Missions
Hoodwinked Part 2
Help the crew track down the thief.
Overview
Warp required1
Operations level10
Warp for completion5
Warp via superhighway1
Completion via superhighway5
Costs & rewards
Mission rewards
No captured values for this selection.
Objective ID2,046,704,810
Amount8,000
Objective ID748,270,858
Amount27,000
Objective ID748,270,858
Amount600
Locations
Objectives
Objective 1
No captured values for this selection.
ObjectiveFollow the thief's trail.
DestinationWeh
Objective 2
No captured values for this selection.
Objective 3
No captured values for this selection.
ObjectiveTry to pick up the thief's trail.
DestinationImgra
Objective 4
No captured values for this selection.
ObjectiveReturn to your station to plan your next move.
Objective 5
No captured values for this selection.
ObjectiveWhat should we do?
Objective 6
No captured values for this selection.
ObjectiveGo shopping for new parts.
DestinationGrenfil
Objective 7
No captured values for this selection.
ObjectiveVisit the colony.
DestinationWhinnul
Dialogue
Mission dialogue
No captured values for this selection.
- Objective ID
- 1,903,855,282
- Phase
- dialogue_dilemma
- Character
- Benjamin Sisko
- Dialogue
- Should we go shopping for new parts or visit the colony?
- Objective ID
- 1,908,276,825
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Nice work back there, Major.
- Objective ID
- 1,908,276,825
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- Pointing fingers helps no-one, Chief!
- Objective ID
- 1,908,276,825
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Ah, jaysus! That’s exactly what you’ve been–
- Objective ID
- 1,908,276,825
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Enough! We have no time to waste, Commander. Get back on the thief’s trail.
- Objective ID
- 2,046,704,810
- Phase
- dialogue_end
- Character
- Major Kira
- Dialogue
- Your ship trader friend seems to be busy.
- Objective ID
- 2,046,704,810
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- He’s not a friend, just someone I’ve sourced parts from before. But business does seem to be booming.
- Objective ID
- 2,046,704,810
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- You chose well, Commander. It looks like this trader has his finger on the pulse of this sector. He’ll surely be able to give us some intel.
- Objective ID
- 2,046,704,810
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- I know of a reputable ship dealer in Grenfil, Captain.
- Objective ID
- 2,046,704,810
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Very well. Commander, take it away.
- Objective ID
- 65,131,047
- Phase
- dialogue_end
- Character
- Major Kira
- Dialogue
- It’s no Deep Space 9, but I suppose it’ll have to do.
- Objective ID
- 65,131,047
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- We need to find this thief the old fashioned way. Ideas?
- Objective ID
- 65,131,047
- Phase
- dialogue_end
- Character
- Miles O'Brien
- Dialogue
- He may have sold some of the shuttle parts. They were bespoke, and wouldn’t have integrated well with his Frankenstein ship. Maybe we can track them down, and be on our way.
- Objective ID
- 65,131,047
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- Good. We could approach a ship trader, see if they know anything.
- Objective ID
- 65,131,047
- Phase
- dialogue_end
- Character
- Major Kira
- Dialogue
- What about other victims, sir? Surely ours is not the only shuttle to have been stripped by this thief.
- Objective ID
- 65,131,047
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- Indeed… There is a large colony in a system near where we were stranded. Perhaps we can find out more there.
- Objective ID
- 65,131,047
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- Well, Commander, what do you think? Should we go shopping for ship parts, or pay a visit to the colony?
- Objective ID
- 65,131,047
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- The warp trail has degraded too much. It is impossible to follow now.
- Objective ID
- 65,131,047
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- If we hadn’t had to fend off those Takrets, we would have caught up with him by now! Listen to me carefully, you two. No more squabbling. No more bickering. We work as a team now, understood?
- Objective ID
- 65,131,047
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- Aye, Captain!
- Objective ID
- 65,131,047
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- Yes sir!
- Objective ID
- 65,131,047
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Good. Commander, do you have a base nearby? We’re going to have to track down the thief some other way. We need to plan our next move.
- Objective ID
- 65,131,047
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Let us return to our station, then.
- Objective ID
- 748,270,858
- Phase
- dialogue_end
- Character
- Maia
- Dialogue
- We are being scanned by a defensive system… We are cleared to proceed.
- Objective ID
- 748,270,858
- Phase
- dialogue_end
- Character
- Major Kira
- Dialogue
- The colony is on the alert. I believe our thief must have been here, too.
- Objective ID
- 748,270,858
- Phase
- dialogue_end
- Character
- Benjamin Sisko
- Dialogue
- Then the Commander chose well. We’ll surely be able to get some intel here.
- Objective ID
- 748,270,858
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- The colony I’m thinking of is in Whinnul. Hopefully someone there will be able to point us in the right direction.
- Objective ID
- 748,270,858
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Setting a course now.
- Objective ID
- 767,326,418
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- The man who attacked the Chief stole custom shuttle parts, Commander. Without them, we have no way of getting home.
- Objective ID
- 767,326,418
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- Let’s get after this thief, then!
- Objective ID
- 767,326,418
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Can you provide some information about your assailant?
- Objective ID
- 767,326,418
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- Please, Chief, do tell.
- Objective ID
- 767,326,418
- Phase
- dialogue_start
- Character
- Miles O'Brien
- Dialogue
- I, uh… Didn’t get a good look at him. But now that I think of it… Yeah, there was a ship lurking around. Look for a mismatched signal, Commander. The ship’s construction was a bit all over the place.
- Objective ID
- 767,326,418
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- I have picked up a faint trail. We should follow it before it goes cold.
- Objective ID
- 767,326,418
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Very well, then, Commander. Proceed.
- Objective ID
- 875,114,179
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- It seems that your assailant stopped here for a time. Commander, we are being hailed. Patching through.
- Objective ID
- 875,114,179
- Phase
- dialogue_start
- Character
- Takret Captain
- Dialogue
- Hey, you! Who said you had permission to enter our system?
- Objective ID
- 875,114,179
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- We are here investigating a warp trail. We are attempting to–
- Objective ID
- 875,114,179
- Phase
- dialogue_start
- Character
- Major Kira
- Dialogue
- Step aside, Commander. You are speaking with Major Kira Nerys of the Bajoran Militia. We will proceed with our investigation. Do not make us force your cooperation.
- Objective ID
- 875,114,179
- Phase
- dialogue_start
- Character
- Takret Captain
- Dialogue
- You dare to threaten me in my own home?!
- Objective ID
- 875,114,179
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- You have a choice to make, Takret. We are not looking for a fight, but if you force our hands, you had better believe that we intend to emerge victorious.
- Objective ID
- 875,114,179
- Phase
- dialogue_start
- Character
- Takret Captain
- Dialogue
- I’m sick of Independents coming in here and treating my home like their own! No more. Attack!
- Objective ID
- 875,114,179
- Phase
- dialogue_start
- Character
- Maia
- Dialogue
- Nearby ships are setting an intercept course.
- Objective ID
- 875,114,179
- Phase
- dialogue_start
- Character
- Benjamin Sisko
- Dialogue
- Charge weapons and raise shields!