Missions
Temporal Cartography Part 1
Investigate a Progenitor ruin in the Origin Sector.
Overview
Warp required1
Operations level19
Warp for completion20
Warp via superhighway1
Completion via superhighway20
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,119,442,974
Amount70,000
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveInvestigate the newly detected Progenitor ruin.
DestinationLevesque
Objective 2
No captured values for this selection.
ObjectiveInterface with the ruin's systems.
DestinationLevesque
Objective 3
No captured values for this selection.
ObjectiveDefeat 12 hostiles of Level 19 or higher.
Required count12
Required level19
Objective 4
No captured values for this selection.
ObjectiveFlee from the Origin Sector.
DestinationHosun
Objective 5
No captured values for this selection.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,119,442,974
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Target eliminated. Sensors detect no further trace of Corvallen or Suliban signatures.
- Objective ID
- 1,119,442,974
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Commander, should they gain full control of the Progenitor ruin, the Corvallen and Suliban alliance presents potentially dire consequences for the Origin Sector.
- Objective ID
- 1,119,442,974
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We will be severely outnumbered should we attempt to return to Levesque. If we are to retake the ruin from the alliance, then we must reach out and recruit allies of our own.
- Objective ID
- 1,119,442,974
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, a Corvallen ship has emerged from warp nearby.
- Objective ID
- 1,119,442,974
- Phase
- dialogue_start
- Character
- Corvallen Officer
- Dialogue
- This is nothing personal, Independent. But we’ve got our orders – no loose ends allowed.
- Objective ID
- 1,119,442,974
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We must disable the Corvallen vessel’s communications array before they are able to relay our location to the others. Prepare to engage.
- Objective ID
- 1,365,790,944
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, our Station’s sensors have detected the activation of a Progenitor installation. Another node has been activated on the subspace network.
- Objective ID
- 1,365,790,944
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- These readings are quite unlike anything else present on the subspace network. This Progenitor ruin is somehow different to the others located within the Origin Sector. It is present, yet inaccessible.
- Objective ID
- 1,365,790,944
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Readings indicate that the installation is located in a previously uncharted sector of the quadrant. Star charts of the Origin Sector now yield the presence of a system known as “Levesque.”
- Objective ID
- 1,365,790,944
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This matter requires our immediate attention. Plotting a course for the Levesque system.
- Objective ID
- 1,481,915,258
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The installation’s systems are locked behind a sophisticated security system. The language used to write the security program is ancient… yet familiar. Attempting to bypass security protocols. Standby.
- Objective ID
- 1,481,915,258
- Phase
- dialogue_start
- Character
- Progenitor Ruin
- Dialogue
- Authorized user detected. Clearance level: Administrator. Security protocols disabled.
- Objective ID
- 1,481,915,258
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The installation’s systems have recognized us as users of high-level clearance. But we have not been here before…
- Objective ID
- 1,481,915,258
- Phase
- dialogue_start
- Character
- Progenitor Ruin
- Dialogue
- Temporal Cartographer detected. Decrypting associated functions. Standby.
- Objective ID
- 1,481,915,258
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, the ruin’s systems have decrypted several previously inaccessible methods and functions concealed within my codebase. This must mean–
- Objective ID
- 1,481,915,258
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Wait, several Suliban vessels have locked targets on our ship. General Darig has betrayed us.
- Objective ID
- 1,481,915,258
- Phase
- dialogue_start
- Character
- Niir Tazak
- Dialogue
- Darig, what are you doing!? This was not part of the plan!
- Objective ID
- 1,481,915,258
- Phase
- dialogue_start
- Character
- General Darig
- Dialogue
- So we make it part of the plan. Don’t be a fool, Tazak. The Independent has no associations. No loyalty. It’s only a matter of time before they betray us to the Romulans for the right price.
- Objective ID
- 1,481,915,258
- Phase
- dialogue_start
- Character
- General Darig
- Dialogue
- Now that control of the ruin’s power is within reach, they have outgrown their use to us. They are nothing more than a loose end to be tied up.
