Missions
The Treasures of Today
Follow the old space shanty to find the hidden treasure.
Overview
Warp required1
Operations level72
Warp for completion1,600
Warp via superhighway1
Completion via superhighway1,600
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,485,727,409
Amount2,127,000
Objective ID1,485,727,409
Amount147,000
Objective ID1,485,727,409
Amount2,200
Objective ID1,485,727,409
Amount16,100,000,000
Objective ID1,485,727,409
Amount-18,800,000,000
Objective ID1,485,727,409
Amount-8,900,000,000
Objective ID1,485,727,409
Amount1
Objectives
Objective 1
No captured values for this selection.
ObjectiveFind the asteroid field mentioned in the shanty.
DestinationAlvolea
Objective 2
No captured values for this selection.
ObjectiveNeutralize a treasure hunter.
EncounterTreasure Hunter
Opponent strength6,803,668,445,579
DestinationAlvolea
Objective 3
No captured values for this selection.
ObjectiveMine the Bunsh'ihal Belt to find the next clue.
DestinationAlvolea
Objective 4
No captured values for this selection.
ObjectiveFollow the trail to the next clue.
DestinationMuirnia
Objective 5
No captured values for this selection.
ObjectiveFind the outpost.
DestinationMuirnia
Objective 6
No captured values for this selection.
ObjectiveDefeat 10 hostiles of level 72 or higher.
Required count10
Required level72
Objective 7
No captured values for this selection.
ObjectiveFind the gas giant.
DestinationAbrinda
Objective 8
No captured values for this selection.
ObjectiveDefeat 8 hostiles of level 72 or higher.
Required count8
Required level72
Objective 9
No captured values for this selection.
ObjectiveReturn to the Order.
DestinationKúshlah
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,036,462,491
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have access to the ice core asteroids. Kumu, your theory proved correct this time – there is an isolinear rod hidden within one of them. Luckily, my sensors are strong enough to access information through ice.
- Objective ID
- 1,036,462,491
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Decoding…
- Objective ID
- 1,036,462,491
- Phase
- dialogue_start
- Character
- Datapad
- Dialogue
- “And in the den of grizzly crimes they hid like roaches low; Heave-ho! Heave-ho! Bent, creaking knees and heads are down in awe of Snarly Krol! Heave-ho! Heave-ho!”
- Objective ID
- 1,036,462,491
- Phase
- dialogue_start
- Character
- Datapad
- Dialogue
- “Lords crawling in the blood-stained walls, ‘em Latinum inlined; Heave-ho! Heave-ho! The thoughts of true rebellion send shivers down ‘eir spines! Heave-ho! Heave-ho!”
- Objective ID
- 1,036,462,491
- Phase
- dialogue_start
- Character
- Letha
- Dialogue
- This part is more straightforward – the fleeing lords found a refuge on a pirate station, apparently with the aforementioned Snarly Krol at the head. But I doubt he is still alive to tell the tale.
- Objective ID
- 1,036,462,491
- Phase
- dialogue_start
- Character
- Kumu
- Dialogue
- There are references to the walls in this message. Perhaps, the next part is encoded in the station itself?
- Objective ID
- 1,036,462,491
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- You might be correct, but we will need to find that station first. The Snarly Krol is a pirate leader mentioned in the local history files related to the Onyxes. Their headquarters are in Miurnia.
- Objective ID
- 1,036,462,491
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There we will figure out whether we are on the right track or not. Laying in a course.
- Objective ID
- 1,107,335,009
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Attempting to scan the station for clues… Hold on. Incoming transmission.
- Objective ID
- 1,107,335,009
- Phase
- dialogue_start
- Character
- Pirate Lord
- Dialogue
- You’re the one my goon there warned me about, right, Independent? You must be that Alpha Quadrant adventurous spirit, charting new courses, looking for spoils. But what brings you to the Onyxes?
