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Missions

The Treasures of Today

Follow the old space shanty to find the hidden treasure.

Overview

Warp required1
Operations level72
Warp for completion1,600
Warp via superhighway1
Completion via superhighway1,600

Costs & rewards

Mission rewards

7★ Raw Gas
Objective ID1,485,727,409
Amount2,127,000
7★ Broken Interceptor Parts
Objective ID1,485,727,409
Amount147,000
Σ-Romulan Credits
Objective ID1,485,727,409
Amount2,200
Romulan Points
Objective ID1,485,727,409
Amount16,100,000,000
Federation Points
Objective ID1,485,727,409
Amount-18,800,000,000
Klingon Points
Objective ID1,485,727,409
Amount-8,900,000,000
Gravimetric Data
Objective ID1,485,727,409
Amount1

Objectives

Objective 1

ObjectiveFind the asteroid field mentioned in the shanty.
DestinationAlvolea

Objective 2

ObjectiveNeutralize a treasure hunter.
EncounterTreasure Hunter
Opponent strength6,803,668,445,579
DestinationAlvolea

Objective 3

ObjectiveMine the Bunsh'ihal Belt to find the next clue.
DestinationAlvolea

Objective 4

ObjectiveFollow the trail to the next clue.
DestinationMuirnia

Objective 5

ObjectiveFind the outpost.
DestinationMuirnia

Objective 6

ObjectiveDefeat 10 hostiles of level 72 or higher.
Required count10
Required level72

Objective 7

ObjectiveFind the gas giant.
DestinationAbrinda

Objective 8

ObjectiveDefeat 8 hostiles of level 72 or higher.
Required count8
Required level72

