Missions
Combat Strategy 102 Part 3
Find the cadets before it’s too late.
Overview
Warp required1
Operations level61
Warp for completion900
Warp via superhighway1
Completion via superhighway900
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID141,097,787
Amount2,500
Objective ID141,097,787
Amount125
Objective ID141,097,787
Amount84,000
Objectives
Objective 1
No captured values for this selection.
ObjectiveFollow the breadcrumbs.
DestinationGratia-3
Objective 2
No captured values for this selection.
ObjectiveConduct a sweep.
DestinationGratia-3
Objective 3
No captured values for this selection.
ObjectiveFind the U.S.S. Athena.
DestinationCualonor
Objective 4
No captured values for this selection.
ObjectiveDefeat Deidamia's cronies.
EncounterVenari Ral
Opponent strength2,643,533,500
DestinationCualonor
Objective 5
No captured values for this selection.
ObjectiveOpen a line of communication.
DestinationCualonor
Objective 6
No captured values for this selection.
ObjectiveExpel 400 Σ-Dilithium to neutralize the shields.
Resource
Σ-Dilithium
Amount400
Objective 7
No captured values for this selection.
ObjectiveSend a boarding party.
DestinationCualonor
Objective 8
No captured values for this selection.
ObjectiveReturn to your Station.
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,155,487,735
- Phase
- dialogue_start
- Character
- Deidamia
- Dialogue
- Well, well, well! Now it’s really a party. Your timing is impeccable, Chancellor. I was just urging young Genesis here to come clean about the mutiny these little rats–
- Objective ID
- 1,155,487,735
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- I’m here, Deidamia. This is what you wanted, isn’t it? Let the cadets go, and we can sort this out. You and me.
- Objective ID
- 1,155,487,735
- Phase
- dialogue_start
- Character
- Deidamia
- Dialogue
- Ha! The time for that is long gone. It’s not your cadets I want. It’s your ship. Now, little girl, if you value your lovely neck, you’ll tell me what Caleb did to engines.
- Objective ID
- 1,155,487,735
- Phase
- dialogue_start
- Character
- Genesis Lythe
- Dialogue
- I’m not telling you any– Argh!
- Objective ID
- 1,155,487,735
- Phase
- dialogue_start
- Character
- Deidamia
- Dialogue
- It’s in your best interests to cooperate. I promise you.
- Objective ID
- 1,155,487,735
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Commander, the Athena isn’t going anywhere. All we need to do is neutralize the shields without damaging the ship further or endangering the cadets. What about a controlled Σ-Dilithium explosion?
- Objective ID
- 1,155,487,735
- Phase
- dialogue_start
- Character
- The Doctor
- Dialogue
- Risky. We would have to get the yield exactly right, or risk blowing up the ship itself.
- Objective ID
- 1,155,487,735
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Never fear, Doctor. I am nothing if not precise. 400 Σ-Dilithium will suffice, Commander.
- Objective ID
- 1,159,662,405
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Shields are down. Doctor?
- Objective ID
- 1,159,662,405
- Phase
- dialogue_start
- Character
- The Doctor
- Dialogue
- Readying for transport.
- Objective ID
- 1,159,662,405
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Two to beam over. Commander, with me!
- Objective ID
- 1,269,423,863
- Phase
- dialogue_start
- Character
- The Doctor
- Dialogue
- The Athena is just up ahead, unmoving. Dead in space, so it would seem.
- Objective ID
- 1,269,423,863
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Clever cadets indeed. And the Venari Ral ship, that’s the same one that intercepted you earlier, Commander?
- Objective ID
- 1,269,423,863
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It appears that only one survived our battle unscathed.
- Objective ID
- 1,269,423,863
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Let’s take them out while we have the element of surprise.
- Objective ID
- 141,097,787
- Phase
- dialogue_end
- Character
- The Doctor
- Dialogue
- Chancellor, I have been wondering why Deidamia needed to gain control of the Athena. The only explanation I can think of is that she has somehow figured out how we got here.
- Objective ID
- 141,097,787
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- And by that logic, how to return home.
