Missions
Cold Feet
Rebel sentiment is growing in a Baelosian colony.
Overview
Warp required2,100
Operations level73
Warp for completion2,100
Warp via superhighway3,000
Completion via superhighway3,000
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID246,163,703
Amount2,720,000
Objective ID246,163,703
Amount213,000
Objective ID246,163,703
Amount2,600
Objective ID246,163,703
Amount17,700,000,000
Objective ID246,163,703
Amount-9,700,000,000
Objective ID246,163,703
Amount-20,700,000,000
Objective ID246,163,703
Amount1
Objective ID273,656,535
Amount2,720,000
Objective ID273,656,535
Amount213,000
Objective ID273,656,535
Amount2,600
Objective ID273,656,535
Amount17,700,000,000
Objective ID273,656,535
Amount-9,700,000,000
Objective ID273,656,535
Amount-20,700,000,000
Objective ID273,656,535
Amount1
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate the Baelosian colony.
DestinationBaerhia
Objective 2
No captured values for this selection.
ObjectiveSpeak with Bolah.
DestinationBaerhia
Objective 3
No captured values for this selection.
ObjectiveSpeak with the Council.
DestinationAlvolea
Objective 4
No captured values for this selection.
ObjectiveHow should we handle this?
Objective 5
No captured values for this selection.
ObjectiveReturn to the Baelosian colony.
DestinationBaerhia
Objective 6
No captured values for this selection.
ObjectiveReturn to the Baelosian colony.
DestinationBaerhia
Objective 7
No captured values for this selection.
ObjectiveDonate 300K Σ-Parsteel.
Resource
Σ-Parsteel
Amount300,000
Objective 8
No captured values for this selection.
ObjectiveIntimidate the Baelosians.
EncounterBaelosian Ship
Opponent strength11,426,936,123,691
DestinationBaerhia
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,126,381,644
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- The Forsaken Council have an assignment for us, Commander. Apparently there has been an uptick in negative sentiment in one of their colonies.
- Objective ID
- 1,126,381,644
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- This colony is primarily composed of Baelosians. You might remember that they have a particularly… Complex relationship with the Federation.
- Objective ID
- 1,126,381,644
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- The Council wants an unbiased party to go to Baerhia and evaluate the situation. Let’s hope it’s not as dire as they think.
- Objective ID
- 1,390,709,065
- Phase
- dialogue_start
- Character
- Koyala
- Dialogue
- We cannot bend to the whims of every colony that throws a tantrum. Let us not set that precedent.
- Objective ID
- 1,390,709,065
- Phase
- dialogue_start
- Character
- Vaxto
- Dialogue
- A show of force it is. Come, Independent. With me.
- Objective ID
- 1,453,275,925
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- As if we were on Baelos Prime itself. They’ve really made this place their own.
- Objective ID
- 1,453,275,925
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You have been to Baelosia?
- Objective ID
- 1,453,275,925
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- I have. I was stationed there for a while, actually. It was that experience that made Sloan choose me for this Margins assignment.
- Objective ID
- 1,453,275,925
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Did you report to Agent Holloway?
- Objective ID
- 1,453,275,925
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Haven’t heard that name in a while… Yes. She made Sloan look like a teddy bear. Some of the stuff that went down in Baelos… Let’s just say it could have been handled better.
- Objective ID
- 1,453,275,925
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- We have another chance now, so let’s get to it. The dossier identifies a key voice of dissent among the Baelosian people: Bolah. Let’s see if we can find him.
- Objective ID
- 1,453,275,925
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- …Is it me, or do all Baelosians kind of look the same?
- Objective ID
- 1,453,275,925
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- That is quite a xenophobic sentiment.
- Objective ID
- 1,453,275,925
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Can’t say anything anymore… The file says he should be around here. The Forsaken have tracked incendiary radio broadcasts to this area.
- Objective ID
- 1,453,275,925
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Look, over there. An antennae. He must be in that facility.
