Missions
Hoodwinked Part 4
Infiltrate the thief’s lair.
Overview
Warp required1
Operations level10
Warp for completion7
Warp via superhighway1
Completion via superhighway7
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,142,495,624
Amount19
Objective ID1,142,495,624
Amount8,000
Objective ID1,142,495,624
Amount8,000
Objective ID252,184,967
Amount19
Objective ID252,184,967
Amount8,000
Objective ID252,184,967
Amount1,200
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveApproach the thief's lair.
DestinationQuvolis
Objective 2
No captured values for this selection.
ObjectiveWhat should we do?
Objective 3
No captured values for this selection.
ObjectiveGet into position.
DestinationQuvolis
Objective 4
No captured values for this selection.
ObjectiveDefeat 5 hostiles of level 10 or higher in Quvolis.
Required count5
Required level10
DestinationQuvolis
Objective 5
No captured values for this selection.
ObjectiveUse 100 Dilithium to cause a diversion.
Resource
Dilithium
Amount100
Objective 6
No captured values for this selection.
ObjectiveConfront the thief.
DestinationQuvolis
Objective 7
No captured values for this selection.
ObjectiveConfront the thief.
DestinationQuvolis
Objective 8
No captured values for this selection.
Objective 9
No captured values for this selection.
Objective 10
No captured values for this selection.
ObjectiveRecover the missing parts.
DestinationQuvolis
Objective 11
No captured values for this selection.
ObjectiveRecover the missing parts.
DestinationQuvolis
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,142,495,624
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- I suppose that went as well as could be expected.
- Objective ID
- 1,142,495,624
- Phase
- dialogue_end
- Character
- Major Kira
- Dialogue
- Oh, you’re not getting away that easy, Chief. I want to know exactly how a Pakled, of all things, managed to pull the wool over your eyes.
- Objective ID
- 1,142,495,624
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- Nevermind that right now, Major. We have what we came for, and Krembar is unlikely to make a nuisance of himself, at least for now. It looks like our work here is done.
- Objective ID
- 1,142,495,624
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Now, Krembar. Your ship isn’t going anywhere anytime soon. And you know what will happen if we find out you’ve been stealing again?
- Objective ID
- 1,142,495,624
- Phase
- dialogue_start
- Character
- Krembar
- Dialogue
- Y- you teach Krembar another lesson?
- Objective ID
- 1,142,495,624
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- That’s right, Krembar. We’ll pay you another visit, and maybe next time we’ll destroy your ship entirely… With you inside of it.
- Objective ID
- 1,142,495,624
- Phase
- dialogue_start
- Character
- Krembar
- Dialogue
- Krembar be good! Promise!
- Objective ID
- 1,142,495,624
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Good. Now, hand over those shuttle parts you took from us, and we’ll be on our way.
- Objective ID
- 1,157,967,907
- Phase
- dialogue_start
- Character
- Krembar
- Dialogue
- Want trade, humans?
- Objective ID
- 1,157,967,907
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- What’s going on here? Where’s the fearsome thief we’ve heard so much of?
- Objective ID
- 1,157,967,907
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Well, you see…
- Objective ID
- 1,157,967,907
- Phase
- dialogue_start
- Character
- Krembar
- Dialogue
- Hey, you! Shuttle parts good, friend! Gonna fetch high price.
- Objective ID
- 1,157,967,907
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- I’m not your friend! You bloody knocked me out and stole from me!
- Objective ID
- 1,157,967,907
- Phase
- dialogue_start
- Character
- Krembar
- Dialogue
- You tell Krembar about good shuttle parts, rare shuttle parts, Krembar has to take. Pakled way!
- Objective ID
- 1,157,967,907
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- Just so that we’re clear… You were outsmarted by a Pakled?! Wait until Bashir hears about this!
- Objective ID
- 1,157,967,907
- Phase
- dialogue_start
- Character
- Krembar
- Dialogue
- Trade or not, humans? Krembar no want to talk all day!
- Objective ID
- 1,157,967,907
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- We’re not here to trade with you, Krembar. We’re here to make sure your days of thievery are over. Starfleet will not stand by while you steal from innocents.
- Objective ID
- 1,157,967,907
- Phase
- dialogue_start
- Character
- Krembar
- Dialogue
- Krembar does what he wants! What you gonna do about it?
- Objective ID
- 1,157,967,907
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- We’re going to show you the error of your ways. Commander, disable his vessel!
- Objective ID
- 1,320,248,648
- Phase
- dialogue_start
- Character
- Krembar
- Dialogue
- Want trade, humans?
- Objective ID
- 1,320,248,648
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- What’s going on here? Where’s the fearsome thief we’ve heard so much of?
- Objective ID
- 1,320,248,648
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Well, you see…
- Objective ID
- 1,320,248,648
- Phase
- dialogue_start
- Character
- Krembar
- Dialogue
- Hey, you! Shuttle parts good, friend! Gonna fetch high price.
- Objective ID
- 1,320,248,648
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- I’m not your friend! You bloody knocked me out and stole from me!
