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Missions

Break A Leg Part 1

Stop Nesmith from “doing anything too stupid.”

Overview

Warp required1
Operations level60
Warp for completion205
Warp via superhighway1
Completion via superhighway205

Costs & rewards

Mission rewards

Σ-Tritanium
Objective ID1,969,947,489
Amount2,400
1 Day Speed Up
Objective ID1,969,947,489
Amount110
Σ-Dilithium
Objective ID22,986,655
Amount1,800
Ultra Recruit Token
Objective ID22,986,655
Amount800
Trait XP
Objective ID22,986,655
Amount1,100

Locations

Objectives

Objective 1

ObjectiveMeet with Nesmith.
DestinationBelmont

Objective 2

ObjectiveFollow Nesmith on his adventure.
DestinationDela

Objective 3

ObjectiveWatch Nesmith's game.
DestinationDela

Objective 4

ObjectiveShould we interfere?

Objective 5

ObjectiveDefeat the Nausicaan.
EncounterNausicaan
Opponent strength2,643,533,500
DestinationDela

Objective 6

ObjectiveDonate 40M Dilithium to influence the machine.
ResourceDilithium
Amount40,000,000

Objective 7

ObjectiveDefeat the Nausicaan Warlord.
EncounterNausicaan Warlord
Opponent strength2,618,077,029
DestinationDela

Objective 8

ObjectiveDefeat the Nausicaan.
EncounterNausicaan
Opponent strength2,643,533,500
DestinationDela