Objective 9

ObjectiveReturn to the Order.
DestinationKúshlah

Dialogue

Mission dialogue

Objective ID
1,036,462,491
Phase
dialogue_start
Character
Maia
Dialogue
I have access to the ice core asteroids. Kumu, your theory proved correct this time – there is an isolinear rod hidden within one of them. Luckily, my sensors are strong enough to access information through ice.
Objective ID
1,036,462,491
Phase
dialogue_start
Character
Maia
Dialogue
Decoding…
Objective ID
1,036,462,491
Phase
dialogue_start
Character
Datapad
Dialogue
“And in the den of grizzly crimes they hid like roaches low; Heave-ho! Heave-ho! Bent, creaking knees and heads are down in awe of Snarly Krol! Heave-ho! Heave-ho!”
Objective ID
1,036,462,491
Phase
dialogue_start
Character
Datapad
Dialogue
“Lords crawling in the blood-stained walls, ‘em Latinum inlined; Heave-ho! Heave-ho! The thoughts of true rebellion send shivers down ‘eir spines! Heave-ho! Heave-ho!”
Objective ID
1,036,462,491
Phase
dialogue_start
Character
Letha
Dialogue
This part is more straightforward – the fleeing lords found a refuge on a pirate station, apparently with the aforementioned Snarly Krol at the head. But I doubt he is still alive to tell the tale.
Objective ID
1,036,462,491
Phase
dialogue_start
Character
Kumu
Dialogue
There are references to the walls in this message. Perhaps, the next part is encoded in the station itself?
Objective ID
1,036,462,491
Phase
dialogue_start
Character
Maia
Dialogue
You might be correct, but we will need to find that station first. The Snarly Krol is a pirate leader mentioned in the local history files related to the Onyxes. Their headquarters are in Miurnia.
Objective ID
1,036,462,491
Phase
dialogue_start
Character
Maia
Dialogue
There we will figure out whether we are on the right track or not. Laying in a course.
Objective ID
1,107,335,009
Phase
dialogue_start
Character
Maia
Dialogue
Attempting to scan the station for clues… Hold on. Incoming transmission.
Objective ID
1,107,335,009
Phase
dialogue_start
Character
Pirate Lord
Dialogue
You’re the one my goon there warned me about, right, Independent? You must be that Alpha Quadrant adventurous spirit, charting new courses, looking for spoils. But what brings you to the Onyxes?
Objective ID
1,107,335,009
Phase
dialogue_start
Character
Maia
Dialogue
Greetings. If you allow us a minute… Pause audio.
Objective ID
1,107,335,009
Phase
dialogue_start
Character
Ticen
Dialogue
What do we do? I doubt they would willingly share a clue to a treasure, and we do not have the slightest idea where it is stashed!
Objective ID
1,107,335,009
Phase
dialogue_start
Character
Maia
Dialogue
This is very unfortunate, indeed, but I have devised a plan. Despite being interrupted, my scans have picked up Latinum-composed structures in the station’s guest quarters.
Objective ID
1,107,335,009
Phase
dialogue_start
Character
Maia
Dialogue
Ticen, we will beam your team down to the station, where you will make your way to the possible clue location. Avoid drawing attention, and move swiftly. Activating transporters…
Objective ID
1,107,335,009
Phase
dialogue_start
Character
Ticen
Dialogue
We are at the station, Commander, hidden in one of the crew sleeping quarters for now, but the halls are swarming with pirates.
Objective ID
1,107,335,009
Phase
dialogue_start
Character
Letha
Dialogue
And we do not exactly blend in with our Romulan features, do we?
Objective ID
1,107,335,009
Phase
dialogue_start
Character
Kumu
Dialogue
Tricorders show that we need to go up two levels without raising suspicion. Maybe we can create a distraction?
Objective ID
1,107,335,009
Phase
dialogue_start
Character
Maia
Dialogue
Reasonable suggestion. Stay ready.
Objective ID
1,107,335,009
Phase
dialogue_start
Character
Maia
Dialogue
Resuming hail. The Onyxes is an underperforming organisation lacking both morals and potential. We are here to prove that a singular ship can take on your station. Prepare to be humiliated.
Objective ID
1,107,335,009
Phase
dialogue_start
Character
Pirate Lord
Dialogue
Wh-what? That’s the most absurd and bold claim I’ve ever heard, you scoundrel! If you wish to die today, choking on your lies, then so be it. Get your ships ready, everyone! To the hangars, now!
Objective ID
1,107,335,009
Phase
dialogue_start
Character
Ticen
Dialogue
Quite a ruckus you have raised, Commander – I hope you know what you are doing. We will make contact as soon as we find anything of interest! Over and out.
