Missions
Crime and Punishment Part 1
Investigate the murder.
Overview
Warp required5,500
Operations level79
Warp for completion5,500
Warp via superhighway5,500
Completion via superhighway6,000
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID1,984,317,581
Amount200,000
Objective ID1,984,317,581
Amount248,000
Objective ID1,984,317,581
Amount800
Objective ID1,984,317,581
Amount31,600,000,000
Objective ID1,984,317,581
Amount-17,400,000,000
Objective ID1,984,317,581
Amount-37,000,000,000
Objective ID1,984,317,581
Amount1
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveMeet with Gessa.
DestinationModahri
Objective 2
No captured values for this selection.
ObjectiveSpeak to the suspect.
DestinationXorallen
Objective 3
No captured values for this selection.
ObjectiveInvestigate the crime scene.
DestinationQuanabia
Objective 4
No captured values for this selection.
ObjectiveDefeat the scavenger.
EncounterScavenger Ship
Opponent strength405,244,163,364,299
DestinationQuanabia
Objective 5
No captured values for this selection.
ObjectiveScan for evidence.
DestinationQuanabia
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,011,104,232
- Phase
- dialogue_start
- Character
- Gessa
- Dialogue
- Ah, Independent. Thank you for coming. This is quite a complex situation.
- Objective ID
- 1,011,104,232
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- What do you need?
- Objective ID
- 1,011,104,232
- Phase
- dialogue_start
- Character
- Gessa
- Dialogue
- One of our members killed another. It is the first time a murder has occurred in our community.
- Objective ID
- 1,011,104,232
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Sorry to hear that. Do you need our help investigating?
- Objective ID
- 1,011,104,232
- Phase
- dialogue_start
- Character
- Gessa
- Dialogue
- Not quite. A man has been arrested as the only suspect. He wishes to speak to you.
- Objective ID
- 1,011,104,232
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Why us?
- Objective ID
- 1,011,104,232
- Phase
- dialogue_start
- Character
- Gessa
- Dialogue
- He won’t say. But he’s in our jail, waiting for you. I’ll send you the coordinates now.
- Objective ID
- 1,984,317,581
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- What did you find on the scan?
- Objective ID
- 1,984,317,581
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Very little. There is the murder weapon, exactly as the Investigator described. And the blood splatter, presumably from where the victim was killed.
- Objective ID
- 1,984,317,581
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- It is a large amount of blood, mostly dried by now. Based on the body outline placed by the Investigator in proximity to the blood, the victim was stabbed on the left side.
- Objective ID
- 1,984,317,581
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Nothing else of note.
- Objective ID
- 1,984,317,581
- Phase
- dialogue_end
- Character
- Cillian
- Dialogue
- After all we’ve been through, I can’t believe this is where we might be in over our heads…
- Objective ID
- 1,984,317,581
- Phase
- dialogue_start
- Character
- Investigator
- Dialogue
- Ah, good. You got rid of that vulture.
- Objective ID
- 1,984,317,581
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Are you the investigator?
- Objective ID
- 1,984,317,581
- Phase
- dialogue_start
- Character
- Investigator
- Dialogue
- That’s me!
- Objective ID
- 1,984,317,581
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- We’re representing the defendant. Can you give us the case details?
- Objective ID
- 1,984,317,581
- Phase
- dialogue_start
- Character
- Investigator
- Dialogue
- Torish Beele, Baelosian male, mid-40’s, died of blood loss after being stabbed twice in the heart. Murder weapon was found at the crime scene beside the body, a knife with a four-inch blade. Shockingly messy.
- Objective ID
- 1,984,317,581
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- What was the victim doing at the defendants’s house?
- Objective ID
- 1,984,317,581
- Phase
- dialogue_start
- Character
- Investigator
- Dialogue
- Well, he was invited, of course! The suspect invited his colleague, the victim, over for dinner. It was an olive branch, so to speak. They’d had a fierce professional rivalry for some time.
- Objective ID
- 1,984,317,581
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- And you believe that’s the motive?
