Missions
Uncivil War Part 3
Retrieve a sacred artifact for the Zealoids.
Overview
Warp required1
Operations level1
Warp for completion27
Warp via superhighway1
Completion via superhighway27
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,375,756,076
Amount3,333
Objective ID1,375,756,076
Amount842,000
Objective ID1,375,756,076
Amount16
Objective ID1,375,756,076
Amount35
Objective ID2,078,571,627
Amount3,333
Objective ID2,078,571,627
Amount3,300
Objective ID2,078,571,627
Amount16
Objective ID2,078,571,627
Amount35
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveGo to the Ferrer system.
DestinationFerrer
Objective 2
No captured values for this selection.
ObjectiveFind the artifact.
DestinationFerrer
Objective 3
No captured values for this selection.
ObjectiveDonate 750,000 Dilithium to bypass the defenses.
Resource
Dilithium
Amount750,000
Objective 4
No captured values for this selection.
ObjectiveWhich path should Mariner take?
Objective 5
No captured values for this selection.
ObjectiveBeam her up!
DestinationFerrer
Objective 6
No captured values for this selection.
ObjectiveBeam her up!
DestinationFerrer
Objective 7
No captured values for this selection.
Objective 8
No captured values for this selection.
Objective 9
No captured values for this selection.
ObjectiveGet the hell out!
DestinationAzati
Objective 10
No captured values for this selection.
ObjectiveGet the hell out!
DestinationAzati
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,000,746,453
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Oh, there’s the vein. It’s popping.
- Objective ID
- 1,000,746,453
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- No, it– Captain, I have prepared a full report and am ready to accept whatever disciplinary action you feel is necessary.
- Objective ID
- 1,000,746,453
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- You are such a narc!
- Objective ID
- 1,000,746,453
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- Enough! I’m not interested in bickering and I’m certainly not interested in sucking up. I want to know what happened.
- Objective ID
- 1,000,746,453
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- The Zealoids have their panties all in a bunch over nothing! I mean, jeez, I can see why they’re so close to killing each other.
- Objective ID
- 1,000,746,453
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Their conflict is more complicated than that! Their theocracy is based on a number of important religious artifacts, many of which have been lost over two centuries. One side believes that–
- Objective ID
- 1,000,746,453
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Artifacts, huh? Computer, search for religious temples of significance matching Zealoid architecture, three light year radius.
- Objective ID
- 1,000,746,453
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- What do you think you’re doing?
- Objective ID
- 1,000,746,453
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Don’t sweat it, Captain! Look, this whole region is swimming in artifacts. There’s gotta be one of the Zealoids’ precious lost relics out there. All we have to do is bring one back!
- Objective ID
- 1,000,746,453
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- That’ll show them that we respect their religion, or whatever, and peace talks can continue! Ahh, there we go! We’ve got a hit, Commander. The Ferrer system. Let’s get ourselves an artifact.
- Objective ID
- 1,000,746,453
- Phase
- dialogue_start
- Character
- Captain Freeman
- Dialogue
- And just what in the world gives you the idea that this is a good plan?
- Objective ID
- 1,000,746,453
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- No time to argue, I’m already in the shuttle, time to liberate an ancient artifact from the evil clutches of its current worshippers!!
- Objective ID
- 1,375,756,076
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- I can’t believe we just desecrated the seat of an ancient civilization.
- Objective ID
- 1,375,756,076
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- But we did it to stop a war! That’s totally something Picard would do.
- Objective ID
- 1,375,756,076
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- I… don’t even know how to respond to that.
- Objective ID
- 1,375,756,076
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Even better! Now, let’s get this baby back to the Zealoids! I wonder what city they’ll name after me…
- Objective ID
- 1,375,756,076
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- More automated ships are approaching! We need to leave, right now!
- Objective ID
- 1,375,756,076
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- How the hell are these things still flying? Impulse engines can’t just fire from cold like that, it makes no–
- Objective ID
- 1,375,756,076
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Less talking, more fleeing!
- Objective ID
- 185,251,979
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Thank you!
- Objective ID
- 185,251,979
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Hmm. I see your point… but this way looks more fun!
- Objective ID
- 185,251,979
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Mariner, don’t!
- Objective ID
- 185,251,979
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Left, right, up, up, down…
- Objective ID
- 185,251,979
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Oh, no. The spikes! Watch the spikes! Oh no, here come the poison darts!
- Objective ID
- 185,251,979
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Mariner scores a touchdown! Ha! Whew, thank goodness those traps were placed in a convenient pattern. Alright, let’s grab this baby and go!
- Objective ID
- 185,251,979
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Don’t you think we should–
- Objective ID
- 185,251,979
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Grab now, worry later! Uh-oh.
- Objective ID
- 185,251,979
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- “Uh-Oh”? I don't like “Uh-oh”. I've never liked “Uh-oh”.
- Objective ID
- 185,251,979
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- I don’t think the room should be shaking this much. Hey, Commander? Now would be a really good time to beam me up!
- Objective ID
- 192,601,642
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Whew. She is so high-strung.
- Objective ID
- 192,601,642
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- You triggered a civil war!