Dialogue

Mission dialogue

Objective ID
130,034,222
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Dabo! Pay up, Kraglin!
Objective ID
130,034,222
Phase
dialogue_start
Character
Kraglin
Dialogue
Boshta! Kreea lua!
Objective ID
130,034,222
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Don’t get your pincers in a twist, Tiny! You’ll have a chance to win it back. Commander! How come you didn’t tell me that you guys have such good games in the future!?
Objective ID
130,034,222
Phase
dialogue_start
Character
Gwen DeMarco
Dialogue
Jason, what on Earth is going on…? We’re supposed to be finding a way home!
Objective ID
130,034,222
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Come on, Gwen! How often are we going to get back here? I’m just immersing myself in the local culture.
Objective ID
130,034,222
Phase
dialogue_start
Character
Alexander Dane
Dialogue
I’d hesitate to call this “culture.” Ugh.
Objective ID
130,034,222
Phase
dialogue_start
Character
Kraglin
Dialogue
Sukata! Kret kret jumok!
Objective ID
130,034,222
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
A bigger pot, huh? You sure you wanna put even more on the line, Kraglin?
Objective ID
130,034,222
Phase
dialogue_start
Character
Gwen DeMarco
Dialogue
How are you understanding him?
Objective ID
130,034,222
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
They gave me a little earpiece that translates for me. Isn’t that handy? Figure it’ll help us out at the conventions back home. I swear, it’s like those dorks speak another language.
Objective ID
130,034,222
Phase
dialogue_start
Character
Gwen DeMarco
Dialogue
Jason, you should quit while you’re ahead. I think these guys are scamming you.
Objective ID
130,034,222
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Kraglin!? He’s a sucker, Gwen! I’ll clear him out quick and then we’re back on the ol’ black-top. Come on, it’ll be fun!
Objective ID
1,358,718,986
Phase
dialogue_dilemma
Character
Maia
Dialogue
Should we interfere?
Objective ID
1,871,420,913
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Ah, whatever! I can do this myself!
Objective ID
1,871,420,913
Phase
dialogue_start
Character
Kraglin
Dialogue
Otuka do! Tala bo mek!
Objective ID
1,871,420,913
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
No way you just made that shot! You’re a damn cheat!
Objective ID
1,871,420,913
Phase
dialogue_start
Character
Kraglin
Dialogue
Abak do! Temata human de!
Objective ID
1,871,420,913
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
I really shouldn’t have said that.
Objective ID
1,969,947,489
Phase
dialogue_end
Character
Gwen DeMarco
Dialogue
Jason… We’re surrounded.
Objective ID
1,969,947,489
Phase
dialogue_end
Character
Jason Nesmith
Dialogue
Heh. Hey, take it easy, fellas. We were just messing around, doing a little bit of rough-housing. No need to escalate things, right?
Objective ID
1,969,947,489
Phase
dialogue_end
Character
Kraglin
Dialogue
Oota-Ka! Semet tarok!
Objective ID
1,969,947,489
Phase
dialogue_end
Character
Jason Nesmith
Dialogue
Alright, alright! You win.
Objective ID
1,969,947,489
Phase
dialogue_end
Character
Alexander Dane
Dialogue
Of all the hair-brained, idiotic things you’ve done, Nesmith… I can’t believe you lost the bloody ship!
Objective ID
1,969,947,489
Phase
dialogue_end
Character
Jason Nesmith
Dialogue
I, uh… didn’t bet the ship, Alex. Hey, you took an improv class, right?
Objective ID
1,969,947,489
Phase
dialogue_end
Character
Alexander Dane
Dialogue
What are you…? Oh. Oh, God, no. Get your hands off me you brutes! Jason! Jason, you imbecile, get me out of– Ugh!
Objective ID
1,969,947,489
Phase
dialogue_end
Character
Jason Nesmith
Dialogue
Ooh! Yeah, that’s gonna be a headache tomorrow…
Objective ID
1,969,947,489
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Come on, Tiny! We can talk this out, can’t we? I didn’t call you a cheat, I uh… I asked if you wanted to take a seat! You know, standing so long is bad for your knees.
Objective ID
1,969,947,489
Phase
dialogue_start
Character
Kraglin
Dialogue
Toka de bator!
Objective ID
1,969,947,489
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Yeah, he ain’t buying it!
Objective ID
22,986,655
Phase
dialogue_end
Character
Gwen DeMarco
Dialogue
Jason… We’re surrounded.
Objective ID
22,986,655
Phase
dialogue_end
Character
Jason Nesmith
Dialogue
Heh. Hey, take it easy, fellas. We were just messing around, doing a little bit of rough-housing. No need to escalate things, right?
Objective ID
22,986,655
Phase
dialogue_end
Character
Kraglin
Dialogue
Oota-Ka! Semet tarok!
Objective ID
22,986,655
Phase
dialogue_end
Character
Jason Nesmith
Dialogue
Alright, alright! You win.
Objective ID
22,986,655
Phase
dialogue_end
Character
Alexander Dane
Dialogue
Of all the hair-brained, idiotic things you’ve done, Nesmith… I can’t believe you lost the bloody ship!
Objective ID
22,986,655
Phase
dialogue_end
Character
Jason Nesmith
Dialogue
I, uh… didn’t bet the ship, Alex. Hey, you took an improv class, right?
Objective ID
22,986,655
Phase
dialogue_end
Character
Alexander Dane
Dialogue
What are you…? Oh. Oh, God, no. Get your hands off me, you brutes! Jason! Jason, you imbecile, get me out of– Ugh!
Objective ID
22,986,655
Phase
dialogue_end
Character
Jason Nesmith
Dialogue
Ooh! Yeah, that’s gonna be a headache tomorrow…
Objective ID
22,986,655
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Ha! How’s that for dom-jot!?
Objective ID
22,986,655
Phase
dialogue_start
Character
Kraglin
Dialogue
Oosha de!
Objective ID
22,986,655
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Yeah, yeah, keep whining! I’ll kick your ass right back to the stone age, pal. If your people had a stone age, I honestly have no idea.
Objective ID
22,986,655
Phase
dialogue_start
Character
Nausicaan
Dialogue
Kroka! Esta tora Kraglin de!
Objective ID
22,986,655
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Uhhh, I have no idea what you’re talking about. The table seems fine to me…
Objective ID
22,986,655
Phase
dialogue_start
Character
Nausicaan
Dialogue
Osa tora! Toka toka bor!
Objective ID
22,986,655
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Oh, crap. Hey, Commander? I have a feeling they might have caught on to us.
Objective ID
696,316,989
Phase
dialogue_end
Character
Jason Nesmith
Dialogue
What!? How did you manage that shot?
Objective ID
696,316,989
Phase
dialogue_end
Character
Kraglin
Dialogue
Hahaha! Temaka shuta!
Objective ID
696,316,989
Phase
dialogue_end
Character
Jason Nesmith
Dialogue
You son of a bitch, this was a hustle! Well, two can play at that game… Hey, uh, Commander? I think something’s wrong with this table? Mind fixing the balance?
Objective ID
696,316,989
Phase
dialogue_start
Character
Alexander Dane
Dialogue
Good lord. You’ve brought us to some dives before, Nesmith, but this? Agh, don’t touch me!
Objective ID
696,316,989
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Oh yeah, watch out for Paws. He gets handsy. Alright, Kraglin, put ‘em up! What are we playing this time?
Objective ID
696,316,989
Phase
dialogue_start
Character
Kraglin
Dialogue
Heh heh heh. Dom-jot.
Objective ID
696,316,989
Phase
dialogue_start
Character
Gwen DeMarco
Dialogue
Jason, do you know this game?
Objective ID
696,316,989
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
I’ll pick it up. Looks pretty simple to me.
Objective ID
696,316,989
Phase
dialogue_start
Character
Alexander Dane
Dialogue
For Pete’s sake, Jason, even I can see this is clearly a hustle.
Objective ID
696,316,989
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
You wouldn’t know a hustle if it kicked you in the ass, Alex. Now, chill out and let the master work. How much, Kraglin?
Objective ID
696,316,989
Phase
dialogue_start
Character
Kraglin
Dialogue
Kree-sha! Latinum jitsa!
Objective ID
696,316,989
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
What!? I don’t have that much on me! Unless…
Objective ID
696,316,989
Phase
dialogue_start
Character
Kraglin
Dialogue
Afa-ka! Tuatha Saka!
Objective ID
696,316,989
Phase
dialogue_start
Character
Jason Nesmith
Dialogue
Ha! You’re on.
Objective ID
696,316,989
Phase
dialogue_start
Character
Alexander Dane
Dialogue
Oh. Oh, no. He just bet the ship, didn’t he!?
Objective ID
80,693,525
Phase
dialogue_start
Character
Maia
Dialogue
The dom-jot table has a software vulnerability in its magnetic balancing servo-system. We may be able to subtly tilt the game in Jason’s favor by interfacing with the system.
Objective ID
80,693,525
Phase
dialogue_start
Character
Maia
Dialogue
I will require 40M Dilithium to exploit the vulnerability.
Objective ID
97,846,361
Phase
dialogue_start
Character
Gwen DeMarco
Dialogue
Commander, I hate to ask, but we could really use your help with something. Jason, he, uh… Well, he’s gotten a bit restless.
Objective ID
97,846,361
Phase
dialogue_start
Character
Alexander Dane
Dialogue
The imbecilic man-child has run off looking for something to stimulate his atrophied brain. Is that what you meant to say, Gwen?
Objective ID
97,846,361
Phase
dialogue_start
Character
Gwen DeMarco
Dialogue
Not the words I would have used but… yeah, pretty much. He took off a couple of hours ago with the Protector and hasn’t come back. Think you could help us find him?
Objective ID
97,846,361
Phase
dialogue_start
Character
Alexander Dane
Dialogue
Nesmith heard a rumor of a gambling den nearby. If I know the idiot, and, unfortunately, I do, he’ll be there.