Missions
Doctor, Tailor, Soldier, Spy Part 4
Break Durlak out of prison.
Overview
Warp required1
Operations level35
Warp for completion29
Warp via superhighway1
Completion via superhighway29
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,130,787,207
Amount80,000
Objective ID1,130,787,207
Amount1,300
Objective ID1,130,787,207
Amount387,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveDefeat 5 hostiles of level 35 or higher in Unefra.
Required count5
Required level35
DestinationUnefra
Objective 2
No captured values for this selection.
ObjectiveApproach the prison.
DestinationUnefra
Objective 3
No captured values for this selection.
ObjectiveDefeat the Cardassian prison guard.
EncounterCardassian Vessel
Opponent strength741,411
DestinationUnefra
Objective 4
No captured values for this selection.
ObjectiveBeam Garak and Bashir down to the prison.
DestinationUnefra
Objective 5
No captured values for this selection.
ObjectiveRetrieve the prisoner.
DestinationUnefra
Objective 6
No captured values for this selection.
ObjectiveGet to safety.
DestinationNeethia
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,075,101,588
- Phase
- dialogue_start
- Character
- Jacob
- Dialogue
- I only got four, Commander. Either your scan was off, or one of them is hiding…
- Objective ID
- 1,075,101,588
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I’m picking up a transmission originating from near the prison.
- Objective ID
- 1,075,101,588
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- They are calling for reinforcements. We need to move quickly, Commander.
- Objective ID
- 1,075,101,588
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Targeting the guard ship…
- Objective ID
- 1,130,787,207
- Phase
- dialogue_end
- Character
- Kalha
- Dialogue
- I think we’ve lost them.
- Objective ID
- 1,130,787,207
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- And Jacob?
- Objective ID
- 1,130,787,207
- Phase
- dialogue_end
- Character
- Kalha
- Dialogue
- No sign yet, Commander.
- Objective ID
- 1,130,787,207
- Phase
- dialogue_end
- Character
- Julian Bashir
- Dialogue
- …
- Objective ID
- 1,130,787,207
- Phase
- dialogue_end
- Character
- Elim Garak
- Dialogue
- … His sacrifice will not be–
- Objective ID
- 1,130,787,207
- Phase
- dialogue_end
- Character
- Jacob
- Dialogue
- Ha ha! That’s what I’m talking about! Those Cardassians thought they could tail a Section 31 stealth ship. Idiots!
- Objective ID
- 1,130,787,207
- Phase
- dialogue_end
- Character
- Kalha
- Dialogue
- Jacob! We thought you might have–
- Objective ID
- 1,130,787,207
- Phase
- dialogue_end
- Character
- Jacob
- Dialogue
- Oh, ye of little faith! It’ll take more than a bunch of jumped-up lizards to take me out.
- Objective ID
- 1,130,787,207
- Phase
- dialogue_end
- Character
- Kalha
- Dialogue
- I’m glad. And well done, Commander, for orchestrating a prison break I would have deemed a suicide mission had you asked me yesterday.
- Objective ID
- 1,130,787,207
- Phase
- dialogue_end
- Character
- Elim Garak
- Dialogue
- Indeed! Tell me, Julian, was it all you dreamed a prison break would be?
- Objective ID
- 1,130,787,207
- Phase
- dialogue_end
- Character
- Julian Bashir
- Dialogue
- It certainly was! All the same, I don’t believe I want to repeat the experience any time soon.
- Objective ID
- 1,130,787,207
- Phase
- dialogue_start
- Character
- Jacob
- Dialogue
- Nicely done! Now then, let’s–
- Objective ID
- 1,130,787,207
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Cardassian vessels are warping into the system. Five… Ten… Fifteen battleships.
- Objective ID
- 1,130,787,207
- Phase
- dialogue_start
- Character
- Kalha
- Dialogue
- Then let’s get the hell out of here!
- Objective ID
- 1,130,787,207
- Phase
- dialogue_start
- Character
- Jacob
- Dialogue
- Go, Commander! I’ll cover your six.
- Objective ID
- 1,130,787,207
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- But–
- Objective ID
- 1,130,787,207
- Phase
- dialogue_start
- Character
- Jacob
- Dialogue
- Go, now!
- Objective ID
- 1,964,616,599
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Scans show ten Cardassian ships patrolling the system.
- Objective ID
- 1,964,616,599
- Phase
- dialogue_start
- Character
- Jacob
- Dialogue
- What do you think, Commander? Doable?
- Objective ID
- 1,964,616,599
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I estimate that we have a… 45% chance of success.
- Objective ID
- 1,964,616,599
- Phase
- dialogue_start
- Character
- Jacob
- Dialogue
- I’ve faced worse than that before. Even split, what do you say? Five for me, five for you.
- Objective ID
- 1,964,616,599
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Very well. Setting an intercept course…
- Objective ID
- 1,970,100,740
- Phase
- dialogue_start
- Character
- Jacob
- Dialogue
- We are alone for now, it would seem. But a Cardassian fleet is likely on the way.
- Objective ID
- 1,970,100,740
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- Then let’s get Durlak and get out of here!
- Objective ID
- 1,970,100,740
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Scanning the prison facility… There are multiple Cardassian life signs within. I cannot isolate Durlak’s.
- Objective ID
- 1,970,100,740
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- Beam me down, Commander. I will find him.
- Objective ID
- 1,970,100,740
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- Not alone, you won’t!
- Objective ID
- 1,988,183,444
- Phase
- dialogue_start
- Character
- Jacob
- Dialogue
- See, that wasn’t so hard!
- Objective ID
- 1,988,183,444
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- Do not count your regovas before they have hatched. Approach the prison, Commander.
- Objective ID
- 396,906,451
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Maia to Bashir… Have you found the prisoner?
- Objective ID
- 396,906,451
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- Negative, Commander. This place is crawling with guards… Garak, watch out!
- Objective ID
- 396,906,451
- Phase
- dialogue_start
- Character
- Elim Garak
- Dialogue
- Where would I be without you, Doctor? Now, come, I believe the holding cells are this way…
- Objective ID
- 396,906,451
- Phase
- dialogue_start
- Character
- Jacob
- Dialogue
- They’d better hurry up down there. I don’t want to be caught with my hands in the cookie jar when reinforcements get here!
- Objective ID
- 396,906,451
- Phase
- dialogue_start
- Character
- Julian Bashir
- Dialogue
- … We’ve found him, Commander. Three to beam up!