Objective ID
1,107,335,009
Phase
dialogue_start
Character
Maia
Dialogue
Commander, a fleet of pirate vessels is emerging from the station’s hangar. We must buy Ticen’s team as much time as possible. Battle stations!
Objective ID
1,291,197,327
Phase
dialogue_start
Character
Maia
Dialogue
The vessel is neutralized. Despite the ice-cold heart of the treasure hunter turning hostile, I doubt that the shanty meant them. However, the location seems to be accurate.
Objective ID
1,291,197,327
Phase
dialogue_start
Character
Kumu
Dialogue
I know my previous guess was not correct, but what if the “ice-cold heart” implies actual ice?
Objective ID
1,291,197,327
Phase
dialogue_start
Character
Ticen
Dialogue
Commander, can you scan for any nearby asteroids with ice cores?
Objective ID
1,291,197,327
Phase
dialogue_start
Character
Maia
Dialogue
Affirmative. There is a cluster of asteroids with ice cores grouped under an unused mining node – if we drill through it, we can access the asteroids for additional scans.
Objective ID
1,291,197,327
Phase
dialogue_start
Character
Ticen
Dialogue
That sounds like a plan to me. But how long will it take us?
Objective ID
1,291,197,327
Phase
dialogue_start
Character
Maia
Dialogue
With our mining capacity, we should be done in no time.
Objective ID
1,485,727,409
Phase
dialogue_end
Character
Kotoma
Dialogue
Back at last, Ticen. How did the talks go? Can we expect a peaceful presence here, on Laooik?
Objective ID
1,485,727,409
Phase
dialogue_end
Character
Ticen
Dialogue
Yes, Kotoma. But the credit goes to the Commander.
Objective ID
1,485,727,409
Phase
dialogue_end
Character
Maia
Dialogue
Not solely. The team stayed vigilant during the… tougher part of the negotiations, and remained open to new opportunities. They do not lack skills or enthusiasm, only experience.
Objective ID
1,485,727,409
Phase
dialogue_end
Character
Maia
Dialogue
And as much as the Commander and I were there to support Ticen, Letha, and Kumu, they made their own decisions and followed through with them. They are capable agents, deserving of trust.
Objective ID
1,485,727,409
Phase
dialogue_end
Character
Ticen
Dialogue
Commander, I… Thank you for the feedback.
Objective ID
1,485,727,409
Phase
dialogue_end
Character
Kotoma
Dialogue
Well, if the Commander says so… I think I have a task for the three of you. I will meet you in the briefing room in an hour.
Objective ID
1,485,727,409
Phase
dialogue_end
Character
Kumu
Dialogue
Oh, by my true name! We are going to get a real assignment!
Objective ID
1,485,727,409
Phase
dialogue_end
Character
Letha
Dialogue
Do not be so optimistic – Kotoma might send us sorting research papers.
Objective ID
1,485,727,409
Phase
dialogue_end
Character
Ticen
Dialogue
No, no, I think Kumu is right. We did it. We are no longer children in her eyes. We are true agents of the Order.
Objective ID
1,485,727,409
Phase
dialogue_start
Character
Sinkif
Dialogue
Dammit, why are you so hard to get rid of? No matter! I’m getting my Latinum either way!
Objective ID
1,485,727,409
Phase
dialogue_start
Character
Maia
Dialogue
Sinkif’s ship is descending to the gas giant.
Objective ID
1,485,727,409
Phase
dialogue_start
Character
Ticen
Dialogue
Can we stop him?
Objective ID
1,485,727,409
Phase
dialogue_start
Character
Maia
Dialogue
The metallic clouds will severely damage any unprepared ship, and Sinkif’s vessel lacks proper reinforced elements. Attempting to hail him.
Objective ID
1,485,727,409
Phase
dialogue_start
Character
Maia
Dialogue
Sinkif, your vessel is not suitable for descending into the atmosphere of this planet. Return immediately.
Objective ID
1,485,727,409
Phase
dialogue_start
Character
Sinkif
Dialogue
Ha! You won’t fool me with false warnings, children. My ship is the strongest in the Laooik’s fleet. What? We have contact with an abandoned cargo vessel? Go for it! Ignore those flashing lights, full speed!
Objective ID
1,485,727,409
Phase
dialogue_start
Character
Ticen
Dialogue
Stop right now! The atmosphere will destroy you!
Objective ID
1,485,727,409
Phase
dialogue_start
Character
Sinkif
Dialogue
It’s — psshhhh-tzz — close, we can activate the tractor — tssshhh — shields at 2%? Set a return — krrrchhhh — leave this damned place! No, no — pshhhhttts.
Objective ID
1,485,727,409
Phase
dialogue_start
Character
Maia
Dialogue
I detect two heat signatures in the atmosphere – two chained explosions. Sinkif will not be leaving the planet with the cargo vessel full of Latinum, it seems.
