Saved for this browser.

Public Explorer

← Back to Missions

Missions

Uncivil War Part 3

Retrieve a sacred artifact for the Zealoids.

Overview

Warp required1
Operations level1
Warp for completion27
Warp via superhighway1
Completion via superhighway27

Costs & rewards

Mission rewards

Irvinite
Objective ID1,375,756,076
Amount3,333
Dilithium
Objective ID1,375,756,076
Amount842,000
8 Hour Speed Up
Objective ID1,375,756,076
Amount16
3★ Uncommon Refined Ore
Objective ID1,375,756,076
Amount35
Irvinite
Objective ID2,078,571,627
Amount3,333
Latinum
Objective ID2,078,571,627
Amount3,300
8 Hour Speed Up
Objective ID2,078,571,627
Amount16
3★ Uncommon Refined Crystal
Objective ID2,078,571,627
Amount35

Locations

Objectives

Objective 1

ObjectiveGo to the Ferrer system.
DestinationFerrer

Objective 2

ObjectiveFind the artifact.
DestinationFerrer

Objective 3

ObjectiveDonate 750,000 Dilithium to bypass the defenses.
ResourceDilithium
Amount750,000

Objective 4

ObjectiveWhich path should Mariner take?

Objective 5

ObjectiveBeam her up!
DestinationFerrer

Objective 6

ObjectiveBeam her up!
DestinationFerrer

Objective 7

ObjectiveDefeat the Ancient Drone.
EncounterAncient Drone
Opponent strength527,149
DestinationFerrer

Objective 8

ObjectiveDefeat the Ancient Drone.
EncounterAncient Drone
Opponent strength527,149
DestinationFerrer

