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Missions

Hoodwinked Part 4

Infiltrate the thief’s lair.

Overview

Warp required1
Operations level10
Warp for completion7
Warp via superhighway1
Completion via superhighway7

Costs & rewards

Mission rewards

2★ Interceptor Parts
Objective ID1,142,495,624
Amount19
Ship XP
Objective ID1,142,495,624
Amount8,000
Parsteel
Objective ID1,142,495,624
Amount8,000
2★ Battleship Parts
Objective ID252,184,967
Amount19
Ship XP
Objective ID252,184,967
Amount8,000
Tritanium
Objective ID252,184,967
Amount1,200

Locations

Objectives

Objective 1

ObjectiveApproach the thief's lair.
DestinationQuvolis

Objective 2

ObjectiveWhat should we do?

Objective 3

ObjectiveGet into position.
DestinationQuvolis

Objective 4

ObjectiveDefeat 5 hostiles of level 10 or higher in Quvolis.
Required count5
Required level10
DestinationQuvolis

Objective 5

ObjectiveUse 100 Dilithium to cause a diversion.
ResourceDilithium
Amount100

Objective 6

ObjectiveConfront the thief.
DestinationQuvolis

Objective 7

ObjectiveConfront the thief.
DestinationQuvolis

Objective 8

ObjectiveDefeat the thief.
EncounterPakled Thief
Opponent strength2,905
DestinationQuvolis

Objective 9

ObjectiveDefeat the thief.
EncounterPakled Thief
Opponent strength2,905
DestinationQuvolis

