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Missions

Independent Study Part 2

Get the Independent to talk.

Overview

Warp required1
Operations level61
Warp for completion1,000
Warp via superhighway1
Completion via superhighway1,000

Costs & rewards

Mission rewards

Σ-Dilithium
Objective ID1,114,114,383
Amount1,600
Commander XP
Objective ID1,114,114,383
Amount100,000
Latinum
Objective ID1,114,114,383
Amount377,000
Σ-Dilithium
Objective ID360,661,120
Amount1,600
Ship XP
Objective ID360,661,120
Amount1,000,000
Latinum
Objective ID360,661,120
Amount377,000

Locations

Objectives

Objective 1

ObjectiveOpen a line of communication.
DestinationSteria

Objective 2

ObjectiveHow should we get the Independent to talk?

Objective 3

ObjectiveDisable the Independent's ship.
EncounterIndependent Vessel
Opponent strength2,632,999,787
DestinationSteria

Objective 4

ObjectiveBribe the Independent with 3,500 Σ-Parsteel.
ResourceΣ-Parsteel
Amount3,500

Objective 5

ObjectiveReturn to your Station.
DestinationSystem -1

Objective 6

ObjectiveReturn to your Station.
DestinationSystem -1

Objective 7

ObjectiveExpel 400 Σ-Dilithium to distract the hostile ships.
ResourceΣ-Dilithium
Amount400

Objective 8

ObjectiveDefend your Station.
EncounterVenari Ral
Opponent strength2,618,077,029
DestinationSystem -1

