Missions
Break A Leg Part 1
Stop Nesmith from “doing anything too stupid.”
Overview
Warp required1
Operations level60
Warp for completion205
Warp via superhighway1
Completion via superhighway205
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,969,947,489
Amount2,400
Objective ID1,969,947,489
Amount110
Objective ID22,986,655
Amount1,800
Objective ID22,986,655
Amount800
Objective ID22,986,655
Amount1,100
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveMeet with Nesmith.
DestinationBelmont
Objective 2
No captured values for this selection.
ObjectiveFollow Nesmith on his adventure.
DestinationDela
Objective 3
No captured values for this selection.
ObjectiveWatch Nesmith's game.
DestinationDela
Objective 4
No captured values for this selection.
ObjectiveShould we interfere?
Objective 5
No captured values for this selection.
Objective 6
No captured values for this selection.
ObjectiveDonate 40M Dilithium to influence the machine.
Resource
Dilithium
Amount40,000,000
Objective 7
No captured values for this selection.
ObjectiveDefeat the Nausicaan Warlord.
EncounterNausicaan Warlord
Opponent strength2,618,077,029
DestinationDela
Objective 8
No captured values for this selection.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 130,034,222
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Dabo! Pay up, Kraglin!
- Objective ID
- 130,034,222
- Phase
- dialogue_start
- Character
- Kraglin
- Dialogue
- Boshta! Kreea lua!
- Objective ID
- 130,034,222
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Don’t get your pincers in a twist, Tiny! You’ll have a chance to win it back. Commander! How come you didn’t tell me that you guys have such good games in the future!?
- Objective ID
- 130,034,222
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Jason, what on Earth is going on…? We’re supposed to be finding a way home!
- Objective ID
- 130,034,222
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Come on, Gwen! How often are we going to get back here? I’m just immersing myself in the local culture.
- Objective ID
- 130,034,222
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- I’d hesitate to call this “culture.” Ugh.
- Objective ID
- 130,034,222
- Phase
- dialogue_start
- Character
- Kraglin
- Dialogue
- Sukata! Kret kret jumok!
- Objective ID
- 130,034,222
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- A bigger pot, huh? You sure you wanna put even more on the line, Kraglin?
- Objective ID
- 130,034,222
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- How are you understanding him?
- Objective ID
- 130,034,222
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- They gave me a little earpiece that translates for me. Isn’t that handy? Figure it’ll help us out at the conventions back home. I swear, it’s like those dorks speak another language.
- Objective ID
- 130,034,222
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Jason, you should quit while you’re ahead. I think these guys are scamming you.
- Objective ID
- 130,034,222
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Kraglin!? He’s a sucker, Gwen! I’ll clear him out quick and then we’re back on the ol’ black-top. Come on, it’ll be fun!
- Objective ID
- 1,358,718,986
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- Should we interfere?
- Objective ID
- 1,871,420,913
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Ah, whatever! I can do this myself!
- Objective ID
- 1,871,420,913
- Phase
- dialogue_start
- Character
- Kraglin
- Dialogue
- Otuka do! Tala bo mek!
- Objective ID
- 1,871,420,913
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- No way you just made that shot! You’re a damn cheat!
- Objective ID
- 1,871,420,913
- Phase
- dialogue_start
- Character
- Kraglin
- Dialogue
- Abak do! Temata human de!
- Objective ID
- 1,871,420,913
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- I really shouldn’t have said that.
- Objective ID
- 1,969,947,489
- Phase
- dialogue_end
- Character
- Gwen DeMarco
- Dialogue
- Jason… We’re surrounded.
- Objective ID
- 1,969,947,489
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- Heh. Hey, take it easy, fellas. We were just messing around, doing a little bit of rough-housing. No need to escalate things, right?
- Objective ID
- 1,969,947,489
- Phase
- dialogue_end
- Character
- Kraglin
- Dialogue
- Oota-Ka! Semet tarok!
- Objective ID
- 1,969,947,489
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- Alright, alright! You win.
- Objective ID
- 1,969,947,489
- Phase
- dialogue_end
- Character
- Alexander Dane
- Dialogue
- Of all the hair-brained, idiotic things you’ve done, Nesmith… I can’t believe you lost the bloody ship!
- Objective ID
- 1,969,947,489
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- I, uh… didn’t bet the ship, Alex. Hey, you took an improv class, right?
- Objective ID
- 1,969,947,489
- Phase
- dialogue_end
- Character
- Alexander Dane
- Dialogue
- What are you…? Oh. Oh, God, no. Get your hands off me you brutes! Jason! Jason, you imbecile, get me out of– Ugh!
- Objective ID
- 1,969,947,489
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- Ooh! Yeah, that’s gonna be a headache tomorrow…
- Objective ID
- 1,969,947,489
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Come on, Tiny! We can talk this out, can’t we? I didn’t call you a cheat, I uh… I asked if you wanted to take a seat! You know, standing so long is bad for your knees.
- Objective ID
- 1,969,947,489
- Phase
- dialogue_start
- Character
- Kraglin
- Dialogue
- Toka de bator!
- Objective ID
- 1,969,947,489
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Yeah, he ain’t buying it!
- Objective ID
- 22,986,655
- Phase
- dialogue_end
- Character
- Gwen DeMarco
- Dialogue
- Jason… We’re surrounded.