- Objective ID
- 1,481,915,258
- Phase
- dialogue_start
- Character
- Niir Tazak
- Dialogue
- Independent… I’m sorry it had to come to this. Your contribution to our new regime will not be forgotten.
- Objective ID
- 1,481,915,258
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, Suliban and Corvallen forces are converging on our location. Raising shields!
- Objective ID
- 1,841,469,104
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, we have broken their lines. If we do not take this opportunity to make our escape, we risk being overrun by enemy forces. Preparing for warp.
- Objective ID
- 1,841,469,104
- Phase
- dialogue_start
- Character
- General Darig
- Dialogue
- Tazak, you soft fool! Your leniency has allowed them to slip away. Get after them!
- Objective ID
- 727,014,100
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, multiple Suliban and Corvallen signatures have been detected in the vicinity of the ruin. However, they do not seem to be engaging in combat. They appear to be… guarding the ruin.
- Objective ID
- 727,014,100
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This situation is highly unusual – we need answers. Opening a channel and attempting to establish contact with the fleet. Standby.
- Objective ID
- 727,014,100
- Phase
- dialogue_start
- Character
- Niir Tazak
- Dialogue
- Welcome back to the Origin Sector, Commander. It’s been quite some time since our paths crossed. However, I had a feeling that the activation of this ruin would draw your attention.
- Objective ID
- 727,014,100
- Phase
- dialogue_start
- Character
- General Darig
- Dialogue
- Yes, our dear Independent friend here has always had a knack for being nearby whenever one of these installations were discovered in the Origin Sector. One might say they have an affinity for archeology.
- Objective ID
- 727,014,100
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This union is most unexpected. Why have Corvallen and Suliban forces been assembled in this sector? Why have you summoned us here?
- Objective ID
- 727,014,100
- Phase
- dialogue_start
- Character
- Niir Tazak
- Dialogue
- Thanks to you, the Corvallen and the Suliban were able to deduce that our rivalry was stoked through conflicts fabricated by the Romulan Star Empire.
- Objective ID
- 727,014,100
- Phase
- dialogue_start
- Character
- General Darig
- Dialogue
- With our mutual understanding of the situation, the strings of our puppet masters have been cut. The Romulans will pay the price for pitting us against each other. But first, we must tend to other matters.
- Objective ID
- 727,014,100
- Phase
- dialogue_start
- Character
- Niir Tazak
- Dialogue
- Our combined efforts have unveiled this previously uncharted system, which we named “Levesque.” We dispatched scouting parties to chart the region… That’s when they found the ruin.
- Objective ID
- 727,014,100
- Phase
- dialogue_start
- Character
- Niir Tazak
- Dialogue
- We know that these ruins harbor more than caches of Isogen. While we were able to restore power to the installation, we have been unable to access its systems. What were they hiding here?
- Objective ID
- 727,014,100
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Neither of you understand what you are interfering with. The readings from this ruin are unlike any of the others. We are yet to determine the original purpose of this installation.
- Objective ID
- 727,014,100
- Phase
- dialogue_start
- Character
- General Darig
- Dialogue
- That’s why you’re here, Independent. We’ve gone to great lengths to restore power to this ancient facility. We knew that it wouldn’t be long before it attracted your attention.
- Objective ID
- 727,014,100
- Phase
- dialogue_start
- Character
- Niir Tazak
- Dialogue
- In light of our previous dealings in the Origin Sector, we understand that you are capable of interfacing with the systems contained in these ruins. We wish to avail of your services.
- Objective ID
- 727,014,100
- Phase
- dialogue_start
- Character
- General Darig
- Dialogue
- The Origin Sector has been contested for too long. Together, the Corvallen and the Suliban will restore balance and usher in a new era of prosperity. Levesque shall be the cradle of our new regime.
- Objective ID
- 727,014,100
- Phase
- dialogue_start
- Character
- Niir Tazak
- Dialogue
- We need your help, Commander. Restore the functionality of this installation and grant us the power of those who came before us. Help us bring order to the Origin Sector.