- Objective ID
- 1,107,335,009
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Greetings. If you allow us a minute… Pause audio.
- Objective ID
- 1,107,335,009
- Phase
- dialogue_start
- Character
- Ticen
- Dialogue
- What do we do? I doubt they would willingly share a clue to a treasure, and we do not have the slightest idea where it is stashed!
- Objective ID
- 1,107,335,009
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This is very unfortunate, indeed, but I have devised a plan. Despite being interrupted, my scans have picked up Latinum-composed structures in the station’s guest quarters.
- Objective ID
- 1,107,335,009
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Ticen, we will beam your team down to the station, where you will make your way to the possible clue location. Avoid drawing attention, and move swiftly. Activating transporters…
- Objective ID
- 1,107,335,009
- Phase
- dialogue_start
- Character
- Ticen
- Dialogue
- We are at the station, Commander, hidden in one of the crew sleeping quarters for now, but the halls are swarming with pirates.
- Objective ID
- 1,107,335,009
- Phase
- dialogue_start
- Character
- Letha
- Dialogue
- And we do not exactly blend in with our Romulan features, do we?
- Objective ID
- 1,107,335,009
- Phase
- dialogue_start
- Character
- Kumu
- Dialogue
- Tricorders show that we need to go up two levels without raising suspicion. Maybe we can create a distraction?
- Objective ID
- 1,107,335,009
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Reasonable suggestion. Stay ready.
- Objective ID
- 1,107,335,009
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Resuming hail. The Onyxes is an underperforming organisation lacking both morals and potential. We are here to prove that a singular ship can take on your station. Prepare to be humiliated.
- Objective ID
- 1,107,335,009
- Phase
- dialogue_start
- Character
- Pirate Lord
- Dialogue
- Wh-what? That’s the most absurd and bold claim I’ve ever heard, you scoundrel! If you wish to die today, choking on your lies, then so be it. Get your ships ready, everyone! To the hangars, now!
- Objective ID
- 1,107,335,009
- Phase
- dialogue_start
- Character
- Ticen
- Dialogue
- Quite a ruckus you have raised, Commander – I hope you know what you are doing. We will make contact as soon as we find anything of interest! Over and out.
- Objective ID
- 1,107,335,009
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, a fleet of pirate vessels is emerging from the station’s hangar. We must buy Ticen’s team as much time as possible. Battle stations!
- Objective ID
- 1,291,197,327
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The vessel is neutralized. Despite the ice-cold heart of the treasure hunter turning hostile, I doubt that the shanty meant them. However, the location seems to be accurate.
- Objective ID
- 1,291,197,327
- Phase
- dialogue_start
- Character
- Kumu
- Dialogue
- I know my previous guess was not correct, but what if the “ice-cold heart” implies actual ice?
- Objective ID
- 1,291,197,327
- Phase
- dialogue_start
- Character
- Ticen
- Dialogue
- Commander, can you scan for any nearby asteroids with ice cores?
- Objective ID
- 1,291,197,327
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Affirmative. There is a cluster of asteroids with ice cores grouped under an unused mining node – if we drill through it, we can access the asteroids for additional scans.
- Objective ID
- 1,291,197,327
- Phase
- dialogue_start
- Character
- Ticen
- Dialogue
- That sounds like a plan to me. But how long will it take us?
- Objective ID
- 1,291,197,327
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- With our mining capacity, we should be done in no time.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_end
- Character
- Kotoma
- Dialogue
- Back at last, Ticen. How did the talks go? Can we expect a peaceful presence here, on Laooik?