Dialogue

Mission dialogue

Objective ID
1,048,547,746
Phase
dialogue_start
Character
Maia
Dialogue
You lured us here for a reason, Independent. If you are not willing to be forthcoming, then you leave us no choice.
Objective ID
1,048,547,746
Phase
dialogue_start
Character
Independent
Dialogue
Now, hold on just a second. I told you, if you come with me I’ll–
Objective ID
1,048,547,746
Phase
dialogue_start
Character
Maia
Dialogue
Charging weapons.
Objective ID
1,114,114,383
Phase
dialogue_end
Character
Chancellor Ake
Dialogue
Deidamia’s fleet is starting to falter. We might just win the day.
Objective ID
1,114,114,383
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
We’re too late. Deidamia’s fleet is already storming the Station.
Objective ID
1,114,114,383
Phase
dialogue_start
Character
Maia
Dialogue
We are not too late. Look, the U.S.S. Athena is holding its own. Incoming hail…
Objective ID
1,114,114,383
Phase
dialogue_start
Character
Genesis Lythe
Dialogue
Chancellor, Commander! We were worried you– Ahem. Glad to have you back. We’re keeping them at bay, but just about. Could use a helping hand.
Objective ID
1,114,114,383
Phase
dialogue_start
Character
Maia
Dialogue
A Σ-Dilithium explosion will cause havoc among the fleet. Enough, perhaps, to give us the upper hand.
Objective ID
1,114,114,383
Phase
dialogue_start
Character
Maia
Dialogue
Expelling 400 Σ-Dilthium now.
Objective ID
227,564,553
Phase
dialogue_start
Character
Maia
Dialogue
You lured us here for a reason, Independent. If you are not willing to be forthcoming, then perhaps we can buy your cooperation. Perhaps some Σ-Parsteel would pique your–
Objective ID
227,564,553
Phase
dialogue_start
Character
Independent
Dialogue
Deal.
Objective ID
227,564,553
Phase
dialogue_start
Character
Maia
Dialogue
Transferring 3,500 Σ-Parsteel now.
Objective ID
360,661,120
Phase
dialogue_end
Character
Chancellor Ake
Dialogue
Deidamia’s fleet is starting to falter. We might just win the day.
Objective ID
360,661,120
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
We’re too late. Deidamia’s fleet is already storming the Station.
Objective ID
360,661,120
Phase
dialogue_start
Character
Maia
Dialogue
We are not too late. Look, the U.S.S. Athena is holding its own. Incoming hail…
Objective ID
360,661,120
Phase
dialogue_start
Character
Genesis Lythe
Dialogue
Chancellor, Commander! We were worried you– Ahem. Glad to have you back. We’re keeping them at bay, but just about. Could use a helping hand.
Objective ID
360,661,120
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Let’s get involved, Commander. Raise shields. Charge weapons. Set an intercept course!
Objective ID
489,368,302
Phase
dialogue_end
Character
Chancellor Ake
Dialogue
And where do you think you’re going?
Objective ID
489,368,302
Phase
dialogue_end
Character
Independent
Dialogue
Ah. You, erm, made it. And you took care of that bandit, too. Much appreciated. I shouldn’t have left myself so exposed, just waiting out in the open like that.
Objective ID
489,368,302
Phase
dialogue_end
Character
Maia
Dialogue
How did you come to know about the Chancellor and her crew, and how exactly are you in a position to help them?
Objective ID
489,368,302
Phase
dialogue_end
Character
Independent
Dialogue
All great questions. I wonder, though, if we might discuss them… elsewhere. You know, in case those bandits come back.
Objective ID
489,368,302
Phase
dialogue_end
Character
Chancellor Ake
Dialogue
They won’t be back. Their job is done, isn’t it?
Objective ID
489,368,302
Phase
dialogue_end
Character
Independent
Dialogue
Who’s to say? If you’ll just come with me, I’ll tell you everything you need to know.
Objective ID
489,368,302
Phase
dialogue_end
Character
Chancellor Ake
Dialogue
Enough of this. The Independent is stalling, Commander. We need to get her talking.
Objective ID
489,368,302
Phase
dialogue_end
Character
Maia
Dialogue
Very well. The usual, Commander. A show of force, or a bribe. Which will it be?
Objective ID
489,368,302
Phase
dialogue_start
Character
Maia
Dialogue
The Independent is no longer at the coordinates. Scanning the system.
Objective ID
489,368,302
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
… There. She’s about to make a run for it. Intercept, and open a line of communication.
Objective ID
767,303,014
Phase
dialogue_dilemma
Character
Maia
Dialogue
How should we get the Independent to talk?
Objective ID
768,138,704
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Pathetic, to be bought and sold so easily.
Objective ID
768,138,704
Phase
dialogue_start
Character
Independent
Dialogue
No need for that, now.
Objective ID
768,138,704
Phase
dialogue_start
Character
Maia
Dialogue
Chancellor… Incoming transmission from the Station.
Objective ID
768,138,704
Phase
dialogue_start
Character
The Doctor
Dialogue
Chancellor, Commander – Sorry to interrupt. This could be nothing, but the Station’s long-range sensors have triggered an alert. A fleet seems to be heading this way.
Objective ID
768,138,704
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Dammit… It’s not nothing, is it, Independent?
Objective ID
768,138,704
Phase
dialogue_start
Character
Independent
Dialogue
No. I was hired to draw you away. That other ship, you were supposed to follow it on a wild goose chase. Not that it matters now, anyway. You’ve wasted too much time on me.
Objective ID
768,138,704
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Doctor, mobilize the Commander’s fleet. Make sure the defense arrays are online and set to red alert. We’ll be there as soon as we can. Set a course, Commander. Now!
Objective ID
99,896,515
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
I trust that has loosened your tongue.
Objective ID
99,896,515
Phase
dialogue_start
Character
Independent
Dialogue
Shut up, you old crone. You were supposed to– You were supposed to follow the ship that attacked you, not take my damn engines out.
Objective ID
99,896,515
Phase
dialogue_start
Character
Maia
Dialogue
Chancellor… Incoming transmission from the Station.
Objective ID
99,896,515
Phase
dialogue_start
Character
The Doctor
Dialogue
Chancellor, Commander – Sorry to interrupt. This could be nothing, but the Station’s long-range sensors have triggered an alert. A fleet seems to be heading this way.
Objective ID
99,896,515
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Dammit… It’s not nothing, is it, Independent?
Objective ID
99,896,515
Phase
dialogue_start
Character
Independent
Dialogue
Obviously not. You should probably go take care of it, shouldn’t you?
Objective ID
99,896,515
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Doctor, mobilize the Commander’s fleet. Make sure the defense arrays are online and set to red alert. We’ll be there as soon as we can. Set a course, Commander. Now!