- Objective ID
- 192,601,642
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Nuh-uh. We triggered a civil war. You’re in on this too, buddy. Look, the temples on that planet right over there. Let’s just grab the thing and go.
- Objective ID
- 2,041,272,667
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Awh yeah! The Commander knows how to have some fun! Here we go!
- Objective ID
- 2,041,272,667
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- This is a bad idea!
- Objective ID
- 2,041,272,667
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Woo!! Haha!
- Objective ID
- 2,041,272,667
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Oh, no. The spikes! Watch the spikes! Oh no, here come the poison darts!
- Objective ID
- 2,041,272,667
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Mariner scores a touchdown! Ha! Whew, thank goodness those traps were placed in a convenient pattern. Alright, let’s grab this baby and go!
- Objective ID
- 2,041,272,667
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Don’t you think we should–
- Objective ID
- 2,041,272,667
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Grab now, worry later! Uh-oh.
- Objective ID
- 2,041,272,667
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Uh-oh?
- Objective ID
- 2,041,272,667
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- I don’t think the room should be shaking this much. Hey, Commander? Now would be a really good time to beam me up!
- Objective ID
- 2,078,571,627
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- I can’t believe we just desecrated the seat of an ancient civilization.
- Objective ID
- 2,078,571,627
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- But we did it to stop a war! That’s totally something Picard would do.
- Objective ID
- 2,078,571,627
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- I… don’t even know how to respond to that.
- Objective ID
- 2,078,571,627
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Even better! Now, let’s get this baby back to the Zealoids! I wonder what city they’ll name after me…
- Objective ID
- 2,078,571,627
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- More automated ships are approaching! We need to leave, right now!
- Objective ID
- 2,078,571,627
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- How the hell are these things still flying? Impulse engines can’t just fire from cold like that, it makes no–
- Objective ID
- 2,078,571,627
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Less talking, more fleeing!
- Objective ID
- 409,557,571
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Whew! Close call!
- Objective ID
- 409,557,571
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- You… The temple… Thousands of years of history… All gone.
- Objective ID
- 409,557,571
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- But it was awesome! You can’t say that wasn’t awesome.
- Objective ID
- 409,557,571
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Ahhh, crap. Looks like we’ve got some automated defenses to deal with. Let’s take ‘em out, Commander!
- Objective ID
- 583,294,842
- Phase
- dialogue_end
- Character
- Rutherford
- Dialogue
- Alright! Now, I just need to interface with your ship’s systems… Oh, an AI Core! That’s cool! Wonder why I haven’t seen the AI around?
- Objective ID
- 583,294,842
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Probably best not to mention it. How’s that Dilithium coming along?
- Objective ID
- 583,294,842
- Phase
- dialogue_end
- Character
- Rutherford
- Dialogue
- Done! You’re all good to go! Back to the vents for me!
- Objective ID
- 583,294,842
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Wish me luck, Boimler! Energize!
- Objective ID
- 583,294,842
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- I never get to say “energize”…
- Objective ID
- 583,294,842
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- I’m on the ground. No evil transporter clones. It looks like there’s a fork in the hallway. What are you seeing, Boimler?
- Objective ID
- 583,294,842
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- The left path will take you into what looks like a courtyard, then into a series of tight, twisty passages that all look alike. It's a long route, but it seems stable.
- Objective ID
- 583,294,842
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- The right path is a death trap. It leads down into some crumbling ruins and across what I can only assume is an intentionally designed trap corridor. Why would they install this? It just seems impractical.
- Objective ID
- 583,294,842
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Pfft. Everything’s a death trap to you Boimler. Last week, you said my toothbrush was a death trap. What do you think, Commander?
- Objective ID
- 583,294,842
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- The temple is buried beneath the planet’s surface. Atmosphere is 22% hydrogen and 78% methane. I suppose we could send some automated– What are you doing!?
- Objective ID
- 583,294,842
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Suiting up, what does it look like?
- Objective ID
- 583,294,842
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- You… What? You can’t go down there!
- Objective ID
- 583,294,842
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Uhhh sure I can. Transporter’s right there.
- Objective ID
- 583,294,842
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- That’s not what I– Look, there’s an ionized proton defense shield around the temple’s entrance. There’s no way you can get inside.
- Objective ID
- 583,294,842
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Alright, mister smarty pants. How do we take that thing down?
- Objective ID
- 583,294,842
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- I have an idea!
- Objective ID
- 583,294,842
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Gaaah! Rutherford! How did… Where did you come from!?
- Objective ID
- 583,294,842
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- I was in the vents! The ionized proton network will loosen and break apart if it comes into contact with dilithium particles.
- Objective ID
- 583,294,842
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- If the Commander can spare 750,000 Dilithium, I can get you past those defenses!
- Objective ID
- 877,367,181
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Whew! Close call!
- Objective ID
- 877,367,181
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- You… The temple… Thousands of years of history… All gone.
- Objective ID
- 877,367,181
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- But it was awesome! You can’t say that wasn’t awesome.
- Objective ID
- 877,367,181
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Ahhh, crap. Looks like we’ve got some automated defenses to deal with. Let’s take ‘em out, Commander!
- Objective ID
- 981,952,047
- Phase
- dialogue_dilemma
- Character
- Boimler
- Dialogue
- Which path should Mariner take?