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Missions

Scapegoats Part 5

Kevin must answer for his crimes.

Overview

Warp required1
Operations level25
Warp for completion22
Warp via superhighway1
Completion via superhighway22

Costs & rewards

Mission rewards

Officer XP
Objective ID1,622,173,027
Amount115,000
3★ Interceptor Parts
Objective ID1,622,173,027
Amount220
Officer XP
Objective ID1,740,590,655
Amount115,000
3★ Battleship Parts
Objective ID1,740,590,655
Amount220

Objectives

Objective 1

ObjectiveProceed to the meeting.
DestinationAlhazar

Objective 2

ObjectiveWhat should we do?

Objective 3

ObjectiveExpel 30,000 Dilithium.
ResourceDilithium
Amount30,000

Objective 4

ObjectiveDisable Kevin's ship.
EncounterKevin
Opponent strength296,419
DestinationAlhazar

Objective 5

ObjectiveReturn to the Cerritos.

Objective 6

ObjectiveReturn to the Cerritos.

Dialogue

Mission dialogue

Objective ID
1,111,426,736
Phase
dialogue_dilemma
Character
Tendi
Dialogue
What should we do about Kevin?
Objective ID
1,557,360,457
Phase
dialogue_start
Character
Mariner
Dialogue
Ok, fine! Goddamn your bleeding heart, Tendi!
Objective ID
1,557,360,457
Phase
dialogue_start
Character
Tendi
Dialogue
I knew you’d do the right thing!
Objective ID
1,557,360,457
Phase
dialogue_start
Character
Rutherford
Dialogue
I have an idea of how we can give Kevin an accidental heads up… If we dispel some Dilithium and make it explode, it will for sure scare him off. We can pass it off for a ship malfunction.
Objective ID
1,557,360,457
Phase
dialogue_start
Character
Boimler
Dialogue
Hopefully Amperus buys it…
Objective ID
1,557,360,457
Phase
dialogue_start
Character
Mariner
Dialogue
I mean it’s risky… But the best plans always are. How do we do this?
Objective ID
1,557,360,457
Phase
dialogue_start
Character
Rutherford
Dialogue
Wait until we get a little closer… Ok, now! Expel 30,000 Dilithium!
Objective ID
1,622,173,027
Phase
dialogue_end
Character
Mariner
Dialogue
What a day, guys!
Objective ID
1,622,173,027
Phase
dialogue_end
Character
Rutherford
Dialogue
I’m just glad we’re all safe.
Objective ID
1,622,173,027
Phase
dialogue_end
Character
Tendi
Dialogue
Watcha got there, Mariner?
Objective ID
1,622,173,027
Phase
dialogue_end
Character
Mariner
Dialogue
Well, I couldn’t let a crate of the blue stuff go by without taking a few with me.
Objective ID
1,622,173,027
Phase
dialogue_end
Character
Boimler
Dialogue
… Of course you couldn’t.
Objective ID
1,622,173,027
Phase
dialogue_end
Character
Mariner
Dialogue
Tendi hasn’t gotten to try it yet! Anyway, I think a toast is in order. Go on, Boims, start us off.
Objective ID
1,622,173,027
Phase
dialogue_end
Character
Boimler
Dialogue
Ok, fine. To… Not ending up in Romulan custody!
Objective ID
1,622,173,027
Phase
dialogue_end
Character
Rutherford
Dialogue
To the Cerritos!
Objective ID
1,622,173,027
Phase
dialogue_end
Character
Tendi
Dialogue
To friends!
Objective ID
1,622,173,027
Phase
dialogue_end
Character
Mariner
Dialogue
Damn right! To Lower Decks!
Objective ID
1,622,173,027
Phase
dialogue_start
Character
Amperus
Dialogue
The target has been acquired.
Objective ID
1,622,173,027
Phase
dialogue_start
Character
Mariner
Dialogue
You’re welcome.
Objective ID
1,622,173,027
Phase
dialogue_start
Character
Amperus
Dialogue
You audacious… Begone from me, bumbling humans! I have no more need of you.
Objective ID
1,622,173,027
Phase
dialogue_start
Character
Tendi
Dialogue
What about our deal? Will you leave the Cerritos in peace?
Objective ID
1,622,173,027
Phase
dialogue_start
Character
Amperus
Dialogue
Your paltry vessel is not worth my time.
Objective ID
1,622,173,027
Phase
dialogue_start
Character
Boimler
Dialogue
That’s our cue. Let’s go!
Objective ID
1,740,590,655
Phase
dialogue_end
Character
Mariner
Dialogue
What a day, guys!
Objective ID
1,740,590,655
Phase
dialogue_end
Character
Rutherford
Dialogue
I’m just glad we’re all safe.
Objective ID
1,740,590,655
Phase
dialogue_end
Character
Tendi
Dialogue
I kinda hope Kevin is too… Maybe he’ll learn from this and turn a corner!
Objective ID
1,740,590,655
Phase
dialogue_end
Character
Boimler
Dialogue
Psshhh… Someone like that doesn’t change. Look at Mariner.
Objective ID
1,740,590,655
Phase
dialogue_end
Character
Mariner