- Objective ID
- 1,485,727,409
- Phase
- dialogue_end
- Character
- Ticen
- Dialogue
- Yes, Kotoma. But the credit goes to the Commander.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Not solely. The team stayed vigilant during the… tougher part of the negotiations, and remained open to new opportunities. They do not lack skills or enthusiasm, only experience.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- And as much as the Commander and I were there to support Ticen, Letha, and Kumu, they made their own decisions and followed through with them. They are capable agents, deserving of trust.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_end
- Character
- Ticen
- Dialogue
- Commander, I… Thank you for the feedback.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_end
- Character
- Kotoma
- Dialogue
- Well, if the Commander says so… I think I have a task for the three of you. I will meet you in the briefing room in an hour.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_end
- Character
- Kumu
- Dialogue
- Oh, by my true name! We are going to get a real assignment!
- Objective ID
- 1,485,727,409
- Phase
- dialogue_end
- Character
- Letha
- Dialogue
- Do not be so optimistic – Kotoma might send us sorting research papers.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_end
- Character
- Ticen
- Dialogue
- No, no, I think Kumu is right. We did it. We are no longer children in her eyes. We are true agents of the Order.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_start
- Character
- Sinkif
- Dialogue
- Dammit, why are you so hard to get rid of? No matter! I’m getting my Latinum either way!
- Objective ID
- 1,485,727,409
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Sinkif’s ship is descending to the gas giant.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_start
- Character
- Ticen
- Dialogue
- Can we stop him?
- Objective ID
- 1,485,727,409
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The metallic clouds will severely damage any unprepared ship, and Sinkif’s vessel lacks proper reinforced elements. Attempting to hail him.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Sinkif, your vessel is not suitable for descending into the atmosphere of this planet. Return immediately.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_start
- Character
- Sinkif
- Dialogue
- Ha! You won’t fool me with false warnings, children. My ship is the strongest in the Laooik’s fleet. What? We have contact with an abandoned cargo vessel? Go for it! Ignore those flashing lights, full speed!
- Objective ID
- 1,485,727,409
- Phase
- dialogue_start
- Character
- Ticen
- Dialogue
- Stop right now! The atmosphere will destroy you!
- Objective ID
- 1,485,727,409
- Phase
- dialogue_start
- Character
- Sinkif
- Dialogue
- It’s — psshhhh-tzz — close, we can activate the tractor — tssshhh — shields at 2%? Set a return — krrrchhhh — leave this damned place! No, no — pshhhhttts.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I detect two heat signatures in the atmosphere – two chained explosions. Sinkif will not be leaving the planet with the cargo vessel full of Latinum, it seems.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_start
- Character
- Kumu
- Dialogue
- “Concealing gold and Latinum in graves where they were laid”. With so many troubles following this treasure, maybe it is for the best. Maybe, it is… cursed.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Unfortunately, there are no curses, only insatiable greed. It was up to every person in this story to make the right decision.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- But God-Children fled the planet, destroyed by their own hands. Akchif attempted to erase any mention of his people’s past. And Sinkif could not resist becoming the new monarch of Laooik.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_start
- Character
- Letha
- Dialogue
- Curses or greed have nothing to do with this. Bad planning, that is all.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- A rational conclusion.
- Objective ID
- 1,485,727,409
- Phase
- dialogue_start
- Character
- Ticen
- Dialogue
- I just really wish that we could have proved our worth with this Latinum. Be of use, somehow. No matter. Commander, set a course for the base. We have kept Kotoma waiting for long enough.
- Objective ID
- 2,098,194,837
- Phase
- dialogue_start
- Character
- Ticen
- Dialogue
- I can definitely see the pirate presence here. But how do we know that those are the right pirates? What if the Onyxes moved to a different system?
- Objective ID
- 2,098,194,837
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are being hailed by one of the pirate vessels. They will provide us with the required information.
- Objective ID
- 2,098,194,837
- Phase
- dialogue_start
- Character
- Pirate Guard
- Dialogue
- Stop immediately, Independent! What are you doing here? Sneaking about?
- Objective ID
- 2,098,194,837
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The Commander has business with the Onyxes. So, unless this station does not belong to the League, we will proceed.
- Objective ID
- 2,098,194,837
- Phase
- dialogue_start
- Character
- Pirate Guard
- Dialogue
- Ah, you’re on the right course… partner. Sorry for barking at ya. Don’t cause trouble now.