Objective ID
1,485,727,409
Phase
dialogue_start
Character
Kumu
Dialogue
“Concealing gold and Latinum in graves where they were laid”. With so many troubles following this treasure, maybe it is for the best. Maybe, it is… cursed.
Objective ID
1,485,727,409
Phase
dialogue_start
Character
Maia
Dialogue
Unfortunately, there are no curses, only insatiable greed. It was up to every person in this story to make the right decision.
Objective ID
1,485,727,409
Phase
dialogue_start
Character
Maia
Dialogue
But God-Children fled the planet, destroyed by their own hands. Akchif attempted to erase any mention of his people’s past. And Sinkif could not resist becoming the new monarch of Laooik.
Objective ID
1,485,727,409
Phase
dialogue_start
Character
Letha
Dialogue
Curses or greed have nothing to do with this. Bad planning, that is all.
Objective ID
1,485,727,409
Phase
dialogue_start
Character
Maia
Dialogue
A rational conclusion.
Objective ID
1,485,727,409
Phase
dialogue_start
Character
Ticen
Dialogue
I just really wish that we could have proved our worth with this Latinum. Be of use, somehow. No matter. Commander, set a course for the base. We have kept Kotoma waiting for long enough.
Objective ID
2,098,194,837
Phase
dialogue_start
Character
Ticen
Dialogue
I can definitely see the pirate presence here. But how do we know that those are the right pirates? What if the Onyxes moved to a different system?
Objective ID
2,098,194,837
Phase
dialogue_start
Character
Maia
Dialogue
We are being hailed by one of the pirate vessels. They will provide us with the required information.
Objective ID
2,098,194,837
Phase
dialogue_start
Character
Pirate Guard
Dialogue
Stop immediately, Independent! What are you doing here? Sneaking about?
Objective ID
2,098,194,837
Phase
dialogue_start
Character
Maia
Dialogue
The Commander has business with the Onyxes. So, unless this station does not belong to the League, we will proceed.
Objective ID
2,098,194,837
Phase
dialogue_start
Character
Pirate Guard
Dialogue
Ah, you’re on the right course… partner. Sorry for barking at ya. Don’t cause trouble now.
Objective ID
2,098,194,837
Phase
dialogue_start
Character
Maia
Dialogue
This confirms our calculations. If the “blood-stained walls” line was not exaggerated, we need to be very careful here. Do not act without a plan, and follow the Commander’s lead.
Objective ID
2,098,194,837
Phase
dialogue_start
Character
Kumu
Dialogue
…What did we get ourselves into?
Objective ID
2,098,194,837
Phase
dialogue_start
Character
Letha
Dialogue
A proper field assignment, Kumu. You should be thrilled. Kotoma would never let us do something like this.
Objective ID
2,098,194,837
Phase
dialogue_start
Character
Maia
Dialogue
Approaching the station. Yellow alert.
Objective ID
509,167,279
Phase
dialogue_start
Character
Maia
Dialogue
This asteroid field is highly volatile. My scanners are picking up evidence of many destroyed vessels – and an active one.
Objective ID
509,167,279
Phase
dialogue_start
Character
Letha
Dialogue
Do your scanners show any signs of Latinum yet?
Objective ID
509,167,279
Phase
dialogue_start
Character
Maia
Dialogue
No. The shanty would not have survived through the years if the treasure were so easy to find. We need to explore the area more to find where the Latinum – or the next clue – is hidden.
Objective ID
509,167,279
Phase
dialogue_start
Character
Kumu
Dialogue
Commander, you mentioned one active vessel… Could it be the clue? We are looking for a “heart” after all.
Objective ID
509,167,279
Phase
dialogue_start
Character
Maia
Dialogue
That is an option. Attempting to hail the unknown ship.
Objective ID
509,167,279
Phase
dialogue_start
Character
Aeonian
Dialogue
If you have an emergency, I don’t care. Get off my back, or I’ll make you!
Objective ID
509,167,279
Phase
dialogue_start
Character
Maia
Dialogue
We did not mean to intrude. Our crew are following an old shanty originating from Laooik – do you happen to know of it?
Objective ID
509,167,279
Phase
dialogue_start
Character
Aeonian
Dialogue
A God-Children shanty!? You’re an alien to that world, and that treasure belongs to us, to my people! I’ve been looking for it for ages, and will make short work of a scavenger like you!
Objective ID
509,167,279
Phase
dialogue_start
Character
Maia
Dialogue
That was the wrong option – the vessel has closed the channel and is charging weapons. Everyone, prepare for impact. Red alert!
