Missions
Entanglement Part 9
Convince the Insurgence to help free Voyager.
Overview
Warp required1
Operations level34
Warp for completion28
Warp via superhighway1
Completion via superhighway28
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID626,842,185
Amount2,600
Objective ID626,842,185
Amount2,600
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveConvince the Insurgence to help you.
DestinationDeesha
Objective 2
No captured values for this selection.
ObjectiveReturn to the Coalition.
DestinationNygea
Objective 3
No captured values for this selection.
ObjectiveUse 700K Dilithium to cause a diversion.
Resource
Dilithium
Amount700,000
Objective 4
No captured values for this selection.
ObjectiveDefend yourself from the Coalition ship.
EncounterCoalition Ship
Opponent strength770,677
DestinationNygea
Objective 5
No captured values for this selection.
ObjectiveGet to the ship dock.
DestinationNygea
Objective 6
No captured values for this selection.
ObjectiveGet to the cells.
DestinationNygea
Objective 7
No captured values for this selection.
ObjectiveRetrieve T’Soth and the Voyager crew.
DestinationNygea
Objective 8
No captured values for this selection.
ObjectiveGet to safety.
DestinationThink Tank
Objective 9
No captured values for this selection.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,042,704,880
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Still no sign of the Insurgence. Some Coalition ships are on the way to investigate the explosion.
- Objective ID
- 1,042,704,880
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- Good. That much is going our way, at least.
- Objective ID
- 1,042,704,880
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Do not speak too soon, Lieutenant Commander. One is peeling off in our direction. We have been discovered.
- Objective ID
- 1,042,704,880
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- It appears that we are alone in this, Commander.
- Objective ID
- 1,042,704,880
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Raising shields and charging weapons…
- Objective ID
- 1,187,607,426
- Phase
- dialogue_start
- Character
- Zelkan
- Dialogue
- You! What have you done with T’Soth?
- Objective ID
- 1,187,607,426
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Your leader is in Coalition custody, as are Captain Janeway and her crew. We must work together to–
- Objective ID
- 1,187,607,426
- Phase
- dialogue_start
- Character
- Zelkan
- Dialogue
- You’re the reason she’s there in the first place!
- Objective ID
- 1,187,607,426
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- The Chancellor played us. We thought that we could retrieve T’Soth once we had Voyager back. But now that is impossible.
- Objective ID
- 1,187,607,426
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Unless you help us. We get Voyager and her crew back, and you get your leader.
- Objective ID
- 1,187,607,426
- Phase
- dialogue_start
- Character
- Kylore
- Dialogue
- Do you really think we can do it?
- Objective ID
- 1,187,607,426
- Phase
- dialogue_start
- Character
- Zelkan
- Dialogue
- You’re not seriously considering this!
- Objective ID
- 1,187,607,426
- Phase
- dialogue_start
- Character
- Kylore
- Dialogue
- What else are we going to do? Leave T’Soth in the lion’s den?
- Objective ID
- 1,187,607,426
- Phase
- dialogue_start
- Character
- Zelkan
- Dialogue
- No, but…
- Objective ID
- 1,187,607,426
- Phase
- dialogue_start
- Character
- Kylore
- Dialogue
- This could be an opportunity, Zel. With the Commander’s help, we could get rid of the Chancellor once and for all.
- Objective ID
- 1,187,607,426
- Phase
- dialogue_start
- Character
- Zelkan
- Dialogue
- …I’m listening.
- Objective ID
- 1,187,607,426
- Phase
- dialogue_start
- Character
- Kylore
- Dialogue
- A three-pronged approach. We cause a diversion to split the Coalition’s focus. The majority of our ships will engage the remaining guard ships. A small infiltration team will find and assassinate the Chancellor.
- Objective ID
- 1,187,607,426
- Phase
- dialogue_start
- Character
- Zelkan
- Dialogue
- We’d need to mobilize our entire fleet.
- Objective ID
- 1,187,607,426
- Phase
- dialogue_start
- Character
- Kylore
- Dialogue
- All or nothing. If we fail, the Insurgence is done for anyway.
- Objective ID
- 1,187,607,426
- Phase
- dialogue_start
- Character
- Zelkan
- Dialogue
- … Alright. Make it happen.
- Objective ID
- 1,187,607,426
- Phase
- dialogue_start
- Character
- Kylore
- Dialogue
- On it… Getting some responses already. Return to Nygea, Commander. Cause a diversion. A big one. We’ll be right behind you.
- Objective ID
- 1,369,259,377
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Coalition ship is disabled, Lieutenant Commander, but more are on the way. Shields are failing.
- Objective ID
- 1,369,259,377
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- Logic dictates that there is no way for us to achieve our desired outcome.
- Objective ID
- 1,369,259,377
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Given the number of Coalition ships in the system, our chances are less than zero.
- Objective ID
- 1,369,259,377
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- This is it, then. We failed.
- Objective ID
- 1,369,259,377
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Wait… Multiple ship signatures are warping into the system. All is not lost, Lieutenant Commander.
- Objective ID
- 1,369,259,377
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- … It took you long enough!
- Objective ID
- 1,369,259,377
- Phase
- dialogue_start
- Character
- Zelkan
- Dialogue
- You try mobilizing an entire guerilla army at short notice.
- Objective ID
- 1,369,259,377
- Phase
- dialogue_start
- Character
- Kylore
- Dialogue
- Good job on the diversion. We have it from here. Go get our people!
- Objective ID
- 1,369,259,377
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- Voyager first, Commander. We need her firepower.