- Objective ID
- 246,163,703
- Phase
- dialogue_end
- Character
- Bolah
- Dialogue
- You truly think this was the best way to handle the situation? Instead of addressing our fears, you become the fear?
- Objective ID
- 246,163,703
- Phase
- dialogue_end
- Character
- Vaxto
- Dialogue
- You truly think blackmail was the best way to get what you wanted?
- Objective ID
- 246,163,703
- Phase
- dialogue_end
- Character
- Bolah
- Dialogue
- Well, pleading and begging didn’t exactly work, did it?
- Objective ID
- 246,163,703
- Phase
- dialogue_end
- Character
- Vaxto
- Dialogue
- We’ll be keeping an eye on this system. Should we decide there is a need for it, we will increase security.
- Objective ID
- 246,163,703
- Phase
- dialogue_end
- Character
- Vaxto
- Dialogue
- In the meantime, think long and hard about your place in the Forsaken and what it is you bring to the table. Understood?
- Objective ID
- 246,163,703
- Phase
- dialogue_end
- Character
- Bolah
- Dialogue
- …Understood.
- Objective ID
- 246,163,703
- Phase
- dialogue_end
- Character
- Vaxto
- Dialogue
- We’re done here, Commander. Stellar work as always.
- Objective ID
- 246,163,703
- Phase
- dialogue_start
- Character
- Vaxto
- Dialogue
- Override the dissident’s broadcasting frequency. Transmit colony-wide.
- Objective ID
- 246,163,703
- Phase
- dialogue_start
- Character
- Vaxto
- Dialogue
- It was unwise to resort to threats and blackmail. You have created a situation where we have no choice other than to make an example of you. It hurts us as much as it hurts you.
- Objective ID
- 246,163,703
- Phase
- dialogue_start
- Character
- Vaxto
- Dialogue
- End transmission. Get to it, Commander. Nothing too sinister. Just give them a good scare.
- Objective ID
- 273,656,535
- Phase
- dialogue_end
- Character
- Bolah
- Dialogue
- This is exactly what we needed. You have my gratitude. Perhaps I was too harsh on the Council. If this is the response to a colony in danger, then things might work out after all.
- Objective ID
- 273,656,535
- Phase
- dialogue_end
- Character
- Ondi
- Dialogue
- And your communications with the Federation?
- Objective ID
- 273,656,535
- Phase
- dialogue_end
- Character
- Bolah
- Dialogue
- We hadn’t actually established communications yet. And we won’t.
- Objective ID
- 273,656,535
- Phase
- dialogue_end
- Character
- Ondi
- Dialogue
- Good. A word to the wise, though. The threats, the blackmail – it may have worked out for you this time, but it would be unwise to use this strategy again. Do you understand?
- Objective ID
- 273,656,535
- Phase
- dialogue_end
- Character
- Bolah
- Dialogue
- I do.
- Objective ID
- 273,656,535
- Phase
- dialogue_end
- Character
- Ondi
- Dialogue
- Then we’re done here. Thank you for assisting us with this, Commander. A stellar job, as usual.
- Objective ID
- 273,656,535
- Phase
- dialogue_start
- Character
- Bolah
- Dialogue
- And here I thought you’d forgotten about us.
- Objective ID
- 273,656,535
- Phase
- dialogue_start
- Character
- Ondi
- Dialogue
- Not at all. My duties as Councillor have simply kept me busy.
- Objective ID
- 273,656,535
- Phase
- dialogue_start
- Character
- Bolah
- Dialogue
- Of course.
- Objective ID
- 273,656,535
- Phase
- dialogue_start
- Character
- Ondi
- Dialogue
- I want to apologize on behalf of the Council. It should not have taken this long to address your safety concerns, but we are committed to doing so now.
- Objective ID
- 273,656,535
- Phase
- dialogue_start
- Character
- Ondi
- Dialogue
- Our resources are spread thin, but we will spare as many patrols as we can. Additionally, we’re going to invest in defense systems.
