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Missions

Doctor, Tailor, Soldier, Spy Part 4

Break Durlak out of prison.

Overview

Warp required1
Operations level35
Warp for completion29
Warp via superhighway1
Completion via superhighway29

Costs & rewards

Mission rewards

Ship XP
Objective ID1,130,787,207
Amount80,000
3★ Raw Gas
Objective ID1,130,787,207
Amount1,300
Dilithium
Objective ID1,130,787,207
Amount387,000

Locations

Objectives

Objective 1

ObjectiveDefeat 5 hostiles of level 35 or higher in Unefra.
Required count5
Required level35
DestinationUnefra

Objective 2

ObjectiveApproach the prison.
DestinationUnefra

Objective 3

ObjectiveDefeat the Cardassian prison guard.
EncounterCardassian Vessel
Opponent strength741,411
DestinationUnefra

Objective 4

ObjectiveBeam Garak and Bashir down to the prison.
DestinationUnefra

Objective 5

ObjectiveRetrieve the prisoner.
DestinationUnefra

Objective 6

ObjectiveGet to safety.
DestinationNeethia

Dialogue

Mission dialogue

Objective ID
1,075,101,588
Phase
dialogue_start
Character
Jacob
Dialogue
I only got four, Commander. Either your scan was off, or one of them is hiding…
Objective ID
1,075,101,588
Phase
dialogue_start
Character
Maia
Dialogue
I’m picking up a transmission originating from near the prison.
Objective ID
1,075,101,588
Phase
dialogue_start
Character
Elim Garak
Dialogue
They are calling for reinforcements. We need to move quickly, Commander.
Objective ID
1,075,101,588
Phase
dialogue_start
Character
Maia
Dialogue
Targeting the guard ship…
Objective ID
1,130,787,207
Phase
dialogue_end
Character
Kalha
Dialogue
I think we’ve lost them.
Objective ID
1,130,787,207
Phase
dialogue_end
Character
Maia
Dialogue
And Jacob?
Objective ID
1,130,787,207
Phase
dialogue_end
Character
Kalha
Dialogue
No sign yet, Commander.
Objective ID
1,130,787,207
Phase
dialogue_end
Character
Julian Bashir
Dialogue
…
Objective ID
1,130,787,207
Phase
dialogue_end
Character
Elim Garak
Dialogue
… His sacrifice will not be–
Objective ID
1,130,787,207
Phase
dialogue_end
Character
Jacob
Dialogue
Ha ha! That’s what I’m talking about! Those Cardassians thought they could tail a Section 31 stealth ship. Idiots!
Objective ID
1,130,787,207
Phase
dialogue_end
Character
Kalha
Dialogue
Jacob! We thought you might have–
Objective ID
1,130,787,207
Phase
dialogue_end
Character
Jacob
Dialogue
Oh, ye of little faith! It’ll take more than a bunch of jumped-up lizards to take me out.
Objective ID
1,130,787,207
Phase
dialogue_end
Character
Kalha
Dialogue
I’m glad. And well done, Commander, for orchestrating a prison break I would have deemed a suicide mission had you asked me yesterday.
Objective ID
1,130,787,207
Phase
dialogue_end
Character
Elim Garak
Dialogue
Indeed! Tell me, Julian, was it all you dreamed a prison break would be?
Objective ID
1,130,787,207
Phase
dialogue_end
Character
Julian Bashir
Dialogue
It certainly was! All the same, I don’t believe I want to repeat the experience any time soon.
Objective ID
1,130,787,207
Phase
dialogue_start
Character
Jacob
Dialogue
Nicely done! Now then, let’s–
Objective ID
1,130,787,207
Phase
dialogue_start
Character
Maia
Dialogue
Cardassian vessels are warping into the system. Five… Ten… Fifteen battleships.
Objective ID
1,130,787,207
Phase
dialogue_start
Character
Kalha
Dialogue
Then let’s get the hell out of here!
Objective ID
1,130,787,207
Phase
dialogue_start
Character
Jacob
Dialogue
Go, Commander! I’ll cover your six.
Objective ID
1,130,787,207
Phase
dialogue_start
Character
Julian Bashir
Dialogue
But–
Objective ID
1,130,787,207
Phase
dialogue_start
Character
Jacob
Dialogue
Go, now!
Objective ID
1,964,616,599
Phase
dialogue_start
Character
Maia
Dialogue
Scans show ten Cardassian ships patrolling the system.
Objective ID
1,964,616,599
Phase
dialogue_start
Character
Jacob
Dialogue
What do you think, Commander? Doable?
Objective ID
1,964,616,599
Phase
dialogue_start
Character
Maia
Dialogue
I estimate that we have a… 45% chance of success.
Objective ID
1,964,616,599
Phase
dialogue_start
Character
Jacob
Dialogue
I’ve faced worse than that before. Even split, what do you say? Five for me, five for you.
Objective ID
1,964,616,599
Phase
dialogue_start
Character
Maia
Dialogue
Very well. Setting an intercept course…
Objective ID
1,970,100,740
Phase
dialogue_start
Character
Jacob
Dialogue
We are alone for now, it would seem. But a Cardassian fleet is likely on the way.
Objective ID
1,970,100,740
Phase
dialogue_start
Character
Julian Bashir
Dialogue
Then let’s get Durlak and get out of here!
Objective ID
1,970,100,740
Phase
dialogue_start
Character
Maia
Dialogue
Scanning the prison facility… There are multiple Cardassian life signs within. I cannot isolate Durlak’s.
Objective ID
1,970,100,740
Phase
dialogue_start
Character
Elim Garak
Dialogue
Beam me down, Commander. I will find him.
Objective ID
1,970,100,740
Phase
dialogue_start
Character
Julian Bashir
Dialogue
Not alone, you won’t!
Objective ID
1,988,183,444
Phase
dialogue_start
Character
Jacob
Dialogue
See, that wasn’t so hard!
Objective ID
1,988,183,444
Phase
dialogue_start
Character
Elim Garak
Dialogue
Do not count your regovas before they have hatched. Approach the prison, Commander.
Objective ID
396,906,451
Phase
dialogue_start
Character
Maia
Dialogue
Maia to Bashir… Have you found the prisoner?
Objective ID
396,906,451
Phase
dialogue_start
Character
Julian Bashir
Dialogue
Negative, Commander. This place is crawling with guards… Garak, watch out!
Objective ID
396,906,451
Phase
dialogue_start
Character
Elim Garak
Dialogue
Where would I be without you, Doctor? Now, come, I believe the holding cells are this way…
Objective ID
396,906,451
Phase
dialogue_start
Character
Jacob
Dialogue
They’d better hurry up down there. I don’t want to be caught with my hands in the cookie jar when reinforcements get here!
Objective ID
396,906,451
Phase
dialogue_start
Character
Julian Bashir
Dialogue
… We’ve found him, Commander. Three to beam up!
Other recorded variants (2)