- Objective ID
- 2,098,194,837
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This confirms our calculations. If the “blood-stained walls” line was not exaggerated, we need to be very careful here. Do not act without a plan, and follow the Commander’s lead.
- Objective ID
- 2,098,194,837
- Phase
- dialogue_start
- Character
- Kumu
- Dialogue
- …What did we get ourselves into?
- Objective ID
- 2,098,194,837
- Phase
- dialogue_start
- Character
- Letha
- Dialogue
- A proper field assignment, Kumu. You should be thrilled. Kotoma would never let us do something like this.
- Objective ID
- 2,098,194,837
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Approaching the station. Yellow alert.
- Objective ID
- 509,167,279
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- This asteroid field is highly volatile. My scanners are picking up evidence of many destroyed vessels – and an active one.
- Objective ID
- 509,167,279
- Phase
- dialogue_start
- Character
- Letha
- Dialogue
- Do your scanners show any signs of Latinum yet?
- Objective ID
- 509,167,279
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- No. The shanty would not have survived through the years if the treasure were so easy to find. We need to explore the area more to find where the Latinum – or the next clue – is hidden.
- Objective ID
- 509,167,279
- Phase
- dialogue_start
- Character
- Kumu
- Dialogue
- Commander, you mentioned one active vessel… Could it be the clue? We are looking for a “heart” after all.
- Objective ID
- 509,167,279
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- That is an option. Attempting to hail the unknown ship.
- Objective ID
- 509,167,279
- Phase
- dialogue_start
- Character
- Aeonian
- Dialogue
- If you have an emergency, I don’t care. Get off my back, or I’ll make you!
- Objective ID
- 509,167,279
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We did not mean to intrude. Our crew are following an old shanty originating from Laooik – do you happen to know of it?
- Objective ID
- 509,167,279
- Phase
- dialogue_start
- Character
- Aeonian
- Dialogue
- A God-Children shanty!? You’re an alien to that world, and that treasure belongs to us, to my people! I’ve been looking for it for ages, and will make short work of a scavenger like you!
- Objective ID
- 509,167,279
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- That was the wrong option – the vessel has closed the channel and is charging weapons. Everyone, prepare for impact. Red alert!
- Objective ID
- 614,343,068
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The pirate vessels are retreating to change formation. We must prepare for–
- Objective ID
- 614,343,068
- Phase
- dialogue_start
- Character
- Kumu
- Dialogue
- Commander, come in! I think we found it, the next clue! It is an isolinear rod, but my tricorder cannot decode it…
- Objective ID
- 614,343,068
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Stay where you are – we will beam you up. Commander, taking evasive maneuvers to approach the station. Activating transporters.
- Objective ID
- 614,343,068
- Phase
- dialogue_start
- Character
- Ticen
- Dialogue
- Nice seeing you again, Commander. Letha had to blast the wall in the guest room and rip the rod out of the skeleton’s hand. Looks like someone was left behind to keep this clue secret.
- Objective ID
- 614,343,068
- Phase
- dialogue_start
- Character
- Letha
- Dialogue
- Let us hope the pirates did not solve this mystery and find all of the Latinum we are hunting for. What does the rod say?
- Objective ID
- 614,343,068
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Processing…
- Objective ID
- 614,343,068
- Phase
- dialogue_start
- Character
- Datapad
- Dialogue
- “Yet pirates’ greed kept lords awake and sent them all away; Heave-ho! Heave-ho! Concealing gold and Latinum in graves where they were laid! Heave-ho! Heave-ho!”
- Objective ID
- 614,343,068
- Phase
- dialogue_start
- Character
- Datapad
- Dialogue
- “Behind, beneath, above, in front God-Children’s lying star; Heave-ho! Heave-ho! The treasure floats forever in the giant’s gentle arms. Heave-ho! Heave-ho!”