Objective 9

ObjectiveGet the hell out!
DestinationAzati

Objective 10

ObjectiveGet the hell out!
DestinationAzati

Dialogue

Mission dialogue

Objective ID
1,000,746,453
Phase
dialogue_start
Character
Mariner
Dialogue
Oh, there’s the vein. It’s popping.
Objective ID
1,000,746,453
Phase
dialogue_start
Character
Boimler
Dialogue
No, it– Captain, I have prepared a full report and am ready to accept whatever disciplinary action you feel is necessary.
Objective ID
1,000,746,453
Phase
dialogue_start
Character
Mariner
Dialogue
You are such a narc!
Objective ID
1,000,746,453
Phase
dialogue_start
Character
Captain Freeman
Dialogue
Enough! I’m not interested in bickering and I’m certainly not interested in sucking up. I want to know what happened.
Objective ID
1,000,746,453
Phase
dialogue_start
Character
Mariner
Dialogue
The Zealoids have their panties all in a bunch over nothing! I mean, jeez, I can see why they’re so close to killing each other.
Objective ID
1,000,746,453
Phase
dialogue_start
Character
Boimler
Dialogue
Their conflict is more complicated than that! Their theocracy is based on a number of important religious artifacts, many of which have been lost over two centuries. One side believes that–
Objective ID
1,000,746,453
Phase
dialogue_start
Character
Mariner
Dialogue
Artifacts, huh? Computer, search for religious temples of significance matching Zealoid architecture, three light year radius.
Objective ID
1,000,746,453
Phase
dialogue_start
Character
Captain Freeman
Dialogue
What do you think you’re doing?
Objective ID
1,000,746,453
Phase
dialogue_start
Character
Mariner
Dialogue
Don’t sweat it, Captain! Look, this whole region is swimming in artifacts. There’s gotta be one of the Zealoids’ precious lost relics out there. All we have to do is bring one back!
Objective ID
1,000,746,453
Phase
dialogue_start
Character
Mariner
Dialogue
That’ll show them that we respect their religion, or whatever, and peace talks can continue! Ahh, there we go! We’ve got a hit, Commander. The Ferrer system. Let’s get ourselves an artifact.
Objective ID
1,000,746,453
Phase
dialogue_start
Character
Captain Freeman
Dialogue
And just what in the world gives you the idea that this is a good plan?
Objective ID
1,000,746,453
Phase
dialogue_start
Character
Mariner
Dialogue
No time to argue, I’m already in the shuttle, time to liberate an ancient artifact from the evil clutches of its current worshippers!!
Objective ID
1,375,756,076
Phase
dialogue_end
Character
Boimler
Dialogue
I can’t believe we just desecrated the seat of an ancient civilization.
Objective ID
1,375,756,076
Phase
dialogue_end
Character
Mariner
Dialogue
But we did it to stop a war! That’s totally something Picard would do.
Objective ID
1,375,756,076
Phase
dialogue_end
Character
Boimler
Dialogue
I… don’t even know how to respond to that.
Objective ID
1,375,756,076
Phase
dialogue_end
Character
Mariner
Dialogue
Even better! Now, let’s get this baby back to the Zealoids! I wonder what city they’ll name after me…
Objective ID
1,375,756,076
Phase
dialogue_start
Character
Boimler
Dialogue
More automated ships are approaching! We need to leave, right now!
Objective ID
1,375,756,076
Phase
dialogue_start
Character
Mariner
Dialogue
How the hell are these things still flying? Impulse engines can’t just fire from cold like that, it makes no–
Objective ID
1,375,756,076
Phase
dialogue_start
Character
Boimler
Dialogue
Less talking, more fleeing!
Objective ID
185,251,979
Phase
dialogue_start
Character
Boimler
Dialogue
Thank you!
Objective ID
185,251,979
Phase
dialogue_start
Character
Mariner
Dialogue
Hmm. I see your point… but this way looks more fun!
Objective ID
185,251,979
Phase
dialogue_start
Character
Boimler
Dialogue
Mariner, don’t!
Objective ID
185,251,979
Phase
dialogue_start
Character
Mariner
Dialogue
Left, right, up, up, down…
Objective ID
185,251,979
Phase
dialogue_start
Character
Boimler
Dialogue
Oh, no. The spikes! Watch the spikes! Oh no, here come the poison darts!
Objective ID
185,251,979
Phase
dialogue_start
Character
Mariner
Dialogue
Mariner scores a touchdown! Ha! Whew, thank goodness those traps were placed in a convenient pattern. Alright, let’s grab this baby and go!
Objective ID
185,251,979
Phase
dialogue_start
Character
Boimler
Dialogue
Don’t you think we should–
Objective ID
185,251,979
Phase
dialogue_start
Character
Mariner
Dialogue
Grab now, worry later! Uh-oh.
Objective ID
185,251,979
Phase
dialogue_start
Character
Boimler
Dialogue
“Uh-Oh”? I don't like “Uh-oh”. I've never liked “Uh-oh”.
Objective ID
185,251,979
Phase
dialogue_start
Character
Mariner
Dialogue
I don’t think the room should be shaking this much. Hey, Commander? Now would be a really good time to beam me up!
Objective ID
192,601,642
Phase
dialogue_start
Character
Mariner
Dialogue
Whew. She is so high-strung.
Objective ID
192,601,642
Phase
dialogue_start
Character
Boimler
Dialogue
You triggered a civil war!
Objective ID
192,601,642
Phase
dialogue_start
Character
Mariner
Dialogue
Nuh-uh. We triggered a civil war. You’re in on this too, buddy. Look, the temples on that planet right over there. Let’s just grab the thing and go.
Objective ID
2,041,272,667
Phase
dialogue_start
Character
Mariner
Dialogue
Awh yeah! The Commander knows how to have some fun! Here we go!
Objective ID
2,041,272,667
Phase
dialogue_start
Character
Boimler
Dialogue
This is a bad idea!
Objective ID
2,041,272,667
Phase
dialogue_start
Character
Mariner
Dialogue
Woo!! Haha!
Objective ID
2,041,272,667
Phase
dialogue_start
Character
Boimler
Dialogue
Oh, no. The spikes! Watch the spikes! Oh no, here come the poison darts!
Objective ID
2,041,272,667
Phase
dialogue_start
Character
Mariner
Dialogue
Mariner scores a touchdown! Ha! Whew, thank goodness those traps were placed in a convenient pattern. Alright, let’s grab this baby and go!
