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Missions

Combat Strategy 102 Part 3

Find the cadets before it’s too late.

Overview

Warp required1
Operations level61
Warp for completion900
Warp via superhighway1
Completion via superhighway900

Costs & rewards

Mission rewards

Σ-Tritanium
Objective ID141,097,787
Amount2,500
Officer Laurels
Objective ID141,097,787
Amount125
6★ Broken Battleship Parts
Objective ID141,097,787
Amount84,000

Objectives

Objective 1

ObjectiveFollow the breadcrumbs.
DestinationGratia-3

Objective 2

ObjectiveConduct a sweep.
DestinationGratia-3

Objective 3

ObjectiveFind the U.S.S. Athena.
DestinationCualonor

Objective 4

ObjectiveDefeat Deidamia's cronies.
EncounterVenari Ral
Opponent strength2,643,533,500
DestinationCualonor

Objective 5

ObjectiveOpen a line of communication.
DestinationCualonor

Objective 6

ObjectiveExpel 400 Σ-Dilithium to neutralize the shields.
ResourceΣ-Dilithium
Amount400

Objective 7

ObjectiveSend a boarding party.
DestinationCualonor

Objective 8

ObjectiveReturn to your Station.

Dialogue

Mission dialogue

Objective ID
1,155,487,735
Phase
dialogue_start
Character
Deidamia
Dialogue
Well, well, well! Now it’s really a party. Your timing is impeccable, Chancellor. I was just urging young Genesis here to come clean about the mutiny these little rats–
Objective ID
1,155,487,735
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
I’m here, Deidamia. This is what you wanted, isn’t it? Let the cadets go, and we can sort this out. You and me.
Objective ID
1,155,487,735
Phase
dialogue_start
Character
Deidamia
Dialogue
Ha! The time for that is long gone. It’s not your cadets I want. It’s your ship. Now, little girl, if you value your lovely neck, you’ll tell me what Caleb did to engines.
Objective ID
1,155,487,735
Phase
dialogue_start
Character
Genesis Lythe
Dialogue
I’m not telling you any– Argh!
Objective ID
1,155,487,735
Phase
dialogue_start
Character
Deidamia
Dialogue
It’s in your best interests to cooperate. I promise you.
Objective ID
1,155,487,735
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Commander, the Athena isn’t going anywhere. All we need to do is neutralize the shields without damaging the ship further or endangering the cadets. What about a controlled Σ-Dilithium explosion?
Objective ID
1,155,487,735
Phase
dialogue_start
Character
The Doctor
Dialogue
Risky. We would have to get the yield exactly right, or risk blowing up the ship itself.
Objective ID
1,155,487,735
Phase
dialogue_start
Character
Maia
Dialogue
Never fear, Doctor. I am nothing if not precise. 400 Σ-Dilithium will suffice, Commander.
Objective ID
1,159,662,405
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Shields are down. Doctor?
Objective ID
1,159,662,405
Phase
dialogue_start
Character
The Doctor
Dialogue
Readying for transport.
Objective ID
1,159,662,405
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Two to beam over. Commander, with me!
Objective ID
1,269,423,863
Phase
dialogue_start
Character
The Doctor
Dialogue
The Athena is just up ahead, unmoving. Dead in space, so it would seem.
Objective ID
1,269,423,863
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Clever cadets indeed. And the Venari Ral ship, that’s the same one that intercepted you earlier, Commander?
Objective ID
1,269,423,863
Phase
dialogue_start
Character
Maia
Dialogue
It appears that only one survived our battle unscathed.
Objective ID
1,269,423,863
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Let’s take them out while we have the element of surprise.
Objective ID
141,097,787
Phase
dialogue_end
Character
The Doctor
Dialogue
Chancellor, I have been wondering why Deidamia needed to gain control of the Athena. The only explanation I can think of is that she has somehow figured out how we got here.
Objective ID
141,097,787
Phase
dialogue_end
Character
Maia
Dialogue
And by that logic, how to return home.
Objective ID
141,097,787
Phase
dialogue_end
Character
The Doctor
Dialogue
Precisely.
Objective ID
141,097,787
Phase
dialogue_end
Character
Chancellor Ake
Dialogue
Let’s keep this to ourselves for now. The cadets need to feel safe after what happened to them today, even though, I have to say, they handled it admirably.