Objective 10

ObjectiveRecover the missing parts.
DestinationQuvolis

Objective 11

ObjectiveRecover the missing parts.
DestinationQuvolis

Dialogue

Mission dialogue

Objective ID
1,142,495,624
Phase
dialogue_end
Character
Miles O'Brien
Dialogue
I suppose that went as well as could be expected.
Objective ID
1,142,495,624
Phase
dialogue_end
Character
Major Kira
Dialogue
Oh, you’re not getting away that easy, Chief. I want to know exactly how a Pakled, of all things, managed to pull the wool over your eyes.
Objective ID
1,142,495,624
Phase
dialogue_end
Character
Benjamin Sisko
Dialogue
Nevermind that right now, Major. We have what we came for, and Krembar is unlikely to make a nuisance of himself, at least for now. It looks like our work here is done.
Objective ID
1,142,495,624
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
Now, Krembar. Your ship isn’t going anywhere anytime soon. And you know what will happen if we find out you’ve been stealing again?
Objective ID
1,142,495,624
Phase
dialogue_start
Character
Krembar
Dialogue
Y- you teach Krembar another lesson?
Objective ID
1,142,495,624
Phase
dialogue_start
Character
Major Kira
Dialogue
That’s right, Krembar. We’ll pay you another visit, and maybe next time we’ll destroy your ship entirely… With you inside of it.
Objective ID
1,142,495,624
Phase
dialogue_start
Character
Krembar
Dialogue
Krembar be good! Promise!
Objective ID
1,142,495,624
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
Good. Now, hand over those shuttle parts you took from us, and we’ll be on our way.
Objective ID
1,157,967,907
Phase
dialogue_start
Character
Krembar
Dialogue
Want trade, humans?
Objective ID
1,157,967,907
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
What’s going on here? Where’s the fearsome thief we’ve heard so much of?
Objective ID
1,157,967,907
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Well, you see…
Objective ID
1,157,967,907
Phase
dialogue_start
Character
Krembar
Dialogue
Hey, you! Shuttle parts good, friend! Gonna fetch high price.
Objective ID
1,157,967,907
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
I’m not your friend! You bloody knocked me out and stole from me!
Objective ID
1,157,967,907
Phase
dialogue_start
Character
Krembar
Dialogue
You tell Krembar about good shuttle parts, rare shuttle parts, Krembar has to take. Pakled way!
Objective ID
1,157,967,907
Phase
dialogue_start
Character
Major Kira
Dialogue
Just so that we’re clear… You were outsmarted by a Pakled?! Wait until Bashir hears about this!
Objective ID
1,157,967,907
Phase
dialogue_start
Character
Krembar
Dialogue
Trade or not, humans? Krembar no want to talk all day!
Objective ID
1,157,967,907
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
We’re not here to trade with you, Krembar. We’re here to make sure your days of thievery are over. Starfleet will not stand by while you steal from innocents.
Objective ID
1,157,967,907
Phase
dialogue_start
Character
Krembar
Dialogue
Krembar does what he wants! What you gonna do about it?
Objective ID
1,157,967,907
Phase
dialogue_start
Character
Major Kira
Dialogue
We’re going to show you the error of your ways. Commander, disable his vessel!
Objective ID
1,320,248,648
Phase
dialogue_start
Character
Krembar
Dialogue
Want trade, humans?
Objective ID
1,320,248,648
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
What’s going on here? Where’s the fearsome thief we’ve heard so much of?
Objective ID
1,320,248,648
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Well, you see…
Objective ID
1,320,248,648
Phase
dialogue_start
Character
Krembar
Dialogue
Hey, you! Shuttle parts good, friend! Gonna fetch high price.
Objective ID
1,320,248,648
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
I’m not your friend! You bloody knocked me out and stole from me!
Objective ID
1,320,248,648
Phase
dialogue_start
Character
Krembar
Dialogue
You tell Krembar about good shuttle parts, rare shuttle parts, Krembar has to take. Pakled way!
Objective ID
1,320,248,648
Phase
dialogue_start
Character
Major Kira
Dialogue
Just so that we’re clear… You were outsmarted by a Pakled?! Wait until Bashir hears about this!
Objective ID
1,320,248,648
Phase
dialogue_start
Character
Krembar
Dialogue
Trade or not, humans? Krembar no want to talk all day!
Objective ID
1,320,248,648
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
We’re not here to trade with you, Krembar. We’re here to make sure your days of thievery are over. Starfleet will not stand by while you steal from innocents.
Objective ID
1,320,248,648
Phase
dialogue_start
Character
Krembar
Dialogue
Krembar does what he wants! What you gonna do about it?
Objective ID
1,320,248,648
Phase
dialogue_start
Character
Major Kira
Dialogue
We’re going to show you the error of your ways. Commander, disable his vessel!
Objective ID
1,392,901,291
Phase
dialogue_start
Character
Maia
Dialogue
The coast is clear, Commander. We have avoided detection by the guards.
Objective ID
1,392,901,291
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
Then let’s do what we came here to do. Time to confront this thief and put an end to his operation.
Objective ID
1,392,901,291
Phase
dialogue_start
Character
Major Kira
Dialogue
He won’t know what hit him!
Objective ID
1,392,901,291
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
…
Objective ID
1,473,463,773
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
That should do it… Be ready to move quickly, Commander. If we’re caught by the guards, the game is up. Now…
Objective ID
1,473,463,773
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
Release the 100 Dilithium!
Objective ID
147,556,069
Phase
dialogue_dilemma
Character
Benjamin Sisko
Dialogue
Should we cause a diversion or attack the guards head-on?
Objective ID
1,689,461,871
Phase
dialogue_end
Character
Maia
Dialogue
I am detecting guardships in orbit, Captain. The thief’s base is well-protected.
Objective ID
1,689,461,871
Phase
dialogue_end
Character
Benjamin Sisko
Dialogue
I would expect no less from such a man.
Objective ID
1,689,461,871
Phase
dialogue_end
Character
Major Kira
Dialogue
The Commander’s got the firepower to take them out, Captain. More Takrets, it looks like. They’re no match for us!
Objective ID
1,689,461,871
Phase
dialogue_end
Character
Benjamin Sisko
Dialogue
That is an option. We could also try to cause a diversion. An explosion, perhaps? If we detonated 100 Dilithium on the other side of the system, we could sneak in while the guards are distracted.
Objective ID
1,689,461,871
Phase
dialogue_end
Character
Major Kira
Dialogue
We could… But I still think we should just take them out.
Objective ID
1,689,461,871
Phase
dialogue_end
Character
Benjamin Sisko
Dialogue
And you, Commander? What do you think? Should we use 100 Dilithium to cause a diversion or should we attack the guards?
Objective ID
1,689,461,871
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
So… We’re doing this, then.
Objective ID
1,689,461,871
Phase
dialogue_start
Character
Major Kira
Dialogue
This thief must really have you shaken, Chief. But don’t worry. We’ll soon show him that the Deep Space 9 crew are not to be trifled with!
Objective ID
1,689,461,871
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
Well, actually, it’s just that… Nevermind. You’ll see soon enough.
Objective ID
1,689,461,871
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
Enough chatter. Jake and I have plans to play baseball in the holosuite this evening. Let’s get on with it! Commander, approach the thief’s lair.
Objective ID
1,909,868,967
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
We’re doing this the hard way, then. Ready weapons, Commander!
Objective ID
199,020,622
Phase
dialogue_start
Character
Maia
Dialogue
The coast is clear, Commander. We have avoided detection by the guards.
Objective ID
199,020,622
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
Then let’s do what we came here to do. Time to confront this thief and put an end to his operation.
Objective ID
199,020,622
Phase
dialogue_start
Character
Major Kira
Dialogue
He won’t know what hit him!
Objective ID
199,020,622
Phase
dialogue_start
Character
Miles O'Brien
Dialogue
…
Objective ID
252,184,967
Phase
dialogue_end
Character
Miles O'Brien
Dialogue
I suppose that went as well as could be expected.
Objective ID
252,184,967
Phase
dialogue_end
Character
Major Kira
Dialogue
Oh, you’re not getting away that easy, Chief. I want to know exactly how a Pakled, of all things, managed to pull the wool over your eyes.
Objective ID
252,184,967
Phase
dialogue_end
Character
Benjamin Sisko
Dialogue
Nevermind that right now, Major. We have what we came for, and Krembar is unlikely to make a nuisance of himself, at least for now. It looks like our work here is done.
Objective ID
252,184,967
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
Now, Krembar. Your ship isn’t going anywhere anytime soon. And you know what will happen if we find out you’ve been stealing again?
Objective ID
252,184,967
Phase
dialogue_start
Character
Krembar
Dialogue
Y- you teach Krembar another lesson?
Objective ID
252,184,967
Phase
dialogue_start
Character
Major Kira
Dialogue
That’s right, Krembar. We’ll pay you another visit, and maybe next time we’ll destroy your ship entirely… With you inside of it.
Objective ID
252,184,967
Phase
dialogue_start
Character
Krembar
Dialogue
Krembar be good! Promise!
Objective ID
252,184,967
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
Good. Now, hand over those shuttle parts you took from us, and we’ll be on our way.
Objective ID
346,729,626
Phase
dialogue_start
Character
Benjamin Sisko
Dialogue
A diversion it is, then. Let’s get into position. We need to beon the other side of the systems so that the guards have to leave their posts long enough for us to get in.
Other recorded variants (2)