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Missions

Innominate Part 3

The crew follow a trail of breadcrumbs to recover their Captain.

Overview

Warp required1
Operations level51
Warp for completion185
Warp via superhighway1
Completion via superhighway185

Costs & rewards

Mission rewards

5★ Uncommon Refined Gas
Objective ID991,468,551
Amount100
1B Parsteel Token
Objective ID991,468,551
Amount10

Locations

Objectives

Objective 1

ObjectiveRepair the Enterprise.

Objective 2

ObjectiveFollow the trail of breadcrumbs to Farana.
DestinationFarana

Objective 3

ObjectiveDefeat the Arkonian.
EncounterArkonian Captain
Opponent strength15,600,929
DestinationFarana

Objective 4

ObjectiveFollow the trail of breadcrumbs to Santuz.
DestinationSantuz

Objective 5

ObjectivePay 30M Dilithium for your passage.
ResourceDilithium
Amount30,000,000

Objective 6

ObjectiveFollow the trail of breadcrumbs to Erendari.
DestinationErendari

Objective 7

ObjectiveDefeat 5 hostiles of level 51 or higher.
Required count5
Required level51

Dialogue

Mission dialogue

Objective ID
1,126,057,174
Phase
dialogue_start
Character
Scotty
Dialogue
What did I say about taking care of her, Spock?
Objective ID
1,126,057,174
Phase
dialogue_start
Character
Spock
Dialogue
And if you have any concrete advice on how I might better do that, I am listening.
Objective ID
1,126,057,174
Phase
dialogue_start
Character
Scotty
Dialogue
Just, you know, be more careful with the old girl…
Objective ID
1,126,057,174
Phase
dialogue_start
Character
Bones
Dialogue
The longer we dilly-dally, the farther away Jim and that Entity get.
Objective ID
1,126,057,174
Phase
dialogue_start
Character
Spock
Dialogue
The Doctor is correct. There is another trace in Santuz. We will check there next.
Objective ID
1,408,180,788
Phase
dialogue_start
Character
Sulu
Dialogue
The system is full of Pakleds, Mr. Spock.
Objective ID
1,408,180,788
Phase
dialogue_start
Character
Scotty
Dialogue
Oh, of course it is.
Objective ID
1,408,180,788
Phase
dialogue_start
Character
Nyota Uhura
Dialogue
One of them is hailing us…
Objective ID
1,408,180,788
Phase
dialogue_start
Character
Pakled
Dialogue
You are the Enterprise! Nice ship, good parts. Parts for Pakled?
Objective ID
1,408,180,788
Phase
dialogue_start
Character
Scotty
Dialogue
You’ll take parts of this ship over my dead body!
Objective ID
1,408,180,788
Phase
dialogue_start
Character
Pakled
Dialogue
Yes, yes! Dead body in exchange for ship parts! Pakled business. Deal?
Objective ID
1,408,180,788
Phase
dialogue_start
Character
Scotty
Dialogue
No, no deal! Get out of here!
Objective ID
1,408,180,788
Phase
dialogue_start
Character
Pakled
Dialogue
Not a friend of Pakled? Be a friend!
Objective ID
1,408,180,788
Phase
dialogue_start
Character
Bones
Dialogue
A friend… What about a bribe, friend? How would you like some Dilithium?
Objective ID
1,408,180,788
Phase
dialogue_start
Character
Pakled
Dialogue
Dilithium, yes! Blue crystal makes ship go!
Objective ID
1,408,180,788
Phase
dialogue_start
Character
Bones
Dialogue
Indeed it does! So, we pay you… 15M Dilithium and you will let us pass?
Objective ID
1,408,180,788
Phase
dialogue_start
Character
Pakled
Dialogue
30M Dilithium, or dead bodies!
Objective ID
1,408,180,788
Phase
dialogue_start
Character
Bones
Dialogue
Ok, ok! 30M Dilithium! Goddamn it…
Objective ID
1,659,353,136
Phase
dialogue_start
Character
Scotty
Dialogue
She’s ready, Mr. Spock. Make sure and take better care of her this time round!
Objective ID
1,659,353,136
Phase
dialogue_start
Character
Spock
Dialogue
I will make every effort, Mr. Scott. Now, long-range scanners are picking up traces of the Entity’s signature in Farana. We may begin there.
Objective ID
1,659,353,136
Phase
dialogue_start
Character
Bones
Dialogue
“Traces”? Is the Entity there or not?
Objective ID
1,659,353,136
Phase
dialogue_start
Character
Spock
Dialogue
This is an imprecise science, Doctor. I am tracking fluctuations in a signal created by a technology I do not fully understand. “Traces” are our best hope at the moment.
Objective ID
1,659,353,136
Phase
dialogue_start
Character
Spock
Dialogue
It is a trail of breadcrumbs, and the Entity is at its end. As is the Captain.
Objective ID
1,659,353,136
Phase
dialogue_start
Character
Bones
Dialogue
Well, alright then! Let’s set a course!
Objective ID
1,659,353,136
Phase
dialogue_start
Character
Spock
Dialogue
You heard the Doctor, Mr. Sulu.
Objective ID
1,820,425,568
Phase
dialogue_start
Character
Scotty
Dialogue
Damn Pakleds! I oughtta–
Objective ID
1,820,425,568
Phase
dialogue_start
Character
Bones
Dialogue
You oughtta concentrate on rescuing the Captain!
Objective ID
1,820,425,568
Phase
dialogue_start