- Objective ID
- 1,984,317,581
- Phase
- dialogue_start
- Character
- Investigator
- Dialogue
- Well, yeah. Not the juiciest motive in the world, but hey, people have gotten killed for less! Anyway, the victim’s spouse reported him missing the next morning, and we arrested the suspect at his workplace.
- Objective ID
- 1,984,317,581
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- If you’ve arrested our client, you must have more concrete evidence than a feud?
- Objective ID
- 1,984,317,581
- Phase
- dialogue_start
- Character
- Investigator
- Dialogue
- We’ve got his fingerprints on the murder weapon. Does that work for you?
- Objective ID
- 1,984,317,581
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- No comment.
- Objective ID
- 1,984,317,581
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Is there anything else you can tell us?
- Objective ID
- 1,984,317,581
- Phase
- dialogue_start
- Character
- Investigator
- Dialogue
- Not really. Your client insists he wasn’t in the apartment when it happened, and that he never invited the victim over. But the murder weapon refutes that.
- Objective ID
- 1,984,317,581
- Phase
- dialogue_start
- Character
- Investigator
- Dialogue
- Your client’s so-called alibi is that he was working late at the training academy building site. But no one saw him there. So it doesn’t exactly hold up.
- Objective ID
- 1,984,317,581
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Understood. Do you mind if we scan the crime scene?
- Objective ID
- 1,984,317,581
- Phase
- dialogue_start
- Character
- Investigator
- Dialogue
- Sure, but don’t touch anything. Compromising the scene, and all that.
- Objective ID
- 312,394,272
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Commander, Gessa has sent word that she wants to speak to us in the Forsaken base. In her words, “it is a matter of unprecedented importance”.
- Objective ID
- 312,394,272
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Why do I feel like she’s not just being hyperbolic? Let’s see what this is about.
- Objective ID
- 3,296,810
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- A scavenger is hovering around the crime scene. Presumably looking for something to steal.
- Objective ID
- 3,296,810
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- These people are incorrigible. Let’s get rid of them.
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Are you the one who asked to speak to us?
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Paxa
- Dialogue
- Yes, thank you for seeing me. I’m sure Gessa has told you what I’ve been accused of…
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Murder.
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Paxa
- Dialogue
- Yes. And I’ve been pleading my innocence, but as many have pointed out, that’s what I would say if I was guilty. So you can see what kind of predicament I’m in.
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- So you want to prove your innocence. But Gessa said you did not want us to investigate?
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Paxa
- Dialogue
- I want you to investigate, but not as a neutral third party. I want you to be my defense attorney.
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Nobody in our crew has any qualifications to practice law.
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Paxa
- Dialogue
- That’s not a problem, given that the Forsaken doesn’t have an actual legal system. They’ve built a court just for my case. They picked a senior member of the community and made them a judge.
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Paxa
- Dialogue
- They’re making it up as they go along. So at the very least, I should be able to choose my own legal representation.
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- But why us?
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Paxa
- Dialogue
- I don’t trust any member of the Forsaken. They’re obsessed with grandstanding and making a spectacle as they establish themselves as a credible society.
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Paxa
- Dialogue
- Which means investigations are rushed and cursory. They just want to convict someone, anyone, to prove they’re tough on crime.
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- I wish I was surprised, but that tracks.
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We will take your case, as long as you understand the risk you are taking.
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Paxa
- Dialogue
- It’s the lesser of two risks, as far as I’m concerned. If you need somewhere to start, go to the crime scene. You’ll also find the investigator there, she’ll give you the specifics of the case.
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Where is the crime scene?
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Paxa
- Dialogue
- My apartment.
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Cillian
- Dialogue
- Oh boy.
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Paxa
- Dialogue
- I know, not a great start for proving my innocence. But I believe the truth will always be visible if you look closely enough. So please, find it.
- Objective ID
- 501,510,920
- Phase
- dialogue_start
- Character
- Paxa
- Dialogue
- I don’t know what the police presence is like there at the moment. But if it helps, the lock to the front door has been broken for weeks. You can walk right in.