Objective ID
2,041,272,667
Phase
dialogue_start
Character
Boimler
Dialogue
Don’t you think we should–
Objective ID
2,041,272,667
Phase
dialogue_start
Character
Mariner
Dialogue
Grab now, worry later! Uh-oh.
Objective ID
2,041,272,667
Phase
dialogue_start
Character
Boimler
Dialogue
Uh-oh?
Objective ID
2,041,272,667
Phase
dialogue_start
Character
Mariner
Dialogue
I don’t think the room should be shaking this much. Hey, Commander? Now would be a really good time to beam me up!
Objective ID
2,078,571,627
Phase
dialogue_end
Character
Boimler
Dialogue
I can’t believe we just desecrated the seat of an ancient civilization.
Objective ID
2,078,571,627
Phase
dialogue_end
Character
Mariner
Dialogue
But we did it to stop a war! That’s totally something Picard would do.
Objective ID
2,078,571,627
Phase
dialogue_end
Character
Boimler
Dialogue
I… don’t even know how to respond to that.
Objective ID
2,078,571,627
Phase
dialogue_end
Character
Mariner
Dialogue
Even better! Now, let’s get this baby back to the Zealoids! I wonder what city they’ll name after me…
Objective ID
2,078,571,627
Phase
dialogue_start
Character
Boimler
Dialogue
More automated ships are approaching! We need to leave, right now!
Objective ID
2,078,571,627
Phase
dialogue_start
Character
Mariner
Dialogue
How the hell are these things still flying? Impulse engines can’t just fire from cold like that, it makes no–
Objective ID
2,078,571,627
Phase
dialogue_start
Character
Boimler
Dialogue
Less talking, more fleeing!
Objective ID
409,557,571
Phase
dialogue_start
Character
Mariner
Dialogue
Whew! Close call!
Objective ID
409,557,571
Phase
dialogue_start
Character
Boimler
Dialogue
You… The temple… Thousands of years of history… All gone.
Objective ID
409,557,571
Phase
dialogue_start
Character
Mariner
Dialogue
But it was awesome! You can’t say that wasn’t awesome.
Objective ID
409,557,571
Phase
dialogue_start
Character
Mariner
Dialogue
Ahhh, crap. Looks like we’ve got some automated defenses to deal with. Let’s take ‘em out, Commander!
Objective ID
583,294,842
Phase
dialogue_end
Character
Rutherford
Dialogue
Alright! Now, I just need to interface with your ship’s systems… Oh, an AI Core! That’s cool! Wonder why I haven’t seen the AI around?
Objective ID
583,294,842
Phase
dialogue_end
Character
Mariner
Dialogue
Probably best not to mention it. How’s that Dilithium coming along?
Objective ID
583,294,842
Phase
dialogue_end
Character
Rutherford
Dialogue
Done! You’re all good to go! Back to the vents for me!
Objective ID
583,294,842
Phase
dialogue_end
Character
Mariner
Dialogue
Wish me luck, Boimler! Energize!
Objective ID
583,294,842
Phase
dialogue_end
Character
Boimler
Dialogue
I never get to say “energize”…
Objective ID
583,294,842
Phase
dialogue_end
Character
Mariner
Dialogue
I’m on the ground. No evil transporter clones. It looks like there’s a fork in the hallway. What are you seeing, Boimler?
Objective ID
583,294,842
Phase
dialogue_end
Character
Boimler
Dialogue
The left path will take you into what looks like a courtyard, then into a series of tight, twisty passages that all look alike. It's a long route, but it seems stable.
Objective ID
583,294,842
Phase
dialogue_end
Character
Boimler
Dialogue
The right path is a death trap. It leads down into some crumbling ruins and across what I can only assume is an intentionally designed trap corridor. Why would they install this? It just seems impractical.
Objective ID
583,294,842
Phase
dialogue_end
Character
Mariner
Dialogue
Pfft. Everything’s a death trap to you Boimler. Last week, you said my toothbrush was a death trap. What do you think, Commander?
Objective ID
583,294,842
Phase
dialogue_start
Character
Boimler
Dialogue
The temple is buried beneath the planet’s surface. Atmosphere is 22% hydrogen and 78% methane. I suppose we could send some automated– What are you doing!?
Objective ID
583,294,842
Phase
dialogue_start
Character
Mariner
Dialogue
Suiting up, what does it look like?
Objective ID
583,294,842
Phase
dialogue_start
Character
Boimler
Dialogue
You… What? You can’t go down there!
Objective ID
583,294,842
Phase
dialogue_start
Character
Mariner
Dialogue
Uhhh sure I can. Transporter’s right there.
Objective ID
583,294,842
Phase
dialogue_start
Character
Boimler
Dialogue
That’s not what I– Look, there’s an ionized proton defense shield around the temple’s entrance. There’s no way you can get inside.
Objective ID
583,294,842
Phase
dialogue_start
Character
Mariner
Dialogue
Alright, mister smarty pants. How do we take that thing down?
Objective ID
583,294,842
Phase
dialogue_start
Character
Rutherford
Dialogue
I have an idea!
Objective ID
583,294,842
Phase
dialogue_start
Character
Boimler
Dialogue
Gaaah! Rutherford! How did… Where did you come from!?
Objective ID
583,294,842
Phase
dialogue_start
Character
Rutherford
Dialogue
I was in the vents! The ionized proton network will loosen and break apart if it comes into contact with dilithium particles.
Objective ID
583,294,842
Phase
dialogue_start
Character
Rutherford
Dialogue
If the Commander can spare 750,000 Dilithium, I can get you past those defenses!
Objective ID
877,367,181
Phase
dialogue_start
Character
Mariner
Dialogue
Whew! Close call!
Objective ID
877,367,181
Phase
dialogue_start
Character
Boimler
Dialogue
You… The temple… Thousands of years of history… All gone.
Objective ID
877,367,181
Phase
dialogue_start
Character
Mariner
Dialogue
But it was awesome! You can’t say that wasn’t awesome.
Objective ID
877,367,181
Phase
dialogue_start
Character
Mariner
Dialogue
Ahhh, crap. Looks like we’ve got some automated defenses to deal with. Let’s take ‘em out, Commander!
Objective ID
981,952,047
Phase
dialogue_dilemma
Character
Boimler
Dialogue
Which path should Mariner take?