- Objective ID
- 614,343,068
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, the pirates are changing their course and advancing to our position. We have three minutes before they will be in phaser range.
- Objective ID
- 614,343,068
- Phase
- dialogue_start
- Character
- Letha
- Dialogue
- Fvadt! Giant’s arms, lying star… Kumu, you’re the smartest, what the hell does that mean?
- Objective ID
- 614,343,068
- Phase
- dialogue_start
- Character
- Kumu
- Dialogue
- Do not rush me! Alright… “Giant” could mean a big stellar object, so… a massive planet? But what kind of star could be lying?
- Objective ID
- 614,343,068
- Phase
- dialogue_start
- Character
- Ticen
- Dialogue
- A massive planet that holds the treasure “behind, beneath, above, in front” – a gas giant’s atmosphere! We need to look for a gas giant!
- Objective ID
- 614,343,068
- Phase
- dialogue_start
- Character
- Letha
- Dialogue
- Yes, sure, but which gas giant? There are dozens, if not hundreds, of them in this sector.
- Objective ID
- 614,343,068
- Phase
- dialogue_start
- Character
- Kumu
- Dialogue
- Perhaps “lying star” refers to a planet with a high geometric albedo? It would make a passerby confuse it with the actual star.
- Objective ID
- 614,343,068
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There is only one massive gas giant with this property in this sector – Abrinda.
- Objective ID
- 614,343,068
- Phase
- dialogue_start
- Character
- Ticen
- Dialogue
- Sounds good enough to me. Hit it, Commander, before pirates are onto us!
- Objective ID
- 650,953,939
- Phase
- dialogue_start
- Character
- Kumu
- Dialogue
- It is so bright! No wonder they called it a lying star!
- Objective ID
- 650,953,939
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The atmosphere of this gas giant consists of silicate and titanium clouds, which reflect 86% of the projected light. However, these metallic clouds also make it nearly impossible to scan the atmosphere.
- Objective ID
- 650,953,939
- Phase
- dialogue_start
- Character
- Letha
- Dialogue
- So, the Latinum should be here, right? But if we can not scan the atmosphere, how will we get to it?
- Objective ID
- 650,953,939
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are lucky – the isolinear rods we have gathered store pieces of code that, at first, I considered digital waste, encoding mistakes. However, now, with the three of them here, they form a ping code.
- Objective ID
- 650,953,939
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- By activating it, I receive a response from an object within the giant’s atmosphere. It is a cargo shuttle with the emergency energy systems active, online for 114 years.
- Objective ID
- 650,953,939
- Phase
- dialogue_start
- Character
- Ticen
- Dialogue
- And the Latinum?
- Objective ID
- 650,953,939
- Phase
- dialogue_start
- Character
- Sinkif
- Dialogue
- The Latinum will go to the rightful owners. Ah, but where are my manners? Sinkif, the defence minister of Laooik.
- Objective ID
- 650,953,939
- Phase
- dialogue_start
- Character
- Sinkif
- Dialogue
- You might not remember me, but I was there, in the room with Akchif, when he disposed of our most valuable military resources in exchange for your useless lifes.
- Objective ID
- 650,953,939
- Phase
- dialogue_start
- Character
- Sinkif
- Dialogue
- But he’s old and blind, yet you… An alien deciding the fate of a whole nation they do not belong to, following the instructions of a man they don’t know! Naive and very arrogant.
- Objective ID
- 650,953,939
- Phase
- dialogue_start
- Character
- Sinkif
- Dialogue
- And now, after you’ve so elegantly deprived us of our weaponry, you hunt the lost treasure of the true monarchs. Well, you can still make your amends: step aside and don’t mess with me again.
- Objective ID
- 650,953,939
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There must be a misunderstanding. We have not encountered you before. All we did was completing Akchif’s task in exchange for peaceful cohabitation.