Objective ID
614,343,068
Phase
dialogue_start
Character
Maia
Dialogue
The pirate vessels are retreating to change formation. We must prepare for–
Objective ID
614,343,068
Phase
dialogue_start
Character
Kumu
Dialogue
Commander, come in! I think we found it, the next clue! It is an isolinear rod, but my tricorder cannot decode it…
Objective ID
614,343,068
Phase
dialogue_start
Character
Maia
Dialogue
Stay where you are – we will beam you up. Commander, taking evasive maneuvers to approach the station. Activating transporters.
Objective ID
614,343,068
Phase
dialogue_start
Character
Ticen
Dialogue
Nice seeing you again, Commander. Letha had to blast the wall in the guest room and rip the rod out of the skeleton’s hand. Looks like someone was left behind to keep this clue secret.
Objective ID
614,343,068
Phase
dialogue_start
Character
Letha
Dialogue
Let us hope the pirates did not solve this mystery and find all of the Latinum we are hunting for. What does the rod say?
Objective ID
614,343,068
Phase
dialogue_start
Character
Maia
Dialogue
Processing…
Objective ID
614,343,068
Phase
dialogue_start
Character
Datapad
Dialogue
“Yet pirates’ greed kept lords awake and sent them all away; Heave-ho! Heave-ho! Concealing gold and Latinum in graves where they were laid! Heave-ho! Heave-ho!”
Objective ID
614,343,068
Phase
dialogue_start
Character
Datapad
Dialogue
“Behind, beneath, above, in front God-Children’s lying star; Heave-ho! Heave-ho! The treasure floats forever in the giant’s gentle arms. Heave-ho! Heave-ho!”
Objective ID
614,343,068
Phase
dialogue_start
Character
Maia
Dialogue
Commander, the pirates are changing their course and advancing to our position. We have three minutes before they will be in phaser range.
Objective ID
614,343,068
Phase
dialogue_start
Character
Letha
Dialogue
Fvadt! Giant’s arms, lying star… Kumu, you’re the smartest, what the hell does that mean?
Objective ID
614,343,068
Phase
dialogue_start
Character
Kumu
Dialogue
Do not rush me! Alright… “Giant” could mean a big stellar object, so… a massive planet? But what kind of star could be lying?
Objective ID
614,343,068
Phase
dialogue_start
Character
Ticen
Dialogue
A massive planet that holds the treasure “behind, beneath, above, in front” – a gas giant’s atmosphere! We need to look for a gas giant!
Objective ID
614,343,068
Phase
dialogue_start
Character
Letha
Dialogue
Yes, sure, but which gas giant? There are dozens, if not hundreds, of them in this sector.
Objective ID
614,343,068
Phase
dialogue_start
Character
Kumu
Dialogue
Perhaps “lying star” refers to a planet with a high geometric albedo? It would make a passerby confuse it with the actual star.
Objective ID
614,343,068
Phase
dialogue_start
Character
Maia
Dialogue
There is only one massive gas giant with this property in this sector – Abrinda.
Objective ID
614,343,068
Phase
dialogue_start
Character
Ticen
Dialogue
Sounds good enough to me. Hit it, Commander, before pirates are onto us!
Objective ID
650,953,939
Phase
dialogue_start
Character
Kumu
Dialogue
It is so bright! No wonder they called it a lying star!
Objective ID
650,953,939
Phase
dialogue_start
Character
Maia
Dialogue
The atmosphere of this gas giant consists of silicate and titanium clouds, which reflect 86% of the projected light. However, these metallic clouds also make it nearly impossible to scan the atmosphere.
Objective ID
650,953,939
Phase
dialogue_start
Character
Letha
Dialogue
So, the Latinum should be here, right? But if we can not scan the atmosphere, how will we get to it?
Objective ID
650,953,939
Phase
dialogue_start
Character
Maia
Dialogue
We are lucky – the isolinear rods we have gathered store pieces of code that, at first, I considered digital waste, encoding mistakes. However, now, with the three of them here, they form a ping code.
Objective ID
650,953,939
Phase
dialogue_start
Character
Maia
Dialogue
By activating it, I receive a response from an object within the giant’s atmosphere. It is a cargo shuttle with the emergency energy systems active, online for 114 years.
Objective ID
650,953,939
Phase
dialogue_start
Character
Ticen
Dialogue
And the Latinum?
Objective ID
650,953,939
Phase
dialogue_start
Character
Sinkif
Dialogue
The Latinum will go to the rightful owners. Ah, but where are my manners? Sinkif, the defence minister of Laooik.
Objective ID
650,953,939
Phase
dialogue_start
Character
Sinkif
Dialogue