- Objective ID
- 1,413,856,293
- Phase
- dialogue_start
- Character
- Captain Janeway
- Dialogue
- Now, wait just a moment, Chancellor! We had an agreement. You have T’Soth. The Commander did what you wanted.
- Objective ID
- 1,413,856,293
- Phase
- dialogue_start
- Character
- Chancellor
- Dialogue
- Tsk, tsk. You were never getting out of here, Captain Janeway. You’re right. I have what I want. Why would I let you go now? No. Your ship will make a fine addition to my fleet.
- Objective ID
- 1,413,856,293
- Phase
- dialogue_start
- Character
- Commander Chakotay
- Dialogue
- Commander, do something!
- Objective ID
- 1,413,856,293
- Phase
- dialogue_start
- Character
- Chancellor
- Dialogue
- The Commander has bigger things to worry about now.
- Objective ID
- 1,413,856,293
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Coalition ships are charging weapons, Commander. Raising shields!
- Objective ID
- 1,779,240,072
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Shields are failing. The hull has taken extensive damage. We cannot take much more of this, Commander.
- Objective ID
- 1,779,240,072
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- We cannot leave the crew. We must–
- Objective ID
- 1,779,240,072
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We must retreat, Lieutenant Commander, or we will join them in the Chancellor’s cells. We need help. I can only think of one option.
- Objective ID
- 1,779,240,072
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- The Insurgence is as likely to shoot us out of the sky as help us, Commander.
- Objective ID
- 1,779,240,072
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We have to try. Setting a course for Deesha.
- Objective ID
- 2,116,097,546
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- Incoming, Commander!
- Objective ID
- 2,116,097,546
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Taking evasive maneouvres…
- Objective ID
- 2,116,097,546
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- I will keep them busy. Be quick.
- Objective ID
- 2,116,097,546
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Scanning the cell complex now.
- Objective ID
- 2,116,097,546
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have located their life signs, Lieutenant Commander. Preparing for transport…
- Objective ID
- 2,130,642,501
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- Beam me down, Commander. I am going to try and get her up and running.
- Objective ID
- 2,130,642,501
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Transporting now.
- Objective ID
- 2,130,642,501
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- Tuvok to Maia. I am initiating ship start-up now… She’s back online.
- Objective ID
- 2,130,642,501
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Can you man Voyager alone, Lieutenant Commander?
- Objective ID
- 2,130,642,501
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- I will have to.
- Objective ID
- 2,130,642,501
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Coalition and Insurgence ships are still engaged. It is impossible to know at this point who has the upper hand.
- Objective ID
- 2,130,642,501
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- Then we are free to rescue the crew. Get us to the cells, Commander.
- Objective ID
- 626,842,185
- Phase
- dialogue_end
- Character
- T'Soth
- Dialogue
- Here they come.
- Objective ID
- 626,842,185
- Phase
- dialogue_end
- Character
- Kylore
- Dialogue
- T’Soth! You’re alright!
- Objective ID
- 626,842,185
- Phase
- dialogue_end
- Character
- T'Soth
- Dialogue
- The Commander and Tuvok made sure of that. Of course, they are the ones who captured me in the first place… But what of the Chancellor?
- Objective ID
- 626,842,185
- Phase
- dialogue_end
- Character
- Zelkan
- Dialogue
- He didn’t even see it coming, T’Soth. All of his guard ships were busy fighting off our fleet. Kylore and I beamed down into his war room.
- Objective ID
- 626,842,185
- Phase
- dialogue_end
- Character
- Kylore
- Dialogue
- It was chaos in there.
- Objective ID
- 626,842,185
- Phase
- dialogue_end
- Character
- Zelkan
- Dialogue
- But you shot true, Kylore. The Chancellor is no more.
- Objective ID
- 626,842,185
- Phase
- dialogue_end
- Character
- T'Soth
- Dialogue
- You have done well, both of you. Better than I could have hoped. Now, we must go to ground. The Coalition will be in freefall without the Chancellor, but we should expect retribution all the same.
- Objective ID
- 626,842,185
- Phase
- dialogue_end
- Character
- T'Soth
- Dialogue
- Commander, you have my gratitude. But I have not forgotten your promise to look into the lost Pakik technology and, dare I say, you owe me one. I expect more information from you when next we meet.
- Objective ID
- 626,842,185
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Understood.
- Objective ID
- 626,842,185
- Phase
- dialogue_end
- Character
- T'Soth
- Dialogue
- Then I bid you farewell.
- Objective ID
- 626,842,185
- Phase
- dialogue_start
- Character
- Captain Janeway
- Dialogue
- Tuvok, Commander! How did you–
- Objective ID
- 626,842,185
- Phase
- dialogue_start
- Character
- T'Soth
- Dialogue
- No time for that now. Let’s get out of here.
- Objective ID
- 626,842,185
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- What about your people?
- Objective ID
- 626,842,185
- Phase
- dialogue_start
- Character
- T'Soth
- Dialogue
- They know where to regroup. Set a course for Think Tank.
- Objective ID
- 72,722,368
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- No sign of the Insurgence yet, Lieutenant Commander.
- Objective ID
- 72,722,368
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- If we have walked into yet another trap–
- Objective ID
- 72,722,368
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Unlikely. The Insurgence needs this as much as we do. We must trust that they are on their way.
- Objective ID
- 72,722,368
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- Then we should work on that diversion.
- Objective ID
- 72,722,368
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- What do you propose?
- Objective ID
- 72,722,368
- Phase
- dialogue_start
- Character
- Lieutenant Commander Tuvok
- Dialogue
- If we jettison some Dilithium and explode it with a photon torpedo, the guards should be sufficiently distracted.
- Objective ID
- 72,722,368
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Agreed. 700K Dilithium should be enough.