Missions
Scapegoats Part 5
Kevin must answer for his crimes.
Overview
Warp required1
Operations level25
Warp for completion22
Warp via superhighway1
Completion via superhighway22
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,622,173,027
Amount115,000
Objective ID1,622,173,027
Amount220
Objective ID1,740,590,655
Amount115,000
Objective ID1,740,590,655
Amount220
Objectives
Objective 1
No captured values for this selection.
ObjectiveProceed to the meeting.
DestinationAlhazar
Objective 2
No captured values for this selection.
ObjectiveWhat should we do?
Objective 3
No captured values for this selection.
ObjectiveExpel 30,000 Dilithium.
Resource
Dilithium
Amount30,000
Objective 4
No captured values for this selection.
Objective 5
No captured values for this selection.
ObjectiveReturn to the Cerritos.
Objective 6
No captured values for this selection.
ObjectiveReturn to the Cerritos.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,111,426,736
- Phase
- dialogue_dilemma
- Character
- Tendi
- Dialogue
- What should we do about Kevin?
- Objective ID
- 1,557,360,457
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Ok, fine! Goddamn your bleeding heart, Tendi!
- Objective ID
- 1,557,360,457
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- I knew you’d do the right thing!
- Objective ID
- 1,557,360,457
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- I have an idea of how we can give Kevin an accidental heads up… If we dispel some Dilithium and make it explode, it will for sure scare him off. We can pass it off for a ship malfunction.
- Objective ID
- 1,557,360,457
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Hopefully Amperus buys it…
- Objective ID
- 1,557,360,457
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- I mean it’s risky… But the best plans always are. How do we do this?
- Objective ID
- 1,557,360,457
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- Wait until we get a little closer… Ok, now! Expel 30,000 Dilithium!
- Objective ID
- 1,622,173,027
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- What a day, guys!
- Objective ID
- 1,622,173,027
- Phase
- dialogue_end
- Character
- Rutherford
- Dialogue
- I’m just glad we’re all safe.
- Objective ID
- 1,622,173,027
- Phase
- dialogue_end
- Character
- Tendi
- Dialogue
- Watcha got there, Mariner?
- Objective ID
- 1,622,173,027
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Well, I couldn’t let a crate of the blue stuff go by without taking a few with me.
- Objective ID
- 1,622,173,027
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- … Of course you couldn’t.
- Objective ID
- 1,622,173,027
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Tendi hasn’t gotten to try it yet! Anyway, I think a toast is in order. Go on, Boims, start us off.
- Objective ID
- 1,622,173,027
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Ok, fine. To… Not ending up in Romulan custody!
- Objective ID
- 1,622,173,027
- Phase
- dialogue_end
- Character
- Rutherford
- Dialogue
- To the Cerritos!
- Objective ID
- 1,622,173,027
- Phase
- dialogue_end
- Character
- Tendi
- Dialogue
- To friends!
- Objective ID
- 1,622,173,027
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Damn right! To Lower Decks!
- Objective ID
- 1,622,173,027
- Phase
- dialogue_start
- Character
- Amperus
- Dialogue
- The target has been acquired.
- Objective ID
- 1,622,173,027
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- You’re welcome.
- Objective ID
- 1,622,173,027
- Phase
- dialogue_start
- Character
- Amperus
- Dialogue
- You audacious… Begone from me, bumbling humans! I have no more need of you.
- Objective ID
- 1,622,173,027
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- What about our deal? Will you leave the Cerritos in peace?
- Objective ID
- 1,622,173,027
- Phase
- dialogue_start
- Character
- Amperus
- Dialogue
- Your paltry vessel is not worth my time.
- Objective ID
- 1,622,173,027
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- That’s our cue. Let’s go!
- Objective ID
- 1,740,590,655
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- What a day, guys!
- Objective ID
- 1,740,590,655
- Phase
- dialogue_end
- Character
- Rutherford
- Dialogue
- I’m just glad we’re all safe.
- Objective ID
- 1,740,590,655
- Phase
- dialogue_end
- Character
- Tendi
- Dialogue
- I kinda hope Kevin is too… Maybe he’ll learn from this and turn a corner!
- Objective ID
- 1,740,590,655
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Psshhh… Someone like that doesn’t change. Look at Mariner.
- Objective ID
- 1,740,590,655
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Whatever do you mean, Boims?
- Objective ID
- 1,740,590,655
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Watcha got there?