You might not remember me, but I was there, in the room with Akchif, when he disposed of our most valuable military resources in exchange for your useless lifes.
Objective ID
650,953,939
Phase
dialogue_start
Character
Sinkif
Dialogue
But he’s old and blind, yet you… An alien deciding the fate of a whole nation they do not belong to, following the instructions of a man they don’t know! Naive and very arrogant.
Objective ID
650,953,939
Phase
dialogue_start
Character
Sinkif
Dialogue
And now, after you’ve so elegantly deprived us of our weaponry, you hunt the lost treasure of the true monarchs. Well, you can still make your amends: step aside and don’t mess with me again.
Objective ID
650,953,939
Phase
dialogue_start
Character
Maia
Dialogue
There must be a misunderstanding. We have not encountered you before. All we did was completing Akchif’s task in exchange for peaceful cohabitation.
Objective ID
650,953,939
Phase
dialogue_start
Character
Sinkif
Dialogue
Oh, but you did! You viciously attacked my treasure hunter, who’s been searching fruitlessly for decades now. He was smart enough to send me following you, though.
Objective ID
650,953,939
Phase
dialogue_start
Character
Ticen
Dialogue
Akchif wanted to get rid of your past. The treasure, being a remnant of your history, goes against his vision. The leader’s vision.
Objective ID
650,953,939
Phase
dialogue_start
Character
Sinkif
Dialogue
What childish bravado! I’ll return as a new monarch, the surviving God-Child, the true lord of Laooik. And then Akchif will be the one whose history is erased. Along with yours.
Objective ID
650,953,939
Phase
dialogue_start
Character
Maia
Dialogue
A fleet of mercenaries is approaching our position.
Objective ID
650,953,939
Phase
dialogue_start
Character
Letha
Dialogue
We have done all the hard work, and now he is going to steal it from us!? Let me take the conn, Commander, and I will show them!
Objective ID
650,953,939
Phase
dialogue_start
Character
Maia
Dialogue
The conn is yours, Letha. Red alert!
Objective ID
829,297,733
Phase
dialogue_start
Character
Kumu
Dialogue
Not to jinx our luck, but this went better than I expected.
Objective ID
829,297,733
Phase
dialogue_start
Character
Ticen
Dialogue
Better than expected? We ended up a smelly old jail, did nothing, and proved nothing. Kotoma was right. We are just helpless kids.
Objective ID
829,297,733
Phase
dialogue_start
Character
Letha
Dialogue
That is part of the experience. Yes, the Commander did most of the job, but we reached peace in the end. And learned some of the local culture, even if that was involuntarily.
Objective ID
829,297,733
Phase
dialogue_start
Character
Ticen
Dialogue
You mean that madman in the next cell?
Objective ID
829,297,733
Phase
dialogue_start
Character
Kumu
Dialogue
I do not think he was a madman at all. His song sounds a lot like a map to the treasure, but in the form of a pirate shanty. Maia, can you analyze the verse for me?
Objective ID
829,297,733
Phase
dialogue_start
Character
Letha
Dialogue
You remember it?
Objective ID
829,297,733
Phase
dialogue_start
Character
Kumu
Dialogue
He mumbled it nonstop for hours! I could not forget it, even if I wanted to. Here goes…
Objective ID
829,297,733
Phase
dialogue_start
Character
Kumu
Dialogue
“The ice-cold heart of Bunsh'ihal bears memories of gold; Heave-ho! Heave-ho! A revolution's scorching blast, a death of regime auld's; Heave-ho! Heave-ho!”
Objective ID
829,297,733
Phase
dialogue_start
Character
Kumu
Dialogue
“She weeps and cries, and begs to stop the burden of records; Heave-ho! Heave-ho! The glimmer on the fleeing heels of rued God-Childen lords! Heave-ho! Heave-ho!”
Objective ID
829,297,733
Phase
dialogue_start
Character
Maia
Dialogue
It does sound like a coded message. According to the story Akchif shared, Laooik used to be war-torn. The “glimmer on the fleeing heels” might be emergency funds hidden by past rulers.
Objective ID
829,297,733
Phase
dialogue_start
Character
Maia
Dialogue
My knowledge of this region is limited, but some local spacefarers have addressed an asteroid belt in Idniotera as Bunsh'ihal. If we are to follow the treasure of the shanty, we should head there first.
Objective ID
829,297,733
Phase
dialogue_start
Character
Ticen
Dialogue
If we bring home some Latinum, Kotoma will not have a choice but to notice and respect us… We might still become the best agents of the Order.
Objective ID
829,297,733
Phase
dialogue_start
Character
Letha
Dialogue
Then let us find some treasure!