and Dr McCoy have fallen out, almost as badly as the Federation and Klingon Empire.
- Objective ID
- 1,031,450,177
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- I even heard the good doctor has been officially reprimanded by Starfleet for his… less than stellar ambassadorial skills. There’s no two ways about it, he has seriously jeopardized the peace accords!
- Objective ID
- 1,031,450,177
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- You know you’ve got problems when not even Mr Spock can straighten things out.
- Objective ID
- 1,031,450,177
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- Anyway, I’m an engineer, which means I’ve got problems that I can actually fix. My repair teams are busy across the fleet – alas, no ship can be spared from the V’ger blockade to go into dry dock.
- Objective ID
- 1,031,450,177
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- If you have anything that can help us, even if it’s just your sheer goodwill, then you’ll restore this engineer’s shields back to 100 percent.
- Objective ID
- 1,031,450,177
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- I’m also looking into something unusual from the battle, and I know you love a good mystery. If that doesn’t whet your appetite like a good Scotch, then I don’t know what will!
- Objective ID
- 1,232,528,309
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I am detecting debris from destroyed V’ger Fighters in the vicinity.
- Objective ID
- 1,232,528,309
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I am surprised this was not destroyed by the intruder for raw material, if not to hide its technological secrets. Beaming it aboard – I shall use the hold we previously constructed.
- Objective ID
- 1,232,528,309
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Captain Scott, we have samples of the wreckage you requested.
- Objective ID
- 1,232,528,309
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- You’re breaking up a wee bit, lassie – must be this damned energy cloud – though I think I heard you right. Well done! On your way back, you wouldn’t mind calling at Gamma Sedra, would ya?
- Objective ID
- 1,232,528,309
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- We didn’t actually see any of the Fighters in that system. Unless they were cloaked of course!
- Objective ID
- 1,232,528,309
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- But there’s something troubling me in the Enterprise’s sensor logs about the Klingon ships we fought there. Mind how you go.
- Objective ID
- 232,936,013
- Phase
- dialogue_end
- Character
- Scotty
- Dialogue
- Good work, Commander – it seems you found exactly what I was looking for, on both counts! Beam me over, and I’ll take a look inside your cargo hold, if you don’t mind.
- Objective ID
- 232,936,013
- Phase
- dialogue_end
- Character
- Scotty
- Dialogue
- It’s good to be back! I’ll get to those V’ger Fighter components in good time, but first, let me see a piece from the Amar.
- Objective ID
- 232,936,013
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Please follow the waypoints, Captain Scott.
- Objective ID
- 232,936,013
- Phase
- dialogue_end
- Character
- Scotty
- Dialogue
- Aye, I remember the way. My old noggin isn’t venting drive plasma just yet!
- Objective ID
- 232,936,013
- Phase
- dialogue_end
- Character
- Scotty
- Dialogue
- This is from the Amar alright! Or rather, a replicated version of it. Captain Spock, are you there? Remnants of the I.K.S. Amar confirmed.
- Objective ID
- 232,936,013
- Phase
- dialogue_end
- Character
- Spock
- Dialogue
- Understood. Thank you, Captain Scott.
- Objective ID
- 232,936,013
- Phase
- dialogue_end
- Character
- Scotty
- Dialogue
- The Commander here did all the legwork. Perhaps you might like to bring them up to warp speed?
- Objective ID
- 232,936,013
- Phase
- dialogue_end
- Character
- Spock
- Dialogue
- Commander, the real I.K.S. Amar was destroyed twenty years ago, on the edge of Klingon space, by the original V’ger intruder – as recorded by the Epsilon IX listening post, before it too was destroyed.
- Objective ID
- 232,936,013
- Phase
- dialogue_end
- Character
- Spock
- Dialogue
- Thus, only the original V’ger would be capable of bringing it back in replicated form. Yet we believed we were in conflict with another V’ger entity. This is highly concerning.
- Objective ID
- 232,936,013
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- That’s the spot! The Enterprise fought several K’t’inga-class Battle Cruisers at those coordinates, though their debris might have drifted somewhat, given its proximity to those binary stars.
- Objective ID
- 232,936,013
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- The funny thing is, according to my sensor logs, they were all copies of a single vessel: the I.K.S. Amar. See if you can find any hull markings that match that identification.
- Objective ID
- 232,936,013
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- If you know your history, you’ll know why I find this more than a wee bit worrying. See what you can find, and I’ll fill you in when you get back.
- Objective ID
- 232,936,013
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, I have found hull debris from the Amar – indeed, the majority of Battle Cruisers destroyed would seem to match its configuration. Beaming it aboard.
- Objective ID
- 232,936,013
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I may know where Captain Scott is going with this, but I shall wait for him to confirm upon our return.
- Objective ID
- 95,171,312
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- Thank you, Commander. I’ll pass this material along to Nyota. She’d thank you herself, but the Leondegrance is still sans viewscreen.
- Objective ID
- 95,171,312
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Captain Scott, you mentioned in your message that you were conducting an investigation. Does this relate to the replicated ships manufactured by the V’ger intruder?
- Objective ID
- 95,171,312
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- Aye, it does at that. One very specific replicated ship in particular: the V’ger Fighter configuration – those massive ones we encountered late in the battle.
- Objective ID
- 95,171,312
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- As you know, this new V’ger can scan and replicate its enemies, making them indistinguishable from the real thing, except at the molecular level. Both people and ships!
- Objective ID
- 95,171,312
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- But other than deploying its own unique cloaking tech across the armada, it didn’t show much in the way of original engineering. At least not until the V’ger Fighter turned up.
- Objective ID
- 95,171,312
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- I’m understandably curious about its technology – as any good engineer would be. I’m sure you are too.
- Objective ID
- 95,171,312
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- If you can bring me back some choice pieces of wreckage from Avofall, I promise I’ll share my findings with you. Now, I must get back to it. The Enterprise’s warp core won’t realign itself!
- Objective ID
- 979,365,983
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- Commander, Maia! You got my message.
- Objective ID
- 979,365,983
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- Things are still quiet in the V’ger’s energy cloud, so we need to complete these patch-up jobs on the fleet while we still can.
- Objective ID
- 979,365,983
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- The Enterprise and Excelsior didn’t fare too badly, but the Leondegrance sure took a beating – to the tune of 690M Tritanium! Repairs in the field are expensive.
- Objective ID
- 979,365,983
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- But anything you can spare, I’m sure Captain Uhura would be most grateful.