- Objective ID
- 141,097,787
- Phase
- dialogue_end
- Character
- The Doctor
- Dialogue
- Precisely.
- Objective ID
- 141,097,787
- Phase
- dialogue_end
- Character
- Chancellor Ake
- Dialogue
- Let’s keep this to ourselves for now. The cadets need to feel safe after what happened to them today, even though, I have to say, they handled it admirably.
- Objective ID
- 141,097,787
- Phase
- dialogue_end
- Character
- Chancellor Ake
- Dialogue
- SAM laying the trail, Caleb sabotaging the engines while the others kept Deidamia and her cronies distracted… Makes a teacher proud, eh, Commander?
- Objective ID
- 141,097,787
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Indeed. But how long do you intend to keep them in the dark?
- Objective ID
- 141,097,787
- Phase
- dialogue_end
- Character
- Chancellor Ake
- Dialogue
- Just until we have something concrete to tell them. I don’t want to get their hopes up. I don’t want to tell them that there may be a way home, and have it come to nothing.
- Objective ID
- 141,097,787
- Phase
- dialogue_start
- Character
- Darem Reymi
- Dialogue
- Chancellor? Commander? You’re here! SAM, it worked!
- Objective ID
- 141,097,787
- Phase
- dialogue_start
- Character
- SAM
- Dialogue
- Of course it did! I knew the Commander would pick up the trail.
- Objective ID
- 141,097,787
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Well, with a little help. Genesis? How are you feeling? Any headaches, loss of consciousness?
- Objective ID
- 141,097,787
- Phase
- dialogue_start
- Character
- Genesis Lythe
- Dialogue
- No, no. I’m… fine.
- Objective ID
- 141,097,787
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- That’s a nasty bruise. We’ll have The Doctor check on it. What about Deidamia and her cronies?
- Objective ID
- 141,097,787
- Phase
- dialogue_start
- Character
- Caleb Mir
- Dialogue
- They scrambled for escape pods as soon as you initiated your transport.
- Objective ID
- 141,097,787
- Phase
- dialogue_start
- Character
- Jay-Den Kraag
- Dialogue
- They have not left sensor range. We could still catch them.
- Objective ID
- 141,097,787
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- …No. We have more important things to deal with right now. Come on, let’s get Genesis to The Doctor and get back to the Station.
- Objective ID
- 158,358,114
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Anything?
- Objective ID
- 158,358,114
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Not yet. We are not close enough.
- Objective ID
- 158,358,114
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Engage long-range sensors.
- Objective ID
- 1,617,553,701
- Phase
- dialogue_start
- Character
- The Doctor
- Dialogue
- There! We have them.
- Objective ID
- 1,617,553,701
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Lay in a course, Commander. Let’s rescue our cadets.
- Objective ID
- 504,198,067
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- If I know my students, then they’ll have found a way to exploit Deidamia’s weaknesses and keep us in the loop. They’re wily like that.
- Objective ID
- 504,198,067
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- A distress signal?
- Objective ID
- 504,198,067
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Nothing so obvious. Let me think… We were running tests after the repairs to the Athena, ensuring that core systems were operating properly.
- Objective ID
- 504,198,067
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Yes! See, here? Those pings. They’re reporting status green for comms systems. That’s the cadets!
- Objective ID
- 504,198,067
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Wily indeed.
- Objective ID
- 504,198,067
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- These aren’t intended as location beacons, so they’re only accurate to within a few light-years. But see, they’ve laid out a path of breadcrumbs. If we follow it, and do some sweeps…
- Objective ID
- 504,198,067
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We will find them.
- Objective ID
- 504,198,067
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Doctor! Report to the ship bay. We have something of an emergency on our hands. I hope that we will not need your medical expertise, but in case we do, I want you with us.
- Objective ID
- 839,343,852
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The guard vessel has been disabled.
- Objective ID
- 839,343,852
- Phase
- dialogue_start
- Character
- Chancellor Ake
- Dialogue
- Good. Let them sweat while we deal with their master. I assume she’s on board?
- Objective ID
- 839,343,852
- Phase
- dialogue_start
- Character
- The Doctor
- Dialogue
- Let’s open a line and make sure. We need to be cautious here.