Objective ID
141,097,787
Phase
dialogue_end
Character
Chancellor Ake
Dialogue
SAM laying the trail, Caleb sabotaging the engines while the others kept Deidamia and her cronies distracted… Makes a teacher proud, eh, Commander?
Objective ID
141,097,787
Phase
dialogue_end
Character
Maia
Dialogue
Indeed. But how long do you intend to keep them in the dark?
Objective ID
141,097,787
Phase
dialogue_end
Character
Chancellor Ake
Dialogue
Just until we have something concrete to tell them. I don’t want to get their hopes up. I don’t want to tell them that there may be a way home, and have it come to nothing.
Objective ID
141,097,787
Phase
dialogue_start
Character
Darem Reymi
Dialogue
Chancellor? Commander? You’re here! SAM, it worked!
Objective ID
141,097,787
Phase
dialogue_start
Character
SAM
Dialogue
Of course it did! I knew the Commander would pick up the trail.
Objective ID
141,097,787
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Well, with a little help. Genesis? How are you feeling? Any headaches, loss of consciousness?
Objective ID
141,097,787
Phase
dialogue_start
Character
Genesis Lythe
Dialogue
No, no. I’m… fine.
Objective ID
141,097,787
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
That’s a nasty bruise. We’ll have The Doctor check on it. What about Deidamia and her cronies?
Objective ID
141,097,787
Phase
dialogue_start
Character
Caleb Mir
Dialogue
They scrambled for escape pods as soon as you initiated your transport.
Objective ID
141,097,787
Phase
dialogue_start
Character
Jay-Den Kraag
Dialogue
They have not left sensor range. We could still catch them.
Objective ID
141,097,787
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
…No. We have more important things to deal with right now. Come on, let’s get Genesis to The Doctor and get back to the Station.
Objective ID
158,358,114
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Anything?
Objective ID
158,358,114
Phase
dialogue_start
Character
Maia
Dialogue
Not yet. We are not close enough.
Objective ID
158,358,114
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Engage long-range sensors.
Objective ID
1,617,553,701
Phase
dialogue_start
Character
The Doctor
Dialogue
There! We have them.
Objective ID
1,617,553,701
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Lay in a course, Commander. Let’s rescue our cadets.
Objective ID
504,198,067
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
If I know my students, then they’ll have found a way to exploit Deidamia’s weaknesses and keep us in the loop. They’re wily like that.
Objective ID
504,198,067
Phase
dialogue_start
Character
Maia
Dialogue
A distress signal?
Objective ID
504,198,067
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Nothing so obvious. Let me think… We were running tests after the repairs to the Athena, ensuring that core systems were operating properly.
Objective ID
504,198,067
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Yes! See, here? Those pings. They’re reporting status green for comms systems. That’s the cadets!
Objective ID
504,198,067
Phase
dialogue_start
Character
Maia
Dialogue
Wily indeed.
Objective ID
504,198,067
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
These aren’t intended as location beacons, so they’re only accurate to within a few light-years. But see, they’ve laid out a path of breadcrumbs. If we follow it, and do some sweeps…
Objective ID
504,198,067
Phase
dialogue_start
Character
Maia
Dialogue
We will find them.
Objective ID
504,198,067
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Doctor! Report to the ship bay. We have something of an emergency on our hands. I hope that we will not need your medical expertise, but in case we do, I want you with us.
Objective ID
839,343,852
Phase
dialogue_start
Character
Maia
Dialogue
The guard vessel has been disabled.
Objective ID
839,343,852
Phase
dialogue_start
Character
Chancellor Ake
Dialogue
Good. Let them sweat while we deal with their master. I assume she’s on board?
Objective ID
839,343,852
Phase
dialogue_start
Character
The Doctor
Dialogue
Let’s open a line and make sure. We need to be cautious here.