Missions
Innominate Part 3
The crew follow a trail of breadcrumbs to recover their Captain.
Overview
Warp required1
Operations level51
Warp for completion185
Warp via superhighway1
Completion via superhighway185
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID991,468,551
Amount100
Objective ID991,468,551
Amount10
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveRepair the Enterprise.
Objective 2
No captured values for this selection.
ObjectiveFollow the trail of breadcrumbs to Farana.
DestinationFarana
Objective 3
No captured values for this selection.
Objective 4
No captured values for this selection.
ObjectiveFollow the trail of breadcrumbs to Santuz.
DestinationSantuz
Objective 5
No captured values for this selection.
ObjectivePay 30M Dilithium for your passage.
Resource
Dilithium
Amount30,000,000
Objective 6
No captured values for this selection.
ObjectiveFollow the trail of breadcrumbs to Erendari.
DestinationErendari
Objective 7
No captured values for this selection.
ObjectiveDefeat 5 hostiles of level 51 or higher.
Required count5
Required level51
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,126,057,174
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- What did I say about taking care of her, Spock?
- Objective ID
- 1,126,057,174
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- And if you have any concrete advice on how I might better do that, I am listening.
- Objective ID
- 1,126,057,174
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- Just, you know, be more careful with the old girl…
- Objective ID
- 1,126,057,174
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- The longer we dilly-dally, the farther away Jim and that Entity get.
- Objective ID
- 1,126,057,174
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- The Doctor is correct. There is another trace in Santuz. We will check there next.
- Objective ID
- 1,408,180,788
- Phase
- dialogue_start
- Character
- Sulu
- Dialogue
- The system is full of Pakleds, Mr. Spock.
- Objective ID
- 1,408,180,788
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- Oh, of course it is.
- Objective ID
- 1,408,180,788
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- One of them is hailing us…
- Objective ID
- 1,408,180,788
- Phase
- dialogue_start
- Character
- Pakled
- Dialogue
- You are the Enterprise! Nice ship, good parts. Parts for Pakled?
- Objective ID
- 1,408,180,788
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- You’ll take parts of this ship over my dead body!
- Objective ID
- 1,408,180,788
- Phase
- dialogue_start
- Character
- Pakled
- Dialogue
- Yes, yes! Dead body in exchange for ship parts! Pakled business. Deal?
- Objective ID
- 1,408,180,788
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- No, no deal! Get out of here!
- Objective ID
- 1,408,180,788
- Phase
- dialogue_start
- Character
- Pakled
- Dialogue
- Not a friend of Pakled? Be a friend!
- Objective ID
- 1,408,180,788
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- A friend… What about a bribe, friend? How would you like some Dilithium?
- Objective ID
- 1,408,180,788
- Phase
- dialogue_start
- Character
- Pakled
- Dialogue
- Dilithium, yes! Blue crystal makes ship go!
- Objective ID
- 1,408,180,788
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- Indeed it does! So, we pay you… 15M Dilithium and you will let us pass?
- Objective ID
- 1,408,180,788
- Phase
- dialogue_start
- Character
- Pakled
- Dialogue
- 30M Dilithium, or dead bodies!
- Objective ID
- 1,408,180,788
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- Ok, ok! 30M Dilithium! Goddamn it…
- Objective ID
- 1,659,353,136
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- She’s ready, Mr. Spock. Make sure and take better care of her this time round!
- Objective ID
- 1,659,353,136
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- I will make every effort, Mr. Scott. Now, long-range scanners are picking up traces of the Entity’s signature in Farana. We may begin there.
- Objective ID
- 1,659,353,136
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- “Traces”? Is the Entity there or not?
- Objective ID
- 1,659,353,136
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- This is an imprecise science, Doctor. I am tracking fluctuations in a signal created by a technology I do not fully understand. “Traces” are our best hope at the moment.
- Objective ID
- 1,659,353,136
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- It is a trail of breadcrumbs, and the Entity is at its end. As is the Captain.
- Objective ID
- 1,659,353,136
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- Well, alright then! Let’s set a course!
- Objective ID
- 1,659,353,136
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- You heard the Doctor, Mr. Sulu.
- Objective ID
- 1,820,425,568
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- Damn Pakleds! I oughtta–
- Objective ID
- 1,820,425,568
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- You oughtta concentrate on rescuing the Captain!
