Missions
Independent Study Part 2
Get the Independent to talk.
Overview
Warp required1
Operations level61
Warp for completion1,000
Warp via superhighway1
Completion via superhighway1,000
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,114,114,383
Amount1,600
Objective ID1,114,114,383
Amount100,000
Objective ID1,114,114,383
Amount377,000
Objective ID360,661,120
Amount1,600
Objective ID360,661,120
Amount1,000,000
Objective ID360,661,120
Amount377,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveOpen a line of communication.
DestinationSteria
Objective 2
No captured values for this selection.
ObjectiveHow should we get the Independent to talk?
Objective 3
No captured values for this selection.
ObjectiveDisable the Independent's ship.
EncounterIndependent Vessel
Opponent strength2,632,999,787
DestinationSteria
Objective 4
No captured values for this selection.
ObjectiveBribe the Independent with 3,500 Σ-Parsteel.
Resource
Σ-Parsteel
Amount3,500
Objective 5
No captured values for this selection.
ObjectiveReturn to your Station.
DestinationSystem -1
Objective 6
No captured values for this selection.
ObjectiveReturn to your Station.
DestinationSystem -1
Objective 7
No captured values for this selection.
ObjectiveExpel 400 Σ-Dilithium to distract the hostile ships.
Resource
Σ-Dilithium
Amount400
Objective 8
No captured values for this selection.
ObjectiveDefend your Station.
EncounterVenari Ral
Opponent strength2,618,077,029
DestinationSystem -1
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,048,547,746
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You lured us here for a reason, Independent. If you are not willing to be forthcoming, then you leave us no choice.
- Objective ID
- 1,048,547,746
- Phase
- dialogue_start
- Character
- Independent
- Dialogue
- Now, hold on just a second. I told you, if you come with me I’ll–
- Objective ID
- 1,048,547,746
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Charging weapons.
- Objective ID
- 1,114,114,383
- Phase
- dialogue_end
- Character
- Chancellor Ake
- Dialogue
- Deidamia’s fleet is starting to falter. We might just win the day.
- Objective ID
- 1,114,114,383
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- We’re too late. Deidamia’s fleet is already storming the Station.
- Objective ID
- 1,114,114,383
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are not too late. Look, the U.S.S. Athena is holding its own. Incoming hail…
- Objective ID
- 1,114,114,383
- Phase
- dialogue_start
- Character
- Genesis Lythe
- Dialogue
- Chancellor, Commander! We were worried you– Ahem. Glad to have you back. We’re keeping them at bay, but just about. Could use a helping hand.
- Objective ID
- 1,114,114,383
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- A Σ-Dilithium explosion will cause havoc among the fleet. Enough, perhaps, to give us the upper hand.
- Objective ID
- 1,114,114,383
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Expelling 400 Σ-Dilthium now.
- Objective ID
- 227,564,553
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You lured us here for a reason, Independent. If you are not willing to be forthcoming, then perhaps we can buy your cooperation. Perhaps some Σ-Parsteel would pique your–
- Objective ID
- 227,564,553
- Phase
- dialogue_start
- Character
- Independent
- Dialogue
- Deal.
- Objective ID
- 227,564,553
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Transferring 3,500 Σ-Parsteel now.
- Objective ID
- 360,661,120
- Phase
- dialogue_end
- Character
- Chancellor Ake
- Dialogue
- Deidamia’s fleet is starting to falter. We might just win the day.
- Objective ID
- 360,661,120
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- We’re too late. Deidamia’s fleet is already storming the Station.
- Objective ID
- 360,661,120
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are not too late. Look, the U.S.S. Athena is holding its own. Incoming hail…
- Objective ID
- 360,661,120
- Phase
- dialogue_start
- Character
- Genesis Lythe
- Dialogue
- Chancellor, Commander! We were worried you– Ahem. Glad to have you back. We’re keeping them at bay, but just about. Could use a helping hand.
- Objective ID
- 360,661,120
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Let’s get involved, Commander. Raise shields. Charge weapons. Set an intercept course!