Character
Spock
Dialogue
Indeed. I’m picking up the trail once more… The Erendari system, this time.
Objective ID
591,305,073
Phase
dialogue_start
Character
Bones
Dialogue
Here we are, and no Entity.
Objective ID
591,305,073
Phase
dialogue_start
Character
Spock
Dialogue
I can see that, Doctor.
Objective ID
591,305,073
Phase
dialogue_start
Character
Nyota Uhura
Dialogue
We’re being hailed, Mr. Spock. An Arkonian ship, by all appearances.
Objective ID
591,305,073
Phase
dialogue_start
Character
Bones
Dialogue
This spells trouble…
Objective ID
591,305,073
Phase
dialogue_start
Character
Arkonian Captain
Dialogue
This is my system! Mine!
Objective ID
591,305,073
Phase
dialogue_start
Character
Spock
Dialogue
Understood. We simply need to ask you–
Objective ID
591,305,073
Phase
dialogue_start
Character
Arkonian Captain
Dialogue
You can’t just breeze in here like it’s yours, you know! Not like that… thing did.
Objective ID
591,305,073
Phase
dialogue_start
Character
Spock
Dialogue
So, you interacted with the Entity? How long ago?
Objective ID
591,305,073
Phase
dialogue_start
Character
Arkonian Captain
Dialogue
Typical Starfleet! Coming into my terrority, acting like you own the place, and asking me stupid questions!
Objective ID
591,305,073
Phase
dialogue_start
Character
Bones
Dialogue
He’s spoiling for a fight, that’s for sure.
Objective ID
591,305,073
Phase
dialogue_start
Character
Spock
Dialogue
Indeed. Charge weapons and prepare to engage! Let’s get this over with.
Objective ID
670,064,511
Phase
dialogue_start
Character
Bones
Dialogue
We need to go after the Entity and get Jim back!
Objective ID
670,064,511
Phase
dialogue_start
Character
Scotty
Dialogue
And how exactly do you propose we do that with the state the Enterprise is in?
Objective ID
670,064,511
Phase
dialogue_start
Character
Bones
Dialogue
I’m a Doctor, not an Engineer, Scotty! That’s your job!
Objective ID
670,064,511
Phase
dialogue_start
Character
Spock
Dialogue
Enough! We will conduct repairs, and then we will track down the Captain.
Objective ID
670,064,511
Phase
dialogue_start
Character
Bones
Dialogue
Won’t we lose the trail?
Objective ID
670,064,511
Phase
dialogue_start
Character
Spock
Dialogue
The Enterprise’s systems are tuned into the Entity’s signature. Unless they go beyond our long range sensors, which I deem exceedingly unlikely, we will be able to find them again.
Objective ID
670,064,511
Phase
dialogue_start
Character
Spock
Dialogue
It would be illogical to face this threat in a ship that cannot defend itself. So, repairs, and then saving the Captain. Set a course to the nearest repair station, Mr. Sulu!
Objective ID
991,468,551
Phase
dialogue_end
Character
Scotty
Dialogue
Is it me, or was that way too easy?
Objective ID
991,468,551
Phase
dialogue_end
Character
Spock
Dialogue
They certainly seemed to put up less of a fight than previously. Perhaps they are a simple distraction, or a way to slow us down…
Objective ID
991,468,551
Phase
dialogue_end
Character
Bones
Dialogue
We’ll find out soon enough. Time to get Jim back!
Objective ID
991,468,551
Phase
dialogue_start
Character
Spock
Dialogue
Finally!
Objective ID
991,468,551
Phase
dialogue_start
Character
Bones
Dialogue
The Entity is here?
Objective ID
991,468,551
Phase
dialogue_start
Character
Sulu
Dialogue
Not just the Entity… Those same ships we dealt with when we first found it!
Objective ID
991,468,551
Phase
dialogue_start
Character
Scotty
Dialogue
What are they?
Objective ID
991,468,551
Phase
dialogue_start
Character
Spock
Dialogue
Some sort of automated defense system seems a logical conclusion. Procedurally generated, perhaps? From the same matter and energy the Entity is made of?
Objective ID
991,468,551
Phase
dialogue_start
Character
Bones
Dialogue
I don’t care what they are. We need to go through them to get to the Captain!
Objective ID
991,468,551
Phase
dialogue_start
Character
Spock
Dialogue
They are not showing hostile intent at the moment. I believe they are simply guarding the Entity.
Objective ID
991,468,551
Phase
dialogue_start
Character
Bones
Dialogue
Well, what do you propose? We waltz up to the Entity, knock on the door, and ask for Captain Kirk back, please and thank you?
Objective ID
991,468,551
Phase
dialogue_start
Character
Spock
Dialogue
I take it you want to dispatch the defense system before we engage the Entity.
Objective ID
991,468,551
Phase
dialogue_start
Character
Bones
Dialogue
I sure as hell don’t think it would be a good idea to have those things at our backs when we’re dealing with the Entity.
Objective ID
991,468,551
Phase
dialogue_start
Character
Spock
Dialogue
Very well. Time is not on our side here, and we cannot afford a gentle touch. Prepare to engage!