Dialogue
Whatever do you mean, Boims?
Objective ID
1,740,590,655
Phase
dialogue_end
Character
Boimler
Dialogue
Watcha got there?
Objective ID
1,740,590,655
Phase
dialogue_end
Character
Mariner
Dialogue
Well, I couldn’t let a crate of Romulan Ale go by without taking a few with me.
Objective ID
1,740,590,655
Phase
dialogue_end
Character
Boimler
Dialogue
… I rest my case.
Objective ID
1,740,590,655
Phase
dialogue_end
Character
Mariner
Dialogue
So, let’s have a toast! Go on, Boims, start us off.
Objective ID
1,740,590,655
Phase
dialogue_end
Character
Boimler
Dialogue
Ok, fine. To… Not ending up in Romulan custody!
Objective ID
1,740,590,655
Phase
dialogue_end
Character
Rutherford
Dialogue
To the Cerritos!
Objective ID
1,740,590,655
Phase
dialogue_end
Character
Tendi
Dialogue
To friends!
Objective ID
1,740,590,655
Phase
dialogue_end
Character
Mariner
Dialogue
Damn right! To Lower Decks!
Objective ID
1,740,590,655
Phase
dialogue_start
Character
Amperus
Dialogue
What have you done?! The target is fleeing the system!
Objective ID
1,740,590,655
Phase
dialogue_start
Character
Boimler
Dialogue
We, er, had a ship malfunction! Kevin must have set some sort of trap!
Objective ID
1,740,590,655
Phase
dialogue_start
Character
Amperus
Dialogue
But we were setting a trap!
Objective ID
1,740,590,655
Phase
dialogue_start
Character
Mariner
Dialogue
Hey, don’t look at us!
Objective ID
1,740,590,655
Phase
dialogue_start
Character
Amperus
Dialogue
Argh! This is what I get for relying on humans.
Objective ID
1,740,590,655
Phase
dialogue_start
Character
Rutherford
Dialogue
You should have his ship signal now, though, right? You can track him down yourself.
Objective ID
1,740,590,655
Phase
dialogue_start
Character
Amperus
Dialogue
I will. And when I do…
Objective ID
1,740,590,655
Phase
dialogue_start
Character
Tendi
Dialogue
What about our deal? Will you leave the Cerritos in peace?
Objective ID
1,740,590,655
Phase
dialogue_start
Character
Amperus
Dialogue
Begone from me, you bumbling idiots! Your paltry vessel is not worth my time.
Objective ID
1,740,590,655
Phase
dialogue_start
Character
Boimler
Dialogue
Yes, sir! Gladly, sir!
Objective ID
1,819,955,011
Phase
dialogue_end
Character
Tendi
Dialogue
So… What do we do now? Just hand Kevin over to the Romulans?
Objective ID
1,819,955,011
Phase
dialogue_end
Character
Mariner
Dialogue
Don’t tell me you’re getting cold feet, Tendi!
Objective ID
1,819,955,011
Phase
dialogue_end
Character
Tendi
Dialogue
I’m not, I just… Does Kevin really deserve Romulan justice? I mean, he hasn’t done anything worse than you have, Mariner.
Objective ID
1,819,955,011
Phase
dialogue_end
Character
Mariner
Dialogue
Hey! Kevin tried to set us up as the fall guys. He was happy enough for the Romulans to take us out instead of him. Why should we be any different?
Objective ID
1,819,955,011
Phase
dialogue_end
Character
Rutherford
Dialogue
I think Tendi’s right. This doesn’t feel good.
Objective ID
1,819,955,011
Phase
dialogue_end
Character
Boimler
Dialogue
It doesn’t really matter, though, does it? What do you think will happen if we go against Amperus?
Objective ID
1,819,955,011
Phase
dialogue_end
Character
Tendi
Dialogue
Well, maybe we don’t go against him. Maybe we just find a way to give Kevin a head’s up.
Objective ID
1,819,955,011
Phase
dialogue_start
Character
Mariner
Dialogue
Time to hustle, gang! Vas sold Kevin some story about a bunch of Regalian liquid crystal that fell off the back of a ship.
Objective ID
1,819,955,011
Phase
dialogue_start
Character
Tendi
Dialogue
And he jumped at it?
Objective ID
1,819,955,011
Phase
dialogue_start
Character
Mariner
Dialogue
Kevin’s smooth, but apparently not the sharpest tool in the shed.
Objective ID
1,819,955,011
Phase
dialogue_start
Character
Boimler
Dialogue
Well, let’s get this over with, then.
Objective ID
532,794,401
Phase
dialogue_start
Character
Boimler
Dialogue
Kevin deserves everything that’s coming to him.
Objective ID
532,794,401
Phase
dialogue_start
Character
Mariner
Dialogue
Agreed.
Objective ID
532,794,401
Phase
dialogue_start
Character
Tendi
Dialogue
I… understand, but I want no part in this.
Objective ID
532,794,401
Phase
dialogue_start
Character
Mariner
Dialogue
Fine. Boimler, you got this! Target his engine so that he can’t flee.