- Objective ID
- 1,740,590,655
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Well, I couldn’t let a crate of Romulan Ale go by without taking a few with me.
- Objective ID
- 1,740,590,655
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- … I rest my case.
- Objective ID
- 1,740,590,655
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- So, let’s have a toast! Go on, Boims, start us off.
- Objective ID
- 1,740,590,655
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- Ok, fine. To… Not ending up in Romulan custody!
- Objective ID
- 1,740,590,655
- Phase
- dialogue_end
- Character
- Rutherford
- Dialogue
- To the Cerritos!
- Objective ID
- 1,740,590,655
- Phase
- dialogue_end
- Character
- Tendi
- Dialogue
- To friends!
- Objective ID
- 1,740,590,655
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Damn right! To Lower Decks!
- Objective ID
- 1,740,590,655
- Phase
- dialogue_start
- Character
- Amperus
- Dialogue
- What have you done?! The target is fleeing the system!
- Objective ID
- 1,740,590,655
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- We, er, had a ship malfunction! Kevin must have set some sort of trap!
- Objective ID
- 1,740,590,655
- Phase
- dialogue_start
- Character
- Amperus
- Dialogue
- But we were setting a trap!
- Objective ID
- 1,740,590,655
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Hey, don’t look at us!
- Objective ID
- 1,740,590,655
- Phase
- dialogue_start
- Character
- Amperus
- Dialogue
- Argh! This is what I get for relying on humans.
- Objective ID
- 1,740,590,655
- Phase
- dialogue_start
- Character
- Rutherford
- Dialogue
- You should have his ship signal now, though, right? You can track him down yourself.
- Objective ID
- 1,740,590,655
- Phase
- dialogue_start
- Character
- Amperus
- Dialogue
- I will. And when I do…
- Objective ID
- 1,740,590,655
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- What about our deal? Will you leave the Cerritos in peace?
- Objective ID
- 1,740,590,655
- Phase
- dialogue_start
- Character
- Amperus
- Dialogue
- Begone from me, you bumbling idiots! Your paltry vessel is not worth my time.
- Objective ID
- 1,740,590,655
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Yes, sir! Gladly, sir!
- Objective ID
- 1,819,955,011
- Phase
- dialogue_end
- Character
- Tendi
- Dialogue
- So… What do we do now? Just hand Kevin over to the Romulans?
- Objective ID
- 1,819,955,011
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Don’t tell me you’re getting cold feet, Tendi!
- Objective ID
- 1,819,955,011
- Phase
- dialogue_end
- Character
- Tendi
- Dialogue
- I’m not, I just… Does Kevin really deserve Romulan justice? I mean, he hasn’t done anything worse than you have, Mariner.
- Objective ID
- 1,819,955,011
- Phase
- dialogue_end
- Character
- Mariner
- Dialogue
- Hey! Kevin tried to set us up as the fall guys. He was happy enough for the Romulans to take us out instead of him. Why should we be any different?
- Objective ID
- 1,819,955,011
- Phase
- dialogue_end
- Character
- Rutherford
- Dialogue
- I think Tendi’s right. This doesn’t feel good.
- Objective ID
- 1,819,955,011
- Phase
- dialogue_end
- Character
- Boimler
- Dialogue
- It doesn’t really matter, though, does it? What do you think will happen if we go against Amperus?
- Objective ID
- 1,819,955,011
- Phase
- dialogue_end
- Character
- Tendi
- Dialogue
- Well, maybe we don’t go against him. Maybe we just find a way to give Kevin a head’s up.
- Objective ID
- 1,819,955,011
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Time to hustle, gang! Vas sold Kevin some story about a bunch of Regalian liquid crystal that fell off the back of a ship.
- Objective ID
- 1,819,955,011
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- And he jumped at it?
- Objective ID
- 1,819,955,011
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Kevin’s smooth, but apparently not the sharpest tool in the shed.
- Objective ID
- 1,819,955,011
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Well, let’s get this over with, then.
- Objective ID
- 532,794,401
- Phase
- dialogue_start
- Character
- Boimler
- Dialogue
- Kevin deserves everything that’s coming to him.
- Objective ID
- 532,794,401
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Agreed.
- Objective ID
- 532,794,401
- Phase
- dialogue_start
- Character
- Tendi
- Dialogue
- I… understand, but I want no part in this.
- Objective ID
- 532,794,401
- Phase
- dialogue_start
- Character
- Mariner
- Dialogue
- Fine. Boimler, you got this! Target his engine so that he can’t flee.