- Objective ID
- 650,953,939
- Phase
- dialogue_start
- Character
- Sinkif
- Dialogue
- Oh, but you did! You viciously attacked my treasure hunter, who’s been searching fruitlessly for decades now. He was smart enough to send me following you, though.
- Objective ID
- 650,953,939
- Phase
- dialogue_start
- Character
- Ticen
- Dialogue
- Akchif wanted to get rid of your past. The treasure, being a remnant of your history, goes against his vision. The leader’s vision.
- Objective ID
- 650,953,939
- Phase
- dialogue_start
- Character
- Sinkif
- Dialogue
- What childish bravado! I’ll return as a new monarch, the surviving God-Child, the true lord of Laooik. And then Akchif will be the one whose history is erased. Along with yours.
- Objective ID
- 650,953,939
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- A fleet of mercenaries is approaching our position.
- Objective ID
- 650,953,939
- Phase
- dialogue_start
- Character
- Letha
- Dialogue
- We have done all the hard work, and now he is going to steal it from us!? Let me take the conn, Commander, and I will show them!
- Objective ID
- 650,953,939
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The conn is yours, Letha. Red alert!
- Objective ID
- 829,297,733
- Phase
- dialogue_start
- Character
- Kumu
- Dialogue
- Not to jinx our luck, but this went better than I expected.
- Objective ID
- 829,297,733
- Phase
- dialogue_start
- Character
- Ticen
- Dialogue
- Better than expected? We ended up a smelly old jail, did nothing, and proved nothing. Kotoma was right. We are just helpless kids.
- Objective ID
- 829,297,733
- Phase
- dialogue_start
- Character
- Letha
- Dialogue
- That is part of the experience. Yes, the Commander did most of the job, but we reached peace in the end. And learned some of the local culture, even if that was involuntarily.
- Objective ID
- 829,297,733
- Phase
- dialogue_start
- Character
- Ticen
- Dialogue
- You mean that madman in the next cell?
- Objective ID
- 829,297,733
- Phase
- dialogue_start
- Character
- Kumu
- Dialogue
- I do not think he was a madman at all. His song sounds a lot like a map to the treasure, but in the form of a pirate shanty. Maia, can you analyze the verse for me?
- Objective ID
- 829,297,733
- Phase
- dialogue_start
- Character
- Letha
- Dialogue
- You remember it?
- Objective ID
- 829,297,733
- Phase
- dialogue_start
- Character
- Kumu
- Dialogue
- He mumbled it nonstop for hours! I could not forget it, even if I wanted to. Here goes…
- Objective ID
- 829,297,733
- Phase
- dialogue_start
- Character
- Kumu
- Dialogue
- “The ice-cold heart of Bunsh'ihal bears memories of gold; Heave-ho! Heave-ho! A revolution's scorching blast, a death of regime auld's; Heave-ho! Heave-ho!”
- Objective ID
- 829,297,733
- Phase
- dialogue_start
- Character
- Kumu
- Dialogue
- “She weeps and cries, and begs to stop the burden of records; Heave-ho! Heave-ho! The glimmer on the fleeing heels of rued God-Childen lords! Heave-ho! Heave-ho!”
- Objective ID
- 829,297,733
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It does sound like a coded message. According to the story Akchif shared, Laooik used to be war-torn. The “glimmer on the fleeing heels” might be emergency funds hidden by past rulers.
- Objective ID
- 829,297,733
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- My knowledge of this region is limited, but some local spacefarers have addressed an asteroid belt in Idniotera as Bunsh'ihal. If we are to follow the treasure of the shanty, we should head there first.
- Objective ID
- 829,297,733
- Phase
- dialogue_start
- Character
- Ticen
- Dialogue
- If we bring home some Latinum, Kotoma will not have a choice but to notice and respect us… We might still become the best agents of the Order.
- Objective ID
- 829,297,733
- Phase
- dialogue_start
- Character
- Letha
- Dialogue
- Then let us find some treasure!