Missions
Ascendant Part 16
Secure a disused comms array for Lewis.
Overview
Warp required1
Operations level56
Warp for completion320
Warp via superhighway1
Completion via superhighway320
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID602,439,188
Amount70
Objective ID602,439,188
Amount101,250,000
Objective ID602,439,188
Amount800
Objective ID602,439,188
Amount2,900,000
Objective ID602,439,188
Amount-5,846,400
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveRendezvous with Lewis and his team on Andoreth.
DestinationVesteja
Objective 2
No captured values for this selection.
ObjectiveInvestigate the disused comms array on Leais.
DestinationWarren
Objective 3
No captured values for this selection.
ObjectiveTravel to Sauchei.
DestinationSauchei
Objective 4
No captured values for this selection.
ObjectiveDefeat 15 hostiles of Level 56 or higher.
Required count15
Required level56
Objective 5
No captured values for this selection.
ObjectiveReport back to Leais.
DestinationWarren
Objective 6
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,205,281,212
- Phase
- dialogue_start
- Character
- Jorg
- Dialogue
- Whaddya want, Independent?
- Objective ID
- 1,205,281,212
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Our apologies for intruding. We understand that you have taken up residence here, but we require the use of this communications array.
- Objective ID
- 1,205,281,212
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I trust we can come to an agreement over terms of use?
- Objective ID
- 1,205,281,212
- Phase
- dialogue_start
- Character
- Jorg
- Dialogue
- And lead them right here to us? You’ve got another thing coming, Independent. That’s not gonna happen. Not unless you can assure us that they have been dealt with.
- Objective ID
- 1,205,281,212
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Who are they?
- Objective ID
- 1,205,281,212
- Phase
- dialogue_start
- Character
- Jorg
- Dialogue
- The damned Pakled, that’s who they are. They caught us smuggling in their territory and have been attempting to extort us ever since. We’ve had no choice but to hide from them.
- Objective ID
- 1,205,281,212
- Phase
- dialogue_start
- Character
- Jorg
- Dialogue
- If you can somehow convince an entire fleet of Pakled ships to clear out of the Sauchei system and leave us be, then we’ll be able to leave here and let you have the comms array.
- Objective ID
- 1,205,281,212
- Phase
- dialogue_start
- Character
- Jorg
- Dialogue
- Other than that, we’re staying put.
- Objective ID
- 1,205,281,212
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, we should follow up on this request. This comms array may be our only chance to broadcast this signal and free the Baelosians.
- Objective ID
- 1,245,912,191
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Scans of Sauchei have confirmed the presence of several Pakled ships – this must be the fleet that the Yridian spoke of.
- Objective ID
- 1,245,912,191
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- If we can clear the Pakled ships out of this system, then the Yridians should relinquish use of the comms array to us.
- Objective ID
- 1,271,258,242
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Lewis, how can we be of assistance? What is your plan?
- Objective ID
- 1,271,258,242
- Phase
- dialogue_start
- Character
- Lewis
- Dialogue
- We may be running out of time here, so let’s get straight to it. There’s a disused communication array on Leais, a planet in the Warren system. Our laboratory was situated in an adjacent system.
- Objective ID
- 1,271,258,242
- Phase
- dialogue_start
- Character
- Lewis
- Dialogue
- I heard Section 31 talk about this comms array several times – they seemed to regard it as some type of failsafe and would closely monitor its usage.
- Objective ID
- 1,271,258,242
- Phase
- dialogue_start
- Character
- Lewis
- Dialogue
- Last I heard from them, a group of Yridian smugglers had moved in and made the place their own. Section 31 seemed to think they posed no potential threat.
- Objective ID
- 1,271,258,242
- Phase
- dialogue_start
- Character
- Lewis
- Dialogue
- I’m convinced that the comms array made them nervous because it’s their killswitch. We also found something else within the Ascendant Project data – some type of transmission.
- Objective ID
- 1,271,258,242
- Phase
- dialogue_start
- Character
- Lewis
- Dialogue
- The Project’s data shows that this signal will instantly neutralize the transmitter in a Baelosian’s cortical implant once picked up.