- Objective ID
- 489,368,302
- Phase
- dialogue_end
- Character
- Chancellor Ake
- Dialogue
- And where do you think you’re going?
- Objective ID
- 489,368,302
- Phase
- dialogue_end
- Character
- Independent
- Dialogue
- Ah. You, erm, made it. And you took care of that bandit, too. Much appreciated. I shouldn’t have left myself so exposed, just waiting out in the open like that.
- Objective ID
- 489,368,302
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- How did you come to know about the Chancellor and her crew, and how exactly are you in a position to help them?
- Objective ID
- 489,368,302
- Phase
- dialogue_end
- Character
- Independent
- Dialogue
- All great questions. I wonder, though, if we might discuss them… elsewhere. You know, in case those bandits come back.
- Objective ID
- 489,368,302
- Phase
- dialogue_end
- Character
- Chancellor Ake
- Dialogue
- They won’t be back. Their job is done, isn’t it?
- Objective ID
- 489,368,302
- Phase
- dialogue_end
- Character
- Independent
- Dialogue
- Who’s to say? If you’ll just come with me, I’ll tell you everything you need to know.
- Objective ID
- 489,368,302
- Phase
- dialogue_end
- Character
- Chancellor Ake
- Dialogue
- Enough of this. The Independent is stalling, Commander. We need to get her talking.
- Objective ID
- 489,368,302
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Very well. The usual, Commander. A show of force, or a bribe. Which will it be?
- Objective ID
- 489,368,302
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Independent is no longer at the coordinates. Scanning the system.
- Objective ID
- 489,368,302
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- … There. She’s about to make a run for it. Intercept, and open a line of communication.
- Objective ID
- 767,303,014
- Phase
- dialogue_dilemma
- Character
- Maia
- Dialogue
- How should we get the Independent to talk?
- Objective ID
- 768,138,704
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Pathetic, to be bought and sold so easily.
- Objective ID
- 768,138,704
- Phase
- dialogue_start
- Character
- Independent
- Dialogue
- No need for that, now.
- Objective ID
- 768,138,704
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Chancellor… Incoming transmission from the Station.
- Objective ID
- 768,138,704
- Phase
- dialogue_start
- Character
- The Doctor
- Dialogue
- Chancellor, Commander – Sorry to interrupt. This could be nothing, but the Station’s long-range sensors have triggered an alert. A fleet seems to be heading this way.
- Objective ID
- 768,138,704
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Dammit… It’s not nothing, is it, Independent?
- Objective ID
- 768,138,704
- Phase
- dialogue_start
- Character
- Independent
- Dialogue
- No. I was hired to draw you away. That other ship, you were supposed to follow it on a wild goose chase. Not that it matters now, anyway. You’ve wasted too much time on me.
- Objective ID
- 768,138,704
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Doctor, mobilize the Commander’s fleet. Make sure the defense arrays are online and set to red alert. We’ll be there as soon as we can. Set a course, Commander. Now!
- Objective ID
- 99,896,515
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- I trust that has loosened your tongue.
- Objective ID
- 99,896,515
- Phase
- dialogue_start
- Character
- Independent
- Dialogue
- Shut up, you old crone. You were supposed to– You were supposed to follow the ship that attacked you, not take my damn engines out.
- Objective ID
- 99,896,515
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Chancellor… Incoming transmission from the Station.
- Objective ID
- 99,896,515
- Phase
- dialogue_start
- Character
- The Doctor
- Dialogue
- Chancellor, Commander – Sorry to interrupt. This could be nothing, but the Station’s long-range sensors have triggered an alert. A fleet seems to be heading this way.
- Objective ID
- 99,896,515
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Dammit… It’s not nothing, is it, Independent?
- Objective ID
- 99,896,515
- Phase
- dialogue_start
- Character
- Independent
- Dialogue
- Obviously not. You should probably go take care of it, shouldn’t you?
- Objective ID
- 99,896,515
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Doctor, mobilize the Commander’s fleet. Make sure the defense arrays are online and set to red alert. We’ll be there as soon as we can. Set a course, Commander. Now!