- Objective ID
- 1,820,425,568
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Indeed. I’m picking up the trail once more… The Erendari system, this time.
- Objective ID
- 591,305,073
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- Here we are, and no Entity.
- Objective ID
- 591,305,073
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- I can see that, Doctor.
- Objective ID
- 591,305,073
- Phase
- dialogue_start
- Character
- Nyota Uhura
- Dialogue
- We’re being hailed, Mr. Spock. An Arkonian ship, by all appearances.
- Objective ID
- 591,305,073
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- This spells trouble…
- Objective ID
- 591,305,073
- Phase
- dialogue_start
- Character
- Arkonian Captain
- Dialogue
- This is my system! Mine!
- Objective ID
- 591,305,073
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Understood. We simply need to ask you–
- Objective ID
- 591,305,073
- Phase
- dialogue_start
- Character
- Arkonian Captain
- Dialogue
- You can’t just breeze in here like it’s yours, you know! Not like that… thing did.
- Objective ID
- 591,305,073
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- So, you interacted with the Entity? How long ago?
- Objective ID
- 591,305,073
- Phase
- dialogue_start
- Character
- Arkonian Captain
- Dialogue
- Typical Starfleet! Coming into my terrority, acting like you own the place, and asking me stupid questions!
- Objective ID
- 591,305,073
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- He’s spoiling for a fight, that’s for sure.
- Objective ID
- 591,305,073
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Indeed. Charge weapons and prepare to engage! Let’s get this over with.
- Objective ID
- 670,064,511
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- We need to go after the Entity and get Jim back!
- Objective ID
- 670,064,511
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- And how exactly do you propose we do that with the state the Enterprise is in?
- Objective ID
- 670,064,511
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- I’m a Doctor, not an Engineer, Scotty! That’s your job!
- Objective ID
- 670,064,511
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Enough! We will conduct repairs, and then we will track down the Captain.
- Objective ID
- 670,064,511
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- Won’t we lose the trail?
- Objective ID
- 670,064,511
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- The Enterprise’s systems are tuned into the Entity’s signature. Unless they go beyond our long range sensors, which I deem exceedingly unlikely, we will be able to find them again.
- Objective ID
- 670,064,511
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- It would be illogical to face this threat in a ship that cannot defend itself. So, repairs, and then saving the Captain. Set a course to the nearest repair station, Mr. Sulu!
- Objective ID
- 991,468,551
- Phase
- dialogue_end
- Character
- Scotty
- Dialogue
- Is it me, or was that way too easy?
- Objective ID
- 991,468,551
- Phase
- dialogue_end
- Character
- Spock
- Dialogue
- They certainly seemed to put up less of a fight than previously. Perhaps they are a simple distraction, or a way to slow us down…
- Objective ID
- 991,468,551
- Phase
- dialogue_end
- Character
- Bones
- Dialogue
- We’ll find out soon enough. Time to get Jim back!
- Objective ID
- 991,468,551
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Finally!
- Objective ID
- 991,468,551
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- The Entity is here?
- Objective ID
- 991,468,551
- Phase
- dialogue_start
- Character
- Sulu
- Dialogue
- Not just the Entity… Those same ships we dealt with when we first found it!
- Objective ID
- 991,468,551
- Phase
- dialogue_start
- Character
- Scotty
- Dialogue
- What are they?
- Objective ID
- 991,468,551
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Some sort of automated defense system seems a logical conclusion. Procedurally generated, perhaps? From the same matter and energy the Entity is made of?
- Objective ID
- 991,468,551
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- I don’t care what they are. We need to go through them to get to the Captain!
- Objective ID
- 991,468,551
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- They are not showing hostile intent at the moment. I believe they are simply guarding the Entity.
- Objective ID
- 991,468,551
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- Well, what do you propose? We waltz up to the Entity, knock on the door, and ask for Captain Kirk back, please and thank you?
- Objective ID
- 991,468,551
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- I take it you want to dispatch the defense system before we engage the Entity.
- Objective ID
- 991,468,551
- Phase
- dialogue_start
- Character
- Bones
- Dialogue
- I sure as hell don’t think it would be a good idea to have those things at our backs when we’re dealing with the Entity.
- Objective ID
- 991,468,551
- Phase
- dialogue_start
- Character
- Spock
- Dialogue
- Very well. Time is not on our side here, and we cannot afford a gentle touch. Prepare to engage!