- Objective ID
- 1,271,258,242
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- They must have implemented this failsafe in case their plans were ever discovered by Starfleet or other members of the Federation.
- Objective ID
- 1,271,258,242
- Phase
- dialogue_start
- Character
- Lewis
- Dialogue
- Precisely. Their intel suggested that the comms array is capable of subspace broadcasts. We’re going to use it to transmit a neutralizing signal that will mitigate the effects of the Baelosian’s cortical implants.
- Objective ID
- 1,271,258,242
- Phase
- dialogue_start
- Character
- Lewis
- Dialogue
- It’s all right here in the Ascendant Project data. We’re going to force their hand and broadcast the killswitch transmission. This should sever the link between Section 31 and the Baelosians.
- Objective ID
- 1,271,258,242
- Phase
- dialogue_start
- Character
- Lewis
- Dialogue
- If you can secure the comms array on Leais, we may have everything we need to loosen Section 31’s grip over the Baelosians once and for all. Head over there and make it happen. We owe this to them.
- Objective ID
- 1,843,393,019
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are receiving a transmission from Lewis on the surface of Andoreth. Patching it through.
- Objective ID
- 1,843,393,019
- Phase
- dialogue_start
- Character
- Lewis
- Dialogue
- Commander, there’s been a huge breakthrough in our research of the Baelosians and the extent of Section 31’s hold over them.
- Objective ID
- 1,843,393,019
- Phase
- dialogue_start
- Character
- Lewis
- Dialogue
- My team is continuing to work diligently on reversing the effects of the gene therapy, but in the meantime, we’ve made a startling discovery while analysing the Ascendant – a cortical implant.
- Objective ID
- 1,843,393,019
- Phase
- dialogue_start
- Character
- Lewis
- Dialogue
- While the gene therapy makes each Baelosian susceptible to the will of Section 31, the cortical implants allow them to communicate with any given Baelosian across vast distances.
- Objective ID
- 1,843,393,019
- Phase
- dialogue_start
- Character
- Lewis
- Dialogue
- The implications of this discovery are astounding. Come back to Andoreth as soon as possible. I may have a plan of action.
- Objective ID
- 1,843,393,019
- Phase
- dialogue_start
- Character
- Lewis
- Dialogue
- Hurry, Commander. Agent Holloway is bound to have discovered that the Ascendant is no longer responding. Section 31 will be looking for you.
- Objective ID
- 2,011,592,392
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The remaining Pakled vessels are dispersing, Commander. It should now be safe for the Yridians to come back and resume their operations here.
- Objective ID
- 2,011,592,392
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We should return to Leais and inform them of this development.
- Objective ID
- 602,439,188
- Phase
- dialogue_end
- Character
- Lewis
- Dialogue
- Commander, come in, do you copy? Has the comms array been secured?
- Objective ID
- 602,439,188
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Yes, Lewis, we have secured the site. The Yridians are still there but they have agreed to allow us use of the comms array.
- Objective ID
- 602,439,188
- Phase
- dialogue_end
- Character
- Lewis
- Dialogue
- A hopeful development. It’s all we can ask for right now. Make any necessary preparations and repairs to your fleet, Commander. We have work to do.
- Objective ID
- 602,439,188
- Phase
- dialogue_start
- Character
- Jorg
- Dialogue
- Well? You’ve come back in one piece, so I’m assuming it all went well?
- Objective ID
- 602,439,188
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Pakled have dispersed from the Sauchei system. It should be safe for you and your people to return. Just remain vigilant and be sure to retreat if the Pakled return en force.
- Objective ID
- 602,439,188
- Phase
- dialogue_start
- Character
- Jorg
- Dialogue
- Wow, you’re efficient! Thank you, Independent. We’ll be out of here soon enough. Although I can’t imagine what you’d want with this old scrap heap.
- Objective ID
- 602,439,188
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, we should return to our Station and make necessary repairs after our encounter with the Pakled. We can inform Lewis and his team of the recent developments in the process.