Missions
Divide and Conquer Part 3
Find Section 31 mastermind on the Baraam.
Overview
Warp required1
Operations level40
Warp for completion24
Warp via superhighway1
Completion via superhighway24
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID2,070,892,143
Amount2,534,000
Objective ID2,070,892,143
Amount51,000
Objective ID2,070,892,143
Amount800
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveMission Task 1
DestinationVoluptas
Objective 2
No captured values for this selection.
ObjectiveBeam the team down.
DestinationVoluptas
Objective 3
No captured values for this selection.
ObjectiveUse 5000 3* Raw Ore to dampen communications in the vicinity.
Resource
3★ Raw Ore
Amount5,000
Objective 4
No captured values for this selection.
ObjectiveFind the missing vessel.
DestinationVoluptas
Objective 5
No captured values for this selection.
ObjectiveIntercept the Section 31 agent.
DestinationVoluptas
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,064,594,876
- Phase
- dialogue_start
- Character
- Rachel Garrett
- Dialogue
- Section 31 infiltrating the Baraam. Why? And what does it have to do with the Whip?
- Objective ID
- 1,064,594,876
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Make sure to ask that question when we find the agent. Speaking of, listen closely. I won’t tell you my plan twice.
- Objective ID
- 1,064,594,876
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- We will sweep through everyone on board, confirm their identity, and balance the books. My security will cover the bars and casino areas, and Garrett and I will coordinate them from my office.
- Objective ID
- 1,064,594,876
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Kial will be placed into the Baraam’s brig, and we will use his badge to try and track the Section 31 agent through the station’s security channels.
- Objective ID
- 1,064,594,876
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- My security will be on the main deck, guarding the entrance to the departure bay. Nobody should leave until I say so; stop them with any reason you can think of, or for no reason at all.
- Objective ID
- 1,064,594,876
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- The Commander will temporarily dampen any long-range communications within the system, and search for any ship that has slipped through my security system. The Section’s agent will try to leave. Stop them.
- Objective ID
- 1,064,594,876
- Phase
- dialogue_start
- Character
- Rachel Garrett
- Dialogue
- No need to apply force, okay? They are our colleagues, in a way.
- Objective ID
- 1,064,594,876
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- They have betrayed my trust and embarrassed me in front of the Whip. No force – okay – but no leniency.
- Objective ID
- 1,064,594,876
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Beam us down, Commander, and do as you are ordered.
- Objective ID
- 1,702,788,174
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Well-well, that’s a nice surprise. And here I thought I was the backstabbing type. Now, dear Philippa, I don’t assume you know who sends you your orders?
- Objective ID
- 1,702,788,174
- Phase
- dialogue_start
- Character
- Kial
- Dialogue
- My name’s Kial and… how do you know it’s not me?
- Objective ID
- 1,702,788,174
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- I didn’t until just now. Now, the next question… Oh, I really like this game! Where do the orders come from?
- Objective ID
- 1,702,788,174
- Phase
- dialogue_start
- Character
- Kial
- Dialogue
- …
- Objective ID
- 1,702,788,174
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- I enjoy watching people who think that their actions matter. Commander, please do a quick check of the badge and see where the last communications originated.
- Objective ID
- 1,702,788,174
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Bypassing the code… 95% of the messages come from The Baraam.
- Objective ID
- 1,702,788,174
- Phase
- dialogue_start
- Character
- Kial
- Dialogue
- It doesn’t mean-
- Objective ID
- 1,702,788,174
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- You had your chance to talk, Kial. Now you’ll sit in the brig and think hard about your next move. Ours is pretty obvious – comb through the station to its core and back until I find the one in charge.
- Objective ID
- 1,702,788,174
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Bring us back to the Baraam, Commander.
- Objective ID
- 2,070,892,143
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We have immobilized the ship
- Objective ID
- 2,070,892,143
- Phase
- dialogue_end
- Character
- Georgiou
- Dialogue
- Keep it there! I’m getting the first transport vessel prepped!
- Objective ID
- 2,070,892,143
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- Commander, the suspended vessel is hailing us. On screen.
- Objective ID
- 2,070,892,143
- Phase
- dialogue_end
- Character
- Alok Sahar
- Dialogue
- Independent, move out of the way. You don’t want to mess with my ship.
- Objective ID
- 2,070,892,143
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The ship is reaching the end of the system.
- Objective ID
- 2,070,892,143
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Don’t let it enter warp, block the way! Do I have to explain everything!?
- Objective ID
- 2,070,892,143
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Understood. If we close our distance to 500 meters and lock it in the tractor beam, going to warp would be impossible. Commander, prepare for the interception course.
- Objective ID
- 64,186,881
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Four to beam down… Complete. We should position ourselves at the departure bay and initiate Georgiou’s request. With so many active systems, blocking communications will not be easy.
- Objective ID
- 64,186,881
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- But with 5000 3* Raw Ore, it is possible.
- Objective ID
- 931,537,129
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Long-range communications have been disabled.
- Objective ID
- 931,537,129
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- No suspect found yet. Kial’s communicator analysis does show activity, however. There’s someone on the Baraam, or close to it.
- Objective ID
- 931,537,129
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- There is an anomalous heat signature movement at the docking bay. Is there an authorized vessel departing?
- Objective ID
- 931,537,129
- Phase
- dialogue_start
- Character
- Rachel Garrett
- Dialogue
- It’s not showing up on our side. This must be someone who knows how to bypass the Baraam’s security.
- Objective ID
- 931,537,129
- Phase
- dialogue_start
- Character
- Georgiou
- Dialogue
- Our target. Commander, intercept that ship, tug it with a tractor beam, blow something up, but make sure I get whoever’s hiding inside. Now!
- Objective ID
- 931,537,129
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- No visual on the vessel – it is using a primitive cloaking technique. Activating scanners… I have located an anomalous electromagnetic radiation spot moving away from the station. Laying in a pursuit course.