- Objective ID
- 1,320,248,648
- Phase
- dialogue_start
- Character
- Krembar
- Dialogue
- You tell Krembar about good shuttle parts, rare shuttle parts, Krembar has to take. Pakled way!
- Objective ID
- 1,320,248,648
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- Just so that we’re clear… You were outsmarted by a Pakled?! Wait until Bashir hears about this!
- Objective ID
- 1,320,248,648
- Phase
- dialogue_start
- Character
- Krembar
- Dialogue
- Trade or not, humans? Krembar no want to talk all day!
- Objective ID
- 1,320,248,648
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- We’re not here to trade with you, Krembar. We’re here to make sure your days of thievery are over. Starfleet will not stand by while you steal from innocents.
- Objective ID
- 1,320,248,648
- Phase
- dialogue_start
- Character
- Krembar
- Dialogue
- Krembar does what he wants! What you gonna do about it?
- Objective ID
- 1,320,248,648
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- We’re going to show you the error of your ways. Commander, disable his vessel!
- Objective ID
- 1,392,901,291
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The coast is clear, Commander. We have avoided detection by the guards.
- Objective ID
- 1,392,901,291
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Then let’s do what we came here to do. Time to confront this thief and put an end to his operation.
- Objective ID
- 1,392,901,291
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- He won’t know what hit him!
- Objective ID
- 1,392,901,291
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- …
- Objective ID
- 1,473,463,773
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- That should do it… Be ready to move quickly, Commander. If we’re caught by the guards, the game is up. Now…
- Objective ID
- 1,473,463,773
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Release the 100 Dilithium!
- Objective ID
- 147,556,069
- Phase
- dialogue_dilemma
- Character
- Benjamin Sisko
- Dialogue
- Should we cause a diversion or attack the guards head-on?
- Objective ID
- 1,689,461,871
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- I am detecting guardships in orbit, Captain. The thief’s base is well-protected.
- Objective ID
- 1,689,461,871
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- I would expect no less from such a man.
- Objective ID
- 1,689,461,871
- Phase
- dialogue_end
- Character
- Major Kira
- Dialogue
- The Commander’s got the firepower to take them out, Captain. More Takrets, it looks like. They’re no match for us!
- Objective ID
- 1,689,461,871
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- That is an option. We could also try to cause a diversion. An explosion, perhaps? If we detonated 100 Dilithium on the other side of the system, we could sneak in while the guards are distracted.
- Objective ID
- 1,689,461,871
- Phase
- dialogue_end
- Character
- Major Kira
- Dialogue
- We could… But I still think we should just take them out.
- Objective ID
- 1,689,461,871
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- And you, Commander? What do you think? Should we use 100 Dilithium to cause a diversion or should we attack the guards?
- Objective ID
- 1,689,461,871
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- So… We’re doing this, then.
- Objective ID
- 1,689,461,871
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- This thief must really have you shaken, Chief. But don’t worry. We’ll soon show him that the Deep Space 9 crew are not to be trifled with!
- Objective ID
- 1,689,461,871
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Well, actually, it’s just that… Nevermind. You’ll see soon enough.
- Objective ID
- 1,689,461,871
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Enough chatter. Jake and I have plans to play baseball in the holosuite this evening. Let’s get on with it! Commander, approach the thief’s lair.
- Objective ID
- 1,909,868,967
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- We’re doing this the hard way, then. Ready weapons, Commander!
- Objective ID
- 199,020,622
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The coast is clear, Commander. We have avoided detection by the guards.
- Objective ID
- 199,020,622
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Then let’s do what we came here to do. Time to confront this thief and put an end to his operation.
- Objective ID
- 199,020,622
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- He won’t know what hit him!
- Objective ID
- 199,020,622
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- …
- Objective ID
- 252,184,967
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- I suppose that went as well as could be expected.
- Objective ID
- 252,184,967
- Phase
- dialogue_end
- Character
- Major Kira
- Dialogue
- Oh, you’re not getting away that easy, Chief. I want to know exactly how a Pakled, of all things, managed to pull the wool over your eyes.
- Objective ID
- 252,184,967
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- Nevermind that right now, Major. We have what we came for, and Krembar is unlikely to make a nuisance of himself, at least for now. It looks like our work here is done.
- Objective ID
- 252,184,967
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Now, Krembar. Your ship isn’t going anywhere anytime soon. And you know what will happen if we find out you’ve been stealing again?
- Objective ID
- 252,184,967
- Phase
- dialogue_start
- Character
- Krembar
- Dialogue
- Y- you teach Krembar another lesson?
- Objective ID
- 252,184,967
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- That’s right, Krembar. We’ll pay you another visit, and maybe next time we’ll destroy your ship entirely… With you inside of it.
- Objective ID
- 252,184,967
- Phase
- dialogue_start
- Character
- Krembar
- Dialogue
- Krembar be good! Promise!
- Objective ID
- 252,184,967
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Good. Now, hand over those shuttle parts you took from us, and we’ll be on our way.
- Objective ID
- 346,729,626
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- A diversion it is, then. Let’s get into position. We need to beon the other side of the systems so that the guards have to leave their posts long enough for us to get in.