- Objective ID
- 22,986,655
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- Heh. Hey, take it easy, fellas. We were just messing around, doing a little bit of rough-housing. No need to escalate things, right?
- Objective ID
- 22,986,655
- Phase
- dialogue_end
- Character
- Kraglin
- Dialogue
- Oota-Ka! Semet tarok!
- Objective ID
- 22,986,655
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- Alright, alright! You win.
- Objective ID
- 22,986,655
- Phase
- dialogue_end
- Character
- Alexander Dane
- Dialogue
- Of all the hair-brained, idiotic things you’ve done, Nesmith… I can’t believe you lost the bloody ship!
- Objective ID
- 22,986,655
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- I, uh… didn’t bet the ship, Alex. Hey, you took an improv class, right?
- Objective ID
- 22,986,655
- Phase
- dialogue_end
- Character
- Alexander Dane
- Dialogue
- What are you…? Oh. Oh, God, no. Get your hands off me, you brutes! Jason! Jason, you imbecile, get me out of– Ugh!
- Objective ID
- 22,986,655
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- Ooh! Yeah, that’s gonna be a headache tomorrow…
- Objective ID
- 22,986,655
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Ha! How’s that for dom-jot!?
- Objective ID
- 22,986,655
- Phase
- dialogue_start
- Character
- Kraglin
- Dialogue
- Oosha de!
- Objective ID
- 22,986,655
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Yeah, yeah, keep whining! I’ll kick your ass right back to the stone age, pal. If your people had a stone age, I honestly have no idea.
- Objective ID
- 22,986,655
- Phase
- dialogue_start
- Character
- Nausicaan
- Dialogue
- Kroka! Esta tora Kraglin de!
- Objective ID
- 22,986,655
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Uhhh, I have no idea what you’re talking about. The table seems fine to me…
- Objective ID
- 22,986,655
- Phase
- dialogue_start
- Character
- Nausicaan
- Dialogue
- Osa tora! Toka toka bor!
- Objective ID
- 22,986,655
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Oh, crap. Hey, Commander? I have a feeling they might have caught on to us.
- Objective ID
- 696,316,989
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- What!? How did you manage that shot?
- Objective ID
- 696,316,989
- Phase
- dialogue_end
- Character
- Kraglin
- Dialogue
- Hahaha! Temaka shuta!
- Objective ID
- 696,316,989
- Phase
- dialogue_end
- Character
- Jason Nesmith
- Dialogue
- You son of a bitch, this was a hustle! Well, two can play at that game… Hey, uh, Commander? I think something’s wrong with this table? Mind fixing the balance?
- Objective ID
- 696,316,989
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- Good lord. You’ve brought us to some dives before, Nesmith, but this? Agh, don’t touch me!
- Objective ID
- 696,316,989
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Oh yeah, watch out for Paws. He gets handsy. Alright, Kraglin, put ‘em up! What are we playing this time?
- Objective ID
- 696,316,989
- Phase
- dialogue_start
- Character
- Kraglin
- Dialogue
- Heh heh heh. Dom-jot.
- Objective ID
- 696,316,989
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Jason, do you know this game?
- Objective ID
- 696,316,989
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- I’ll pick it up. Looks pretty simple to me.
- Objective ID
- 696,316,989
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- For Pete’s sake, Jason, even I can see this is clearly a hustle.
- Objective ID
- 696,316,989
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- You wouldn’t know a hustle if it kicked you in the ass, Alex. Now, chill out and let the master work. How much, Kraglin?
- Objective ID
- 696,316,989
- Phase
- dialogue_start
- Character
- Kraglin
- Dialogue
- Kree-sha! Latinum jitsa!
- Objective ID
- 696,316,989
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- What!? I don’t have that much on me! Unless…
- Objective ID
- 696,316,989
- Phase
- dialogue_start
- Character
- Kraglin
- Dialogue
- Afa-ka! Tuatha Saka!
- Objective ID
- 696,316,989
- Phase
- dialogue_start
- Character
- Jason Nesmith
- Dialogue
- Ha! You’re on.
- Objective ID
- 696,316,989
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- Oh. Oh, no. He just bet the ship, didn’t he!?
- Objective ID
- 80,693,525
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The dom-jot table has a software vulnerability in its magnetic balancing servo-system. We may be able to subtly tilt the game in Jason’s favor by interfacing with the system.
- Objective ID
- 80,693,525
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I will require 40M Dilithium to exploit the vulnerability.
- Objective ID
- 97,846,361
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Commander, I hate to ask, but we could really use your help with something. Jason, he, uh… Well, he’s gotten a bit restless.
- Objective ID
- 97,846,361
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- The imbecilic man-child has run off looking for something to stimulate his atrophied brain. Is that what you meant to say, Gwen?
- Objective ID
- 97,846,361
- Phase
- dialogue_start
- Character
- Gwen DeMarco
- Dialogue
- Not the words I would have used but… yeah, pretty much. He took off a couple of hours ago with the Protector and hasn’t come back. Think you could help us find him?
- Objective ID
- 97,846,361
- Phase
- dialogue_start
- Character
- Alexander Dane
- Dialogue
- Nesmith heard a rumor of a gambling den nearby. If I know the idiot, and, unfortunately, I do, he’ll be there.