- Objective ID
- 273,656,535
- Phase
- dialogue_start
- Character
- Ondi
- Dialogue
- 300K Σ-Parsteel will allow you to upgrade your current set-up.
- Objective ID
- 434,911,789
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- How should we handle this?
- Objective ID
- 45,824,545
- Phase
- dialogue_start
- Character
- Orasek
- Dialogue
- Let us not set the precedent of control through fear. We will do as Ondi says and show our generosity. We must reestablish trust with the Baelosian colony.
- Objective ID
- 45,824,545
- Phase
- dialogue_start
- Character
- Ondi
- Dialogue
- I’m glad someone here is thinking straight. Commander, I would accompany you back to the colony.
- Objective ID
- 880,317,797
- Phase
- dialogue_end
- Character
- Vaxto
- Dialogue
- We must quash this before it grows. All it takes is one colony to back out, and before you know it, the whole union is in shambles.
- Objective ID
- 880,317,797
- Phase
- dialogue_end
- Character
- Orasek
- Dialogue
- Obviously, but the how remains. Ondi, do you have anything to add?
- Objective ID
- 880,317,797
- Phase
- dialogue_end
- Character
- Ondi
- Dialogue
- Only that they have a point. Why has nothing been done to keep this colony safe? We’ve been sending fleets to patrol the systems where the Orions and Azinjen live.
- Objective ID
- 880,317,797
- Phase
- dialogue_end
- Character
- Koyala
- Dialogue
- Because the threat there is greater, and we have limited resources. Klingons are not the same as Surgewalkers.
- Objective ID
- 880,317,797
- Phase
- dialogue_end
- Character
- Ondi
- Dialogue
- If they decide to lay siege to the colony, it will not matter. I suggest we handle this rebellion by doing what we should have done before: listening to their concerns and addressing them.
- Objective ID
- 880,317,797
- Phase
- dialogue_end
- Character
- Ondi
- Dialogue
- We increase patrols in the system, and we reinforce the colony’s defenses.
- Objective ID
- 880,317,797
- Phase
- dialogue_end
- Character
- Vaxto
- Dialogue
- Are you deaf? We do not have the time or the resources for that. We need a show of force, to remind the Baelosians who is in charge here.
- Objective ID
- 880,317,797
- Phase
- dialogue_start
- Character
- Bolah
- Dialogue
- What do you want?
- Objective ID
- 880,317,797
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Just to talk. The Forsaken Council are under the impression that things aren’t going well here. Seems like you might know something about that.
- Objective ID
- 880,317,797
- Phase
- dialogue_start
- Character
- Bolah
- Dialogue
- Typical that it would take talk of a rebellion to get them to listen.
- Objective ID
- 880,317,797
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- What do you mean?
- Objective ID
- 880,317,797
- Phase
- dialogue_start
- Character
- Bolah
- Dialogue
- Ever since the Klingons took over the neighboring colony, we’ve been asking for more protection. Things keep getting more and more dangerous out here, and the Forsaken can’t keep us safe.
- Objective ID
- 880,317,797
- Phase
- dialogue_start
- Character
- Bolah
- Dialogue
- Not like the Federation could. I can’t wait to tell them the ins and outs of life under the Forsaken. I think they’d find it quite interesting.
- Objective ID
- 880,317,797
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- But the Federation rejected the Baelosians, too.
- Objective ID
- 880,317,797
- Phase
- dialogue_start
- Character
- Bolah
- Dialogue
- That was before. Things are different now. Maybe without the Forsaken dragging us down, we’d have a chance. Or maybe they’ll accept us just to spite them.
- Objective ID
- 880,317,797
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- You’d risk going it alone?
- Objective ID
- 880,317,797
- Phase
- dialogue_start
- Character
- Bolah
- Dialogue
- We’re already going it alone, you fool. Now, if you don’t mind, I have work to do.
- Objective ID
- 880,317,797
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Fine. Let's report back to the Council, Commander.